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Announcing Lock On: Flaming Cliffs 3


Wags

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Where were you when Black Shark (2? - I forget) was released without much warning?

 

Armageddon! Absolute Pandemonium of Righteous Indignation that lasted for weeks.

 

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That deserves an even bigger facepalm. :D;)

 

Give it to yourself.. Austria :thumbup:

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Извиняюсь, что пишу здесь на русском языке, но думаю, ни у кого не возникнет проблем с переводом. Google Translate поможет.

Почему-то в западной части форума сложилось устойчивое мнение, что в реальной жизни тактикой советских/российских самолетов является атака цели на малой высоте. С чего вы так решили? Если вы почитаете руководство по летной эксплуатации Су-27СК, то увидите например следующее:

Первый этап начинается с момента начала атаки до появления команда «Горка» (символа Г↑ или Г↓). На этом этапе осуществляется горизонтальный полет на высоте начала атаки с последующим выходом на заданную высоту. При ведущем канале РЛПК заданная высота при атаке цели в ППС на 3000 м, а при атаке в ЗПС на 1600 м выше высоты цели...

 

После схода ракет с РГС управление самолетом осуществлять по директорному кольцу таким образом, чтобы обеспечить превышение (принижение) 500 м на Н ≤ 8000 м и 1000 м на Н > 8000 м относительно высоты полета цели, не допуская выхода метки положения за пределы экрана ИЛС до тех пор, пока ракета не поразит цель или не спишется время, оставшееся до встречи ракеты с целью.

 

То, что некоторые пилоты в игре предпочитают "ползать" в горах и атаковать оттуда внезапно, еще не означает, что так в реальной жизни. Во всяком случае, покажите какие-либо документы, или прекратите подобные рассуждения.

Во всяком случае, в онлайне я видел "ползающих" как на Су-27/МиГ-29, так и на F-15. К жизни это не имеет никакого отношения.


Edited by volk
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volk

I apologize that I write here in Russian, but I think no one has any problems with the translation. Google Translate will help.

Somehow, in the western part of the forum predominant opinion that in the real world tactics of Soviet / Russian aircraft attack a target at low altitude. What makes you think that? If you read the manual flight espluatatsii Su-27SK, you will see the following example:

Quote:

The first stage begins with the start of the attack until the command "Hill" (symbol T or T ↑ ↓). At this stage the level flight at a height of the attack, followed by the release of a predetermined height. When the master channel RLPK specified height when attacking targets in PPP for 3000 meters, and an attack on the LPP at 1600 m above the target height ...

 

After the withdrawal of missiles from CSG control airplane carry-director on the ring so as to provide excess (downgrading) 500 m N ≤ 8000 m and 1000 m on H> 8000 m of altitude targets, preventing the output label position off the screen to the HUD As long as the missile did not hit the target or not to write off the remaining time before the meeting in order to launch.

The fact that some of the pilots in the game prefer to "creep" in the mountains and attack from there once, does not mean that as in real life. In any case, show any documents or discontinue such arguments.

Anyway, I've seen online, "crawling" as Su-27/MiG-29 and on F-15. For life is not irrelevant.

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AFM missiles could possibly cause people to fly that way as they'll probably cut their range and Pk drastically when flying low.

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And Lockon pilots are not representative of real life ones ;)

 

 

At least not "all lockon pilots"

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And Lockon pilots are not representatyive of real life ones ;)

 

That's what happens when you play a game.

 

At least not "all lockon pilots"

 

There are a few hardcore people out there. I've seen a few pictures of people wearing flightsuits, helmets....the whole 9 yards and that is funny.

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There are a few hardcore people out there. I've seen a few pictures of people wearing flightsuits, helmets....the whole 9 yards and that is funny.

 

:lol:

 

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Somehow I suspect that's not quite what Bolt meant... :P

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Has there been any changes with how integrity check works? Will it allow multiple exports yet? Some dcs pilots may not enjoy how locked down the FC2 servers are.

 

The DCS world integrity check seems less firm than the FC2 one, as in you can add vehicles and it's not a problem.

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I apologize that I write here in Russian, but I think no one has any problems with the translation. Google Translate will help.

Somehow, in the western part of the forum predominant opinion that in the real world tactics of Soviet / Russian aircraft attack a target at low altitude. What makes you think that? If you read the manual flight espluatatsii Su-27SK, you will see the following example:

Quote:

The first stage begins with the start of the attack until the command "Hill" (symbol T or T ↑ ↓). At this stage the level flight at a height of the attack, followed by the release of a predetermined height. When the master channel RLPK specified height when attacking targets in PPP for 3000 meters, and an attack on the LPP at 1600 m above the target height ...

 

After the withdrawal of missiles from CSG control airplane carry-director on the ring so as to provide excess (downgrading) 500 m N ≤ 8000 m and 1000 m on H> 8000 m of altitude targets, preventing the output label position off the screen to the HUD As long as the missile did not hit the target or not to write off the remaining time before the meeting in order to launch.

The fact that some of the pilots in the game prefer to "creep" in the mountains and attack from there once, does not mean that as in real life. In any case, show any documents or discontinue such arguments.

Anyway, I've seen online, "crawling" as Su-27/MiG-29 and on F-15. For life is not irrelevant.

 

Had the mig-29 and Su-27 been modeled to DCS level none of this would happen.

 

The reason why Players do atacks at low altitudes is because seekers modeling are simplified and tend to break lock easely while looking down. This degradation is there IRL however I think its exagerated in lockon.

Another eason is because cockpit controls are arcadish, the players don think twice about shooting their advesaries over hill tops as they emerge, but if they had to tackle with real systems management they would take more time and need some more altitude to spot target further way.

 

YET another reason is because migs have active BVR missiles availabe to them ingame and can shoot them while in passive mode only. This is a game design oversight and has never been fixed.

 

 

AFM missiles could possibly cause people to fly that way as they'll probably cut their range and Pk drastically when flying low.

 

Some books quote 1/3 range, yes I expect this to be a game changer in both meanings of the word.

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