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  1. 1. Oculus Rift and DCS World Discussion

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Posted (edited)

I had mine two clicks out. I just remeasured my eye position for current device and pushed it all the way out too. (Like it says to) which I did to begin with...but, I may have been screwing my brain up, I realized that it has left and right lines to stare at, but it didn't specify to close the eye not being calibrated. I had both eyes open when I started, too excited to really read the instructions...it looks to me like you need to just look through one eye at a time...duh. They should have specified that for morons. I still have to try and fly with the new settings....maybe I won't have such a hard mind job this time. I also cranked the screen all the way back in for the widest FOV. Seems much better now.

Edited by digitaljjd
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Posted
I had mine two clicks out. I just remeasured my eye position for current device and pushed it all the way out too. (Like it says to) which I did to begin with...but, I may have been screwing my brain up, I realized that it has left and right lines to stare at, but it didn't specify to close the eye not being calibrated. I had both eyes open when I started, too excited to really read the instructions...it looks to me like you need to just look through one eye at a time...duh. They should have specified that for morons. I still have to try and fly with the new settings....maybe I won't have such a hard mind job this time. I also cranked the screen all the way back in for the widest FOV. Seems much better now.

 

I have the issue with applying pressure causing the click stops to suddenly jump, but only on the left side. The right one is ok.

 

In terms of IPD and relief settings, to be honest I have struggled to see any difference no matter what I do. The only effect of relief setting appears to be to let me see more of the rift screen, but it has little noticeable impact on aberration, focus or... anything really. I know someone will come along and say its vitally important, but I cannot personally see any difference.

 

There was even a theory that IPD wasn;t fully implemented within 0.4.2, but that may have been a vicious rumour (that I find believable).

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Posted

No more fighting the menus in DCS... I am now using this. http://www.vrdesktop.net/

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Posted
I have the issue with applying pressure causing the click stops to suddenly jump, but only on the left side. The right one is ok.

 

In terms of IPD and relief settings, to be honest I have struggled to see any difference no matter what I do. The only effect of relief setting appears to be to let me see more of the rift screen, but it has little noticeable impact on aberration, focus or... anything really. I know someone will come along and say its vitally important, but I cannot personally see any difference.

 

There was even a theory that IPD wasn;t fully implemented within 0.4.2, but that may have been a vicious rumour (that I find believable).

I have the same issue with the left click, it's more prone to declick, when you apply pressure, the rigth is tight and always on his position.

Posted

do you still have to disable ovrservice? If so then IPD has no effect because you need that service to provide the custom IPD settings to whatever game you are running.

Posted (edited)

IPD is definitely important to get right. I had discomfort until I tuned my IPD using comfort level as my guide instead of using the utility or an actual measurement. My comfortable IPD setting of 56.3 is a long way from my measured value.

 

I used a VR experience called RPG-Room to help me tune the IPD. RPG-Room lets you move yourself inside a VR scene to test an IPD setting for looking at things close and looking at things far away. There is 3D animated water texture in RPG-Room that made me cross-eyed until I tuned in a comfortable IPD value.

 

I don't disable the OVR service when running DCS. The method I use seems to work without needing to do that. When I" tested DCS with my new IPD value it was a lot more comortable. Everything close and midrange was easier to look at and the apparent scale of the cockpit while not perfect, was improved.

 

In my previous comment about the Su-25T cockpit I will clarify my point. With the goggles on you can see flatness around indicators, certain dials and you can see ALL the rivets are flat and not raised like you would expect a rivet to appear. You see can see where the illusion breaks. If you want a cockpit that has 3D rivets, look at the Su-33. I use examples from FC3 because that is what I own.

 

It would be interesting to rank the pits from a VR perspective. Poor Mig-29 is probably not going to be far from the bottom. While I would bet that the Mig-25BIS cockpit is probably the most geometrically detailed and beautiful cockpit we have available at this time.

 

*Where I said rivets I meant screws*

Edited by vicx
Screws not rivets
Posted

Wel in regards to that I don't have my dk2 yet and am considering canceling the order, but I do play this game in 3d on my 55 incher and can say the su25a, su25t, ka50, and bis mig 21 by far most epic pits in 3d. You have an amazing presence in those pits I can only imagine oculus is just a bit better compared to 3D

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Posted

I notice that when I move my head and I close one eye, I can see the view snap ever so much, not really a stutter. It just seems the view movement has a certain tick to it. Has anyone had this issue and figured out how to solve it? I've tried setting both screens to 75 hz, setting an fps limiter, setting vsync. Graphics all the way down.

