_Dredd Posted June 17, 2013 Posted June 17, 2013 Dredd I believe this problem has already been reported by 44th Rooster on the bugtracking database, expected it fixed in 1.2.5. Missed that report, good to know. Thanks :thumbup: Current Flight Rig i7 4960X @ 4.6Ghz ASUS Rampage IV Formula G.SKILL TridentX 2400Mhz 32GB DDR3 Crucial 1TB MX300 SSD MSI Gaming X 1080Ti Samsung 55" JS8000 SUHD 4K Windows 10 x64 TrackIR 5, Warthog HOTAS Saitek Pro Flight Combat Pedals Custom Akers-Barnes, MkI eyeball.
blkspade Posted June 17, 2013 Posted June 17, 2013 Dredd I believe this problem has already been reported by 44th Rooster on the bugtracking database, expected it fixed in 1.2.5. I find it interesting and annoying that this is bug from FC2. http://104thphoenix.com/
71st_Mastiff Posted June 18, 2013 Posted June 18, 2013 I find it interesting and annoying that this is bug from FC2. yes I get it too happens when I switch from bvr to ilsn. :thumbup: "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
elemenohpee Posted June 26, 2013 Posted June 26, 2013 How to fix the mouse bug ? In my game not show the yellow cross for click on the panel buttons. i7 920 @ 4.2 GHz 1.3v | P6T DLX V2 + 6GB DDR3 1600 MHz 1.64v + 2x 320 GB RAID0 | GTX 670 + 22" | STACKER 830 + CMPSU 850TX WINDOWS 8 PRO
KaspeR32 Posted June 26, 2013 Posted June 26, 2013 How to fix the mouse bug ? In my game not show the yellow cross for click on the panel buttons. That would be because you cannot click anything in the cockpits. This is Flaming Cliffs. No clickable cockpits included. Sorry :( Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Silver_Dragon Posted June 30, 2013 Posted June 30, 2013 any update bug resolver / unresolved list? For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Pelmo Posted July 1, 2013 Posted July 1, 2013 ... Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
L0op8ack Posted July 4, 2013 Posted July 4, 2013 (edited) Latest update, F15C IFF is purely ranged based( magic range: 25nm/STT or TWS ), NTCR is broken. Range: 25.2 nm, target unkown Range: 24.9 nm, target identified Edited July 4, 2013 by L0op8ack
seikdel Posted July 6, 2013 Posted July 6, 2013 The MERs on the Su-25 seem to be borked. I load up my 32 FAB-100s, take off with visions of Arc Light dancing in my head, set my ripple quantity to all and my interval to the KMGU-MBR setting, pull the trigger and... I'm suddenly met with the disappointing sound of all my little gifts of joy dropping simultaneously. Hell of a cluster bomb, but not very effective for the aforementioned delusions of being a strategic bomber. Anyone else?
71st_Mastiff Posted July 6, 2013 Posted July 6, 2013 Latest update, F15C IFF is purely ranged based( magic range: 25nm/STT or TWS ), NTCR is broken. Range: 25.2 nm, target unkown [ATTACH]84450[/ATTACH] Range: 24.9 nm, target identified [ATTACH]84451[/ATTACH] Thats been reported, since 1.2.4 "any failure you meet, is never a defeat; merely a set up for a greater come back", W Forbes. "Success is not final, failure is not fatal, it is the courage to continue that counts", "He who never changes his mind, never changes anything," Winston Churchill. MSI z690 MPG DDR4 || i9-14900k|| ddr4-128gb PC3200 |zotac RTX 5080|Game max 1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus||
Kuky Posted July 6, 2013 Posted July 6, 2013 The MERs on the Su-25 seem to be borked. I load up my 32 FAB-100s, take off with visions of Arc Light dancing in my head, set my ripple quantity to all and my interval to the KMGU-MBR setting, pull the trigger and... I'm suddenly met with the disappointing sound of all my little gifts of joy dropping simultaneously. Hell of a cluster bomb, but not very effective for the aforementioned delusions of being a strategic bomber. Anyone else? KMGU-MBR setting for delay works for this weapon only (KMGU bomblet canisters). Instead use 0.1, 0.2, 0.3, 0.4 time delay setting Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release
seikdel Posted July 6, 2013 Posted July 6, 2013 Oh! That's... new and different from the established tutorials. I thought the "MBR" was Cyrillic for "MER", i.e. multiple ejector rack. I guess giving us control over the actual interval is an improvement, though. Can't believe I didn't think to try this myself. This is new functionality, right? I'm not just crazy?
