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Posted

I seem to be stalling and rolling out whenever I pull the stick in the slightest. I don't understand that's wrong. Any movement of the stick when pulling back and the plane almost immediately goes into a roll. I can't maneuver at all.

 

Any help please!

Windows 7 64bit

AMD FX 8350 4.0GHZ

16BG Ram

EVGA Geforce 760 GTX 2GB

Posted

i play with 15 Curvature on a hotas warthog at the moment

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Posted

I'm using the G940, any suggestions for settings?

Windows 7 64bit

AMD FX 8350 4.0GHZ

16BG Ram

EVGA Geforce 760 GTX 2GB

Posted

actually, now that I think about it, it may the the AI who is 'too' good. The turn the AI does shouldn't be possible. There needs to be a degree of error in the AI's ability. I've tried under numerous instances and I cannot hold a level turn with the AI.

Windows 7 64bit

AMD FX 8350 4.0GHZ

16BG Ram

EVGA Geforce 760 GTX 2GB

Posted
Still a WIP

 

Nate

 

oh, I know. I was just really beating myself upside the head trying to figure out what I was doing wrong. lol.

Windows 7 64bit

AMD FX 8350 4.0GHZ

16BG Ram

EVGA Geforce 760 GTX 2GB

Posted (edited)
actually, now that I think about it, it may the the AI who is 'too' good. The turn the AI does shouldn't be possible. There needs to be a degree of error in the AI's ability. I've tried under numerous instances and I cannot hold a level turn with the AI.
Actually a turn can be held. Keep your speed up guys. Don't just try and pull the bandit into your gunsite. Watch your G, and keep your speed up.

 

Also, you start a severe disadvantage in energy the way that Stock 1v1 dogfight mission is set up.

Edited by Zooker

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Posted

Another point to remember when battling the AI is sidelsip, which requires constant attention to "the ball" and careful use of the rudder in order to keep under control. Otherwise you are always slipping or skidding, which doesn't help to maintain energy in a fight.

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Posted

rudder too touchy

 

Hi,

 

I have big trouble giving fine enough input to the rudder, and often end up in the grass upside down when trying to take off. One problem is that my rudder is too sticky, and once I overcome the initial friction, I usually overapply the rudder. I use a curvature of 22 for the rudder.

 

I use a Saitek Pro Flight Rudder at minimum friction setting. Does anybody have any tips for a better rudder input controller, or how to improve the performance of the Saitek rudder.

 

Any other tricks/tips?

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Posted
Hi,

 

I have big trouble giving fine enough input to the rudder, and often end up in the grass upside down when trying to take off. One problem is that my rudder is too sticky, and once I overcome the initial friction, I usually overapply the rudder. I use a curvature of 22 for the rudder.

 

I use a Saitek Pro Flight Rudder at minimum friction setting. Does anybody have any tips for a better rudder input controller, or how to improve the performance of the Saitek rudder.

 

Any other tricks/tips?

 

Apply the throttle very slowly up to 40in of manifold, then increase manifold much more slower.

  • ED Team
Posted (edited)

Ok, I see this is a time to clear things up.

First of all - the elevator movement is the same real Mustang has. You surely can use curvature for the joystick axes but I must say that you spoil the stick feeling of the real plane.

Of course real stick has more travel than joystick... but I think that artificial nonlinearity is worse than a scaling.

I think nobody uses 100% fuel loading in ME. Having 100% of fuel you almost have no ability to maneouver the plane because of aft balance and extremely low stick travel per 1 g.

So I never use non-linear stick curves for AFM since Su-25 arrival.

I use CH rudder pedals that is not significantly better than Saitek. The main problem at TO is not the pedals itself. Using rudder you have to anticipate plane movement and not to fix its attitude only. I mean that you must counteract not only attitude but yaw angular speed firstly acting like a damper. Never hold rudder deflected waiting for the nose position reaction - be ready to apply opposite rudder to stop its movement.

