Preacher74 Posted August 6, 2012 Posted August 6, 2012 (edited) Having tried out a little bit of CA (and having played ArmA for several years), I can definitely see the potential for it to be an ArmA-killer (or at least a strong competitor!) if ED decide to develop the infantry aspect. ArmA is great for infantry combat, but the relatively small map sizes and dumbed-down aircraft flight dynamics and controls make aircraft (especially fast aircraft) somewhat useless. Combining the goodness of DCS aircraft fidelity with infantry capability would be amazing so I *strongly* implore ED to pursue this. There are many in the ArmA community looking for the next level of fidelity. The serious combined arms game market is ripe for some competition (given that there is pretty much only ArmA out there) and it would seem to make commercial sense for ED to tap into this established market that is eager for alternatives. If ED can work on increasing ground-level detail (using procedural methods), I can really see CA shining in this space. Edited August 6, 2012 by [ZSU]Preacher
JABO2009 Posted August 6, 2012 Posted August 6, 2012 100% agree with the above.... Armas weakness is the small maps and the aircraft simplicty ... please ED go for infantry features and the MOST important thing: game stability on MP gameplay ! the game should run smooth on crowded 30 to 40 player servers....that would be the biggest kick Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
Cali Posted August 6, 2012 Posted August 6, 2012 Arma isn't a flight sim, it's a FPS. Yes the flight models suck, the view distance when flying high sucks and the controls are very basic. DCS doesn't have the low down good look that Arma. The cities, forest and surrounding area in Arma can't be touched by DCS. CA is not a Arma killer, not even close. Lets see what happens in the next few years. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Kenan Posted August 6, 2012 Posted August 6, 2012 The cities, forest and surrounding area in Arma can't be touched by DCS. CA is not a Arma killer, not even close. +1 [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World
secret1962 Posted August 6, 2012 Posted August 6, 2012 (edited) Edited March 12, 2018 by secret1962
3instein Posted August 6, 2012 Posted August 6, 2012 +1 to that. :( [sIGPIC][/sIGPIC]Keep the faith AMD PHENOM II X 4 955be @3.2 GHZ | ASUS M4A88TD-V EVO mb | Corsair XMS3-8GB Dual Channel DDR3 Memory | Nvidea GTX 580 GDDR5 GPU | CNPS9900 NT cooler | Corsair HX850W psu | Seagate Barracuda 500GB HD 300 MBps - 7200 rpm | WIN 7 64bit | 32" HD LCD TV | 5.1 surround sound | wireless keyboard and mouse | Saitek x45 hotas.
Daimaju Posted August 6, 2012 Posted August 6, 2012 DCS a ArmA killer, seriously!? I play the series since OFP and can not see how this could "kill" ArmA. Must have been a very quick idea of yours... If you think that through... oh boy.
Bucic Posted August 6, 2012 Posted August 6, 2012 What I don't like is that we have to wait until ArmA 3 to see even the basic infantry simulation fixed, e.g. poor animations, poor physics. Does ArmA 2 still lag as much as I remember? At one point I quit MP completely on my 50 ms latency connection because of too much units warping. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
tintifaxl Posted August 6, 2012 Posted August 6, 2012 What I don't like is that we have to wait until ArmA 3 to see even the basic infantry simulation fixed, e.g. poor animations, poor physics. Does ArmA 2 still lag as much as I remember? At one point I quit MP completely on my 50 ms latency connection because of too much units warping. Lag was fixed in 1.60. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Hellfire257 Posted August 6, 2012 Posted August 6, 2012 (edited) Arma killed itself by nerfing the weapons damage. Damn Dayz arcade players :bomb: and Bohemia who listened to them. Erm, what? If you think CA can match ARMA, I'm afraid you're seriously delusional and/or an ED fanboy. The reality is that CA cannot match ARMA toe to toe, and it never will simply because their purpose is entirely different. Edited August 6, 2012 by Hellfire257
Ali Fish Posted August 6, 2012 Posted August 6, 2012 graphically speaking if you would shrink DCS terrain down to arma size terrain. i can guarantee you an equally visual experience is possible. [sIGPIC][/sIGPIC]
Bucic Posted August 6, 2012 Posted August 6, 2012 Lag was fixed in 1.60. Really? Could you post a link to change log or something? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
winz Posted August 6, 2012 Posted August 6, 2012 graphically speaking if you would shrink DCS terrain down to arma size terrain. i can guarantee you an equally visual experience is possible. Even if, what about the rest? ED added a very simplistic control of few ground units, which is great, but it's far from beeing an Arma killer from a gameplay standpoint. Hell, by that logic I can call CA a Company of Heroes killer. The Valley A-10C Version Revanche for FC 3
Bucic Posted August 6, 2012 Posted August 6, 2012 Silly question by the OP at best... F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Pyroflash Posted August 6, 2012 Posted August 6, 2012 Yeah, it isn't a Klingon so much as it is a Borg. And by that I mean it assimilates the most important aspects of each of these instead of trying to match them outright. If you aim for the sky, you will never hit the ground.
