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Posted (edited)

Open Beta Patch Change Log

 

FEATURES

• Integration into DCS World

• Implemented several measures to prevent network DoS-attacks.

• Implemented initial resource manager.

• Added third-party models: watchtower and corrected power lines pylon.

 

 

COMMUNICATIONS

• The easy communication radio menu is now opened with the [\] key.

• The realistic communication radio menu is now opened with the [RAlt - \] key.

 

 

A-10C Fixes

• Ground shadow z-fighting when viewed from within the cockpit.

• JTAC's IR pointer misses the target.

• Constantly repeated radio reports from wingmen, particularly after leader landing.

• A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground.

• Some buttons became non-clickable when view is zoomed.

• JTACs sorted by range in radio menu.

• IFFCC Weapon Release Data Menus will work correctly now for all kinds of weapons.

• SPI position on TAD will be shown correctly for ripple releases when SPI source is IFFCC.

• Fixed CCRP behavior when the aircraft flies below entered hot elevation, and SPI elevation remains below ownship altitude.

• CCIP CR symbology logic adjusted for ownship altitude less than entered hot elevation.

• INVALID FUZING HUD message will account for WCMD height of function parameter.

• Reduced the probability of WCMD to overshoot the target at low altitude deliveries.

 

GENERAL Fixes

• AXIS TUNE button sometimes not being active after assignment.

• Periodic crash when changing gameplay options.

• Mouse cursor sometimes being invisible in game.

• Crash after a collision with a civilian traffic object.

• Crash when a ship is destroyed.

• Possible crash on mission load if civilian traffic is present in the mission.

• Multiplayer chat key stops working.

• "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment.

• Su-33 flight leader doesn't taxi on the deck.

• After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE".

• Modifier Switch Function missing.

• MLRS M270. Strange aiming logic.

• BGM-109B Tomahawk. Incorrect flight model.

• MBT Leopard-2. Inaccurate collision model.

• E-3 model that resulted in refueling error.

• Tanks don't open fire when on the move.

• Possible client hang after connect to server.

• MP client slots stay unusable for a long period of time if the previous client timed out.

• Terrain object incorrect water reflections.

• The Tu-160 and Tu-22 landing without landing gear.

• SA-11. After a salvo launch from two launchers, the missiles collide.

• JTAC use of "TERMINATE" communication.

• Simulator hang when a mission contains a Chaparral SAM.

• Tornado IDS. GUI error when the set bombing point is a waypoint actions.

• Possible crash when a SAM missile hits a Su-33.

• Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint.

• JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign.

• Missing tunnel entrance texture.

• Nalchik airbase runway defects.

• Mineralnye Vody airbase runway and taxiway problems.

• Tuned AI aircraft refueling behavior.

• Ctrl+S calls SAVE AS dialogue instead of saving file immediately.

• Rockets are removed from fuselage hardpoints of Su-27/30/33/34.

• Minvody airbase, tuned lights on the western edge of runway (RW 12).

• APC and AAA not attacking ships.

• APC MTLB firing sound continues after unit has stopped firing.

• Ships open fire on infantry at distance of 15 km.

• PAPI lights at Batumi were in the wrong position.

• Aircraft shelters' self shading is tuned.

• Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4.

• SA-9 target detection has been adjusted.

• Air defense re-target to priority target.

• LVTP-7 large aiming errors.

• FSG Molniya gun barrel jitter when aiming.

• Multiplayer. Water starts flickering when mission is restarted.

• Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course.

• Multiplayer. Possible client not hearing response from Tanker.

• Several minor bugs in Mission Editor.

• Possible situation of SAMs not engaging targets if ships are present in the mission.

• Kuznetsov aircraft carrier deck lighting.

Edited by Wags
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Posted

Quick question, will this be an open beta patch, for DCS World, or an officially finished and released patch?

 

Anyway, looking forward to it regardless :)

Intelligent discourse can only begin with the honest admission of your own fallibility.

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Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted
Beta patch AFAIK.

 

Nate

 

Right, it's clear now but I'm pretty sure Matt ninja edited the post after I asked the question :D

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

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Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

• Fuel Quantity Gauge is always on.

• Altimeter ELECT/PNEU switch inoperable.

 

Does this mean, that the fuel quantity gauge is now always on or after this fix? Same with the altimeter switch - is it now inoperable or after the fix?

 

Didn't fly the Hawg for 3-4 months ... :(

 

 

kind regards,

fire

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Posted
Does this mean, that the fuel quantity gauge is now always on or after this fix? Same with the altimeter switch - is it now inoperable or after the fix?

 

Didn't fly the Hawg for 3-4 months ... :(

 

 

kind regards,

fire

 

 

Maybe reference is made as follows:

 

The error is called: "Fuel Quantity Gauge is always on." or "Altimeter ELECT/PNEU switch inoperable"

 

If shown on this list, that means they have been adjusted?

 

:huh:

 

:dunno::dunno:

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Posted

I believe I've used the ELEC/PNEU and the switch worked but I don't remember if it was functional. I think Pneumatic is used in case of power failure.

Posted
..funny because I don't recall the fuel gauge always being on.

 

True :huh:

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Posted (edited)

No fix for the CBU-97/105 terrain altitude problem?

That one really needs to get fixed. I basically avoid using the CBU-97 because of it.

Edited by Modulus
CBU not GBU
Posted
No fix for the GBU-97/105 terrain altitude problem?

That one really needs to get fixed. I basically avoid using the GBU-97 because of it.

 

What terrain altitude problem?

 

 

Posted
See Viper's final post in the second thread you linked to.

 

Oh, so the fix will be in the next version? Great! I didn't see it in the change log, so I assumed it wasn't going to be in there.

Thanks!

Posted
Oh, so the fix will be in the next version? Great! I didn't see it in the change log, so I assumed it wasn't going to be in there.

Thanks!

 

The change logs are never exhaustive, especially when it comes to minor tweaks and fixes.

 

 

Posted
I'm thinking that's a list of what was wrong and now fixed...funny because I don't recall the fuel gauge always being on.

 

Me too. Maybe, one of the devs can help us?

 

 

kind regards,

fire

Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit

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Posted

By the fuel gage, do they perhaps mean that the fuel gage is always showing what the fuel state is even when starting from cold start?

 

Because in that case yes, that gage was always showing your fuel status no matter if your A10 was on or not.

 

But now it seems this will not be so.

 

 

 

 

On a similar note, APU requires fuel to turn on?? Because there was a MP mission I played where the jet was cold, and no fuel. APU would not start, then the admin told me to take refuel first, after refueling I got the APU to work.

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