kobac Posted November 2, 2012 Share Posted November 2, 2012 Great progress. I just think that you'll have to add optical sight with laser rangefinder block above cabin. [sIGPIC][/sIGPIC]Everything is possible ... Link to comment Share on other sites More sharing options...
Pat01 Posted November 2, 2012 Author Share Posted November 2, 2012 Good to see cockpit progress. If you're interested in critiques, I think you could use a higher polygon count in your modeling, and the pilot definitely needs more detail. Better/more detailed textures will help too. Keep it up! :) Things are not as far as one could think. All you can see are basic shapes that allow me to work on the gauges and systems. I'll have to completely rework the models (external and internal) later. The textures are basic too, I made them on my own just to work on the mapping, they actually are not what I'd want to release. I hope a talented texture artist will help me at the end of the project. At this moment the collision model is not done (done just to the model to stay on the ground) and the damage parts are not done at all. More important, I still use the ka50.dll and its cockpit.dll, for the flight model and the systems. It only allows me to design the gauges and systems. I hope I'll be able to use custom dlls, and then I'll have to rework everything. At this time I didn't success in creating a dll working with helicopter. Pat. Link to comment Share on other sites More sharing options...
Focha Posted November 10, 2012 Share Posted November 10, 2012 Great work. :) Hope to see this one flyable in the future. Continue the amazing job. Regards. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
Pat01 Posted November 12, 2012 Author Share Posted November 12, 2012 HOT3 missile session. Range 4300 m, it's going to be challenging to stay alive. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 12, 2012 Share Posted November 12, 2012 Sorry, but the HOT tubes show very bigs..... Link to comment Share on other sites More sharing options...
Pat01 Posted November 12, 2012 Author Share Posted November 12, 2012 Silver Dragon, I did them from some pictures and datas I grabbed from Google... I need more HOT3 missiles photos and datas. Hope I get some new pictures to give me a better idea. Here are the datas I put in 3dsmax : HOT 3 missile 150 mm diameter 1.30 m long Wingspan 31 cm I'm not sure they are the same version on your pics, I definitively need more docs. Link to comment Share on other sites More sharing options...
Pat01 Posted November 12, 2012 Author Share Posted November 12, 2012 CptSmiley, Yes, still the ka50 dlls. I wish you could help with the dll when time allows, please let me know. Lot of things still have to be done. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 12, 2012 Share Posted November 12, 2012 Take acount, wingspan of HOT family only on flight, HOT maintaing wings plegued before fire. See the cockpit point of view before fire HOT missile: More images Firing HOT 1 VAB with Mefisto HOT turret Kuwait Gazelle with 6 HOT missiles MBB BO-105 PAH-1 with 6 HOT Dophing wiht 8 HOT Link to comment Share on other sites More sharing options...
SUBS17 Posted November 12, 2012 Share Posted November 12, 2012 Wow nice work that looks cool firing the missile.:thumbup: [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
yufighter Posted November 12, 2012 Share Posted November 12, 2012 (edited) 9M14 Maljutka more photo http://dimitrijeostojic.com/blog/?p=1562&lang=sr http://dimitrijeostojic.com/blog/?p=564&lang=sr Edited November 12, 2012 by yufighter Link to comment Share on other sites More sharing options...
Pat01 Posted November 13, 2012 Author Share Posted November 13, 2012 Silver Dragon, I have to re-check if i didn't make a mistake in 3dsmax. I agree with you the tubes seem too big, It's not a big deal to resize them. I just have to figure out the good size. The deploying wings animation is already done. The wings are retracted inside the tubes and deployed after launch (the argbased animation works fine). At this time I'm on the launcher tube caps animation. In fact the blueprints from which I designed the whole thing doesn't fit the vids, only the missile seems right. My tube models are different than the ones in the vids. yufighter, different versions are planned, recce, hot, kuwait style for playability (canon, rockets and missiles). British and central Europe versions will be later. Lot of things are still to be done. 1 Link to comment Share on other sites More sharing options...
Pat01 Posted November 13, 2012 Author Share Posted November 13, 2012 Here are the tubes resized. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted November 13, 2012 Share Posted November 13, 2012 yes, a better look Link to comment Share on other sites More sharing options...
Jona33 Posted November 13, 2012 Share Posted November 13, 2012 Wow. Didn't realize the gazelle packed that kind of punch. Awesome! Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
Focha Posted November 26, 2012 Share Posted November 26, 2012 Just to tease a little bit. :) Continue great work. ASUS N552VX | i7-6700HQ @ 2.59GHz | 16 GB DDR3 | NVIDIA GF GTX 950M 4 Gb | 250 Gb SSD | 1 Tb HD SATA II Backup | TIR4 | Microsoft S. FF 2+X52 Throttle+Saitek Pedals | Win 10 64 bits Link to comment Share on other sites More sharing options...
SkateZilla Posted November 26, 2012 Share Posted November 26, 2012 wow, look at them graphics :) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
EagleEye Posted November 26, 2012 Share Posted November 26, 2012 wow, look at them graphics :) And I spotted some new human model animations. Closing the door and flipping switches. Wow!:D Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals Link to comment Share on other sites More sharing options...
112th_Rossi Posted November 26, 2012 Share Posted November 26, 2012 This would make a great scout for CAS flights. :) Link to comment Share on other sites More sharing options...
joey45 Posted November 26, 2012 Share Posted November 26, 2012 :D The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Shadow714 Posted December 3, 2012 Share Posted December 3, 2012 Any new news about project, can't wait to fly it? :) Link to comment Share on other sites More sharing options...
Pat01 Posted December 4, 2012 Author Share Posted December 4, 2012 There's no significant things to show at this time. I'm working mostly the systems and animations now. The project goes on at a speed Real life allows me (i'm working the gazelle from a daily base) Link to comment Share on other sites More sharing options...
Shadow714 Posted December 4, 2012 Share Posted December 4, 2012 There's no significant things to show at this time. I'm working mostly the systems and animations now. The project goes on at a speed Real life allows me (i'm working the gazelle from a daily base) Thanks for the answer :) Link to comment Share on other sites More sharing options...
71st_Mastiff Posted December 5, 2012 Share Posted December 5, 2012 So why no actual in game footage as the sarcastic comments stated about the you tub clip. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Pat01 Posted December 5, 2012 Author Share Posted December 5, 2012 There's an important thing to clear here I guess. Some of you are confused by some posts in this thread. I'm ALONE on this project. There's no team at all. I have to do everything on my own and it's a big big task. SO ... , I'll never be responsible of posts writen by others, and will never have to answer about them. Concerning this project, the only "official" posts are mine. Cheers. Link to comment Share on other sites More sharing options...
Pat01 Posted December 7, 2012 Author Share Posted December 7, 2012 Small update. I build two models at the same time. 1) with the ka50 dlls for testing purposes 2) without any dll to be able to write my own code. At this time, this model is seen as a plane by the game Last days i worked on some cockpit switches and levers, I changed the angle of the chopper at ground, and then I coded the collective pitch, the cyclic pitch and roll, the bend of the blades regarding the rotor speed, and made them in the 3d model too. Cheers. 1 Link to comment Share on other sites More sharing options...
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