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  1. 1. Oculus Rift and DCS World Discussion

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Posted (edited)

Here's my perspective after playing with DK2 for a day or so.

 

Good

Tracking is great. No complaints at all.

Depth perception is excellent. It makes me want to reach for levers to manipulate instead of pecking by feel my HOTAS/Keyboard.

 

Bad

Resolution / pixel density is still not enough. I can see pixels and they are very noticeable causing distraction.

Focus. If your eye is not looking at 0 degree angle (directly in front) on the monitor panel, it looks fuzzy and out of focus. The only way to go around is by moving physical head to center on subject. So this limits a quick glance using only eyes on airspeed or such while you're looking somewhere else.

Side motion makes me woozy with "about to throw up" sensation.

 

The biggest issue is pixel density. CV must have this issue fixed or it's a no go IMHO.

 

As regarding DCS World and DK2,

It needs "direct connect" support.

- Ability to zoom in.

- figure out issue with clickable pits. Currently I don't know exactly where I'm clicking.

Also somehow ability to see other aircraft without icons. (make them fat dots like in Il2?)

Edited by SimFreak
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Posted
Here's my perspective after playing with DK2 for a day or so.

 

Good

Tracking is great. No complaints at all.

Depth perception is excellent. It makes me want to reach for levers to manipulate instead of pecking by feel my HOTAS/Keyboard.

 

Bad

Resolution / pixel density is still not enough. I can see pixels and they are very noticeable causing distraction.

Focus. If your eye is not looking at 0 degree angle (directly in front) on the monitor panel, it looks fuzzy and out of focus. The only way to go around is by moving physical head to center on subject. So this limits a quick glance using only eyes on airspeed or such while you're looking somewhere else.

Side motion makes me woozy with "about to throw up" sensation.

 

The biggest issue is pixel density. CV must have this issue fixed or it's a no go IMHO.

 

As regarding DCS World and DK2,

It needs "direct connect" support.

- Ability to zoom in.

- figure out issue with clickable pits. Currently I don't know exactly where I'm clicking.

Also somehow ability to see other aircraft without icons. (make them fat dots like in Il2?)

 

Resolution is pretty much guaranteed to be significantly increased in CV.

Nicholas Dackard

 

Founder & Lead Artist

Heatblur Simulations

 

https://www.facebook.com/heatblur/

Posted

Ok then, after messing around with settings all afternoon, my Huey cockpit is now quite usable, I can read ( well understand ) most of the dials, and certainly pretty much all of the main ones.

 

The environment outside of the Huey is quite usable as well. Certainly a decent improvement over yesterday. Still not usable to the degree that it would replace my monitor but certainly for trying VR and enjoying flying then it's good enough.

 

Slight juddering of the camera though and I'm certainly dizzy after an hrs session.

 

Only slight issue that came from today, is for some reason my MP crashes everytime I try and run it with the detect oculus rift box ticked.

L

Has anyone any idea why, or even better has anyone managed to get it to work in MP?

 

Cowboy10uk

 

 

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Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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Posted (edited)

Also somehow ability to see other aircraft without icons. (make them fat dots like in Il2?)

 

Labels Mod that show's Labels as RED or BLUE DOTs only.?

 

I've seen enough video from other users to say the OLED is the reason White text has the "Rainbow Effect" which also makes it harder to read.

Ie, I can take a Marco/Close Up Photo of my Zune OLED Screen w/ White Text on the screen and you'll see the exact same effect.

 

A 1080p 1 or 2 MS LED Prolly would look a lot better. (waiting to see what happens when someone swaps the screen with a better one :) )

There are 2560x1440p Cell Phone Screens from 5.1-8 Inches now.

DK1 1280x 800/7 Inch LED = 215 PPI

DK2 1920x1080/5 Inch Oled = 440 PPI (Sub Px Wise its actually less, prolly sub 300 PPI for the 2 SubPx that are Double Wide, so it's a twidge better than DK1 Clarity wise, but the Sub PX Color Bleeding is an Issue)

Samsung 2560x1440/5.1 Inch LED = 575 PPI

LG 2560x1440/5.5 Inch LED = 534 PPI

 

The red/green shadows along opposite edges of white text actually make the text look more blurry than it actually is, and that's the side effect of the Sub Px Arrangement of the OLED Chosen.