Posted
Does anyone have tips on running the Mig-21 with the DK2? It's a judder-fest for me at the moment despite running everything on low.

 

I'm running a i5-3450 locked at 3.9ghz and GTX760

 

Hi there

 

Over at the Oculus forums there's a few folk with super powered rigs that STILL get some judder no matter what, so it appears to be an issue with the rift and DCS itself. I think its also highly subjective - what is unbearable to one person may be fine to another (my DCS judders like mad but doesn't bother me, maybe because its only the cockpit and not the terrain). This means that when someone says "I fixed my judder issue", they may have fixed it so its bearable to them but might still suck for someone else.

 

That said, that Mig has a beautifully complex cockpit, and I get lower frames with it than say, the sabre. If you are dropping sub 75 then that is your culprit. Believe it or not, though your rig is fairly capable from a normal gaming standpoint, for the current state of VR it is underpowered :(

 

Hopefully the work Oculus is doing with timewarping and performance improvements will change that.

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Posted

Greetings all - longtime DCS player although I've not actively been playing it for a while but definitely getting back into it now that I've purchased my rift. I know that FPS is definitely the sweet spot for a great rift experience and I see everyone referring to the newer high end cards but I've built my own high end rig specifically for gaming that I have to believe will handle this. I can run literally any game on max settings at 1080P and attain frame rates exceeding 100 on complex games using overclocked msi-660ti-PE's in SLI mode. Does anyone have any experience with similar cards, or is there a thread where users are sharing their graphics info and results? Looking forward to getting back in the cockpit just as soon as my rift arrives.

 

cheers

Posted

I run a GTX780 with an i7-3820k cpu and get ~65fps sitting on the tarmac, seated in the SU25 on the very first training mission in DCS. All of the settings are lowest. The video resolution is 1920x1080.

 

I run a three screen setup with 3 16:10 monitors at 5760x1200 for iRacing and other racing titles and see 150+ FPS all the way to 300+. One racing title I use with the Rift, Live for Speed, gets 250+ fps and is silky smooth, judder free.

 

I'm not sure how much power a guy needs to run DCS wide open, but it appears at this point it's a lot. There are a few specific things I need to try with my particular system, but as it stands, the judder is too much for me. I have to have none or it gets disorientating to me.

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Posted

I guess that would confirm then that it is an issue between rift & DCS. I'd really like to experience that live for speed at 250fps with the rift. What's the experience like with Live for Speed on the rift with that much FPS?

Posted
Greetings all - longtime DCS player although I've not actively been playing it for a while but definitely getting back into it now that I've purchased my rift. I know that FPS is definitely the sweet spot for a great rift experience and I see everyone referring to the newer high end cards but I've built my own high end rig specifically for gaming that I have to believe will handle this. I can run literally any game on max settings at 1080P and attain frame rates exceeding 100 on complex games using overclocked msi-660ti-PE's in SLI mode. Does anyone have any experience with similar cards, or is there a thread where users are sharing their graphics info and results? Looking forward to getting back in the cockpit just as soon as my rift arrives.

 

cheers

 

Hi there

 

https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=11328&hilit=dcs

 

This thread has a lot of DCS related discussion as well as specs and tech tips, so you may find something useful in there.

 

Something you may want to bear in mind is that a "gaming" PC is not necessarily a "flight sim" PC. If you are building for normal video games, then you will always go for the best GPU and pair it with a "best bang for buck" CPU that won't bottleneck you. Look at benchmarks and you will see that uber-CPU's, even OC'd to high levels, provide little if any advantage in the Usual Suspects - Battlefield 4, Bioshock Infinite, Sleeping Dogs, Crysis 3 and so on. You hear the same refrain in every forum because by and large its true - spend the money on the GPU.

 

However with flight sims as you probably know, this logic goes out the window. Though set to change with EDGE, DCS like many sims is very reliant on your CPU, especially brute clock speed. It is also very reliant on your total RAM, needing 8GB. As things stand, graphics cards have less of an impact, making it the inverse of the usual gaming received wisdom.

 

FSX runs the best with a very high overclock CPU. X-Plane and P3D are similar, with X-Plane being able to use those mutli-core jobbies a lot better, though this pair do at least cast more of a glance at your graphics hardware. With DCS and the Rift you may find yourself forced to use lower settings to get a reasonably smooth experience. It is still awesome, but VR is just incredibly demanding right now. Until they make some core performance improvements, this will remain so.

