SimFreak Posted July 30, 2014 Posted July 30, 2014 (edited) Here's my perspective after playing with DK2 for a day or so. Good Tracking is great. No complaints at all. Depth perception is excellent. It makes me want to reach for levers to manipulate instead of pecking by feel my HOTAS/Keyboard. Bad Resolution / pixel density is still not enough. I can see pixels and they are very noticeable causing distraction. Focus. If your eye is not looking at 0 degree angle (directly in front) on the monitor panel, it looks fuzzy and out of focus. The only way to go around is by moving physical head to center on subject. So this limits a quick glance using only eyes on airspeed or such while you're looking somewhere else. Side motion makes me woozy with "about to throw up" sensation. The biggest issue is pixel density. CV must have this issue fixed or it's a no go IMHO. As regarding DCS World and DK2, It needs "direct connect" support. - Ability to zoom in. - figure out issue with clickable pits. Currently I don't know exactly where I'm clicking. Also somehow ability to see other aircraft without icons. (make them fat dots like in Il2?) Edited July 30, 2014 by SimFreak
Cobra847 Posted July 30, 2014 Posted July 30, 2014 Here's my perspective after playing with DK2 for a day or so. Good Tracking is great. No complaints at all. Depth perception is excellent. It makes me want to reach for levers to manipulate instead of pecking by feel my HOTAS/Keyboard. Bad Resolution / pixel density is still not enough. I can see pixels and they are very noticeable causing distraction. Focus. If your eye is not looking at 0 degree angle (directly in front) on the monitor panel, it looks fuzzy and out of focus. The only way to go around is by moving physical head to center on subject. So this limits a quick glance using only eyes on airspeed or such while you're looking somewhere else. Side motion makes me woozy with "about to throw up" sensation. The biggest issue is pixel density. CV must have this issue fixed or it's a no go IMHO. As regarding DCS World and DK2, It needs "direct connect" support. - Ability to zoom in. - figure out issue with clickable pits. Currently I don't know exactly where I'm clicking. Also somehow ability to see other aircraft without icons. (make them fat dots like in Il2?) Resolution is pretty much guaranteed to be significantly increased in CV. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
Cowboy10uk Posted July 30, 2014 Posted July 30, 2014 Ok then, after messing around with settings all afternoon, my Huey cockpit is now quite usable, I can read ( well understand ) most of the dials, and certainly pretty much all of the main ones. The environment outside of the Huey is quite usable as well. Certainly a decent improvement over yesterday. Still not usable to the degree that it would replace my monitor but certainly for trying VR and enjoying flying then it's good enough. Slight juddering of the camera though and I'm certainly dizzy after an hrs session. Only slight issue that came from today, is for some reason my MP crashes everytime I try and run it with the detect oculus rift box ticked. L Has anyone any idea why, or even better has anyone managed to get it to work in MP? Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
SkateZilla Posted July 30, 2014 Posted July 30, 2014 (edited) Also somehow ability to see other aircraft without icons. (make them fat dots like in Il2?) Labels Mod that show's Labels as RED or BLUE DOTs only.? I've seen enough video from other users to say the OLED is the reason White text has the "Rainbow Effect" which also makes it harder to read. Ie, I can take a Marco/Close Up Photo of my Zune OLED Screen w/ White Text on the screen and you'll see the exact same effect. A 1080p 1 or 2 MS LED Prolly would look a lot better. (waiting to see what happens when someone swaps the screen with a better one :) ) There are 2560x1440p Cell Phone Screens from 5.1-8 Inches now. DK1 1280x 800/7 Inch LED = 215 PPI DK2 1920x1080/5 Inch Oled = 440 PPI (Sub Px Wise its actually less, prolly sub 300 PPI for the 2 SubPx that are Double Wide, so it's a twidge better than DK1 Clarity wise, but the Sub PX Color Bleeding is an Issue) Samsung 2560x1440/5.1 Inch LED = 575 PPI LG 2560x1440/5.5 Inch LED = 534 PPI The red/green shadows along opposite edges of white text actually make the text look more blurry than it actually is, and that's the side effect of the Sub Px Arrangement of the OLED Chosen. Normally it's not visible (ie looking at a Phone/MP3 Player screen), but when you put that screen less than 4 inches from your face and magnify it with a lens, that changes things considerably With the OLED, You'll get a Red/Green Shadows on each side of a White Block/Text, Red/Green Blocks/Text will appear to be lower Resolution. (might have to sub Green for blue, but you get the Idea). At this point, I'd be willing to spend $350 on the DK2 simply to help with testing and feedback for the CV in flight sims and racing sims. (have to budget it next month prolly). Edited July 30, 2014 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SimFreak Posted July 30, 2014 Posted July 30, 2014 (edited) Here's a screenshot of default FOV. Edited July 30, 2014 by SimFreak
