Frusheen Posted November 5, 2014 Posted November 5, 2014 I've tried this. 'Pause' got the briefing card out of the screen, but no joy on the '5'. Sounds like a tracking camera issue. Have you tried with the camera disconnected? Is the desk demo working? Did you update the firmware when you got the unit? __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
EasilyDistracted Posted November 5, 2014 Posted November 5, 2014 Alright, I got it up and running. I needed to use the Bilago service manager. Thank you all for your help. Now I can work on setting up my graphics options for the smoothest experience. Any suggestions? GTX780
mgsanna Posted November 5, 2014 Posted November 5, 2014 I've reached acceptable fps and latency, and had my first decent flight in VR, with the Black Shark. I'm a long time 3D gamer: CRT with shutter glasses, emagin z800, passive polarized 3D monitor and 3D projector with shutter glasses. The most convincing was the projector, covering 80º of field of view, and adjusting stereo for correct scale. But NOTHING COMES CLOSE TO THE AUTHENTICITY OF FLYING THAT THE RIFT CONVEYS, EXCEPT REAL FLIGHT. And it's a development kit with a resolution that doesn't let you read a thing. This must evolve to the point where serious simming can be done because this is the one and only proper way to interface with a simulation. SO TRUE YOU ARE RIGHT nothing is so real as oculus
Cedaway Posted November 6, 2014 Posted November 6, 2014 Tech progress: Japan Display has invented an 8'' 4K display (578ppi) By now, it's only a demo product. But it shows the technology goes to the good direction... (Source - in french: http://www.tomshardware.fr/articles/4k-uhd-tablette,1-54798.html) DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.
schurem Posted November 6, 2014 Posted November 6, 2014 (edited) How do you guys re-center the rift? Poring through a HUD makes my neck sore so I'd like that position to correspond with a more natural position IRL. Also, is there a way to make the HUD have a little more contrast? Like make the lines darker or something? I found doing BVR on the Su-27 nigh on impossible because reading the HUD quick enough while also controlling the jet is pretty darn hard to me. The rift is the future of flight simulation imo. Its so much more real. It's such a rush to look out of the cockpit as you bank, climb and dive. Really brings home the power and speed of these machines. <expletive deleted> glorious! I'm quite sure we'll overcome the resolution-related problems over time. Perhaps having FOV on a slider so we can zoom in with a flick of a thumb? Edited November 6, 2014 by schurem I5 9600KF, 32GB, 3080ti, G2, PointCTRL
battguano Posted November 6, 2014 Posted November 6, 2014 OMG, I am salivating at the prospect of getting in a plane and taking off with my Rift! Mine's sitting home all alone in a box waiting so patiently for me to get there. Come on Dec18th!
will- Posted November 6, 2014 Posted November 6, 2014 I just cannot understand how the rift is any good. The eye strain from text, MFD, HUD makes it just a glorified head tracking unit that does one thing good. Using most recent sdk, extended desktop, in game setting display set to 5k/? (Highest it will go). Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
cichlidfan Posted November 6, 2014 Posted November 6, 2014 I just cannot understand how the rift is any good. The eye strain from text, MFD, HUD makes it just a glorified head tracking unit that does one thing good. Using most recent sdk, extended desktop, in game setting display set to 5k/? (Highest it will go). The people that are enjoying aren't using the HUD or other instruments. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
smirkza Posted November 6, 2014 Posted November 6, 2014 How do you guys re-center the rift? Poring through a HUD makes my neck sore so I'd like that position to correspond with a more natural position IRL. Also, is there a way to make the HUD have a little more contrast? Like make the lines darker or something? I found doing BVR on the Su-27 nigh on impossible because reading the HUD quick enough while also controlling the jet is pretty darn hard to me. The rift is the future of flight simulation imo. Its so much more real. It's such a rush to look out of the cockpit as you bank, climb and dive. Really brings home the power and speed of these machines. <expletive deleted> glorious! I'm quite sure we'll overcome the resolution-related problems over time. Perhaps having FOV on a slider so we can zoom in with a flick of a thumb? Hi, Numpad 5 is the default recenter button. As for the HUD, I am about to try a HUD mod by PeterP that increases the size of the A10 HUD font. I'll let you know how it goes, but lets be honest, it has to be better than the default. Link here - https://www.digitalcombatsimulator.com/en/files/374967/ Smirkza Cheers, Smirkza
smirkza Posted November 6, 2014 Posted November 6, 2014 I just cannot understand how the rift is any good. The eye strain from text, MFD, HUD makes it just a glorified head tracking unit that does one thing good. Using most recent sdk, extended desktop, in game setting display set to 5k/? (Highest it will go). I had problems with eye strain a lot until I spent a little time adjusting the DK2 lens distance with the config utility. Before, I could play for 10 mins max and would end each session with a very odd feeling with my vision. Now, I can play for as long as I want to and have no visual problems after taking the rift off. As said though, it's almost impossible to fly with the HUD as it currently is so you need to have a good feeling for where gauges are and normal/abnormal ranges. I guess the thing that excites me the most with it isn't the sense of immersion it gives me (which I still think is fantastic) but rather the possibilities it demonstrates of where this tech will be in the future. With high enough res screens (maybe CV2 but with luck CV1) we will be able to experience and enjoy our simulations to a degree that we could only dream of before. Sure, it won't suit everybody. There are many negatives (eye strain, weight, res, gfx demands etc) but I think the positives simply outweigh them. Smirkza Cheers, Smirkza
