diveplane Posted December 1, 2012 Posted December 1, 2012 missing external f15c cockpit lighting. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Mechanist Posted December 1, 2012 Posted December 1, 2012 Found one: MiG-29A, MiG-29S, Su-33 cannot use B-8OFP2, and B-8TsM, while Su-27 can. "Fighters make movies, bombers make history."
159th_Viper Posted December 1, 2012 Posted December 1, 2012 Found one: MiG-29A, MiG-29S, Su-33 cannot use B-8OFP2, and B-8TsM.... Can/Do they IRL? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Mechanist Posted December 1, 2012 Posted December 1, 2012 They can employ the B-8KOM in game, OFP2 and TsM is basically the same rocket with different head, no internal or weapon employment modifications are needed for fireing this rocket if the planes can employ the B-8KOM. "Fighters make movies, bombers make history."
Mechanist Posted December 1, 2012 Posted December 1, 2012 (edited) Also found some interresting weapons for MiG-29A and S MBD-2-67U Plus this one is a 6 bomb rack with a MiG-29S, might just be for show, but thoes R-27s are live munitios... And also a rare shot, MiG-29A with two UB-32 Edited December 1, 2012 by Mechanist "Fighters make movies, bombers make history."
IvanK Posted December 2, 2012 Posted December 2, 2012 SOUND GROUND CREW REQUESTS In FC3 you hear what seems every player asking for Rearm/Refuel and taxi instructions etc regardless of where you are on the battlefield. Rearm Refuel should be discreet and only heard by the player asking for it. This would normally be the case anyway after the ground crew had plugged in the Intercom. They would not usualy be by the radio. So anytime a message is addressed via "Ground Crew" it and its reply should only be heard by the player asking for it. SOUND ATC As to ATC Airfield taxi, take off chatter etc. These to are heard by everybody no matter where you are in the battlefield. Perhaps these could be restricted to say 10nm/20km from the airfield ? TEXT MESSAGES I had a situation on line today where the Text Speech to text messages occupied around 15 lines in the top left corner of the screen. I could not find a way to get rid of them. Is there a way or can a way be incorporated ?
combatace Posted December 2, 2012 Author Posted December 2, 2012 I can hear the rumbling of tanks from inside the cockpit when flying low. Seems a bug to me. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
71st_Mastiff Posted December 2, 2012 Posted December 2, 2012 Ai wingman calls out belly bandits when aircraft is at co-alt And they are not low flying aircraft example mission F15c quick air2air mission "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Kuky Posted December 2, 2012 Posted December 2, 2012 I can hear the rumbling of tanks from inside the cockpit when flying low. Seems a bug to me. Is this with your sound mod applied or default sound? PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
combatace Posted December 2, 2012 Author Posted December 2, 2012 Default. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
159th_Viper Posted December 2, 2012 Posted December 2, 2012 (edited) I found R-27ET missiles launched when Su27 is turned over had wrong trajectory.... Track please. I can hear the rumbling of tanks from inside the cockpit when flying low. Seems a bug to me. Track? In-SIM audio settings? TEXT MESSAGES I had a situation on line today where the Text Speech to text messages occupied around 15 lines in the top left corner of the screen. I could not find a way to get rid of them. Is there a way or can a way be incorporated ? Wish-List. Ai wingman World bug - If it does not relate to a FC3-flyable I do not want to hear about it in this thread. Edited December 2, 2012 by 159th_Viper Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
159th_Viper Posted December 2, 2012 Posted December 2, 2012 (edited) List updated: 2 - Mig29S external fuel tanks not displayed on fuel tape 3 - F15 ADI switched 8 - Refuelling F15/SU33 buggy 12 - F15 HUD unreadable 13 - Russian planes Nav circle misalignment in ENR/RTN modes 17 - Canopy jettison animation wrong 19 - SU-27 cockpit textures include English labels. Not consistent translation. Examples: MSL and GUN on the weapons panel 20 - SU27 entire RWR is in English 21 - SU-27 native HUD "ИЗЛ" symbol overlaps over distance scale in BVR mode with Radar on 23 - Su-25, Su-25T and Mig-29 Caution, Warning and Trim lights are in english instead of russian letters 27 - A10 ADI switched 29 - MIG29 Command Airspeed in LDG mode way below minimum 30 - SU27 Command Airspeed in LDG mode slightly below minimum 33 - F15 no drag increase with external fuel tanks 34 - Flyables smoke pod colours are incorrectly designated 39 - SU27 when leading edge flaps are operational audio is heard for normal flaps 42 - SU33 floating on pitching AK deck 43 - SU27/33 weapon panel characters misalignment if the cockpit illumination is on 44 - G940 HOTAS FFB issues/not functioning correctly 46 - F-15C antenna does not track PTD in elevation with TWS 47 - Air to Air missiles do not have INS 48 - ECM uses FC2 behaviour in DCS world 49 - Missiles expend too much speed when turning 50 - Short range missiles do not turn hard enough 51 - Virtual Pilot G-Tolerance is too low 53 - SU25A Airbrake Pylons keep defaulting to the Russian SU-25 1st skin and the bort numbers become an outline in external view when zoomed out 54 - SU33/27, Mig29 RWR does not indicate A.I. missile launch 55 - Russian HUD guidance symbology in LNDG mode incorrect - missing glide slope error circle at certain runways 56 - Russian plane pilots have corrupted Pilot head textures at night 57 - Russian planes have corrupted landing light animations 58 - Missile