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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
Just a little headsup on CV1 and DCS World:

GUUUUYS THATS SO FRIKKIN AWESOME, JAWDROPPING IMMERSIVE CRAAAAAZYYYYYNESSSSS!!!!!!!

I almost got wet pants when sitting in the FW 190 for the first time.

Really. If you have a chance to test it out somewhere. DO IT!

 

Haha! Can't wait.

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Posted
That is indeed the current one, so your updater is good.

 

You might try a repair (\bin\DCS_updater.exe). If that doesn't work, then I'd probably clean reinstall next. Before you do, make a copy of your DCS folder under users, and if your clean installation works you can reuse the control profiles.

 

Tried a repair - no joy.

 

Am now trying a clean install

 

Thanks to you and Skatezilla for trying.

 

I will let you know if the clean install works...in a day when it is done DL'ing!!!

 

Mars

Posted
Just a little headsup on CV1 and DCS World:

GUUUUYS THATS SO FRIKKIN AWESOME, JAWDROPPING IMMERSIVE CRAAAAAZYYYYYNESSSSS!!!!!!!

I almost got wet pants when sitting in the FW 190 for the first time.

Really. If you have a chance to test it out somewhere. DO IT!

 

Winger, Did you use the prior version DK2? Just wondering the comparison between the 2. I updated my runtime to 1.3 last night and was blown away on how good the UH1 and A10 modules looked using the same settings as .8 runtime.

 

Let me know how the 2 compare if you have both.

Posted

Target spotting is harder than with a monitor with equivalent resolution because the FOV is much larger, it's like you're always zoomed out.

 

I think FlyInside's magnifier and binocular functions are great. The binocular zoom makes me a little disoriented, but since I only use it to glance at the odd instrument or gauge, it's no problem at all for me. Either way, we're definately going to need some sort of zoom. There are a lot of switches you can't really get your face close enough to read, the MiG-21 is full of them.

 

Mars, sorry to hear it hasn't been working out for you, that's pretty frustrating.

i5-4670K@4.5GHz / 16 GB RAM / SSD / GTX1080

Rift CV1 / G-seat / modded FFB HOTAS

Posted

^^amazing

 

i think that might be the closest thing we've got yet to a "solution" to the resolution limitations of head-mounted displays yet

 

thx for posting

 

very interesting...

i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U

 

[sIGPIC][/sIGPIC]

Posted

Tested have published a comparison of Vive and Rift. Very interesting for those that are on the fence about which to get.

 

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted
Winger, Did you use the prior version DK2? Just wondering the comparison between the 2. I updated my runtime to 1.3 last night and was blown away on how good the UH1 and A10 modules looked using the same settings as .8 runtime.

 

Let me know how the 2 compare if you have both.

 

I had the DK2 only for a brif period of time. I considered the resolution as non acceptable and sold it.

Not so for the CV1. Resolution is much better and considered "OK but number one of the list to improve for CV2".

Posted

so after watching the vive and cv1 comparasion by TESTED.COM, im seeing that audio can either be channeled to the Cv1's built in headphones, or through the PC speakers...

 

I feel that this will affect my Buttkicker setup, which requires a audio splice to tap into my audio speaker out.

 

I DONT OWN THE RIFT YET, but how is everyone dealing with the audio situation when it comes to the CV1 and bass shakers??

 

Thanks!

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
Tested have published a comparison of Vive and Rift. Very interesting for those that are on the fence about which to get.

 

 

 

Yes , good review, and pretty much my thoughts so far on the two systems. For those with IPD's on the outer edge... the Rift IPD range is 58/72 and the Vive IPD range is 61/75.

 

Another thing I found interesting is their thoughts on the Social functionality that is needed in the Steam, and even more so in the Oculus Home UI's. Suggesting that whichever team ups the social aspect will help them win more users. Especially when the social aspect horrified so many people when Facebook bought Oculus.

Posted

Has anybody tested CV1 in the carrier landing environment?

 

I am very curious to know how it feels flying the CASE I pattern around the boat, and if and when you can see the Meatball, or IFOFLS using the CVN 77 mod? Is the ball and datum lights clear at 3/4 of a mile? How about night carrier landings, any impact from the Fresnel "HALO" effect?

 

I thought it is funny we are using Fresnel lenses in the CV1 to see a simulated Fresnel lens (meatball) on the CV1 approach :megalol:

 

I am waiting for my CV1 (update on shipping tomorrow), and carrier ops will be one of the first things I will be testing out and looking forward to doing.

 

Thanks for all the updates and reviews.

[sIGPIC] "GOONIE" [/sIGPIC]



"GOONIE"

 

CSG-1 VFA-25

Posted
so after watching the vive and cv1 comparasion by TESTED.COM, im seeing that audio can either be channeled to the Cv1's built in headphones, or through the PC speakers...

 

I feel that this will affect my Buttkicker setup, which requires a audio splice to tap into my audio speaker out.

 

I DONT OWN THE RIFT YET, but how is everyone dealing with the audio situation when it comes to the CV1 and bass shakers??

 

Thanks!

 

I'm using Andres Simshaker software for buttkicker. Much better than in game audio. It allows you to choose a source other than your game audio.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

Really enjoying all the reviews. Glad to see both platforms seem to be initially successful. Good news for the future. Happy with my choice since I only play flight sims and so far seems to win out on the comfort area but I'd love to try out the whole room VR experience that Vive offers.

 

Hoping to get an email soon.

Posted
That tested review is a great one, must see by anyone interested in VR.

 

yeah - fantastic review

 

they are able to demonstrate a 1:1 comparison of SDE/resolution between the rift and vive

i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U

 

[sIGPIC][/sIGPIC]

Posted

So am I the only one experiencing stutter/low fps flying over cities/towns? Head-Tracking is perfect.

I tried with the settings on low and on high made very little difference. On top of that, my graphix card (GTX970) performance tool shows less than 60% usage no matter what I set in the graphics options.

 

Anybody shed any light on this?

Posted
So am I the only one experiencing stutter/low fps flying over cities/towns? Head-Tracking is perfect.

I tried with the settings on low and on high made very little difference. On top of that, my graphix card (GTX970) performance tool shows less than 60% usage no matter what I set in the graphics options.

 

Anybody shed any light on this?

 

Poorly optimized game engine. We are waiting for ED to implement improvements.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

That comparison video just sold me on Rift. Comfort is the overriding factor as my controller is one helluva immersive HOTAS setup. gtfo with them gimicky room sized thingamiebobs. only tech demos and wii like minigames for that anyway. i'll look into that again by the time i can wield a katana in a detailed kenjitsu simulation.

I5 9600KF, 32GB, 3080ti, G2, PointCTRL

Posted
Poorly optimized game engine. We are waiting for ED to implement improvements.

 

Ahhh that's what I was thinking.

You think though they are actually putting in development time on 1.5 since I thought they were at 2.0 now?

Posted

I get poor performance also when looking in the direction of towns. Batumi and look anywhere but north = 90fps locked... Look north and it drops to average 45 lows of 30. 4670k OC to 4.5 with 980Ti...

Posted (edited)
Ahhh that's what I was thinking.

You think though they are actually putting in development time on 1.5 since I thought they were at 2.0 now?

 

It's worse in v2.0 - ED really needs to optimize the sim objects for high fidelity rendering in VR. Look about hundred pages back where we talked about this.

Edited by DerekSpeare

Derek "BoxxMann" Speare

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