 

Normally it's not visible (ie looking at a Phone/MP3 Player screen), but when you put that screen less than 4 inches from your face and magnify it with a lens, that changes things considerably

 

With the OLED, You'll get a Red/Green Shadows on each side of a White Block/Text, Red/Green Blocks/Text will appear to be lower Resolution.

(might have to sub Green for blue, but you get the Idea).

 

At this point, I'd be willing to spend $350 on the DK2 simply to help with testing and feedback for the CV in flight sims and racing sims. (have to budget it next month prolly).

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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Posted

Ive got DK2 today and tested it a bit.

Wags's review covered pretty much all the important points.

 

I had to turn off the legacy support in Oculus utiility and Exit the Oculus Utility itself in addition to Cowboy's advise to make it work on the current version of DCS btw.

 

This is already mentioned by Wags but the feeling of landing is indeed completely different. You get the additional "cue" from the 3D or (almost) 1:1 size of the world which you wont get with the traditional normal size of display(24inch-42inch).

It is actually easier to land the thing(both chopper and fast plane)

 

Also, another thing I have noticed and thought is interesting is that when you concentrate on the HUD, your eye focus switches to infinite mode which is another thing you wont experience with the traditional monitor although Im not sure this is also true in reality.

 

The only thing DK2 is still not for practical use in flightsimming is resolution IMO.

I really hope CV1 gets to the level where we can readout the numbers in HUD easily.

Posted (edited)

Ok I'm two days in with DK2. DCS specific issues I'm seeing.

 

Cons:

 

- direct HMD access not available.

 

- I still can't get my mouse click to work. I have the yellow crosshair cursor but no labels appear on switches, no green mouse over icons and no way to click on anything once in the rift display and menu.

 

- Also no multiplayer access.

 

- occasional juddering cockpit

 

Pros

 

- tracking, warp and scale all very well implemented resulting in fantastic immersion. Let's hope an update comes at some stage.

 

As far as rift goes. Higher FOV and much higher resolution are needed. I don't think 1440p will be sufficient for non vr designed games. In contrast games designed with vr in mind are probably ok at 1440p. Elite Dangerous for example looks incredible.

Edited by Frusheen

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

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  • ED Team
Posted

If you have "juddering" it's because your frame rate is below 75 FPS. To avoid this, you need to lower your detail option settings.

 

Ok then, after messing around with settings all afternoon, my Huey cockpit is now quite usable, I can read ( well understand ) most of the dials, and certainly pretty much all of the main ones.

 

The environment outside of the Huey is quite usable as well. Certainly a decent improvement over yesterday. Still not usable to the degree that it would replace my monitor but certainly for trying VR and enjoying flying then it's good enough.

 

Slight juddering of the camera though and I'm certainly dizzy after an hrs session.

 

Only slight issue that came from today, is for some reason my MP crashes everytime I try and run it with the detect oculus rift box ticked.

L

Has anyone any idea why, or even better has anyone managed to get it to work in MP?

 

Cowboy10uk

Posted
Ok I'm two days in with DK2. DCS specific issues I'm seeing.

 

Cons:

 

- direct HMD access not available.

 

- I still can't get my mouse click to work. I have the yellow crosshair cursor but no labels appear on switches, no green mouse over icons and no way to click on anything once in the rift display and menu.

 

- Also no multiplayer access.

 

- occasional juddering cockpit

 

Pros

 

- tracking, warp and scale all very well implemented resulting in fantastic immersion. Let's hope an update comes at some stage.

 

As far as rift goes. Higher FOV and much higher resolution are needed. I don't think 1440p will be sufficient for non vr designed games. In contrast games designed with vr in mind are probably ok at 1440p. Elite Dangerous for example looks incredible.

 

TBH, Instead of Splitting 1 Screen,

 

They should use 2 separate 4 Inch 1440p screens.

