Archer7 Posted November 16, 2014 Posted November 16, 2014 If ED manage 2.0/EDGE, NTTR, SoH, Kurfürst and the others manage to get the Albatross, Hawk and Fagot out before the New Year's bell sounds I'd say DCS is only beginning to walk.
BitMaster Posted November 16, 2014 Posted November 16, 2014 Hahahha... And that's ok. The entire flight sim world is counting on ED to pull this off. No doubt ! Wags Wags Wags... !!!! GO GO GO GO GOOOOOOOOOO ;) I am confident, these guys are doing it for over a decade now and I hope to grow old and grey with DCS as it develops over decades. my honest opinion Bit Gigabyte Aorus X570S Master - Ryzen 5900X - Gskill 64GB 3200/CL14@3600/CL14 - Sapphire Nitro+ 7800XT - 4x Samsung 980Pro 1TB - 1x Samsung 870 Evo 1TB - 1x SanDisc 120GB SSD - Heatkiller IV - MoRa3-360LT@9x120mm Noctua F12 - Corsair AXi-1200 - TiR5-Pro - Warthog Hotas - Saitek Combat Pedals - Asus XG27ACG QHD 180Hz - Corsair K70 RGB Pro - Win11 Pro/Linux - Phanteks Evolv-X
104th_Maverick Posted November 16, 2014 Posted November 16, 2014 You mean... DCS World Is On the Last Leg.... DCS World Is On It's Last Leg.... as Weeb says is negative in nature, it means its about to go nipples north pretty sharpish! I'm sure that is the same outside of Scotland, nice to see some more Scottish (new and original) faces on the forum :) [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel
Steel Jaw Posted November 16, 2014 Posted November 16, 2014 As a purchaser of the beta A10C, I very much look forward to EDGE. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
AtaliaA1 Posted November 16, 2014 Posted November 16, 2014 EDGE is a band aid. It will allow the DX9 software to utilize DX11 programming instructions and hence the technology that DX11 brought to the fore. Until DCS becomes a revamped software program we will see little in the way of "Todays" GPU milestones along with the C+++ newer instruction set and Multi-CPU usage. When that happens I will be "Very" pumped up and excited about this outstanding DCS product. EDGE is nice for sure but Multi CPU/GPU faster instructions true 4K abilities and the newer GPU Tech. is what I am waiting to see DCS bring to the table. It is the next step in the "Evolution of the Sim." I hope anyhow. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
Steel Jaw Posted November 16, 2014 Posted November 16, 2014 EDGE is a band aid. *shrug* At least DCSW is 64-bit. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
King_Hrothgar Posted November 16, 2014 Posted November 16, 2014 The content side of the game is very promising. Plenty of new planes are in the works and it looks like some new maps will start coming out in the near future to take advantage of the upcoming new graphics engine. This should keep all of us interested for the foreseeable future as well as draw in new players. The technical side however remains a problem as stated by others. EDGE will only solve half the problem. The graphics engine here has always been trash. It was trash in the original LOMAC. Fixing that problem is a big step forwards but the other side is multicore CPU support. I don't know about you, but I trashed my Pentium 4 so long ago I can't remember when I did it or even when I trashed its replacement. My hope is that once EDGE is out, ED's programmers will begin work on rebuilding the core DCS code to use modern technology.