When you are raising the tail apply right rudder simultaneously - it's better to release it if you overshoot a little - and then be ready to apply opposite rudder as you are stable in two-point attitude because of reduced P-factor.

 

And do not raise the tail too fast - the faster you do it the more right rudder you have to apply.

Anyway, you can use 100% of TO ASSISTANT to see how it controls the rudder.

Edited by Yo-Yo

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Posted
Apply the throttle very slowly up to 40in of manifold, then increase manifold much more slower.

 

 

You'd be correct if he were referring to takeoff, however he is referring to already established flight. I have ran into this problem as well and I will try adjusting the curves.

 

To help you better understand. You can be flying straight and level with throttle at a constant. Pull back and to the left and the AC flips over and over and over - then it goes into a spin. Never touching the throttle or RPM. If you adjust throttle or RPM the same problem occurs but slightly differently.

 

It can also happen when pulling back and to the right.

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Posted

The only thing I found touchy was the Rudder controls. I am not sure if this is intentional modelling of the aircraft or my set up...

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Posted
The only thing I found touchy was the Rudder controls. I am not sure if this is intentional modelling of the aircraft or my set up...

 

See this post for hints on how to tune your axis:

 

http://forums.eagle.ru/showpost.php?p=1444498&postcount=10

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Posted

Of course real stick has more travel than joystick... but I think that artificial nonlinearity is worse than a scaling.

Not necessarily! :P No tuning on the X- and Y-axis, some 20-curvature on the rudder though...

 

http://forums.eagle.ru/showpost.php?p=1223545&postcount=1

 

attachment.php?attachmentid=52506&d=1307795983

[url=http://forums.eagle.ru/showpost.php?p=1223545&postcount=1][/url]

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Posted

Yeah, I've got an 8 inch extension for my WH so the stick axes don't bother me at all, I did adjust the rudder to 22 though as mentioned above and it's much nicer now, was way too sensitive before.

Posted

Alright, thanks Viper!

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Posted (edited)
You'd be correct if he were referring to takeoff, however he is referring to already established flight. I have ran into this problem as well and I will try adjusting the curves.

 

To help you better understand. You can be flying straight and level with throttle at a constant. Pull back and to the left and the AC flips over and over and over - then it goes into a spin. Never touching the throttle or RPM. If you adjust throttle or RPM the same problem occurs but slightly differently.

 

It can also happen when pulling back and to the right.

 

I have CH Products: Fighterstick, Pro Throttle, and Pro Pedals. I am using the .map Profile I use for Aces High, but modified to the DCS: P-51D. Everything is setup through the CH Control Manager.

 

I have had one successful sortie since downloading the original beta 2 nights ago. I have flown just the one time. Hey, I did a Chuck Yeager roll! LOL!

 

I have no curves or dead-zones set, yet. That is why I came to the forum to see what others are doing.

 

Takeoff took three tries, but no wrecks or damage. I taxied S'ing to the runway. I mapped my propeller RPM to the Fighterstick's throttle wheel, set to full forward at takeoff and during flight. It is very sensitive to the throttle input. I had right trim rudder set at 6 degrees. I have left and right wheel brakes mapped and I use them a little for initially going straight down the runway. Very easy does it, gradually increasing the throttle. I did not do any pitch adjustment and the tail came up, but I did use one notch of flaps. I may need to make the throttle input less sensitive.

 

I agree, it has too much gas in it.

 

How to switch tanks to establish basic CG equilibrium without an automatic switching of fuel tanks? I guess I will figure it out.

 

Once airborne, wheels up, flaps up, I reset to center my trim tabs. I have that mapped to the Pro Throttle's mini-stick push button. In flight I set my aileron and pitch trim tabs. This plane actually has working trim tabs, not like Aces High does it. I had no problems flying this thing at all but it does require constant playing with the trim which I set pitch and roll trim to the Fighterstick's 8 way hat. Rudder trim I set to a left/right hat button on the Pro Throttle.

