Pyroflash Posted May 19, 2011 Posted May 19, 2011 Maybe we will see ToH influence A3? Would be cool to see some (semi)realistic flight dynamics. If you aim for the sky, you will never hit the ground.
orl_cz Posted May 19, 2011 Posted May 19, 2011 it looks good but my hardware is calling :helpsmilie::helpsmilie::helpsmilie::helpsmilie: my PC: intel core i5-11600K, Radeon RX580 8GB, DDR4 32GB 3200MHz, SSD Sata-III for DCS My starting sim site
Grimes Posted May 19, 2011 Posted May 19, 2011 Interesting to see the RAH-66 in there along with the "Kavok"-28 (see what I did there :D?) This almost looks like its trying for the Ghost Recon approach where its near future so they have the excuse of not using all the standard weapons we've seen countless times in modern era FPS. I can't wait to find out who the actual combatants are, aside from NATO and the US. Its awesome that they finally made scuba possible, also is that back of a submarine in the screenshot of the scuba diver? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
RSharpe Posted May 19, 2011 Posted May 19, 2011 Playable in 2013 :P Couldn't help myself. Looking forward to it... big fan since OFP :) This is going to bring SLIed GTX 580s to their knees.
WynnTTr Posted May 19, 2011 Posted May 19, 2011 I'm a big fan of the ARMA series and still play it, however I wish that BI would focus all their energies in attempting to release a product that's relatively bug free (or only minor bugs) upon release instead of just making the same game with bugs but just upgraded eye candy.
104th_Crunch Posted May 19, 2011 Posted May 19, 2011 I just hope they improve flight model, physics and avionics to something more real.
Bodo Posted May 19, 2011 Posted May 19, 2011 Yup, exactly my thoughts. I know it's not the point but I don't think they'll ever capture the feeling of Flashpoint for me. It just had a real timeless and immersive quality, that has been the biggest problem with ARMA. I know it's probably nostalgia along with the fact I was only 21 when I played it and nothing like that had happened before. I am looking forward to III but there have been just a few niggles that kills off the enjoyment of the game, AI walking through walls and general stupidity when it comes to things like convoys etc. I'm pessimistic but I hope they actually make it feel intelligent. I'd be far more impressed with something that looked like Flashy did but scare the shit out of me for how sinister the AI opponents were. I know, from the limited knowledge I have of AI programming, that this is easier said than done. Then again, I ain't really that arsed, it'll probably be fun to create a few missions, online now n then and then just get bored, like I do with every other game/sim! (apart from DCS BS, of course, sorry ED!) =) Corsair 550D / Be Quiet 650W Pro 10 / ASUS P8Z77-V Pro / Intel i5 3570K / 16GB Kingston HyperX 1600 MHz / EVGA GTX 970 SC ACX2 4GB / 128GB Samsung 830 / RME HDSPe Multiface 2 / 1TB Samsung F3 / Prolimatech Megalames Rev. B / Windows 10 / BenQ XL2420T / Saitek X52 Pro / Kone Pure+ / Filco Majestouch 2 Ninja
winchesterdelta1 Posted May 20, 2011 Posted May 20, 2011 ARMA 3 announced video. By WinchesterDelta1. Screenshots and game by Bohemia. Go in close, and when you think you are too close, go in closer.
dok_rp Posted May 20, 2011 Posted May 20, 2011 I just hope they improve flight model, physics and avionics to something more real. I, on the other hand, think they'll go on the exact opposite approach. To me is seems Bohemia is trying to give step forward towards mass marketing and to appeal to other publics that have always been afraid of the Arma series. Arma has always had its right foot in the arcade genre in terms of flight models and ground vehicle handling. The only salvage factor was ultimately left to the infantry department, one of which has been my favorite. I appreciate the flying a bit, but it's always been to arcadish to my taste. IMHO, from the we-are-taking-every-single-possible-creative-liberty philosophy we can gather from the screnshots, seems pretty tangible to infer that realism is their smallest worries right now. They jumped from adding weaponry that has never seen active duty in Arma 2 Operation Arrowhead to "Oh God, What on Earth is that"? From an avid fan of the OFP series since 2001, never had I though I'd say that... but I might just skip this Arma III wackiness.
