Feuerfalke Posted October 5, 2010 Posted October 5, 2010 I have 1.5GB video memory. Maximum usage is 765MB. It's no news that DCS is more CPU-based than GPU. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Pilotasso Posted October 5, 2010 Posted October 5, 2010 Heres my stats for the SIM: Graphs memory usage was between 500-508MB. As you can see my system was not fully taxed of system resources (Neither CPu or GPU, memory even less) so I believe the SIM can and will be improved on the perfomance front. :) .
sobek Posted October 5, 2010 Posted October 5, 2010 As you can see my system was not fully taxed of system resources (Neither CPu or GPU, memory even less) so I believe the SIM can and will be improved on the perfomance front. :) Quite right so. However, this graph IMHO shows you are being bottlenecked by your cpu, as the one running the sim main thread is almost maxed out. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Pilotasso Posted October 5, 2010 Posted October 5, 2010 yes the CPU does look the weakest link. However situation is reversed when I disable SLI. The solo chip is maxed out completely flat at the top of the scale. 9000 series are just not powerful enough to crank the graphs up, indicating possibly the need for series 200 and up, and ATI equivalents. .
sobek Posted October 5, 2010 Posted October 5, 2010 yes the CPU does look the weakest link. However situation is reversed when I disable SLI. The solo chip is maxed out completely flat at the top of the scale. 9000 series are just not powerful enough to crank the graphs up, indicating possibly the need for series 200 and up, and ATI equivalents. I guess you run at high res and a lot of AA and AF? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ED Team Wags Posted October 5, 2010 ED Team Posted October 5, 2010 (edited) Video Corruption and Related Card Issues Dedicated Thread Post observed issues of graphics card video corruption and other video card related issues. Edited October 5, 2010 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
JG27_Arklight Posted October 5, 2010 Posted October 5, 2010 Heres my stats for the SIM: Graphs memory usage was between 500-508MB. As you can see my system was not fully taxed of system resources (Neither CPu or GPU, memory even less) so I believe the SIM can and will be improved on the perfomance front. :) From your screenshot, it doesn't look like you are running FSAA at all. Ark ------------------ Windows 10 Pro x64 9900K @ 5ghz Gigabyte Aorus Master Z390 32GB G.Skill Trident Z RGB CAS 14 EVGA RTX 2080 Ti Ultra XC2 256gb Samsung 869 Pro (Boot Drive) 1TB - Samsung 970 EVO Plus Seasoninc 1000w Titanium Ultra PSU 34" ASUS PG348
Frogfoot1606687865 Posted October 5, 2010 Posted October 5, 2010 When taking off at the start of the 'Shooting Gallery' mission the town at the end of the runway flickers like mad, I will try some Nvidia driver settings to see if I can improve matters. Windows 7 64 bit running the 32bit exe. Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
Pilotasso Posted October 5, 2010 Posted October 5, 2010 (edited) doh...I had override options at global settings as I forgot to create an NVIDIA profile for DCS... However the FPS remained the same with SLI on just as the pics show (GPU's on 50%) Edited October 5, 2010 by Pilotasso .
Pilotasso Posted October 5, 2010 Posted October 5, 2010 (edited) How much memory your card has? 512MB? Mine too. And I see occasional color shifting (like rainbow psychedelics after taking LSD :D ) and what appears to be some Z buffering trouble on some ground textures surrounding buildings in relation to the terrain. I have flown mostly around Nellis in quick mission and first mission of instant action. Edited October 5, 2010 by Pilotasso .
Alicatt Posted October 5, 2010 Posted October 5, 2010 Also get flickering triangles on flat roofed buildings, only tried on the Instant Action so far. 1- Operating System - Windows 7 64 Ultimate 2- CPU - Core i7 965 3- RAM - 6Gb 4- Graphics Card - Nvidia GTS250 GK 1Gb Ram - Driver 258.96 5- Multi-monitor use - No, 1920 x 1080. 6- A10C 64bit version. Sons of Dogs, Come Eat Flesh Clan Cameron
Tulkas Posted October 5, 2010 Author Posted October 5, 2010 Both done to no avail. Directx updated and Catalyst 10.9 installed. TEXTURES HIGH causes the mission not to start properly, sometimes it sends me back, sometimes I have to find my way out clicking on the corrupted fonts. Res. 1920x1080 if that helps. Cheers Tulkas
Slayer Posted October 5, 2010 Posted October 5, 2010 In the startup tutorial there was 1 cloud that was flickering. I pan around the whole area and it is the only cloud flickering. It looked exactly like the cloud flickering problem in LOFC except only the single cloud. Reloaded the game and it went away. I wanted to FRAPS it but haven't been able to reproduce it yet. Hardware config is in my sig. This was with the 32bit exe on Windows 7x64. Everything set to high 1920x1200 resolution. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Pilotasso Posted October 5, 2010 Posted October 5, 2010 (edited) I guess you run at high res and a lot of AA and AF? No not realy. only 1680X1050, 8X AA, 8X AF. In SLI mode there is not much impact (60% load only) when switching on the shaders, but with 1 chip theres a 10 FPS difference. Without these shaders performance is similar with SLI on or off. The 8800/9800 cards are on the weak side nowadays. Edited October 5, 2010 by Pilotasso .
