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Posted
How does NOTAR utilize the Coanda effect?

 

According to Wiki, it does. Other Google results say the same. :) Or doesn't it? I remember reading that gyroscopic precession is actually not effecting helicopter main rotor but the similar effects are purely aerodynamical.

 

 

I'm really interested to see how this comes along. AFM is definately the key word here and if you get sucked into this full time, don't hesitate to make it payware to achieve best quality. ;)

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Posted

GIVE THAT TEMPLATE...............NOW!!!!!! :D:)

 

Very nice. How does it fly*???:joystick:

 

*As in the Flight Model..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

Hello Sir,

 

It looks very, very nice :D, Fantastic work. My dad owns a Gazelle Helicopter and i have a copy of every manual for the 342/321 in English and French which one do you require?. Thinking about it also, I'm sure we can provide you with any pictures you need and part numbers etc.

 

Regards

Michael

Edited by Heliguy
Posted
According to Wiki, it does. Other Google results say the same. :) Or doesn't it? I remember reading that gyroscopic precession is actually not effecting helicopter main rotor but the similar effects are purely aerodynamical.

 

Interesting, i thought that was purely based on blowback from the expelled air.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

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Posted

Instrument panel is pretty ugly, and some instruments are not accurate. Collective stick does not look like this. In fact, the instrument panel looks like this

 

Gazelle-Frontdash_zpsf624ac69.jpg

[sIGPIC][/sIGPIC]Everything is possible ...

Posted (edited)

OP didn't post any pictures of his project, some guy from China uploaded pics of what they did but never elaborated on it, there is other thread by chinavrf with the same pictures and no word on what it is etc, this pics don't belong in this particular project thread

Edited by madhog
Posted (edited)

@heliguy

Thanks, I already have all the needed docs i think. I surely ask for more if needed.

 

@chinavrf

I can't understand (or I better think it's purely without any bad intention) why you posted here. The best would have been to open a new thread as you did after...

 

I'm working on the 3D external model at the moment and it will look rather than the following.

600976224_Gazelleshhot1.thumb.jpg.812173140aa1388e50c00dc7e3bd3677.jpg

1194339969_Gazelleshhot2.thumb.jpg.2a208b61a15dad709320967d7cd48235.jpg

Edited by Pat01
Posted

Glad to see see some solid progress in these last 7 pages of unrequited hype! (No offense of course, people will go crazy over any announcement of a project!) Model looks good.

Posted
Glad to see see some solid progress in these last 7 pages of unrequited hype! (No offense of course, people will go crazy over any announcement of a project!) Model looks good.

 

Yes, it looks nice Pat :thumbup:

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

Sunday evening point before going to bed.

Here are some pics of the Gazelle in game.

Everything still in progress, lights aren't completely done.

diveplane sent me real Gazelle sound files, the bird sings nicely now.

Screen_120924_013229.thumb.jpg.4d59fb7da11464934f54951958242af1.jpg

Screen_120924_013437.thumb.jpg.42ab6d938fd9acab7f6240814a6da74b.jpg

Screen_120924_013716.thumb.jpg.4c05a7ac36211a2b6e174d62d6413eac.jpg

Posted

Small update.

Here are two shots of the external cockpit from the modelviewer, the chopper like we'll never see in game.

closeview.thumb.jpg.597b1dfd21e0d0c0f88e85ed07f69e75.jpg

closeview2.thumb.jpg.3b9a2c68cb8fa2bf9daa031be85974ce.jpg

  • Like 1
Posted
Small update.

Here are two shots of the external cockpit from the modelviewer, the chopper like we'll never see in game.

What does that mean (in bold letters)? Do you plan to do a clickable cockpit?

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Posted
What does that mean (in bold letters)? Do you plan to do a clickable cockpit?

 

Nothing to do with the 3D clickable cokpit. I forgot the shortcuts to change the view focals. I'll use them in the next shots.

 

The clickable cockpit is mandatory and will be done.

Posted (edited)

Could someone help me about fuel consumption and gaz exhausts (helicopter) : How to change ?

 

Thanks.

 

EDIT : Some explanation about the following numbers and variables could be great too.

 

engine_data =

{

power_take_off = 1618,

power_max = 1618,

power_WEP = 1618,

power_TH_k =

{

[1] = {0, -230.8, 2245.6},

[2] = {0, -230.8, 2245.6},

[3] = {0, -325.4, 2628.9},

[4] = {0, -235.6, 1931.9},

}, -- end of power_TH_k

SFC_k = {2.045e-007, -0.0006328, 0.803},

power_RPM_k = {-0.08639, 0.24277, 0.84175},

power_RPM_min = 9.1384,

sound_name = "Aircrafts/Engines/SA342Engine",

}, -- end of engine_data

Edited by Pat01
Posted (edited)
Could someone help me about fuel consumption and gaz exhausts (helicopter) : How to change ?

 

Thanks.

 

EDIT : Some explanation about the following numbers and variables could be great too.

 

engine_data =

{

power_take_off = 1618,

power_max = 1618,

power_WEP = 1618,

power_TH_k =

{

[1] = {0, -230.8, 2245.6},

[2] = {0, -230.8, 2245.6},

[3] = {0, -325.4, 2628.9},

[4] = {0, -235.6, 1931.9},

}, -- end of power_TH_k

SFC_k = {2.045e-007, -0.0006328, 0.803},

power_RPM_k = {-0.08639, 0.24277, 0.84175},

power_RPM_min = 9.1384,

sound_name = "Aircrafts/Engines/SA342Engine",

}, -- end of engine_data

 

 

 

gas exhausts u mean the graphic visual?

 

thats in a seperate LUA

 

helicopter_exhaust.LUA , = location DCS World\Scripts\Aircrafts\_Common

 

just add the new model lines in there .

Edited by diveplane
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