verana_ss Posted July 30, 2014 Posted July 30, 2014 Ive got DK2 today and tested it a bit. Wags's review covered pretty much all the important points. I had to turn off the legacy support in Oculus utiility and Exit the Oculus Utility itself in addition to Cowboy's advise to make it work on the current version of DCS btw. This is already mentioned by Wags but the feeling of landing is indeed completely different. You get the additional "cue" from the 3D or (almost) 1:1 size of the world which you wont get with the traditional normal size of display(24inch-42inch). It is actually easier to land the thing(both chopper and fast plane) Also, another thing I have noticed and thought is interesting is that when you concentrate on the HUD, your eye focus switches to infinite mode which is another thing you wont experience with the traditional monitor although Im not sure this is also true in reality. The only thing DK2 is still not for practical use in flightsimming is resolution IMO. I really hope CV1 gets to the level where we can readout the numbers in HUD easily.
Frusheen Posted July 30, 2014 Posted July 30, 2014 (edited) Ok I'm two days in with DK2. DCS specific issues I'm seeing. Cons: - direct HMD access not available. - I still can't get my mouse click to work. I have the yellow crosshair cursor but no labels appear on switches, no green mouse over icons and no way to click on anything once in the rift display and menu. - Also no multiplayer access. - occasional juddering cockpit Pros - tracking, warp and scale all very well implemented resulting in fantastic immersion. Let's hope an update comes at some stage. As far as rift goes. Higher FOV and much higher resolution are needed. I don't think 1440p will be sufficient for non vr designed games. In contrast games designed with vr in mind are probably ok at 1440p. Elite Dangerous for example looks incredible. Edited July 30, 2014 by Frusheen __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
ED Team Wags Posted July 30, 2014 ED Team Posted July 30, 2014 If you have "juddering" it's because your frame rate is below 75 FPS. To avoid this, you need to lower your detail option settings. Ok then, after messing around with settings all afternoon, my Huey cockpit is now quite usable, I can read ( well understand ) most of the dials, and certainly pretty much all of the main ones. The environment outside of the Huey is quite usable as well. Certainly a decent improvement over yesterday. Still not usable to the degree that it would replace my monitor but certainly for trying VR and enjoying flying then it's good enough. Slight juddering of the camera though and I'm certainly dizzy after an hrs session. Only slight issue that came from today, is for some reason my MP crashes everytime I try and run it with the detect oculus rift box ticked. L Has anyone any idea why, or even better has anyone managed to get it to work in MP? Cowboy10uk Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
SkateZilla Posted July 30, 2014 Posted July 30, 2014 Ok I'm two days in with DK2. DCS specific issues I'm seeing. Cons: - direct HMD access not available. - I still can't get my mouse click to work. I have the yellow crosshair cursor but no labels appear on switches, no green mouse over icons and no way to click on anything once in the rift display and menu. - Also no multiplayer access. - occasional juddering cockpit Pros - tracking, warp and scale all very well implemented resulting in fantastic immersion. Let's hope an update comes at some stage. As far as rift goes. Higher FOV and much higher resolution are needed. I don't think 1440p will be sufficient for non vr designed games. In contrast games designed with vr in mind are probably ok at 1440p. Elite Dangerous for example looks incredible. TBH, Instead of Splitting 1 Screen, They should use 2 separate 4 Inch 1440p screens. That will give 8 inches, wide FoV, and 1440p Per Eye. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Scoggs Posted July 30, 2014 Posted July 30, 2014 TBH, Instead of Splitting 1 Screen, They should use 2 separate 4 Inch 1440p screens. That will give 8 inches, wide FoV, and 1440p Per Eye. Wouldn't you run into sync issues between the two different screens? Also dual 1440p would cause issues with framerate. My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
