sobek Posted December 4, 2014 Posted December 4, 2014 that their seems to be fpS problems Says who? :huh: Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
ED Team NineLine Posted December 4, 2014 ED Team Posted December 4, 2014 Says who? :huh: Indeed, no one said anything about FPS issues... lol. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
rcjonessnp175 Posted December 4, 2014 Posted December 4, 2014 (edited) its in the news letter ???? Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. So they are still working on performance that is an obvious indicator. Read Edited December 4, 2014 by rcjonessnp175 I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
ED Team NineLine Posted December 4, 2014 ED Team Posted December 4, 2014 its in the news letter ???? I dont see anything specific to FPS. DCS World 2 Status Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises. Nevada Test and Training Range (NTTR) and Strait of Hormuz Map Status Our map team is solely focused on the NTTR map right now. As mentioned in the last newsletter, the team has been having to do a lot of work adapting terrain textures and shadows since the map assets were moved from the terrainviewer tool to DCS World 2. How the terrainviewer tool and the DCS World handle light and shadows is quite different and made the NTTR map in DCS World look an odd yellow hue. In this way, the NTTR map has certainly been a test-bed for us using the new maps tools. While this and other map issues are being worked on, our map 3D modelers have had the time to add Las Vegas McCarren International airport. If time allows, we also hope to also add Tonopah Air Force Base (located in the northwest corner of the rand and it would provide great CONTANT PEG missions). Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted December 4, 2014 ED Team Posted December 4, 2014 (edited) Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. So they are still working on performance that is an obvious indicator. Read So out of all that listed you assumed that there is a FPS issue? Maybe you need to read? Performance is always tweaked and adjusted as new things are added to EDGE, be it effects, new clouds, whatever... it doesnt indicate a problem but rather normal development... Edited December 4, 2014 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
shagrat Posted December 4, 2014 Posted December 4, 2014 Performance of object calculations on the CPU? Performance for environment calculated to slow to send data to plane modules? Performance of key bindings/input being processed and sent to the SIM in DirectX? Performance of avionics systems updates sent to the cockpit visuals lagging? All possible with no impact to Framerates... just saying. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
cichlidfan Posted December 4, 2014 Posted December 4, 2014 its in the news letter ???? Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. So they are still working on performance that is an obvious indicator. Read I did, perhaps there is another spelling for FPS that I am unaware of. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
rcjonessnp175 Posted December 4, 2014 Posted December 4, 2014 (edited) Lol i give up, hope its all good when it comes out. Performance covers a wide array of things yes. Its all guess work on my part and anybody other than the testers or developers. The newsletters are good but they are pretty vague on allot of subjects and specifics. Maybe follow Star Citizen SOP's and have once a month newsletter with each branch going in quick detail of their developments.... Just a suggestion As per this current sop allot of speculation and guess the F... is the result. Edited December 4, 2014 by rcjonessnp175 I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
sobek Posted December 4, 2014 Posted December 4, 2014 Lol i give up, hope its all good when it comes out. Performance covers a wide array of things yes. Its all guess work on my part and anybody other than the testers or developers. You are correct, it's not guesswork on our part. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
rcjonessnp175 Posted December 4, 2014 Posted December 4, 2014 You are correct, it's not guesswork on our part. Good to hear, hope testing continues to bear fruit I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
winz Posted December 4, 2014 Posted December 4, 2014 I really doubt they would be saying that dec 2014 is possible if there were some major issues (like big FPS problem) to fix and they would not be testing release candidates. How long does it take to test a build? I would guess at least a week (considering the nature of EDGE I'm inclined to believe it takes more)... So that leaves them with what? 2 weeks of development time at best? That's tomorrow in SW development and no sane manager would plan for a release in dec 2014, if they were doing anything else than tightening last few bolts. Sure, some issue might pop-up, but that's just the nature of sw development. So, after this newsletter I'm quite optimistic. :) The Valley A-10C Version Revanche for FC 3
