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Posted

Is there any chance of seeing new vapor effects added to the aircraft down the road? I have been flying this amazing sim since day one and have always had one gripe. I know it's a little personal issue but there's nothing like watching a fighter jet in a high G turn with a huge plume of vapor over the aircraft and nice trails off the wingtips. In our VBA Mod F-18 custom vapor was added to the LEX in a high G turn so its possible. I am sure the current vapor trails of hard coded in the game but it's just a wish of mine for down the road and I know not near a top priority. Keep up the outstanding work guy's!

 

F-18-diamondback_blast.jpg

Posted

I have no idea how many people have wished for this, it's been an "issue" since the days of Lock-On, but still nothing...

 

In the latest DCS-version there is no vapor at all, maybe this means that they are working on something new, and wanted to get rid of the old awful wing tip vapor?

 

It would be nice to get a comment from ED about this, as I dont understand why it still has'nt been added...

Posted

It would be cool :)

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Posted

when 3rd parties start to pus the limits Im pretty sure..

 

as with External Flight Models. I believe you can trigger Animation ARGs based on Variables (ie G Forces, Speed, etc).

 

So... I wouldnt be surprised if the 3rd party AC continue to integrate Vapor Animations like they did in FSX/P3D.

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Posted

I personally want to see aircraft specific vapor trails and shock waves. Also,I would love to see aircraft specific engine smoke.

Posted

Yeah but think how much it would slow down the FPS on the current engine.

We need a multi Core engine, come on EDGE!:cry:

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Posted
Yeah but think how much it would slow down the FPS on the current engine.

We need a multi Core engine, come on EDGE!:cry:

 

EDGE will benefit new terrain created specifically for it (i.e. Nevada). It will not increase FPS anywhere else like effects, or benefit the old Georgian terrain (that will still use TFCSE).

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Posted (edited)
EDGE will benefit new terrain created specifically for it (i.e. Nevada). It will not increase FPS anywhere else like effects, or benefit the old Georgian terrain (that will still use TFCSE).

 

Are you certain? I can't say that i would draw any conclusion at this point from the information available.

 

Edit: I'd say that if dx11 allows them to take more advantage of some hardware feature to better render some effects, there could potentially be a gain. Of course existing effects would have to be modified to take advantage of dx11 features.

Edited by sobek

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Posted

Were the old wingtip trails dependent on environmental conditions at all? If not, that's what I would want to see, i.e. no wingtip trails even in hard turns in bone dry air, and wingtip trails (and over the wing vapor clouds please) even in level flight in humid conditions, e.g. under overcast raining clouds.

Posted

Old wingtip trails triggered at 6 Gs.

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Posted
Were the old wingtip trails dependent on environmental conditions at all? If not, that's what I would want to see, i.e. no wingtip trails even in hard turns in bone dry air, and wingtip trails (and over the wing vapor clouds please) even in level flight in humid conditions, e.g. under overcast raining clouds.

 

I don't think that the flight model takes humidity into account at this point, but i'm not certain.

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Posted

Of course it wouldn't have to be modelled that precisely – I don't think many people would complain if the vapor is a bit too strong here and not quite enough there. DCS already knows fog, clouds and other atmospheric effects. It would be enough to just massage up that data to get a ballpark figure for the required pressure drop for condensation at the plane's position.

 

Well, it sounds easy, at least…

Posted
Old wingtip trails triggered at 6 Gs.

 

 

Keyword "OLD", lol.... :pilotfly:

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Posted

Should be simple enough. In FC2 the lerx-vapor on my F-16 was scripted to trigger using a combination of IAS, Alpha and G-load.

 

K4ibBQKl.jpg

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Posted

Yes, from a programming perspective it should be no harder to implement than the blackouts from g-loc (point being it's already there). To have a different sprite for different atmospheric conditions should also be relatively trivial. Unless there is some arcane working unique to the dcs engine, unbeknownst to us.

 

Then again, it could just be that they're putting it off until EDGE, which supposedly will improve graphical effects as well as terrain (unless I misinterpreted Wags' interview)

Posted

Vapor and effects will be changin soon, dont worry, there's one thing I'm good at, is Effects and Sprites, roflmao.

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Posted

I've been wanting new vapor effects for a while now, i even put it in the DCS wishlist thread.

 

Kinda hoping that the next DCS fast mover has the effects in it. I suppose it will, but we'll just have to wait and see if it does or not.

Posted
Should be simple enough. In FC2 the lerx-vapor on my F-16 was scripted to trigger using a combination of IAS, Alpha and G-load.

 

K4ibBQKl.jpg

That looks great blaze!!

  • 2 years later...
Posted

Probably in EDGE...

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