Davee Posted November 16, 2014 Posted November 16, 2014 I was born in Nova Scotia.... (New Scotland) Well, the rest of us in Canada consider "on it's last legs" to mean going "tit's up" so to speak. ergo: the confusion in your title compared to the text. But hey, given the NS accent I probably wouldn't pick up on that except unless your close neighbour from Cape Breton Natalie MacMaster would give a rendition of a tune with that title. :)
Xxx Posted November 16, 2014 Posted November 16, 2014 The content side of the game is very promising. Plenty of new planes are in the works and it looks like some new maps will start coming out in the near future to take advantage of the upcoming new graphics engine. This should keep all of us interested for the foreseeable future as well as draw in new players. I certainly agree with the above comment. After being away from DCS for 3 years or so, I recently downloaded DCS World and bought all the aircraft modules for the sim. I must say I am hooked yet again into the world of mission planning, HOTAS profiling and flying multiple aircraft simulations. Add in the Combined Arms and ability to hop about between aircraft/vehicles and its a superb basis for further development. As for multi core CPU/GPU support, well, my PC is 5 year old tech (i7 + GTX 580) and runs DCS World fast and stable. I cant see my new install on its last legs just yet!:huh: Things can only get better and we have some very gifted programmers out there, so things are looking good indeed!:thumbup: Best Regards. David [sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS. Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky
will- Posted November 16, 2014 Posted November 16, 2014 no one?? wow. The missing link: Oculus Rift. EDGE, 2.0 can come out 4 years from now and i would not care. A patch and correctly working OR would be intense. HOTAS + VR. Shot down a few in MP, cannot read the text, but good enough to fly. Mig-21 looks near perfect, truly a work of art. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
cichlidfan Posted November 16, 2014 Posted November 16, 2014 no one?? wow. The missing link: Oculus Rift. EDGE, 2.0 can come out 4 years from now and i would not care. A patch and correctly working OR would be intense. HOTAS + VR. Shot down a few in MP, cannot read the text, but good enough to fly. Mig-21 looks near perfect, truly a work of art. Being able to read the gauges and HUD would fall under the heading of 'correctly', IMHO. The Rift is cool but I suspect even the CV is not going to be the answer, yet. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
skinnadoor Posted November 16, 2014 Posted November 16, 2014 Well, the rest of us in Canada consider "on it's last legs" to mean going "tit's up" so to speak. ergo: the confusion in your title compared to the text. But hey, given the NS accent I probably wouldn't pick up on that except unless your close neighbour from Cape Breton Natalie MacMaster would give a rendition of a tune with that title. :) I was born on Cape breton Island by.....She is HOT !!!! Intel Core i5-4690K Devil's Canyon Quad-Core 3.5GHz (cooler master hyper 212 evo CPU FAN), ASUS MAXIMUS VII HERO (Intel LGA 1150) motherboard, 16GB PC2400 DDR3 RAM, ASUS STRIX GTX 970 4GB Video Card, Creative Soundblaster Z Pci-E Sound card, 750W Power supply, MS Force Feedback 2 Joystick, Trackir 5, Logitech Z-5500 5.1 surround sound.
Outlaw24 Posted November 16, 2014 Posted November 16, 2014 Just waiting on EDGE. Then we can go from there. I agree EDGE will be a good starting point for future enhancements to both the GPU/CPU core components.:music_whistling: Spoiler: MSI Z790 Carbon WIFI, i9 14900KF, 64GB DDR4, MSI RTX 4090, VKB STECS Mk ll throttle, VKB Gunfighter Ultimate MCG Pro w/200mm Extension, Winwing Orion Rudder Pedals W/damper, Wingwin Monitors/MFD's, UTC MK II Pro, Virpil TCS Plus Collective, MSI 34" QD-OLED @240Hz monitor, Samsung 970 Pro M2 2TB (for DCS), Playseat Air Force Seat, KW-980 Jetseat, Vaicom Pro, Tek Creations panels and controllers.
Davee Posted November 16, 2014 Posted November 16, 2014 I was born on Cape breton Island by.....She is HOT !!!! Yes she is a little darlin' that's for sure. Can really dance up a jig while playin' the fiddle. Cheers
Fri13 Posted November 17, 2014 Posted November 17, 2014 The DCS cup is half full, and half empty! "The DCS cup" is half 1.2.11 and half 2.0. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted November 17, 2014 Posted November 17, 2014 . My hope is that once EDGE is out, ED's programmers will begin work on rebuilding the core DCS code to use modern technology. How do you know EDGE is just a 'graphics update' using same core as DCS 1.2 series? Where are the benchmarks showing these results that EDGE doesn't deliver any improvement to utilize the modern GPU/CPU/RAM? I must have missed all those as it seems to be public knowledge that EDGE will flop badly in efficiency side and then as well in features we need (like bending collision hitbox).... i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
