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DCS World 2.0 and New Maps Discussion Thread


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Posted
as in, most likely:

 

When you select a mission on Nevada it will load the EDGE Image Renderer

When you select a mission in Georgia it will load the Current DX9 Image Renderer

 

To be honest, i doubt that. I find it much more likely that the new IG will be backwards compatible to old assets.

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Posted

Yup, thats my theory too, it will run the old map but no benefits of the new engine will be seen with the old map....

 

To be honest, i doubt that. I find it much more likely that the new IG will be backwards compatible to old assets.

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Posted (edited)
Yup, thats my theory too, it will run the old map but no benefits of the new engine will be seen with the old map....

 

if the current map runs on a DX10 Base, even in it's current untouched/unmodified form,

it will benefit greatly over DX9 with the number of objects on the map.

 

Moving from DX9x to DX10 reduces CPU Overhead on drawcalls by 20+% Alone,

DX10 is also coded to use General Purpose Shader Processors more efficiently than DX9c.

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Posted

Performance wise sure, but as for new features and such that might be coming with the new IG, map tools and such it probably wont benefit from. Dont want to have people assume that the old map will look all new and shiny ;)

 

if the current map runs on a DX10 Base, even in it's current untouched/unmodified form,

it will benefit greatly over DX9 with the number of objects on the map.

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Posted

Right, software development is not my specialty, but I see a logical conflict here. The only way you could have absolutely no benefit from the new engine is if you left the entire old engine in place. (obviously new features would not be included)

 

Even if you just make the new engine backwards compatible (which would needlessly increase the complexity of the engine), it would benefit from anywhere the overarching code structure has been revised to make it more efficient.

 

Since art assets are the vast majority of file size of a game, there is no real drawback in shipping the old rendering engine with the product. The only problem I can see there is with future compatibility as new features are added, but either way you would still have to test it in both modes, it just might reduce future development time to have them in the same package depending upon how much overlap there is (obviously not at all if there is no overlap).

 

This is complicated, and I may be wrong on some things, but it seems sensible to me to leave the engines separate.

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Posted
As he mentioned vapor effects, perhaps he was thinking of something like this when he was speaking of sonic boom effects:

Schallmauer-201100279566.jpg

 

Yeah that is what I meant I was just not sure what it's called. I would appreciate it a lot to see both vapor on the wings, plus that which you showed in the picture above.

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Posted
Yeah that is what I meant I was just not sure what it's called. I would appreciate it a lot to see both vapor on the wings, plus that which you showed in the picture above.

For wing vapor you might want to check

linked in this post if you haven't already seen it. Still WIP with no release date AFAIK, but it looks quite promising.
Posted

BTW: Is EDGE a complete new engine or is it a advancement of the current engine?

 

And is it with the new IG possible, to mod DCS or will it be like Frostbite 2 by DICE, no modding anyway?

 

 

regards,

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Posted

I think it is more of an evolution than a revolution, at least for DCS as a whole. The physics engine, sound engine, vehicles, and GUI are all going to be the same (as far as we know), but the IG and Nevada will be new.

 

Unlike EA/DICE, ED's new business model strongly includes third party development, so it is probably reasonable to guess that the new maps will be more moddable than the old ones, while the other assets will remain at least as moddable as they currently are.

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Posted

This Wags statement is surely quoted in this thread already, but I don't want to search for it. I'm posting it to stop all those speculations about the future of the current map>

 

"Current Georgia map will be compatible with new EDGE engine, but it won't take any profit from its new features"

(These are my words, but Wags said that in the same meaning)

Posted

 

"Current Georgia map will be compatible with new EDGE engine, but it won't take any profit from its new features"

(These are my words, but Wags said that in the same meaning)

 

To be honest, I don't know how else this could be done. I might be wrong, but I mean, they're developing a new engine and don't want to ditch old map (that wouldn't make sense anyway if DCSW is free) right? So just because current map is delevoped with old tools, that doesn't mean they're going to magically run two engines in one game. If I develop a game and a few years later a new engine for it, I'm not going to say "ok, my new engine can support better looking models than the old one, but because it can't magically make the old models to look better somehow, my game will be having two engines". That just doesn't make sense.

Posted

As an example of how an old map might be usable in a newer engine but not be able to benefit from some of the features, imagine the following hypothetical scenario:

 

I make a game with a simple lighting engine and a map for this game. Later, I make another game with a better lighting engine, and another map for this game. One of the features of my new lighting engine is reflections, which requires "reflectivity values" on different parts of the map. My old map doesn't have these values, because the old engine didn't have reflections, so while the old map can be seen in the new engine, it won't look as good as the new map will, because the old is missing the reflection values.

 

Now, that's a purely fabricated scenario, and I'm not even sure that it's technically feasible, as I'm not a game developer. Just pointing out one of the imaginable reasons why the old map might be usable in a newer engine, but not be able to benefit from some of the newer effects of that engine.

Posted

I have a dream that a day would come that DCS-W would have graphics and fluidity as X-Plane 10 have.

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted
For wing vapor you might want to check
linked in this post if you haven't already seen it. Still WIP with no release date AFAIK, but it looks quite promising.

 

Yeah I had seen that. It is what led me to this question. Thanks anyways

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Posted
I have a dream that a day would come that DCS-W would have graphics and fluidity as X-Plane 10 have.

 

and deer running across every runway

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Posted

OK, I think we can have a good definition over EDGE:

Not ED Graphic Engine but

ED GROUND Engine:

 

Game engine includes a lot more than landscape. It consists of multiple modules. GUI, vehicles, aircraft, weather, etc. We're just taking the old landscape module and swapping it out for EDGE, but the rest is all the same.

(From DCS: WW2 - 1944 Thread).

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted
OK, I think we can have a good definition over EDGE:

Not ED Graphic Engine but

ED GROUND Engine:

 

No offense to luthier, but i'd take my news about the engine from the guy who designs it, and that is c0ff. There is no such thing as a ground engine.

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Posted

So will EDGE render all assets in the game? terrain, aircraft,... Basically all the visuals?

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted
So will EDGE render all assets in the game? terrain, aircraft,... Basically all the visuals?

 

From what I understood: yes, but you will only see a difference on the ground.

DCS AJS37 HACKERMAN

 

There will always be bugs. If everything is a priority nothing is.

Posted

From the russian side:

 

QUESTION:

Сообщение от luthier1 Посмотреть сообщение

EDGE на данный момент выдает на порядок лучшую картнику и детализацию с примерно такой же производительностью - но конечно интеграция еще в работе.

 

Очень ждем,а как будет с реализацией погодных явлений, облака, болтанка, и дождь будет оставлять капли на стоящем самолёте?

 

= Posted by luthier1 View Post

EDGE at the moment gives an order of magnitude better kartniku and detail with approximately the same performance - but certainly more integration in the work. Very forward, and how will the implementation of weather, clouds, turbulence, and will leave a drop of rain on worth the ride?

 

ANSWER:

 

Это все не часть Эджа. Эдж - ландшафт. Земля, дома, деревья, море.

 

Остальное - наверное останется как в DCS.

= It's not part of the Edge. Edge - landscape. Land, houses, trees and the sea. Else - probably will remain in DCS.

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted

BOOM! Headshot!

 

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318dcb930a19e2f0e3e4a1f0c7f19308_large.jpg?1373376158

 

TQGvx9n.jpg

 

Amazing :thumbup:

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