xaoslaad Posted November 6, 2014 Posted November 6, 2014 (edited) I had problems with eye strain a lot until I spent a little time adjusting the DK2 lens distance with the config utility. Before, I could play for 10 mins max and would end each session with a very odd feeling with my vision. Now, I can play for as long as I want to and have no visual problems after taking the rift off. As said though, it's almost impossible to fly with the HUD as it currently is so you need to have a good feeling for where gauges are and normal/abnormal ranges. I guess the thing that excites me the most with it isn't the sense of immersion it gives me (which I still think is fantastic) but rather the possibilities it demonstrates of where this tech will be in the future. With high enough res screens (maybe CV2 but with luck CV1) we will be able to experience and enjoy our simulations to a degree that we could only dream of before. Sure, it won't suit everybody. There are many negatives (eye strain, weight, res, gfx demands etc) but I think the positives simply outweigh them. Smirkza The immersion is immense. the 3D look of the cockpit makes me want to reach out and touch things. Looking back I feel like if I could crawl out of the cockpit I could touch the wing. I think many have mentioned the look and 'feel' of landing as the ground approaches. Flying around I find myself looking over the side of the pit a lot. I have noticed chipped paint along the edges of some of them just outside the glass I have never seen before otherwise. Sims are perfect for this tech. You are sitting in a cockpit you can't walk around in, so the limitation that you need to sit in front of the IR tracker is not jarring. It is currently hard to read the HUD, gauges, etc. but for pure flying, say on Virtual Acrobatics, I'd use it in a heart beat. Fighting would be rather difficult at these resolutions in most aircraft though. Re: weight, I just look at it as pilots have helmets they wear. Some of them are probably heavier than the rift. Just adds more to the sensation in my book. I'd love to see JHMCS emulated. It would _really_ add to it :) If CV1 gives a big boost to the resolution and loses the screen door effect we'll be in heaven. Also, I did the config setup for the distance between eyes, etc. and have noticed no eye strain. I do get some weird sensations when I see myself going up or down or doing a barrel roll and my body of course doesn't move. It's not nausea by any means. Maybe like a mild butterflies in your stomach sensation. That can linger a bit, but other than feeling a bit 'odd' it's no bother. It's not what I'd call unpleasant. Edited November 6, 2014 by xaoslaad
will- Posted November 6, 2014 Posted November 6, 2014 The butterflies, motion sickness is a added bonus! Appreciate any tips given as this tech is great. And I'm only on day1. Im glad it will only get better from here. Very exciting. For the eye sight adjustment in DCS I hope to find a resolve from that with some trial and error. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
Cyb0rg Posted November 6, 2014 Posted November 6, 2014 :D [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
cichlidfan Posted November 6, 2014 Posted November 6, 2014 ^^^ This is why there is no pressure on Oculus to improve resolution by huge margins (as needed for reading instrument panels). ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
will- Posted November 6, 2014 Posted November 6, 2014 I wonder why there is no simple convergence method to fix this. Kind of like the old rear projection tv's. Aligning red,green,blue. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
xaoslaad Posted November 6, 2014 Posted November 6, 2014 (edited) I have read they do some stuff in Elite Dangerous software-wise to remove the issue. It's noticeable on the edges, due to the lenses. Maybe eventually it will become part of the SDK so devs don't have to compensate manually. Alien Isolation is a blast in the OR for sure. Edited November 6, 2014 by xaoslaad
will- Posted November 6, 2014 Posted November 6, 2014 ED(elite dangerous) has unreadable text also. The game looks amazing using OR. I imagine dcs will look even stellar with 2.0. Have yet to try alien yet. Will try later after work. I'll presume alien works like ED and using the app mode instead of extending desktop. Thanks for the much needed help. Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
xaoslaad Posted November 6, 2014 Posted November 6, 2014 ED(elite dangerous) has unreadable text also. The game looks amazing using OR. I imagine dcs will look even stellar with 2.0. Have yet to try alien yet. Will try later after work. I'll presume alien works like ED and using the app mode instead of extending desktop. Thanks for the much needed help. You need to set it extended but unlike DCS I experience no judder with it left as secondary monitor. The menu screens work with OR too so navigation of those is easier as well... Google for setup instructions. You need to edit a line in an XML file and pause the OR service. It's all fairly easy.