Revelation Posted December 4, 2014 Posted December 4, 2014 Lol i give up, hope its all good when it comes out. Performance covers a wide array of things yes. Its all guess work on my part and anybody other than the testers or developers. The newsletters are good but they are pretty vague on allot of subjects and specifics. Maybe follow Star Citizen SOP's and have once a month newsletter with each branch going in quick detail of their developments.... Just a suggestion As per this current sop allot of speculation and guess the F... is the result. They tried that, you can thank the "kids" on the forum for bitching and moaning every time. Either it was never enough info, not detailed, updates didn't come out on time, the item they were interested not mentioned, etc... It always turned into a bitch fest and hurling insults at ED, Wags and Mods. There were many of us on the forums that tried to dissuade that behavior and tried to have the positive posts out number the negative... Either way that bridge was burned. Now we get "air dropped" news when there's something to go over. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
rcjonessnp175 Posted December 4, 2014 Posted December 4, 2014 Ahh rgr well this last year is pretty much the only time I've been around these forums due to work busyness. Thanks for heads up I'm guilty of getting to excited for this sim and info at times to. That's too bad about past encounters. I think us older people have an undying love for this sim as it's the only epic sim out their. Plus look at those new screen shots this thing is going to get real soon lol! I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
rcjonessnp175 Posted December 4, 2014 Posted December 4, 2014 Wow just watched the 109 trailer at low red but even at low res on iPad those clouds are amazing in edge. Dam wait is going to be a true test of patience. Wonder if those water impact splashes where added with this last patch as explosions and many other fx have been changed since new up date all for better in my opinion. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
rcjonessnp175 Posted December 4, 2014 Posted December 4, 2014 Here's a question, will their be a heat blur aka mirage coming from the ground aka hot tarmack effect in the new engine? If that's do able would be very epic for the desert environments. I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
ED Team NineLine Posted December 4, 2014 ED Team Posted December 4, 2014 DCS World 2 Discussion Images from Newsletter Post Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Evilducky Posted December 4, 2014 Posted December 4, 2014 Wow just watched the 109 trailer at low red but even at low res on iPad those clouds are amazing in edge. Dam wait is going to be a true test of patience. Wonder if those water impact splashes where added with this last patch as explosions and many other fx have been changed since new up date all for better in my opinion. Everything in that trailer just looked awesome. The clouds, the water splashes, the ground impacts, the smoke. I cant wait. Its gonna be awesome!:pilotfly::joystick:
winz Posted December 4, 2014 Posted December 4, 2014 I have to say it again - I LOVE the lighting in EDGE. It looks so natural, so real, no other engine looks so well. It's bright, sharp, and none of the bloomy nonsense we get in other engines. The Valley A-10C Version Revanche for FC 3
Buzzles Posted December 4, 2014 Posted December 4, 2014 Considering Wags not long ago posted a pic of the Mig 21 at NTTR in the Mig 21 screenshot thread, and the boys at VEAO have just posted a pic of the Hawk at Nellis to Facebook...I'm cautiously optimistic that we may indeed see DCS 2.0 before Christmas. Fancy trying Star Citizen? Click here!
MacEwan Posted December 4, 2014 Posted December 4, 2014 Damn! The terrain looks amazing, and the lighting looks fantastic! I can't wait to cruise around in 2.0
ED Team NineLine Posted December 4, 2014 ED Team Posted December 4, 2014 Considering Wags not long ago posted a pic of the Mig 21 at NTTR in the Mig 21 screenshot thread, and the boys at VEAO have just posted a pic of the Hawk at Nellis to Facebook...I'm cautiously optimistic that we may indeed see DCS 2.0 before Christmas. The Hawk shot is from Wags as well. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
shagrat Posted December 4, 2014 Posted December 4, 2014 The Hawk shot is from Wags as well. Hawk is cool! Fun little plane. Can't wait to fly it through Vegas on street level, hugging the traffic lights! :D Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
kontiuka Posted December 4, 2014 Posted December 4, 2014 Hawk is cool! Fun little plane. Can't wait to fly it through Vegas on street level, hugging the traffic lights! :DJust make sure you stop at all reds.:)
shagrat Posted December 4, 2014 Posted December 4, 2014 "We brake for nobody!" Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Suchacz Posted December 4, 2014 Posted December 4, 2014 This screenshot is the most promising for me, as a "low and slow" guy :thumbup: ...fingers crossed for the December release! Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2
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