maturin Posted May 4, 2012 Share Posted May 4, 2012 When it comes to artillery rounds, the 'dust prongs' tend to dissipate into drifting smoke. Link to comment Share on other sites More sharing options...
MegOhm_SD Posted May 21, 2012 Share Posted May 21, 2012 (edited) None of you are "responsible" for this - WW2 videos of P-51 rocket attacks were - get off your high horse. Nate LOL!!!!:lol: I like Em.....Nice Job, irregardless of the many perfectionisto's opinions Some screenshots here: http://www.sdsquad.com/index.php?topic=2495.0 Edited May 22, 2012 by MegOhm_SD Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10 Link to comment Share on other sites More sharing options...
Tracer2k Posted May 21, 2012 Share Posted May 21, 2012 Still need bigger for 1000 pounders and up. Looks better tho WOOOOoooooo ------------------------------------------------------ AMD Phenom II x6 1090T 3.2GHz Black edition 8GB DDR3 1333 GeForce GTX580 Windows 7 64bit ------------------------------------------------------ Link to comment Share on other sites More sharing options...
Phantom88 Posted May 21, 2012 Share Posted May 21, 2012 Love the secondaries and the ricochet effect of those .50 cals:thumbup: Patrick Link to comment Share on other sites More sharing options...
jspec3 Posted May 23, 2012 Share Posted May 23, 2012 Not quite an explosion, but I was wondering - have buildings always been able to catch on fire, or is this new to DCS World? Was just flying the Su-25t attack quick mission, and accidentally (really!) hit a building with some rockets while going after a line of bradlys... one side of it burned with a pretty large fire effect that I'm not sure I've seen before, lots of smoke too, then on my second or third pass the building was a burnt out shell. Looked cool, I'm wondering is that a new effect to "World", or just something I've never noticed before? Link to comment Share on other sites More sharing options...
cichlidfan Posted May 23, 2012 Share Posted May 23, 2012 (edited) About a year ago I burned a stadium to the ground with a Mav in DCS A-10. So I would say that it is not new.;) Edited May 23, 2012 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
jspec3 Posted May 23, 2012 Share Posted May 23, 2012 ha! guess not then. looks neat. Link to comment Share on other sites More sharing options...
diveplane Posted May 23, 2012 Share Posted May 23, 2012 Nn5KwnN_Jn0 thast a bug in its self that video , tanks gets hit then moves? https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
159th_Viper Posted May 23, 2012 Share Posted May 23, 2012 thast a bug in its self that video , tanks gets hit then moves? Why would it be unable to move prior to cooking off? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Eddie Posted May 23, 2012 Share Posted May 23, 2012 Why would it be unable to move prior to cooking off? Oh I dunno, the fact that it's just been hit by a weapon with enough explosive and/or kinetic energy to cause the fuel & munitions it contains to cook off in the first place. Of course that said, as the sim is working as intended in this situation it's not a bug, but rather a new feature that would have to be requested/implemented. There are many, many things that could be improved as far as the weapon/damage modelling go, and I'm sure they will all come along in time. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
cichlidfan Posted May 23, 2012 Share Posted May 23, 2012 Oh I dunno, the fact that it's just been hit by a weapon with enough explosive and/or kinetic energy to cause the fuel & munitions it contains to cook off in the first place. At minimum, I should think that anyone inside would not be in any condition to operate the vehicle for a moment or ten.;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
aaron886 Posted May 23, 2012 Share Posted May 23, 2012 Interesting concepts. There's a lot of cool conditional/random features that could be built into damage modeling. Like Eddie said, I'm sure that's something ED can and will address with time. I think the things on the horizon are going to really start to challenge even the biggest cynics to come up with new expectations! Link to comment Share on other sites More sharing options...
