joey45 Posted February 10, 2015 Posted February 10, 2015 I'm sure they have Max2015 on their todo list.. I have both 14 and 15 installed.. The only PITA is that IF I open a file in a folder it defaults to 2015. I only use 14 to compile. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
boedha68 Posted February 15, 2015 Posted February 15, 2015 noob question i get username/password when i want to download plugin max. i can't login. i tried. help?:music_whistling: Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
boedha68 Posted February 15, 2015 Posted February 15, 2015 i get username/password when i want to download plugin max. i can't login. i tried. help?:music_whistling: Yes it's done. How? i don't know, but i have it. :pilotfly: Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
joey45 Posted February 15, 2015 Posted February 15, 2015 Server was overloaded properly.. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Buznee Posted March 1, 2015 Posted March 1, 2015 (edited) Is there a view setting that properly sets the lighting so that I can see the aircraft with textures? I have tried adjusting the sun all the way and it has no effect. See below for what I see when I load A-10.edm Update: Looks like a figured it out. You have to add liveries folder and place a livery inside. Then in the liveries dialog you load it. Although now the cockpit is still black. Edited March 1, 2015 by Buznee
joey45 Posted March 1, 2015 Posted March 1, 2015 You need to add the cockpit textures... The standalone MV is more for 3rd parties to test thier mods/textures then anyting alse. The one that comes with the game is better for most... But they need to sort out the coremods foler tho. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
PowerBroker Posted March 8, 2015 Posted March 8, 2015 (edited) Animation problem I'm pretty new to 3D modeling and animation (actually I just started) and am trying to figure out how animation could be done via Lua coding. I decided to study a MiG-29S as an example. It is known that when you extend the landing gear while your speed brake is also extended it gets automatically retracted. This is what I would like to simulate using Lua, but it seems to be I'm doing something wrong. Here's what I've done: fired up edModelViewer (version 97075) loaded the MiG-29S model (DCS World\Bazar\World\Shapes\mig-29c.edm) mounted textures directory (DCS World\Bazar\World\textures) reloaded the model to apply the textures (everything is fine) created a Lua file containing this piece of code (borrowed from SilentEagle's post): local dev = GetSelf() local sensor_data = get_base_data() local update_rate = 0.2 -- 1/5 sec, or 5 times per second make_default_activity(update_rate) local iPlaneAirBrakeOn = 147 local iPlaneAirBrakeOff = 148 function update() local spdbrkpos = sensor_data.getSpeedBrakePos() local geardown = sensor_data.getLeftMainLandingGearDown() if geardown>0 and spdbrkpos>0 then --BRAKES IN dispatch_action(nil, iPlaneAirBrakeOff) end end need_to_be_closed = false -- close lua state after initializationand loaded it into edModelViewer. And I immediately get Lua error with this complain: attempt to call global 'GetSelf' (a nil value). The error window doesn't go away until I press Cancel button. I was trying to study the subject on the forum during a week but haven't found clear directions. I'd very appreciate any hint or source of further reading. Edited March 9, 2015 by PowerBroker Fixed typos "Never, never, never, never give up", © Sir Winston Churchill. "Courage is going from failure to failure without losing enthusiasm", © Sir Winston Churchill.
Blaze Posted March 9, 2015 Posted March 9, 2015 Code only works in game, not the model viewer. That's just for looking at textures and bare animations, not code-driven animation with conditions. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
vicx Posted March 9, 2015 Posted March 9, 2015 I think you will have to learn more about the modelviewer environment. I am not a coder but I would suspect that the first step to learn more about the modelviewer environment would be to dump _G by writing it to a file. Search these forums for "_G" to find the technique.
PowerBroker Posted March 9, 2015 Posted March 9, 2015 Thanks guys for your replies! Got the point. "Never, never, never, never give up", © Sir Winston Churchill. "Courage is going from failure to failure without losing enthusiasm", © Sir Winston Churchill.