Slayer Posted October 5, 2010 Posted October 5, 2010 Nvidia driver profiles-game detected as Blackshark The Nvidia driver is detecting DCS:A10C(32 & 64 ) as DCS:Blackshark and using those settings. Cannot delete the profile because it is integrated into the driver. I think its because the driver only looks for DCS.exe running and doesn't do a version check or anything. Not sure what driver level fixes Nvidia may have done for Blackshark but I would guess that they are not applicable to A10C ? I restored the profile to default so as not to cause instability until I can see what effect they have. Note: When the DCS:Blackshark .exe was renamed to simulator.exe in the 1.02 patch the driver started using the same settings as FC2 since they both now have the same name. The driver level fixes that are being used are for DCS:BLackshark 1.0 Very confusing. Not sure how to fix unless each game has a different .exe name or Nvidia's driver does a better detection method to distinguish between programs... [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Pilotasso Posted October 5, 2010 Posted October 5, 2010 (edited) Noticed the same. Its because the EXE is named the same. Whatever changes you make, it affects both SIM's. I tested and verified this. Once both modules are updated to the same standards, it wont make much of a difference. Edited October 5, 2010 by Pilotasso .
galagamo Posted October 5, 2010 Posted October 5, 2010 DCS WH=Launcher.exe DCS BS=Simulator.exe That's how mine is anyway [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4
636_Castle Posted October 5, 2010 Posted October 5, 2010 Switching between whitehot/blackhot/tv mode using the litening pod totally blurs out the MFCD it's on. Not sure if thiis is due to my video card or an in-sim bug. No..I didn't test this in a mission where I added 500 tanks. It happens regardless of the mission. Intel Core i5 750 @4.1 GHz EVGA Nvidia GeForce 9800GTX+ Driver version 258.96 4GB G.Skill DDR3 1333 MHz Windows 7 x64 Ultimate ASUS P7P55D Deluxe Motherboard [sIGPIC][/sIGPIC] How To Fix Your X-52's Rudder!
Nate--IRL-- Posted October 5, 2010 Posted October 5, 2010 DCS WH=Launcher.exe DCS BS=Simulator.exe That's how mine is anyway DCS WH=DCS.exe Switching between whitehot/blackhot/tv mode using the litening pod totally blurs out the MFCD it's on. Not sure if thiis is due to my video card or an in-sim bug. No..I didn't test this in a mission where I added 500 tanks. It happens regardless of the mission. ] FLIR is a lower resolution than the CCD, try zooming out again, this effect may be subject to further tweaking. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
lennycutler Posted October 6, 2010 Posted October 6, 2010 I have a Nvidia 260, with the latest drivers, and I experience the same flickering of the town, with very bright colors. Also see flickering at the airbase on buildings and distortion of runway textures when approaching from 2000 ft. Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
Smoky Posted October 6, 2010 Posted October 6, 2010 SLI enabled = flickering Hi folks This has probably been covered, and I'll no doubt receive some flak, but I thought I'd pitch in... I searched on this and found nothing. When SLI is enabled on my eVGA/nvidia GTX 295 boards, DCS Warthog flickers when it enters the loading screen for a mission. It also will not load the mission. It just sits idle. However I am able to access Task Manager and close DCS to get things back to normal. Oddly, DCS does not close but instead returns to the mission select screen. When I disable SLI, everything works as it should. The sim loads, etc. Is this just a Beta issue? Will SLI be supported in the final release? I have never had this problem in any version of LOMAC or Black Shark. Thanks, and apologies in advance if this has been covered. If so, a pointer would help greatly. Thanks!
Smoky Posted October 6, 2010 Posted October 6, 2010 (edited) SLi = Flicker? duplicate deleted Edited October 7, 2010 by Smoky
Quickcord Posted October 6, 2010 Posted October 6, 2010 (edited) Took these shots at the begining of the start up tutorial. This A-10 shadow was spinning and moving around like a falling leaf. AMD Phenom II 940 @ 3.5 Ghz ASUS M4A79 Dlx. Mobo 4 Gb OCZ Reaper RAM ASUS 9800 GTX+ 512mb GPU Quickcord Edited October 6, 2010 by Quickcord Forgot to add sys specs.
71st_Mastiff Posted October 6, 2010 Posted October 6, 2010 I had that too exactly. But after rebooting and running it again it hasnt happend since. Took these shots at the begining of the start up tutorial. This A-10 shadow was spinning and moving around like a falling leaf. AMD Phenom II 940 @ 3.5 Ghz ASUS M4A79 Dlx. Mobo 4 Gb OCZ Reaper RAM ASUS 9800 GTX+ 512mb GPU Quickcord "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || Z10 RGB EVGA Keyboard/ G502LogiMouse || PiMax Crystal VR || 32 Asus||
Kuky Posted October 6, 2010 Posted October 6, 2010 (edited) Don't know if this is due to this being a BETA or hardware/driver issue... I have missing terrain in mirrors on pretty much any settings... but I noticed on Water = Low only some parts of terrain are on/off but when Water = High no terrain is shown in mirrors (screenshot 1). I also find some buildings disapear in mirrors on very close distance. Also the building/textures in screenshot 2 are flickering non-stop and changing any settings I can't seem to find any difference (still flashing) PC setup as per signature Now I know my CPU is overclocked and you guys have said not to report anything if things are overclocked but I can't see this being the reason for missing terrain and flickering of textures so anyway... if no one can replicate this and I you want me to try something else let me know Edit: Screenshot 3 is on all setting on their max, only scenes are on Medium, but shows again terrain is missing in mirrors, and also there's some funny looking green texture that shows at certain angles. Edited October 6, 2010 by Kuky PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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