diveplane Posted July 12, 2013 Posted July 12, 2013 A10A cockpit minor find visual bug. screen below build 1.2.4 12913 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
hypersonik Posted July 16, 2013 Posted July 16, 2013 does the (J) auto thrust for the F15 not working considered a glitch o bug ? worked on 1.2.3 DCSW wishlist : multi-crew :D GTX480, i52400, 8GB, Samsung EVO 840 250G SSD, Raid 0 2TB =~45 FPS [Maxed] [sIGPIC][/sIGPIC]
sslechta Posted July 16, 2013 Posted July 16, 2013 It was intentionally disabled by ED. See some of Wags previous posts for more info. Steve (Slick) ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor
blkspade Posted July 16, 2013 Posted July 16, 2013 Latest update, F15C IFF is purely ranged based( magic range: 25nm/STT or TWS ), NTCR is broken. Range: 25.2 nm, target unkown [ATTACH]84450[/ATTACH] Range: 24.9 nm, target identified [ATTACH]84451[/ATTACH] Are you referring to in game or IRL? In game at least IFF is limitless, the NCTR works at roughly 25nm so it doesn't really seem all that broken. What is broken about NCTR is the identification of the A-10C, as it remains unknown at all ranges. Also targets don't get ID'ed via NCTR within range when somewhere beyond 30 degrees off your nose. http://104thphoenix.com/
sslechta Posted July 16, 2013 Posted July 16, 2013 does the (J) auto thrust for the F15 not working considered a glitch o bug ? worked on 1.2.3 I found the thread I was looking for Hypersonik: http://forums.eagle.ru/showpost.php?p=1764526&postcount=6 Here's the line: Su-33. Auto-thrust will now only engage after route/return/landing autopilot mode is engaged. Auto-thrust for the other aircraft was not realistic and thus removed. Steve (Slick) ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor
uboats Posted July 17, 2013 Posted July 17, 2013 FC3 su-27 bugs: Landing at Sochi from sea side, in LNDG mode, no glide error circle. su-27 HUD has a white line in the middle after I reinstall the DCS world. It appears in common view angles. But in some special angles, it becomes hard to see. Previously, I did not see such white line. I know it's due to two glass of HUD, but I want to know what cause this render problem. [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
L0op8ack Posted July 21, 2013 Posted July 21, 2013 (edited) Are you referring to in game or IRL? In game at least IFF is limitless, the NCTR works at roughly 25nm so it doesn't really seem all that broken. What is broken about NCTR is the identification of the A-10C, as it remains unknown at all ranges. Also targets don't get ID'ed via NCTR within range when somewhere beyond 30 degrees off your nose. OK, something interesting. target ~50 degree right to my nose bank left vs bank right, different story. VS Edited July 21, 2013 by L0op8ack
Teknetinium Posted July 21, 2013 Posted July 21, 2013 From what I have been told (NOT my opinion) it is actually not a bug. According to the manual this is functioning as it should (note, I tried the tester version, so what I saw may be a little different from what you saw): I go SNP SNP determines priority target after a full scan and auto-bugs I pull the gate off the target The radar re-evaluates the priority target after a full scan and auto-bugs. Note that I have been told that the manual switch for this mode is the exception in actual operation, not the default - thus, you have a radar operating in its default setting, correctly. I did not test whether holding onto the gate-motion control would keep it off and prevent STT when the programmed range is reached. Then it would be better to get back to how it was in FC2, so you can simulate both options rather than default one only. This is not correct and can not be accepted since in default option downgrades a Su-27s situation awareness by 30% compared to FC2. Why not chose the other option instead since as experienced FC Su-27 pilot i can confirm that not having auto-lock is much more efficient. Is the F-15 in default mode as well? since it does not auto-lock in TWS in FC3. Su-27 main bugs: EOS horizontal slewing is broken. TWS is broken as described. Adjust Semi-Active missiles chaff resistance. 51st PVO Discord SATAC YouTube
karambiatos Posted July 25, 2013 Posted July 25, 2013 noticed something strange with the lights on the su-27 after 1.2.5 when i load r-73 the ECM light is still there just floating, and the pylon is missing. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
seikdel Posted August 3, 2013 Posted August 3, 2013 KMGU-MBR setting for delay works for this weapon only (KMGU bomblet canisters). Instead use 0.1, 0.2, 0.3, 0.4 time delay setting Now it's broken again. No matter what I set the interval knob to, it just releases all of the selected FAB-100s at once. It makes for a hell of a cluster bomb, but it's not too useful if I'm trying to strike a convoy that's all nice and lined up. Is there a new feature I'm not aware of?
Brisse Posted August 3, 2013 Posted August 3, 2013 No idea if this is known or not but I cannot skim through 128 pages to check so here it is: I just did the F15 instant action mission and my wingman got really close on the six of a MiG. He should have switched to guns of course but he kept spamming AIM120's on that MiG and of course it was way to close so they all just flew right past the MiG. He did not switch to guns until he run out of missiles. Stupid wingman :) I have a TacView replay if that helps. Just send me a PM if anyone want to see. Edit: I'm using 1.2.5 with the latest hotfixes (2013-08-04)
Oesau Posted August 4, 2013 Posted August 4, 2013 A-10A air refueling door indicator light isn't coming on and it also appears that no fuel is being taken onboard despite the boom operator saying so (after a good connection). Can someone else please confirm my observations.
Kuky Posted August 4, 2013 Posted August 4, 2013 noticed something strange with the lights on the su-27 after 1.2.5 when i load r-73 the ECM light is still there just floating, and the pylon is missing. no such issues here. I have tried in both testing and public release and whenever I change weapons to missiles, pylon only or ECM pod it loads properly so must be something on your end. Repair DCS world. Windows 11 Home | Asus TUF Gaming B850-Plus WiFi MB | AMD Ryzen 7 9800X3D + LC AIO 360 | MSI RTX 5090 LC 360 | 64GB PC5-48000 DDR5 | 1TB M2 SSD x2 | NZXT C1000 Gold ATX 3.1 1000W | HOTAS Cougar+MFG Crosswind ... and waiting on Pimax Crystal Super VR headset & DCS MiG-29A release
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