SkateZilla Posted July 30, 2014 Posted July 30, 2014 Wouldn't you run into sync issues between the two different screens? Also dual 1440p would cause issues with framerate. I know people that run 3 Screen 1440p (using 3 separate viewports and not eyefinity). You're already rendering the scene twice, increasing Res from 1080x1440 to 2160x1440 wouldnt have that much Impact. I lose like 3-4 Fps going from 1920x1080 to 3840x1080 The biggest FPS loss i've had was from Going from 1 viewport to 3 (Center + Sides) Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Frusheen Posted July 30, 2014 Posted July 30, 2014 I know people that run 3 Screen 1440p (using 3 separate viewports and not eyefinity). You're already rendering the scene twice, increasing Res from 1080x1440 to 2160x1440 wouldnt have that much Impact. I lose like 3-4 Fps going from 1920x1080 to 3840x1080 The biggest FPS loss i've had was from Going from 1 viewport to 3 (Center + Sides) Sync would be a major issue. Remember the left and right frames have to be in perfect sync or it can't work. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
SkateZilla Posted July 30, 2014 Posted July 30, 2014 Sync would be a major issue. Remember the left and right frames have to be in perfect sync or it can't work. Syncing wouldn't be an issue, going from 1 Display input to 2 might peeve some people off. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Cowboy10uk Posted July 30, 2014 Posted July 30, 2014 If you have "juddering" it's because your frame rate is below 75 FPS. To avoid this, you need to lower your detail option settings. Wow answered by the man himself. :) I did actually try that and strangely enough my juddering got worse on the lower settings believe it or not. Think my PC just likes being weird. ;) Same thing happened to me when I was running a tri screen setup, I got worse FPS on the lower settings than the higher ones. But I will keep at it and try and fine adjust, I will find that magic setting sooner or later. Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
Markeebo Posted July 30, 2014 Posted July 30, 2014 I've read several posts mentioning MP issues. Can anyone confirm this?
Hooves Posted July 30, 2014 Posted July 30, 2014 (edited) Ok so I figured out that I DO have mouse control, its just on the completely RIGHT side of the screen when looking through the rift. I cant figure out how to align it with what Im looking at. the only other way to get mouse control is to turn on the rift after the game has loaded, but then there is no 6DOF but the mouse lines up with the controls. kind of 6 in one and half a dozen in the other. EDIT: Ok I figured out how to get Mouse control. You must make the RIFT the primary monitor. That how ever makes it very difficult to see what scenario you are setting up. but once in the game/rift you can now move the mouse around and click on the cockpit. Edited July 30, 2014 by Hooves
SkateZilla Posted July 30, 2014 Posted July 30, 2014 Ok so I figured out that I DO have mouse control, its just on the completely RIGHT side of the screen when looking through the rift. I cant figure out how to align it with what Im looking at. the only other way to get mouse control is to turn on the rift after the game has loaded, but then there is no 6DOF but the mouse lines up with the controls. kind of 6 in one and half a dozen in the other. EDIT: Ok I figured out how to get Mouse control. You must make the RIFT the primary monitor. That how ever makes it very difficult to see what scenario you are setting up. but once in the game/rift you can now move the mouse around and click on the cockpit. I think that's why I stopped running my 3 screens in Extended mode and went back to Eyefinity. the Left/Right screens weren't clickable, and screenshots showed empty for left/right screens. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Cowboy10uk Posted July 30, 2014 Posted July 30, 2014 I've read several posts mentioning MP issues. Can anyone confirm this? Yep, at the moment I can't get MP to work with the Rift at all. When I have the oculus rift box ticked in options, MP fails to boot up and stops working. Didn't have a Dk1, so no Idea if the Rift worked before with MP or not, maybe someone else can confirm or deny that. I suspect, as we are having to use a work about to get this working at the mo, there's something in the graphical config that MP is looking for, is causing it to crash. I'm hoping once the official update turns up, that this will solve this issue. Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
Scoggs Posted July 30, 2014 Posted July 30, 2014 I know people that run 3 Screen 1440p (using 3 separate viewports and not eyefinity). You're already rendering the scene twice, increasing Res from 1080x1440 to 2160x1440 wouldnt have that much Impact. I lose like 3-4 Fps going from 1920x1080 to 3840x1080 The biggest FPS loss i've had was from Going from 1 viewport to 3 (Center + Sides) I haven't used multiple screens like that before, would have thought going wider would have a very noticeable impact. My only concern would be the fps. When I went from 1080p to 1440p I had a 20+ FPS drop on my 580 which is why I went to a 780. I still have minor trouble with fps in DCS with it though(45-55fps). And I thought you meant dual WQHD screens, which would be 2560x1440 per eye. My SpecsAsus Maximus Hero IX Z270 i7 7700k @ 4.7GHz 32GB G.SKILL TridentZ 3700MHz DDR4 EVGA RTX 2080Ti Samsung 960 Evo 1TB M.2 NVME SSD EVGA SuperNOVA 1200 P2 Acer XB270HU 144Hz @ 1440p (IPS) Valve Index OOOOhhh, I wish I had the Alpha of a Hornet!