Wabacku Posted March 27, 2015 Posted March 27, 2015 Need some guidance on fading animations... I know this was mentioned earlier in the thread. I've looked at the sample that ED gave in the help folder of max. They seem to add an linear float to the 'Diffuse Color Amount' under the material in the curve editor? When I try to animate my own object, I attempt to add a linear float controller to the diffuse color amount by right click, assign controller... After selecting the controller, nothing happens and it just returns to the curve editor... I've tried adding a parameter, which allows me to assign a controller, sorta, however, I can only add one key. Maybe i'm just doing this all wrong, I really have know idea.
Mammap1003 Posted March 30, 2015 Posted March 30, 2015 hi guys, Is there any way to export the .edm - for example like su25T cockpit .edm file to edit the model?
ED Team NineLine Posted March 30, 2015 ED Team Posted March 30, 2015 hi guys, Is there any way to export the .edm - for example like su25T cockpit .edm file to edit the model? No Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
joey45 Posted April 3, 2015 Posted April 3, 2015 Once it's converted it can not be decompiled. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
NRG-Vampire Posted April 4, 2015 Posted April 4, 2015 latest modelviewers need MSVCR120.dll you can download and install from here: Visual C++ Redistributable Packages for Visual Studio 2013 (Date Published:12/30/2014) http://www.microsoft.com/en-us/download/details.aspx?id=40784
Fracture Posted April 14, 2015 Posted April 14, 2015 Hello there. I have max 2009, I thought It would work with the 2008 plugin, but the installer won't recognize 2009. Any chance of getting the plugin without the installer?
joey45 Posted April 14, 2015 Posted April 14, 2015 Depends on how different max 08 is to 09. why they skipped it we don't know. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
luckybob9 Posted April 21, 2015 Author Posted April 21, 2015 Hello there. I have max 2009, I thought It would work with the 2008 plugin, but the installer won't recognize 2009. Any chance of getting the plugin without the installer? 2009 is a different plugin format than 2008 and 2010, so plugins would have to be specifically designed for 2009 and all others will not work with it. Sorry Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
joey45 Posted April 21, 2015 Posted April 21, 2015 Why autodesk, why?:) The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Fracture Posted April 21, 2015 Posted April 21, 2015 No need to be sorry, :) not your fault. It's disappointing but I'll live lol. Thanks for letting me know.
The_Fragger Posted April 22, 2015 Posted April 22, 2015 I've downloaded the latest ED-Plugin and when I export my model, I have *.eda instead of *.edm. Does anyone the same "issue" then me ? 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
joey45 Posted April 22, 2015 Posted April 22, 2015 Latest being 99268?? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
NRG-Vampire Posted April 22, 2015 Posted April 22, 2015 I've downloaded the latest ED-Plugin and when I export my model, I have *.eda instead of *.edm. Does anyone the same "issue" then me ? a technical question just id like to be sure (and i hope testers are permitted to answer this) but will we get a new model format as well with edge ? (cmd, lom, edm, edgem?) or everything will be the same ?: edm format continues to be used however i think (and hope) by the latest modelviewer and plugins the edm format wont change Aren't the newest versions of EDM Viewer compiled to use Edge already?, which is why if say, I download the latest version, it doesnt work (missing Components from EDGE). As for Container formats..... anything is possible. I haven't heard of anything about a new format Does this change after all now then ? New format ? New 3D model file extension is coming ? .eda?
Blaze Posted April 23, 2015 Posted April 23, 2015 .EDA is most certainly a mistake. .EDM all the way. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
The_Fragger Posted April 23, 2015 Posted April 23, 2015 Thanx guys 2D/3D Artist MILTECH-5 /PD Lead 3D Artist - TrueGrit Virtual Technologies [sIGPIC][/sIGPIC] BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH Eurofighter Typhoon https://www.facebook.com/PolyDynamicsDCS/ Windows 10 (x64) 3x Corsair SSD GT 250 GB Mainboard: Asus STRIX Z390-F CPU: Intel Core I9-9900K @ 3.60GHz RAM: 64 Gb Graphics: MSI GForce GTX 980 TI 4GB HOTAS Warthog Hofmann Simpad Rudders Oculus Rift / Oculus Touch Heavy Metal is the law ! :punk:
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