HOJ mode not functional 59 - Mig29 incorrect flaps deployed for player-controlled aircraft 60 - Multiplayer datalink not functional for Russian aircraft 65 - Chimney smoke visible through undercast 67 - Mig 29A flap extension animation incorrect 71 - Multiplayer audio from other players not present (drogue chute) 73 - SU27 gets AoA warning of F15 75 - Wingtip vapour effect missing from flyables 76 - SU25A antenna on nose cannot be seen from cockpit 77 - Contrails misaligned/too close to engines of aircraft 78 - Missile smoke discoloured/blue effect 79 - F15 does not repair 80 - Multiplayer clients do not see SU25A/T airbrake deployment 81 - F15 turbine fans not spinning 82 - F15 Gun pipper tracking issue (Impact point below target) 86 - SU33/27 and Mig29 Missile fire Zone computations bugged 87 - F15 AIR intakes appears to be without any animation 88 - Multiplayer Mig-29 repair on ground/at airbase not functioning correctly 89 - SU25A Wrong Chaff and flare count. 128 places instead of 256, model and skin shows 8*32 dispensers 90 - SU 25A/T MDB-67-U 4*FAB-100 modell is incorrect, FAB-100 bombs too close to each other 91 - SU25A Gunpods operation cannot be asigned to axis 92 - Disappearing player names from the menu in multi-monitor setups 93 - Missiles not aligned with weapons-pylon when SU-33 wings are folded 95 - No TTI indicator on Mig29/SU27/SU33 96 - ILS Bugs/Inconsistencies in SU-27 97 - SU27/SU33 EOS not slewable in Elevation 98 - SU27/SU33 lack EOS Narrow Mode Scan 99 - Russian Helmet Designator Circle stays on target after lock 100 - IRST sensor is Gimbal-Fixed in search mode 101 - No audio tone when HMS locks target 102 - HMS Targeting Ring behaviour/illustration incorrect 103 - Multiplayer: If client is killed by other player/unit he does not get losses in stats 104 - Mig29 Canopy Jettison lever transparent at night 105 - Russian Pilot kneeboard showing incorrect map of Crimea 106 - SU27 audio for flaps deployment not heard in external view 109 - No heat blur on jet engines when spooling up or at idle 110 - Mig29A can be rearmed with R27ER and R27ET in ingame rearming menu 111 - SU25A/T drogue chute cap remains open after first rearming 113 - F-15. Mig29, SU27, SU33 Localizer Deviation Bar exhibits incorrect behaviour in banking maneuvers 114 - F15C mission wingman #4 in radio menu 115 - Floating Ghost Missiles in Multiplayer 116 - SU25A Inner Flaps defaults to the Russian SU-25 1st skin in external view 117 - Contrails visible through Clouds 118 - Landing reference lights on Admiral Kuznetsov very dim and unclear 119 - Mig29 External Fuel tank creates no drag 120 - SU25A Gear Lights Far setting not functioning correctly 121 - SU-27 visible as large black dot from extreme visual distance 122 - SU-33, SU-27 and Mig-29 Gear Lights Halo not visible at night 123 - F-15C Misalignment between under-fuselage weapons-pylons 4,5,7 and 8 and missiles 124 - Touch smoke only draws when the 2nd main wheel make contact with the ground on landing 125 - SU25,25T, Mig29, SU27 and SU33 Cockpit lighting incorrect colour 128 - Mig-31 nosewheel not grounded while taxiing 129 - The lofting dynamics of the AIM-120B/C borked/non-functional 130 - F15 Flood Mode functionality incorrect 131 - Failures system not operational in a MP environment 132 - No airbrake sounds for SU25A/T 133 - Incorrect cockpit lighting for A-10A 134 - MP all aircraft receive all radio chatter from friendly airbases 135 - FC3 flyables missing external cockpit lighting texture 136 - Mig29A,S and SU33 cannot use B-8OFP2 and B-8TsM 137 - SIM crash on exiting campaign missions 138 - Weapon Quantity selector in Su-25 and Su-25T not working for Rockets 139 - MiG-29, Su-27 and Su-33 when in BVR mode Speed on HUD shown is TAS as opposed to IAS Any questions/clarifications just shout. Edited December 2, 2012 by 159th_Viper Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Maraudeur Posted December 2, 2012 Posted December 2, 2012 I guess the [135] point is wrong as the intended report is "missing external cockpit lighting texture" This bug is also true for the SU-27 (and I guess other aircrafts) meaning that the cockpit dosen't present any lighting by night, as it used before (pilot lighten by the green HUD, panels lightings visible from outside, etc) System Configuration: Windows 10 64bits, Intel I5-3570K, 8Go DDR3-1333Mhz, GeForce GTX 560Ti LE DCS-FC3 Version 1.5.3
159th_Viper Posted December 2, 2012 Posted December 2, 2012 I guess the [135] point is wrong as the intended report is "missing external cockpit lighting texture" This bug is also true for the SU-27 (and I guess other aircrafts) meaning that the cockpit dosen't present any lighting by night, as it used before (pilot lighten by the green HUD, panels lightings visible from outside, etc) Correct - typo :music_whistling: :doh: Fixed. Ta Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
combatace Posted December 2, 2012 Author Posted December 2, 2012 (edited) Here is another one. MFD misalignment with the cockpit model. off topic: It takes 15mins to export my Su-30 and in all 20-25 mins to test it after making every change. Edited December 2, 2012 by combatace To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
PE_Tigar Posted December 2, 2012 Posted December 2, 2012 Affirmative. I'll try other imported campaigns and report findings. MiG-29S campaign: -tried two missions so far, both crash the editor when I try to open them. -second mission has the same issue as reported with the first F-15C campaign mission and ATO C.P7.4 mission from Su-25T campaign. I assume it has something to do with the campaign design, as it always happens when I win the mission and should proceed with the campaign.