104th_Crunch Posted May 20, 2011 Posted May 20, 2011 I, on the other hand, think they'll go on the exact opposite approach. To me is seems Bohemia is trying to give step forward towards mass marketing and to appeal to other publics that have always been afraid of the Arma series. Arma has always had its right foot in the arcade genre in terms of flight models and ground vehicle handling. The only salvage factor was ultimately left to the infantry department, one of which has been my favorite. I appreciate the flying a bit, but it's always been to arcadish to my taste. IMHO, from the we-are-taking-every-single-possible-creative-liberty philosophy we can gather from the screnshots, seems pretty tangible to infer that realism is their smallest worries right now. They jumped from adding weaponry that has never seen active duty in Arma 2 Operation Arrowhead to "Oh God, What on Earth is that"? From an avid fan of the OFP series since 2001, never had I though I'd say that... but I might just skip this Arma III wackiness. Infantry has always been fun and the flying secondary. If they could get to the level of FC2 that would be amazing. Of course DCS fidelity I can't even picture them even trying. Workload alone is probably prohibitive. If they keep the same level with the infantry, and improve on the graphics like the screens show, that will still be great I think. the one thing that annoys me is the jerky motion and warping of AI. Hopefully they improve on that as well.
SUBS17 Posted May 20, 2011 Posted May 20, 2011 (edited) OFP never had Joystick control for aircraft, Arma had Joystick control but not multicontroller support, Arma 2 has both Joystick and multicontroller support added to that BI is currently making a helicopter sim it seems more likely that BI is going to up the FM and complexity in future sims like Arma3. As it is I find Arma2s FM for helicopters excellent for a FPS whats not upto the standard is the weapons employment and HUD although I have yet to get Operation Arrowhead it just seems to me the complexity is good but could be a bit better. Ideally for the A-10 etc Lockon level complexity is ideal if they do that it would be awesome.:thumbup: Edited May 20, 2011 by SUBS17 1 [sIGPIC] [/sIGPIC]
Maximus_G Posted May 20, 2011 Posted May 20, 2011 I can't wait to find out who the actual combatants are, aside from NATO and the US. They'd be orks, as it's usual in BIS games :music_whistling:
Steel Jaw Posted May 20, 2011 Posted May 20, 2011 Sweet, another FPS...there is such a derth of them out right now... //runs away. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
Grimes Posted May 20, 2011 Posted May 20, 2011 They jumped from adding weaponry that has never seen active duty in Arma 2 Operation Arrowhead to "Oh God, What on Earth is that"? After thinking some more about it, it dawned on me that they are in a "damned if you do, damned if you don't" situation in terms of the content of their games. It makes sense that they change up the weapons, vehicles, and aircraft in the game, at least for the sake of making things interesting. At what point does the US Army or Marine supply of weapons and vehicles become boring? I really wish this was another major expansion for ARMA2, but I suspect they hit a wall in terms of what they can accomplish with their current game engine and decided to move on. Off topic: A wild Mower Appears! He uses troll! It isn't very effective! The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
sobek Posted May 20, 2011 Posted May 20, 2011 Sweet, another FPS...there is such a derth of them out right now... It is pitch black. You are likely to be eaten by a grue. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Pyroflash Posted May 20, 2011 Posted May 20, 2011 (edited) It is pitch black. You are likely to be eaten by a grue. :) Don't hear that term very often nowadays. Really a throwback to when people just created their own games because they could; didn't have to sell out to the media or large corporations; and were more concerned about how much fun they had than anyone else who would otherwise criticize them. Of course that whole statement probably made me sound like a corporation hating communist nazi rebel activist, of which I am none. But it is true to some extent. To me at least, the entertainment industry has taken a step in the wrong direction recently. I just hope that ArmA 3 remains loyal to its playerbase, as there are far too games nowadays that don't do that. And in that respect, there is some truth to what Mower said, even if he is a big bridge dwelling troll. Edited May 27, 2011 by Pyroflash 1 If you aim for the sky, you will never hit the ground.