smirkza Posted November 7, 2014 Posted November 7, 2014 Ok, after installing the mod by PeterP I previously mentioned the HUD has become readable in the DK2, without being too cluttered. I've attached one pic but it's easier to see in game than here. Link to mod here - https://www.digitalcombatsimulator.com/en/files/374967/ Smirkza Cheers, Smirkza
CookPassBabtridge Posted November 7, 2014 Posted November 7, 2014 (edited) I know its been asked several times and not been answered yet (well, after having Ctrl+F'd 100 pages of this thread for SLI anyway), but does DCS DK2 work with SLI? I just built a new rig. My old one was a gaming laptop which was just plug and play, but I am struggling with getting DK2 working with my rig. The game works fine in SLI on a monitor, but my two Nvidia 980 GTX's just give me the black screen treatment in the DK2. Is SLI meant to work, and I just need to fiddle about with it? I am getting really good frame rates with an OC'd 5820K and SLI cards on a monitor at all high settings so I cant wait to see what its like in the Rift, especially with DSR on. I've not tried single card yet. Specs: CPU: i7-5820K tried at various clocks GPU: DUAL SLI EVGA 980 GTX SC ACX 2.0 RAM: 16GB Corsair Dominator DDR4 2666MHz SSD: Samsung PRO 850 500 GB Cooler: Corsair H105 PSU: 1000W Superflower Leadex Platinum Edited November 7, 2014 by CookPassBabtridge [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
xaoslaad Posted November 7, 2014 Posted November 7, 2014 I have SLI 970's and I don't take them out of SLI to use the Rift. What funky magic it' could be doing in the background I have no idea.
xaoslaad Posted November 7, 2014 Posted November 7, 2014 Ok, after installing the mod by PeterP I previously mentioned the HUD has become readable in the DK2, without being too cluttered. I've attached one pic but it's easier to see in game than here. Link to mod here - https://www.digitalcombatsimulator.com/en/files/374967/ Smirkza Do you find the S-25T HUD readable? Even with the large fonts it has by default I find it difficult to read.
will- Posted November 7, 2014 Posted November 7, 2014 On Day 2. I moved the DK2 camera to the top of my monitor and wow what a difference! i can finally read the text with no eye strain. I did have the camera mounted further back per instructions (5ft away). Now it still has blurry image but readable text, now im only wondering what else can be done to further improve the image.... Have not yet tried peterP mod, but currently is there a way to have have the zoom work in game? very hard to fly the a10c... may just need practice.. Is there also a way to change the zoom/head postion in game? a10c the seat looks 2ft away from the rear. (with trackir zoom would fix this.) also sometimes loading into the game the head position is off vertically. thanks! Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
smirkza Posted November 7, 2014 Posted November 7, 2014 On Day 2. I moved the DK2 camera to the top of my monitor and wow what a difference! i can finally read the text with no eye strain. I did have the camera mounted further back per instructions (5ft away). Now it still has blurry image but readable text, now im only wondering what else can be done to further improve the image.... Have not yet tried peterP mod, but currently is there a way to have have the zoom work in game? very hard to fly the a10c... may just need practice.. Is there also a way to change the zoom/head postion in game? a10c the seat looks 2ft away from the rear. (with trackir zoom would fix this.) also sometimes loading into the game the head position is off vertically. thanks! Press numpad 5 (by default) to recenter camera view, Smirkza Cheers, Smirkza
CookPassBabtridge Posted November 7, 2014 Posted November 7, 2014 I have SLI 970's and I don't take them out of SLI to use the Rift. What funky magic it' could be doing in the background I have no idea. Thank you good sir :) This means that my problem lies elsewhere. Hmmmmmm. [sIGPIC][/sIGPIC] I LIKE TO PLAY PRODIGAL WOMBAT STIMULATOR
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