 

I do not have systems failures turned on, yet. I was flying mostly full throttle but trying to keep my inputs within the colored dial recommended settings.

 

I did not do the tutorial or read much of the manual. I read Wags how-to quick startup to this thread, Message #5:

 

http://forums.eagle.ru/showthread.php?t=87898

 

I also printed out the Flight Manual's pages 116 to 134, but I read them later.

 

Landing was bit of a job and a little erratic. Its pretty cool, 400 mph, and one notch of flaps comes down instantly. I eventually came in full flaps over the runway, into the wind, and it was raining. I landed before the rubber markings where the tires meet the road. I bent a landing strut and tore off a right aileron and went sideways aways, but I was still on the runway. I came in about 125 mph. I consider the landing not too bad for a 1st landing. I should have flared more and basically stalled it a few feet over the runway. My experience flying the P-51 is Aces High. I will have to modify how I fly this thing in DCS.

 

I fly full sim, no cheats turned on.

 

Phooey with combat. My 1st goal is takeoff, flying the pattern properly, and landing. Later, touch and goes. I will do so until I get perfection.

 

I love this thing!

 

Best flight sim I have ever flown and I've been messing with flight sims since 1985. I am not a real life pilot, but I have stayed in a Holiday Inn Express a few times.

 

I am not taking any updates, yet. I want to feel this thing out.

 

I guess no autopilot in WWII except for the bombers? I was getting lost. I now have the kneepad map functions mapped. And F10 comes in handy.

 

I think it is very important to at least have the basic flight controls pre-mapped into your controllers before leaving the runway.

 

I will explore axis tuning.

 

I suppose I should do the interactive video tutorials.

 

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Edited by ErichVon
typo from a stroke survivor
Posted
I seem to be stalling and rolling out whenever I pull the stick in the slightest. I don't understand that's wrong. Any movement of the stick when pulling back and the plane almost immediately goes into a roll. I can't maneuver at all.

 

Any help please!

Hey droz

 

I have a G940 too, and I have/had the same problem you discribed. I 'hope' this has something to do with the fact that the G940 is a FFB stick and FFB is still WIP.. But I have my doubts.. Not in the game but with the stick itself.. IMHO the G940 'system' is about the worst thing thing I have ever bought for flight sims.. The rudders and throttle were crap from day one.. And up to now the stick itself has been ok with other games (IL2, CoD, BS, etc).. So I hope this is not a case of this stick is just going to suck with DCS P51 (fingers crossed)

 

But I digress

 

The work around for now is to not move your still much.. That is to say don't even try to use the full X Y range of your stick.. I only use about 10% of the range now and have found that is all I need.. It takes some getting use too.. in the heat of a battle you want to keep pulling.. but don't and you won't wallow around like a stuck fish! ;)

Posted (edited)

@ErichVon: I'm running a full +20 in-game curvature on all of the relevant CH axes, except throttle of course. Zero deadzone. (Only use deadzone to work around bad centering behavior). You could use that figure as a starting point if you want, and then adjust it to your liking.

Edited by flightace37

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Posted
@ErichVon: I'm running a full +20 in-game curvature on all of the relevant CH axes, except throttle of course. Zero deadzone. (Only use deadzone to work around bad centering behavior). You could use that figure as a starting point if you want, and then adjust it to your liking.

 

Thank you.

Posted
I seem to be stalling and rolling out whenever I pull the stick in the slightest. I don't understand that's wrong. Any movement of the stick when pulling back and the plane almost immediately goes into a roll. I can't maneuver at all.

 

Any help please!

 

Ehem.. Have you read the manual? The mustang controls are soo delicate. I'm having tough time myself with my lousy hotas.. using kb atm for rudder corrections on takeoff, and tail wheel lock for 3 pt takeoff.

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