 

That will give 8 inches, wide FoV, and 1440p Per Eye.

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ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
TBH, Instead of Splitting 1 Screen,

 

They should use 2 separate 4 Inch 1440p screens.

 

That will give 8 inches, wide FoV, and 1440p Per Eye.

 

 

Wouldn't you run into sync issues between the two different screens?

 

Also dual 1440p would cause issues with framerate.

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EVGA SuperNOVA 1200 P2

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Posted
Wouldn't you run into sync issues between the two different screens?

 

Also dual 1440p would cause issues with framerate.

 

I know people that run 3 Screen 1440p (using 3 separate viewports and not eyefinity).

 

You're already rendering the scene twice, increasing Res from 1080x1440 to 2160x1440 wouldnt have that much Impact.

 

I lose like 3-4 Fps going from 1920x1080 to 3840x1080

 

The biggest FPS loss i've had was from Going from 1 viewport to 3 (Center + Sides)

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
I know people that run 3 Screen 1440p (using 3 separate viewports and not eyefinity).

 

You're already rendering the scene twice, increasing Res from 1080x1440 to 2160x1440 wouldnt have that much Impact.

 

I lose like 3-4 Fps going from 1920x1080 to 3840x1080

 

The biggest FPS loss i've had was from Going from 1 viewport to 3 (Center + Sides)

 

Sync would be a major issue. Remember the left and right frames have to be in perfect sync or it can't work.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Sync would be a major issue. Remember the left and right frames have to be in perfect sync or it can't work.

 

Syncing wouldn't be an issue, going from 1 Display input to 2 might peeve some people off.

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ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
If you have "juddering" it's because your frame rate is below 75 FPS. To avoid this, you need to lower your detail option settings.

 

Wow answered by the man himself. :) I did actually try that and strangely enough my juddering got worse on the lower settings believe it or not.

 

Think my PC just likes being weird. ;)

 

Same thing happened to me when I was running a tri screen setup, I got worse FPS on the lower settings than the higher ones.

 

But I will keep at it and try and fine adjust, I will find that magic setting sooner or later.

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

:pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:

Posted (edited)

Ok so I figured out that I DO have mouse control, its just on the completely RIGHT side of the screen when looking through the rift. I cant figure out how to align it with what Im looking at.

the only other way to get mouse control is to turn on the rift after the game has loaded, but then there is no 6DOF but the mouse lines up with the controls. kind of 6 in one and half a dozen in the other.

 

EDIT: Ok I figured out how to get Mouse control. You must make the RIFT the primary monitor. That how ever makes it very difficult to see what scenario you are setting up. but once in the game/rift you can now move the mouse around and click on the cockpit.

Edited by Hooves
Posted
Ok so I figured out that I DO have mouse control, its just on the completely RIGHT side of the screen when looking through the rift. I cant figure out how to align it with what Im looking at.

the only other way to get mouse control is to turn on the rift after the game has loaded, but then there is no 6DOF but the mouse lines up with the controls. kind of 6 in one and half a dozen in the other.

 

EDIT: Ok I figured out how to get Mouse control. You must make the RIFT the primary monitor. That how ever makes it very difficult to see what scenario you are setting up. but once in the game/rift you can now move the mouse around and click on the cockpit.

 

I think that's why I stopped running my 3 screens in Extended mode and went back to Eyefinity. the Left/Right screens weren't clickable, and screenshots showed empty for left/right screens.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
I've read several posts mentioning MP issues. Can anyone confirm this?

 

 

Yep, at the moment I can't get MP to work with the Rift at all. When I have the oculus rift box ticked in options, MP fails to boot up and stops working.

 

Didn't have a Dk1, so no Idea if the Rift worked before with MP or not, maybe someone else can confirm or deny that.

 

I suspect, as we are having to use a work about to get this working at the mo, there's something in the graphical config that MP is looking for, is causing it to crash.

 

I'm hoping once the official update turns up, that this will solve this issue.

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

:pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:

Posted
I know people that run 3 Screen 1440p (using 3 separate viewports and not eyefinity).