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Posted

well, when I built my rig I went for the bang - 32G ram, forget the exact specs now but at the time it was the fastest I could get, unlocked CPU that i'm running at 4.6ghz now as well as liquid cooling, SSD, etc so hopefully that will translate into a smooth experience. i'll be sure and let everyone know :) thx for the link as well, will check that out.

Posted
well, when I built my rig I went for the bang - 32G ram, forget the exact specs now but at the time it was the fastest I could get, unlocked CPU that i'm running at 4.6ghz now as well as liquid cooling, SSD, etc so hopefully that will translate into a smooth experience. i'll be sure and let everyone know :) thx for the link as well, will check that out.

 

Nice. Do you by any chance run the other flight sims? I'd be interested to see what that 4.6Ghz translates into, especially as you can now run the rift with P3D. Which chip is it by the way?

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sure, I've been in flight sims a long time. I've played a lot of IL-2, Cliffs of Dover, Rise of Flight, then just kind of settled in with DCS world as I like the realism. Outfitted my rig with thrustmaster a10 hotas setup (very nice), external MFP's, used to run a 3screen 3D setup but migrated those to an older build and replaced it with 52" LCD. I'm using the I-3570k, forget the mobo stuff off the top of my head tho. I'm currently out of country in Africa on a 3 month rotation and man do I miss my computer!

Posted
sure, I've been in flight sims a long time. I've played a lot of IL-2, Cliffs of Dover, Rise of Flight, then just kind of settled in with DCS world as I like the realism. Outfitted my rig with thrustmaster a10 hotas setup (very nice), external MFP's, used to run a 3screen 3D setup but migrated those to an older build and replaced it with 52" LCD. I'm using the I-3570k, forget the mobo stuff off the top of my head tho. I'm currently out of country in Africa on a 3 month rotation and man do I miss my computer!

 

Oh Ok :) Are you an oil industry worker? Rotations can be tough, all that time without your gaming rig! Yeah I need to buy a nice monitor too, am in the process of speccing up a new build.

 

Have you tried FSX, P3D or X-Plane? Tjose guys tend to be the most demanding on the sims, much more so than DCS.

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Posted
I guess that would confirm then that it is an issue between rift & DCS. I'd really like to experience that live for speed at 250fps with the rift. What's the experience like with Live for Speed on the rift with that much FPS?

 

Smooooooooooth...like warm butter...it's like really driving! LFS has a free demo you can d/l at lfs.net, and then you need the 6G patch to do the DK2. Scawen, the main developer, is uberly talented. His efforts with DK2 integration are perfect and put LFS into a league of its own. Race Room and PCars both do the rift nicely, but their UI's are still a mess. iRacing will have DK2 support eventually, and when it does...Katie! Bar the door! But I have digressed into something off topic

 

...back on topic:

 

I conducted more tests today. I did some Fraps benchmarks with the Rift at altitude in a lone mission with mot much happening. Doing that gave me an average of ~73-85 FPS. Sitting in the cockpit at the start of the first training mission in the SU25T gets me ~35-45, and once in the air ~60.

 

After my tests I have concluded that m0Ar! CPU and m0Ar! video card are needed to make this really go. I still have some judder, but the severity of it is inversely proportional to the frame rate. I'm wondering what's needed to run this WFO to the max AND have 100+FPS all the time???

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

Posted

Oculus Rift/G-LOC immersion idea

 

I was listening to a radio talk show this morning when one of the host randomly mentioned the Occulus Rift! Unfortunately it wasn't in the best of light.... It was about a new Japanese game that allows you to blow into the Rift's mic... Which allows you to blow up a girl's skirt... Revealing her panties. Article here:

 

http://www.upi.com/Odd_News/2014/10/02/Japanese-developer-creates-skirt-blowing-VR-game/1631412257453/

 

Unrelatedly... Tonight I was browsing YouTube for DCS videos. I stumbled onto this one featuring the Rift:

 

 

At one point the "pilot" pulls too many G's and jokingly starts G-LOC exercises (grunting and breathing hard to force blood to the brain).

 

It was at this point that I realized DCS could use the "panty blowing tech" for G-LOC exercises! As your pilot starts to black out... You can start blowing on the mic to help keep him conscience. If you keep panting you'll really get dizzy... And you'll have to let up on the joystick to stop the virtual pilot from blacking out.

 

It might be a neat way to add some immersion!

Posted (edited)

The Rift doesn't have a microphone. I don't know what video they meant (the link in the article is now broken due to a *cough* copyright claim) but they must have been using an add on mike.

 

Wouldnt stop the idea working though. I would probably hyperventilate and pass out though. Definitely one that would need to be under 'options'....

Edited by CookPassBabtridge

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