SkateZilla Posted July 30, 2014 Posted July 30, 2014 (edited) I was doing 1 screen 2 screen 3 screen tests.. doubling the resolution (provided you have a decent GPU) doesnt have as big of a hit on FPS as doubling the viewports. / Rendering a Higher Resolution doesnt have as big of a hit as having to render 2 individual scenes. (one for each eye). I lose more FPS Running 2 Viewports Side By Side on 1 screen than I do running 1 viewport across 2 screens. We need a Super high PPI, with a tightly packed subpx arrangement. I've seen magnified images of LG's newer 5 inch 1440p screens, and they make Apple's Retina display look like it's an 8 Bit Nintendo system. Edited July 30, 2014 by SkateZilla 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
blksolo Posted July 30, 2014 Posted July 30, 2014 Yep, at the moment I can't get MP to work with the Rift at all. When I have the oculus rift box ticked in options, MP fails to boot up and stops working. Didn't have a Dk1, so no Idea if the Rift worked before with MP or not, maybe someone else can confirm or deny that. I suspect, as we are having to use a work about to get this working at the mo, there's something in the graphical config that MP is looking for, is causing it to crash. I'm hoping once the official update turns up, that this will solve this issue. Cowboy10uk It crashed with DK1 also and no reply from ED on the problem. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
Markeebo Posted July 30, 2014 Posted July 30, 2014 Yep, at the moment I can't get MP to work with the Rift at all. When I have the oculus rift box ticked in options, MP fails to boot up and stops working. Didn't have a Dk1, so no Idea if the Rift worked before with MP or not, maybe someone else can confirm or deny that. I suspect, as we are having to use a work about to get this working at the mo, there's something in the graphical config that MP is looking for, is causing it to crash. I'm hoping once the official update turns up, that this will solve this issue. Cowboy10uk Hmmmm. Hoping some sort of work around comes about soon as I only fly MP. Mine will be on a closet shelf or ebay shortly after I try it out in SP. AI infuriates me so I can't be arsed. Fingers crossed Markeebo
Kuky Posted July 30, 2014 Posted July 30, 2014 no worries to higher the resolution... I think also they should use 2 screens for the OR instead of 1... each screen to cover 1 eye. That should also cover wider FoV, which I think is also needed in addition for much higher resolution (you must be able to read the instruments and HUD without need to lean in) As SkateZilla said, it's the extra viewports that make massive FPS hit, not the resolution (provided you have good video card) and as even with 1 screen you are still running 2 viewports, running it with 2 screens won't make much difference at all. Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release
jib Posted July 31, 2014 Posted July 31, 2014 So are click-able cockpits working with mouse cursor with the Oculus Rift DK2? If they are not is it going to be possible to fix this issue? Mods I use: KA-50 JTAC - Better Fire and Smoke - Unchain Rudder from trim KA50 - Sim FFB for G940 - Beczl Rocket Pods Updated! Processor: Intel Q6600 @ 3.00GHz GPU: GeForce MSI RTX 2060 6GB RAM: Crucial 8GB DDR2 HDD: 1TBGB Crucial SSD OS: Windows 10, 64-bit Peripherals: Logitech G940 Hotas, TrackiR 5, Voice Activated commands , Sharkoon 5.1 headset. ,Touch Control for iPad, JoyToKey
G00dnight Posted July 31, 2014 Posted July 31, 2014 I thought I read DK2 has 2x 5 inch screens. AMD A8-5600K @ 4GHz, Radeon 7970 6Gig, 16 Gig Ram, Win 10 , 250 gig SSD, 40" Screen + 22 inch below, Track Ir, TMWH, Saitek combat pedals & a loose nut behind the stick :thumbup:
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