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  • 4 weeks later...
Posted (edited)

a little quantity of small weapons / bombs and others....

 

AN-M47A4 100Lb bomb

10623685_10204927489653566_4966922498578505315_o.jpg

 

Mk-77 fire bomb

1926079_10204927490653591_2444106428563479126_o.jpg

 

CBU-59B smoke bombete

10630669_10204927487493512_5401250853619215678_o.jpg

 

BLU-24/B bombete

10477321_10204927487733518_808684869133145937_o.jpg

 

SUU-14/A launcher

10636728_10204927485533463_7836563797836895196_o.jpg

 

AN/M-57 250 Lbs Bomb

614913_10204927484653441_7730749748456284567_o.jpg

 

Pr.877 (Kilo Class) Initial stages

10535785_10204927481733368_3267448001681132532_o.jpg

10523758_10204927480693342_3149937758627553501_o.jpg

Edited by Silver_Dragon

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Posted

I was thinking in terms of performance. There's going to be lots of those little babies on release, and reducing poly count on them would reduce overhead.

Posted
I was thinking in terms of performance. There's going to be lots of those little babies on release, and reducing poly count on them would reduce overhead.

 

True..but most bombers only allowed to drop a few bombs..found that out while doing some off the record test of the B-17

 

But I could be all totally wrong here..I am very very new to 3d modelling..

[/Table]

Recruiting for Aerobatic Team/Fighter Group...

Posted
Might those bomblets be a little too high poly?

 

no

with lod models, you will see the highest poly model only if you go very close by the camera

from a distance you will see only a few tris

good gob Dragon :thumbup:

sign-pic4.jpg

Posted

For the bomblets instead of a sphere, makea box and use NURMS Subdivsion be easier topology and probably less poloys...

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 2 weeks later...
Posted

BM-15 APFDS with discart SABOT (To the T-72 and other tanks)

 

10580796_10205088225511862_8731794287037307657_o.jpg

10668957_10205088225351858_2892612016874025841_o.jpg

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Posted

Project 877 [Kilo Class] Second try.

 

10619977_10205098230001968_7751702983159514299_o.jpg

10560540_10205098230321976_7225587192047816431_o.jpg

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Posted

Love to see a sub with higher quality as the actual models in DCS. :thumbup:

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Posted

hokum52, sorry, only I have release two old models, and not sure if dcs: world new version that working (you can see some partial mods on the first post). By the moment, only I have center on learn more my 3D abilities, making more and more models.

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Posted

The more you make the better you get.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

Ok 3rd intent, finaly I complete a solid model, now start to make holes...

 

10557494_10205123664757821_8781644236330352680_o.jpg

10708755_10205123664797822_4472898860009525864_o.jpg

 

Meanwhile, recovery 2 "old" friends of the "junkyard"

 

Pr.204 Poti

10542077_10205123899683694_7917761398044772542_o.jpg

 

AS-1 Kennel

10608605_10205123899643693_2841893808366018968_o.jpg

 

Revising some weapons, AK-725

10687526_10205124091808497_6887921490071321132_o.jpg

 

RBU-6000

885918_10205124092568516_8715179528625295856_o.jpg

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

Today return to the Pr.183. Ruder well, radar, torpedo fire control and other instruments (sorry by the bad quality of the bridge yet).

10697336_10205131138304655_5660793385322002227_o.jpg

10662106_10205131138344656_1666350693462619525_o.jpg

  • Like 1

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted (edited)

Ok, other update of the Pr.183 Bridge... (sorry if that as tedious / repetitive).

 

10623669_10205137263777788_2540454908767828645_o.jpg

10659003_10205137263537782_2364757262193797482_o.jpg

10644699_10205137263457780_2055019884198533882_o.jpg

 

I request for the community. I have a little trouble over the real forward bridge engine panel, I model the bridge to attach the torpedo sight and the other instrument (orange / red box), next to the radar scope, and I think that no match with some Pr183 pics I see on a modelding Russian forum. Can someone help me about them?

 

The "reference" pic....

http://forums.airbase.ru/2006/10/t51766--torpednyj-kater-pr-183-i-modifikatsii-tipa-bolshevik.html

attachment.php?item=44327&download=2&type=.jpg

 

My reference diagram (engine control pannel has 88 number, red box and torpedo sight as 84 and 85)

attachment.php?item=43991&download=2&type=.jpg

attachment.php?item=44012&download=2&type=.jpg

attachment.php?item=43994&download=2&type=.jpg

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted

I really hope you continue to work on these things, Naval units are a must!

 

Good Job!

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6 Monitors, 5 Video Cards, 90inch Flat Screen, Intel Bad Ass 2 @ 72.6Ghz, Atari Hotas!!!

Posted

AN/M40 23 Lbs Bomb

10496242_10205156416976606_7740391297283102503_o.jpg

 

AN/M41 23 Lbs ParaFrag Bomb

10604716_10205181997096093_1324115112235710042_o.jpg

10537292_10205181997216096_1487971358313876088_o.jpg

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

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