MTFDarkEagle Posted May 20, 2011 Posted May 20, 2011 Ah well, it's stil Mower ;) We can't take him serious in this light now can we? :) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
asparagin Posted May 20, 2011 Posted May 20, 2011 (edited) They should concentrate on things like commanding AI: what a mess that is in A2. Or make a Mission Editor which can be operated by beings that think logical. Its awesome that they finally made scuba possible, also is that back of a submarine in the screenshot of the scuba diver? Yes, but not just any submarine :D Edited May 20, 2011 by asparagin Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Sticky Posted May 20, 2011 Posted May 20, 2011 Coming in 2012 :bounce: And probably a year too soon (OMG TEH BUGZ!1) [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
dok_rp Posted May 20, 2011 Posted May 20, 2011 After thinking some more about it, it dawned on me that they are in a "damned if you do, damned if you don't" situation in terms of the content of their games. It makes sense that they change up the weapons, vehicles, and aircraft in the game, at least for the sake of making things interesting. At what point does the US Army or Marine supply of weapons and vehicles become boring? I really wish this was another major expansion for ARMA2, but I suspect they hit a wall in terms of what they can accomplish with their current game engine and decided to move on. Off topic: A wild Mower Appears! He uses troll! It isn't very effective! Many of my thoughts too. I would gladly pay for more content and further expansions to Arma 2, but again who knows what their development roadmap might be like, right? Maybe, indeed, they did stumble upon some impassable wall in terms of engine improvement which can only be overcome by utilizing a new engine, even though it seems many things from the current engine will be recycled in this new one. Oh well, let's wait for more sneak peek material to come out... :)
Succellus Posted May 20, 2011 Posted May 20, 2011 I hope they will realease more intuitive commands and more thought gameplay gamewise features, cause they are freaking awfull, and sometime you really are WTF ?! HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
LordWolf Posted May 20, 2011 Posted May 20, 2011 I hope they will realease more intuitive commands and more thought gameplay gamewise features, cause they are freaking awfull, and sometime you really are WTF ?! Yes, the biggest problem of arma 2 is it's unintuitive controls and bugs! The game was unplayable when it was released!!! Also look, you have a whole team doing warthog here and just that, and you guys want super realistic airplane handling and whatnot... It's just a bit too much work and a bit too much to handle for an average gamer.
Steel Jaw Posted May 20, 2011 Posted May 20, 2011 there is some truth to what Mower said, even if he is a big bridge dwelling troll. I am unclear: which is big, the troll or the bridge? Aside from that, Arma has merit as ground combat sim...I suppose. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
Succellus Posted May 20, 2011 Posted May 20, 2011 (edited) Don't hear that term very often nowadays. Really a throwback to when people just created their own games because they could; didn't have to sell out to the media or large corporations; and were more concerned about how much fun they had than anyone else who would otherwise criticize them. Of course that whole statement probably made me sound like a corporation hating communist nazi rebel activist, of which I am none. But it is true to some extent. To me at least, the entertainment industry has taken a step in the wrong direction recently. I just hope that ArmA 3 remains loyal to its playerbase, as there are far too games nowadays that do that. And in that respect, there is some truth to what Mower said, even if he is a big bridge dwelling troll. Taking a step in the wrong path.... recently ? Its been like that for more or less the last 10 years and this speeded awesomely when crappy consoles gained notoriety. And yeah i hope Arma doesn tgo CoD kid side. And that the not oficial weaponry is only poetic license and not mainstreaming. OTOH, its easeyer to go Cod KID side than to upping FM, weaponry behavior, and especially AI. Edited May 20, 2011 by Succellus HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD. Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.
Pyroflash Posted May 20, 2011 Posted May 20, 2011 I am unclear: which is big, the troll or the bridge? Aside from that, Arma has merit as ground combat sim...I suppose. [...big, bridge dwelling troll] There, are you happy? And ArmA should just get over it and allow people with SB and DCS to play on ArmA. Then they wouldn't have to worry about modeling the vehicles properly, well except for the cars and trucks and stuff. If you aim for the sky, you will never hit the ground.
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