159th_Viper Posted December 3, 2012 Posted December 3, 2012 MiG-29S campaign: -tried two missions so far, both crash the editor when I try to open them. -second mission has the same issue as reported with the first F-15C campaign mission and ATO C.P7.4 mission from Su-25T campaign. I assume it has something to do with the campaign design, as it always happens when I win the mission and should proceed with the campaign. We cannot replicate any campaign issues/crashes with the latest builds. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
PE_Tigar Posted December 3, 2012 Posted December 3, 2012 We cannot replicate any campaign issues/crashes with the latest builds. Here's to hoping we get the latest build soon then :). Thanks for the info!
ohmyflanker Posted December 3, 2012 Posted December 3, 2012 Track please. The maximum speed of the first R-27ET was wrong apparently compared with the others in first track. Besides,the maximum speed of AIM-120C was wrong apparently according to encyclopedia in FC3 and that result in AIM-120C had more energy than R-27ER in second track.R-27ET's problems.trkR-27ER vs AIM-120C.trk
Weltensegler Posted December 3, 2012 Posted December 3, 2012 Forgive me that I don't read 63 pages of bugs in case it was mentioned. There are no key assignments for radar range though [ and ] work. I don't have my keyboard in my cockpit so it would be awesome if it could show up in the control list so I can assign it to my hotas. 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
159th_Viper Posted December 3, 2012 Posted December 3, 2012 (edited) There are no key assignments for radar range What flyable are you referring to? And what exactly do you mean when you say that there are no key assignments but then say that there are? ([ and ]) What is 'Radar Range'? The complete bug list is repeated every couple of pages so there is no need to wade through 63 pages - jut page back until you find the list. Edited December 3, 2012 by 159th_Viper Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
IvanK Posted December 3, 2012 Posted December 3, 2012 The maximum speed of the first R-27ET was wrong apparently compared with the others in first track. Besides,the maximum speed of AIM-120C was wrong apparently according to encyclopedia in FC3 and that result in AIM-120C had more energy than R-27ER in second track. My experience On line in FC3 is that the AIM120C consistently out ranges the R27ER in head to head engagements. Is this in line with the Devs intentions ? I have always thought that the R27ER was the missile with the longer legs ? The Ingame Encyclopaedia quotes ( I know these are not Dynamic values) range of 70Km/Mach 3 for the R27ER and 55Km/Mach 4 for both Aim120B/C. In game Fire Zone comparisons (Using TWS values for Mig29 as STT values are bugged) provide the following values: Situation Head on Co Speed 0.9M/7000m R77 Rmax1 42Km Rmax2 15Km R27ER Rmax1 48Km Rmax2 20Km AIM120C Rmax1 55km (30nm) Rmax2 18Km (10nm)
159th_Viper Posted December 3, 2012 Posted December 3, 2012 In game Fire Zone comparisons Could I have that track please if not too much of a bother? Will save me from redoing it all. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
IvanK Posted December 3, 2012 Posted December 3, 2012 (edited) Yes I will get some tracks tomorrow (2300hrs here so off to bed) using the scenario I use to obtain these Range values. The Russian Fire zone issue in STT has been documented earlier and is in the bug list as bug86. In summary in STT all Russian Missile Fire zones displayed are the same...i.e all have the same Rmax/Rmin values that are incorrect. In TWS when the Acq cursor is placed over the target The Fire Zones for each missile selected are unique and on inspection seem appropriate. (You dont need further info on this one do you ?) Edited December 3, 2012 by IvanK
Gaanalma Posted December 3, 2012 Posted December 3, 2012 Viper a little advice ... Put in Signature the link of last updated bug list and in addition to this the words ... "To report a bug, and in addition to the description is required trk ... Thanks" I hope it will facilitate the work of the moderator! Ciao [sIGPIC][/sIGPIC] www.36stormovirtuale.net
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