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DCS World 2.0 and New Maps Discussion Thread


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Posted
Just curious how massive of a task is it going to be to integrate EDGE into DCS World?

 

I believe the integration process has been going since January if thats any indication how massive the task is.

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Posted

None of the above. Unless 'or what' is supposed to be a choice.

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Posted

First 2 shots are old beta Nevada, the rest are the current Black Sea map in the current IG.

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Posted (edited)

Ow!

The images Wags posted are great but there is the same problem than in the current map airports:

it misses lights on the runway

 

EDGE / Nevada

attachment.php?attachmentid=96400&d=1396816626

 

 

Real airport

5829025_orig.jpg?384

 

Nellis AFB has ALSF1 lighting: Standard 2400 feet high intensity approach lighting system with sequenced flashers, category 1 configuration

And the runway edge lights are high intensity type. But the runways have no centerline lighting nor end of runway lighting.

Source

 

/electrical/alsf1.jpg

Edited by Cedaway

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted
Are those lights on only when an aircraft is on final? If that is the case, then perhaps that is the answer, not to mention these are still in the map viewer and not the game engine as I understand it.

 

 

 

Sequestration is the answer; Nellis can't afford to turn those lights on. :D

Posted
Save the A-10, turn off some lights :)

 

Get our money's worth out of those NVGs while we're at it! :P

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Posted

Same old problem. No white edge lights (or dim edge lights) and RIDICULOUSLY bright blue taxiway lights. Look at some pictures or something, please ED.

Posted
Are those lights on only when an aircraft is on final? If that is the case, then perhaps that is the answer, not to mention these are still in the map viewer and not the game engine as I understand it.
It is been quite a while since I flew at night in DCS, but the ATC already toggles the runway lights like that don't they? I'm pretty sure something as big as not having runway lights is not something they would miss by now. (even if they do, it will be caught in beta)

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Posted (edited)
Are those lights on only when an aircraft is on final? If that is the case, then perhaps that is the answer, not to mention these are still in the map viewer and not the game engine as I understand it.

 

You're certainly right saying it's in the map viewer but why the taxi lights are on but not the runway lights? The whole lighting system belong to the same map set, shouldn't it?

Anyway, since those lights does not appear, I consider it as an issue. Please ED, can you fix it or give an explanation why the runway/PAPI lights does not show?

Edited by Cedaway

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted
It is been quite a while since I flew at night in DCS, but the ATC already toggles the runway lights like that don't they? I'm pretty sure something as big as not having runway lights is not something they would miss by now. (even if they do, it will be caught in beta)

 

Not really, no. They can. If an airport has many runways and a tower, they'll shut lights off on closed runways. (VGI runs full-time however.) Brightness is occasionally varied by request but white edge lighting almost always seems brighter than city lights. (The orange sodium color city light.)

Posted
You're certainly right saying it's in the map viewer but why the taxi lights are on but not the runway lights? The whole lighting system belong to the same map set, shouldn't it?
Based on these links, I don't think so.

 

http://www.skybrary.aero/index.php/Runway_Lighting

ICAO guidance requires that Runway lighting shall not be operated if a runway is not in use for landing, take-off or taxiing purposes, unless such operation is required for runway inspection or maintenance purposes.

 

But no such thing is said on the page regarding taxiway lighting:

http://www.skybrary.aero/index.php/Taxiway_Lighting

 

So if the airport is open, but the runway is not being used, then the rules only require the runway lights to be off.

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Posted

as for the criticism over lighting, these pix were from the terrain viewer, which may or may not use shaders that the In Game Engine will use.

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Posted
as for the criticism over lighting, these pix were from the terrain viewer, which may or may not use shaders that the In Game Engine will use.

 

The criticism is over lights that are, apparently, missing not bad looking.

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Posted
The criticism is over lights that are, apparently, missing not bad looking.

 

Maybe they are turned off? or not active in the terrain viewer, as some lights are controlled by ATC or other components that arent part of the terrain viewer?

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Posted (edited)
The criticism is over lights that are, apparently, missing not bad looking.

 

Maybe they are turned off? or not active in the terrain viewer, as some lights are controlled by ATC or other components that arent part of the terrain viewer?

 

 

http://forums.eagle.ru/showpost.php?p=2037047&postcount=15

 

attachment.php?attachmentid=96490&d=1396905742

attachment.php?attachmentid=96491&d=1396905742

Edited by SkateZilla

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Posted

That´s better look :)

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Posted

NTTR: Night Shots and News

 

I guess everyone was so deep into the Pro's and Con's of 1.28.They missed this.http://forums.eagle.ru/showthread.php?p=2037047#post2037047 :thumbup:

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Posted

I have a feeling Matt may have been setting us up to see how we would respond to the first images...:music_whistling:

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Posted
I have a feeling Matt may have been setting us up to see how we would respond to the first images...:music_whistling:

 

And as usual folks immediately start nit-picking..

AWESOME job folks!

 

Absolutely NO BITCHING ALLOWED when nothing of value is shown for another month or more...

 

:cry:

"Pride is a poor substitute for intelligence."

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