diveplane Posted May 23, 2012 Share Posted May 23, 2012 Why would it be unable to move prior to cooking off? i say a direct hit the tracks wont operate, needs more work damage modelling imo https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
159th_Viper Posted May 23, 2012 Share Posted May 23, 2012 i say a direct hit the tracks wont operate, needs more work damage modelling imo Reason I asked is that I/others need a persuasive argument to forward to the Devs when submitting a bug report. I know little of the mechanics involved insofar as the Abrams is concerned and what makes it move etc etc. Take the tracks example you mentioned: Would a Vikhr impact on the turret effect the tracks? Then again, a hit amounting to a catastrophic kill could be argument enough, unless one argues that the impact caused the accellerator to jam forward, again assuming that the tank drives similar to a car - you see, all my assumptions are my downfall insofar as a persuasive bug report is concerned :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
diveplane Posted May 24, 2012 Share Posted May 24, 2012 (edited) Reason I asked is that I/others need a persuasive argument to forward to the Devs when submitting a bug report. I know little of the mechanics involved insofar as the Abrams is concerned and what makes it move etc etc. Take the tracks example you mentioned: Would a Vikhr impact on the turret effect the tracks? Then again, a hit amounting to a catastrophic kill could be argument enough, unless one argues that the impact caused the accellerator to jam forward, again assuming that the tank drives similar to a car - you see, all my assumptions are my downfall insofar as a persuasive bug report is concerned :) if anything crew inside would be rendered useless. weapon penetrates the armor, heat and shrapnel alone is enough to wipe out all tank systems inside and crew. Edited May 24, 2012 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted May 24, 2012 Share Posted May 24, 2012 The behaviour you are seeing is the first iteration of the tank scatter when attacked feature (From the original Warthog). Currently a vehicle is not considered dead by the sim until it "pops". Until then, it follows the scatter logic. IIRC the ground AI when attacked feature will be addressed again in the future. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
ENZIFER Posted May 26, 2012 Share Posted May 26, 2012 they could add some particles to explo fx like this one [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted May 26, 2012 Share Posted May 26, 2012 Those fire and smoke effects are great Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
armageddon Posted May 26, 2012 Share Posted May 26, 2012 but the speed of sound wasn't taken into account Link to comment Share on other sites More sharing options...
Rusty_M Posted May 26, 2012 Share Posted May 26, 2012 the fire and smoke were great, but the explosions looked a little too "sparky". Not that I've seen many explosions IRL, but I imagine there'd be fewer sparks. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming Link to comment Share on other sites More sharing options...
shagrat Posted May 26, 2012 Share Posted May 26, 2012 Don't know if this was posted before, but these "BlastFX" Mod is a very good simulation of explosions. Now add the longer smoketrails and a little more drift from wind and I think they will be close to perfect. Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
zipdigital Posted May 27, 2012 Share Posted May 27, 2012 Nn5KwnN_Jn0 Thank you for this! I am glad to see things moving forward even though EDGE is on the horizon. (pun intended?) "Sol" - 9th Shrek Air Strike Squadron Link to comment Share on other sites More sharing options...
Masterplus Posted May 28, 2012 Share Posted May 28, 2012 It 'still a nice job. I think that gradually we will reach more and more realism. [sIGPIC][/sIGPIC] Aeronautica Militare Virtuale Italiana AMVI Forum Link to comment Share on other sites More sharing options...
shelt Posted June 16, 2012 Share Posted June 16, 2012 I liked the previous ones better, now it's more Hollywood. You got to be kidding me, I remember when I first saw an explosion in the Skhval in BS2 after installing the beta. It actually induced some vulgar words escaping my mouth. Intel i7-3770K,Windows 10 64,Noctua NH-U12S ,ASRock Z77 Extreme4 ,G.Skill 32GB DDR3 2400,EVGA GTX 1080,ADATA XPG900x2 RAID 0, CM HAF XB Case,Thrustmaster Warthog,Combat Rudder Pedals,Logitech G930 with wireless TrackIR 5, 39" Insignia LED 120Hz Monitor, Oculus Rift Link to comment Share on other sites More sharing options...
mattag08 Posted June 16, 2012 Share Posted June 16, 2012 For reference: http://www.liveleak.com/view?i=9d6_1339279880 This BMP gets hit by an RPG and then the ATGMs on the ammo rack ignite. Can you imagine something like this in DCS? *Drool* Just an interesting reference for what it looks like when a small, shaped-charge warhead impacts a vehicle. Also a good reference for secondaries. Flying the DCS: F-14B from Heatblur Simulations with Carrier Strike Group 2 and the VF-154 Black Knights! I also own: Ka-50 2, A-10C, P-51D, UH-1H, Mi-8MTV2, FC3, F-86F, CA, Mig-15bis, Mig-21bis, F/A-18C, L-39, F-5E, AV-8B, AJS-37, F-16C, Mig-19P, JF-17, C-101, and CEII Link to comment Share on other sites More sharing options...
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