cichlidfan Posted November 17, 2014 Posted November 17, 2014 How do you know EDGE is just a 'graphics update' using same core as DCS 1.2 series? From the first post in this thread. What is EDGE? EDGE, dubbed internally, Eagle Dynamic Graphic Engine, is a new Image Generator (IG) built from the ground up that allowed for numerous benefits to the DCS environment. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Fri13 Posted November 18, 2014 Posted November 18, 2014 (edited) From the first post in this thread. Yes, but it doesn't mean that EDGE doesn't change dramatically simulation efficiency as visual effects are separated threads and process load to multicore. A graphics engine can affect to everything in game expect non-visual simulation like how liquid is moving in fuel tank, but it is used to simulate how that movement is affecting aircraft flight and how meters are rendered in cockpit. Graphics engine will be responsible as well to simulate all missiles and fragments, explosions, grass, heat, water, snow, sun, trees, wind effect, moisture. Most often graphics engine does everything and they can be improved with modules like example Nvidia PhysX that takes rendering pure responsibility to graphics card as secondary effect that doesn't need to be updated or delivered to every client but is just pure graphics effect. Is EDGE like PhysX or new engine? What I have seen and read, it is new engine and not just a new graphics module to add more "eye candy". PhysX does differences like these: Borderlands 2 | "PhysX" Gameplay Comparison Trail…: GPU PhysX in Ghost Recon Advanced Warfighter 2: Like example with EDGE we could get a bending trees that helicopter fuselag bends when touching, rotors can cause trees to wave and with PhysX kind aupport visually get leaves separated and get them fly around. With Physx support it can be visually very nice looking, but EDGE alone can allow bending tree support and hitboxes to trees so missiles doesn't fly trough them or radar/flir see trough trees, while physx can just add eye candy to simulation. Just adding a new visual effects doesn't mean they can actually be rendered as engine needs support those. And that means simulation needs to be up to everything. What EDGE doesn't touch is the AI and mission planning etc. Like still we most likely have AI that fires with perfect accuracy at you or doesn't make a effort to get in cover when being attacked upon and it can see everywhere (that could be changed) at once as long LOS can be maintained. Sure there are lots of tweaks and new algorithms to be written and new behaviors to be designed but EDGE most likely will be huge difference to everyone when FLIR can be correctly visualized (limited range, accuracy, resolution etc) and targeting systems can be fooled with camouflage or blocking line of sight (tracking lost when trees comes on the way, masking TIS etc) or radar and laser is blocked by trees and high grass etc. Simply changing visual rules in simulation, changes the whole battlefield as it is depending from visual rules (radar seeing trough buildings, trees or even terrain). The old (current) terrain will receive hundreds of hours worth new play time as rules will change in future how terrain works and how it affects to targeting systems. And if we get improved AI and mission designer as well, there is change we can see a huge step up in difficulty as it can be so that we cant anymore just fly around a hard-coded radar/missile range or trust that AI fires straight at us when flying toward the enemy making it easy to do small avoiding maneuvers to fool AI. We can alone build a totally new kind missions for helicopter pilots or anti-air players when NOE flying has benefits and terrain masking can be terrific benefit or curse to CAS pilots or SAM players. Edited November 18, 2014 by Fri13 i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Buckeye Posted November 18, 2014 Posted November 18, 2014 DCS World 2.0 and New Maps Discussion Thread You realize that EDGE doesn't use any more CPU cores than the current release, right? It just offloads some of the overhead to the GPU. Rig: SimLab P1X Chassis | Tianhang Base PRO + Tianhang F-16 Grip w/ OTTO Buttons | Custom Throttletek F/A-18C Throttle w/ Hall Sensors + OTTO switches and buttons | Slaw Device RX Viper Pedals w/ Damper Tactile: G-Belt | 2x BK LFE + 1x BK Concert | 2x TST-429 | 1x BST-300EX | 2x BST-1 | 6x 40W Exciters | 2x NX3000D | 2x EPQ304 PC/VR: Somnium VR1 Visionary | 4090 | 12700K
cichlidfan Posted November 18, 2014 Posted November 18, 2014 Yes, but it doesn't mean that EDGE doesn't change dramatically simulation efficiency as visual effects are separated threads and process load to multicore.... If you wish to put words into ED's mouth, feel free. Try not to be too disappointed later. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Fri13 Posted November 18, 2014 Posted November 18, 2014 You realize that EDGE doesn't use any more CPU cores than the current release, right? It just offloads some of the overhead to the GPU. Where are the benchmarks? Do I need to repeat that question? The current DCS process has on my computer over 50 threads (depending settings and mission), meaning it could be set to use more cores than two (music and everything else now). Alone moving graphics to GPU etc can make a very huge impact to processing speed as threads can have more efficient time allocation separated. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted November 18, 2014 Posted November 18, 2014 If you wish to put words into ED's mouth, feel free. Try not to be too disappointed later. So ED has said they don't allocate CPU and GPU processing power but will stick everything to single CPU core? i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
cichlidfan Posted November 18, 2014 Posted November 18, 2014 So ED has said they don't allocate CPU and GPU processing power but will stick everything to single CPU core? ED has not spoken to that issue at all. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
snuffles Posted November 18, 2014 Posted November 18, 2014 I think someone has a case of the Mondays! I think we need to give you a big cuddle and you'll feel much better :) I think Fri13 has a good point - we're putting a lot of faith into EDGE being an improvement, and we're speculating too much on how much of an improvement it'll be. Afterall, there's little information to go on as it is. And yet, still zero benchmarking for DCS. It isn't harmful to question the concept. Daisies might still face up to the Sun, but their roots are still in shit. I don't always openly list my things. But when I do, I put it in my signature.
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