 

You're already rendering the scene twice, increasing Res from 1080x1440 to 2160x1440 wouldnt have that much Impact.

 

I lose like 3-4 Fps going from 1920x1080 to 3840x1080

 

The biggest FPS loss i've had was from Going from 1 viewport to 3 (Center + Sides)

 

I haven't used multiple screens like that before, would have thought going wider would have a very noticeable impact.

 

My only concern would be the fps. When I went from 1080p to 1440p I had a 20+ FPS drop on my 580 which is why I went to a 780. I still have minor trouble with fps in DCS with it though(45-55fps).

 

And I thought you meant dual WQHD screens, which would be 2560x1440 per eye.

My Specs

Asus Maximus Hero IX Z270

i7 7700k @ 4.7GHz

32GB G.SKILL TridentZ 3700MHz DDR4

EVGA RTX 2080Ti

Samsung 960 Evo 1TB M.2 NVME SSD

EVGA SuperNOVA 1200 P2

Acer XB270HU 144Hz @ 1440p (IPS)

Valve Index

 

OOOOhhh, I wish I had the Alpha of a Hornet!

Posted (edited)

I was doing 1 screen 2 screen 3 screen tests..

 

doubling the resolution (provided you have a decent GPU) doesnt have as big of a hit on FPS as doubling the viewports. / Rendering a Higher Resolution doesnt have as big of a hit as having to render 2 individual scenes. (one for each eye).

 

I lose more FPS Running 2 Viewports Side By Side on 1 screen than I do running 1 viewport across 2 screens.

 

We need a Super high PPI, with a tightly packed subpx arrangement.

 

I've seen magnified images of LG's newer 5 inch 1440p screens, and they make Apple's Retina display look like it's an 8 Bit Nintendo system.

Edited by SkateZilla
  • Like 1

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Yep, at the moment I can't get MP to work with the Rift at all. When I have the oculus rift box ticked in options, MP fails to boot up and stops working.

 

Didn't have a Dk1, so no Idea if the Rift worked before with MP or not, maybe someone else can confirm or deny that.

 

I suspect, as we are having to use a work about to get this working at the mo, there's something in the graphical config that MP is looking for, is causing it to crash.

 

I'm hoping once the official update turns up, that this will solve this issue.

 

Cowboy10uk

It crashed with DK1 also and no reply from ED on the problem.

Intel i7 6700k OC 4.7ghz

Asus ROG Maximus VIII Hero Motherboard

Zotac GTX980ti 6GB Amp Extreme

32 GB DDR4 3200 RAM

Oculus Rift CV1

Thrustmaster Warthog

Posted
Yep, at the moment I can't get MP to work with the Rift at all. When I have the oculus rift box ticked in options, MP fails to boot up and stops working.

 

Didn't have a Dk1, so no Idea if the Rift worked before with MP or not, maybe someone else can confirm or deny that.

 

I suspect, as we are having to use a work about to get this working at the mo, there's something in the graphical config that MP is looking for, is causing it to crash.

 

I'm hoping once the official update turns up, that this will solve this issue.

 

Cowboy10uk

 

Hmmmm. Hoping some sort of work around comes about soon as I only fly MP. Mine will be on a closet shelf or ebay shortly after I try it out in SP. AI infuriates me so I can't be arsed.

 

Fingers crossed

 

Markeebo

Posted

no worries to higher the resolution... I think also they should use 2 screens for the OR instead of 1... each screen to cover 1 eye. That should also cover wider FoV, which I think is also needed in addition for much higher resolution (you must be able to read the instruments and HUD without need to lean in)

 

As SkateZilla said, it's the extra viewports that make massive FPS hit, not the resolution (provided you have good video card) and as even with 1 screen you are still running 2 viewports, running it with 2 screens won't make much difference at all.

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Posted

So are click-able cockpits working with mouse cursor with the Oculus Rift DK2?

If they are not is it going to be possible to fix this issue?

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Posted

I thought I read DK2 has 2x 5 inch screens.

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