Raven68 Posted April 6, 2014 Posted April 6, 2014 Just curious how massive of a task is it going to be to integrate EDGE into DCS World? I believe the integration process has been going since January if thats any indication how massive the task is. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Plagi_Arism Posted April 6, 2014 Posted April 6, 2014 Images from the screenshot thread, do you know guys is it Nevada Beta or EDGE or what? http://forums.eagle.ru/showpost.php?p=2024062&postcount=9378 May the THRUST be with you
cichlidfan Posted April 6, 2014 Posted April 6, 2014 None of the above. Unless 'or what' is supposed to be a choice. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
upupandaway Posted April 6, 2014 Posted April 6, 2014 Is it simply a lighting mod for the old map? [sIGPIC][/sIGPIC] Deedle, deedle!
Blaze Posted April 7, 2014 Posted April 7, 2014 First 2 shots are old beta Nevada, the rest are the current Black Sea map in the current IG. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Cedaway Posted April 7, 2014 Posted April 7, 2014 (edited) Ow! The images Wags posted are great but there is the same problem than in the current map airports: it misses lights on the runway EDGE / Nevada Real airport Nellis AFB has ALSF1 lighting: Standard 2400 feet high intensity approach lighting system with sequenced flashers, category 1 configuration And the runway edge lights are high intensity type. But the runways have no centerline lighting nor end of runway lighting. Source /electrical/alsf1.jpg Edited April 7, 2014 by Cedaway DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
ED Team NineLine Posted April 7, 2014 ED Team Posted April 7, 2014 Are those lights on only when an aircraft is on final? If that is the case, then perhaps that is the answer, not to mention these are still in the map viewer and not the game engine as I understand it. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
SimFreak Posted April 7, 2014 Posted April 7, 2014 Are those lights on only when an aircraft is on final? If that is the case, then perhaps that is the answer, not to mention these are still in the map viewer and not the game engine as I understand it. Sequestration is the answer; Nellis can't afford to turn those lights on. :D
ED Team NineLine Posted April 7, 2014 ED Team Posted April 7, 2014 Sequestration is the answer; Nellis can't afford to turn those lights on. :D Save the A-10, turn off some lights :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
cichlidfan Posted April 7, 2014 Posted April 7, 2014 Save the A-10, turn off some lights :) Get our money's worth out of those NVGs while we're at it! :P ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
aaron886 Posted April 7, 2014 Posted April 7, 2014 Same old problem. No white edge lights (or dim edge lights) and RIDICULOUSLY bright blue taxiway lights. Look at some pictures or something, please ED.
VincentLaw Posted April 7, 2014 Posted April 7, 2014 Are those lights on only when an aircraft is on final? If that is the case, then perhaps that is the answer, not to mention these are still in the map viewer and not the game engine as I understand it.It is been quite a while since I flew at night in DCS, but the ATC already toggles the runway lights like that don't they? I'm pretty sure something as big as not having runway lights is not something they would miss by now. (even if they do, it will be caught in beta) [sIGPIC][/sIGPIC]
Cedaway Posted April 7, 2014 Posted April 7, 2014 (edited) Are those lights on only when an aircraft is on final? If that is the case, then perhaps that is the answer, not to mention these are still in the map viewer and not the game engine as I understand it. You're certainly right saying it's in the map viewer but why the taxi lights are on but not the runway lights? The whole lighting system belong to the same map set, shouldn't it? Anyway, since those lights does not appear, I consider it as an issue. Please ED, can you fix it or give an explanation why the runway/PAPI lights does not show? Edited April 7, 2014 by Cedaway DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
aaron886 Posted April 7, 2014 Posted April 7, 2014 It is been quite a while since I flew at night in DCS, but the ATC already toggles the runway lights like that don't they? I'm pretty sure something as big as not having runway lights is not something they would miss by now. (even if they do, it will be caught in beta) Not really, no. They can. If an airport has many runways and a tower, they'll shut lights off on closed runways. (VGI runs full-time however.) Brightness is occasionally varied by request but white edge lighting almost always seems brighter than city lights. (The orange sodium color city light.)
VincentLaw Posted April 7, 2014 Posted April 7, 2014 You're certainly right saying it's in the map viewer but why the taxi lights are on but not the runway lights? The whole lighting system belong to the same map set, shouldn't it?Based on these links, I don't think so. http://www.skybrary.aero/index.php/Runway_LightingICAO guidance requires that Runway lighting shall not be operated if a runway is not in use for landing, take-off or taxiing purposes, unless such operation is required for runway inspection or maintenance purposes. But no such thing is said on the page regarding taxiway lighting: http://www.skybrary.aero/index.php/Taxiway_Lighting So if the airport is open, but the runway is not being used, then the rules only require the runway lights to be off. [sIGPIC][/sIGPIC]
Cedaway Posted April 7, 2014 Posted April 7, 2014 OK thanks. I hope this explanation fits to the posted images. DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
SkateZilla Posted April 7, 2014 Posted April 7, 2014 as for the criticism over lighting, these pix were from the terrain viewer, which may or may not use shaders that the In Game Engine will use. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
cichlidfan Posted April 7, 2014 Posted April 7, 2014 as for the criticism over lighting, these pix were from the terrain viewer, which may or may not use shaders that the In Game Engine will use. The criticism is over lights that are, apparently, missing not bad looking. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
SkateZilla Posted April 7, 2014 Posted April 7, 2014 The criticism is over lights that are, apparently, missing not bad looking. Maybe they are turned off? or not active in the terrain viewer, as some lights are controlled by ATC or other components that arent part of the terrain viewer? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SkateZilla Posted April 7, 2014 Posted April 7, 2014 (edited) The criticism is over lights that are, apparently, missing not bad looking. Maybe they are turned off? or not active in the terrain viewer, as some lights are controlled by ATC or other components that arent part of the terrain viewer? http://forums.eagle.ru/showpost.php?p=2037047&postcount=15 Edited April 7, 2014 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Silver_Dragon Posted April 7, 2014 Posted April 7, 2014 That´s better look :) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
VincentLaw Posted April 7, 2014 Posted April 7, 2014 [images] As an added bonus, the Nellis shot is now facing the opposite direction. [sIGPIC][/sIGPIC]
slowhand Posted April 7, 2014 Posted April 7, 2014 NTTR: Night Shots and News I guess everyone was so deep into the Pro's and Con's of 1.28.They missed this.http://forums.eagle.ru/showthread.php?p=2037047#post2037047 :thumbup: [sIGPIC][/sIGPIC] SMOKE'M:smoke: IF YA GOT'M!:gun_rifle: H2o Cooler I7 9700k GA 390x MB Win 10 pro Evga RTX 2070 8Gig DD5 32 Gig Corsair Vengence, 2T SSD. TM.Warthog:joystick: :punk:, CV-1:matrix:,3x23" monitors, Tm MFD's, Saitek pro rudders wrapped up in 2 sheets of plywood:megalol:
Raven68 Posted April 7, 2014 Posted April 7, 2014 I have a feeling Matt may have been setting us up to see how we would respond to the first images...:music_whistling: Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
outlawal2 Posted April 7, 2014 Posted April 7, 2014 I have a feeling Matt may have been setting us up to see how we would respond to the first images...:music_whistling: And as usual folks immediately start nit-picking.. AWESOME job folks! Absolutely NO BITCHING ALLOWED when nothing of value is shown for another month or more... :cry: "Pride is a poor substitute for intelligence." RAMBO
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