mmaruda Posted August 6, 2012 Posted August 6, 2012 I just can't see DCS as an infantry sim. It would take years to develop and I don't just mean the graphics (collide-able trees anyone?, ability to enter buildings, CQB, animations, object interaction... maybe in 10 years with a new engine). However, I think it would be possible to make a DCS armor module, but that would also require a serious engine overhaul (trees, various ground surface simulation like mud, gravel and many more). IMHO ED should keep focused on what was already announced - finish the Mustang, finish Nevada, DCS Jet and FC3. After that... maybe. Also, for all those who still think DCS could go up against Arma... have you tried comparing the performance of both lately?
Hellfire257 Posted August 6, 2012 Posted August 6, 2012 Really? Could you post a link to change log or something? http://www.bistudio.com/english/company/developers-blog/230-experimental-betas-interpolating-the-future That was ages ago, back when they were first experimenting with it, but you should get the idea. Basically, they added in interpolation. This fixed the warping in MP and SP.
Bucic Posted August 6, 2012 Posted August 6, 2012 http://www.bistudio.com/english/company/developers-blog/230-experimental-betas-interpolating-the-future That was ages ago, back when they were first experimenting with it, but you should get the idea. Basically, they added in interpolation. This fixed the warping in MP and SP. Ah, interpolation... The simple math forgotten by many game developers :music_whistling: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
joey45 Posted August 6, 2012 Posted August 6, 2012 Ah, interpolation... The simple math forgotten by many game developers :music_whistling: I would say 'overlooked'. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Bucic Posted August 6, 2012 Posted August 6, 2012 I would say 'overlooked'. OK, since you've ruined my sugar coating I may well rephrase that as intended - they do piss poor job utilizing it :P Regarding the MP warping fix for ArmA 2 - I was playing the latest version in July 2011, well after the alleged fix has been released, so I'm afraid they just moved from having it very poor to moderately poor. I can't say how it looks in other FPS games. The only MP games I played was Lockon, DCS and ArmA 2. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Krebs20 Posted August 6, 2012 Posted August 6, 2012 1.60 came out in the last year Bucic. It really did a good job with units warping in MP. 1.62 is out now and its gotten better. 1.6 was the patch that got me back into ARMA. I recommend anyone who hasn't played in a few years to jump back in and give it a try. [sIGPIC][/sIGPIC]
Bucic Posted August 6, 2012 Posted August 6, 2012 Rgr that. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Grizzly1606688174 Posted August 6, 2012 Posted August 6, 2012 (edited) You need to be aware that MP lag in arma now depends on how the mission is build. Not the game itself. If its a bad mission with a bad server and alot of scripts running with invisible script errors all the time, the server can lag alot, but it has decreased dramaticly over the years. (Domination or MSO as the most common ones and also that retarded gamemode "dayz") These missions really stretch and pushes the old arma 2 engine to its limits now. Hope arma 3 gets a touch better on that. Anyhow, I think ED needs to keep focusing on the flight and strategy part of DCS and the CA module and continously improve them instead. (Nevada map, future maps, future airplanes and so on). I would rather have a JTAC/FLIGHT/STRATEGY game that is super realistic and high functioning in those parts with alot of gameplay than a game that does it all in a "semi-blah" way like arma and most other games does today. If their resources goes to making infantry parts and what not like suggested here in this thread, they simply wouldnt have as much time/money/manpower to put into the detail DCS is know for right now. Detail equals time. //Mug. - Arma and DCS player. Edited August 6, 2012 by <Grizzly>
asparagin Posted August 6, 2012 Posted August 6, 2012 Ah, interpolation... The simple math forgotten by many game developers :music_whistling: Interpolation is the mother of all f***ups. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Bucic Posted August 6, 2012 Posted August 6, 2012 Interpolation is the mother of all f***ups. Most probably by devs that have f&^ many other things up in their usual routine. I know there are some advanced programming aspects to this, but noone will ever convince me that a warp is better than even mediocre interpolation. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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