StumpDK Posted May 17, 2013 Posted May 17, 2013 I simply can't figure out how you guys get so good framerates. At the settings suggested by Dav IRL I'm running 25-30 frames pr. second in Black Shark 2 (updated from disc version of BS1). My graphics.lua is set to 120 maxfps (I've also tried 0 and -1). Am I completely missing something or is my computer just to slow? I've noticed that my gpu and CPU is never above 80 percent usage. I've even tried to overclock my CPU to 3,2 MHz, but with no changes. Rig: NVidia Geforce GTX 660 CPU: Intel 9450 (Quad) 2,66 GHz Ram: 8 gigabytes Harddisk: 120 gb Samsung 840.
TZeer Posted May 17, 2013 Posted May 17, 2013 (edited) CPU to slow. Even my i7-3820@4,6 GHz struggle sometimes. My sweetspot is around 1000 objects, more then that and the CPU have to much to do, and will not be able to process much more. So the more object I get in the scene, less FPS I get. One closeup A-10C is about 100 objects. View of Novo harbor is over 2000. View of Tbilisi 600 objects. etc Edited May 17, 2013 by TZeer
LexiconG2 Posted May 18, 2013 Posted May 18, 2013 Hi all, Man I love this game and the community and developers. I have been playing capped at 30fps for quite a while with most settings on high. I decided to reduce all the graphics options and try and get a steady 60fps. For 90% of flight I have it at 60fps it's only when explosions and smoke go off do I drop a few frames. The thing is after playing locked at 30 I have come to the conclusion that I prefer medium graphics and smooth gameplay any day over eye candy. In particular I like flying the shark at 60 is just so responsive. The game is a different beast at 60 and graphics are still great. I guess graphics really aren't everything, having a super fast response in cockpit is what this game is all about, the cockpit. Any views? My setup is: Gtx 580 16 ddr3 I7 2600k Ssd drives Win 8 Track ir X52 pro A better question is how are you capping FPS? Dell XPS 8500 Modified 700 Watt PSU Windows 8 Pro MCE Intel I7 3770 3.8 GHZ TR (stock) 16GB DDR 3 PC12800 Gigabyte 760 OC 2.0GB 2x 2TB HD
LexiconG2 Posted May 18, 2013 Posted May 18, 2013 CPU to slow. Even my i7-3820@4,6 GHz struggle sometimes. My sweetspot is around 1000 objects, more then that and the CPU have to much to do, and will not be able to process much more. So the more object I get in the scene, less FPS I get. One closeup A-10C is about 100 objects. View of Novo harbor is over 2000. View of Tbilisi 600 objects. etc Since the last update I am done this sim went to crap it performs like shit pure and simple. 1 Dell XPS 8500 Modified 700 Watt PSU Windows 8 Pro MCE Intel I7 3770 3.8 GHZ TR (stock) 16GB DDR 3 PC12800 Gigabyte 760 OC 2.0GB 2x 2TB HD
TZeer Posted May 18, 2013 Posted May 18, 2013 Do you have mirrors on by any chance? Or MSAA set to some insane number like 16 or something?
PeterP Posted May 18, 2013 Posted May 18, 2013 A better question is how are you capping FPS? >>> \DCS World\Config\graphics_readme.txt Hi! Old graphics.cfg is gone and replaced with graphics.lua. However, please, do not edit this file directly. Otherwise you'll lose your changes after each update. New method for overriding options is to create (or edit) a file C:\Users\<YOUR-LOGIN>\Saved Games\DCS\Config\autoexec.cfg or C:\Users\<YOUR-LOGIN>\Saved Games\edModelViewer\Config\autoexec.cfg (for model viewer) and place your changes there. Note: - autoexec.cfg settings will override the options set via GUI. - Graphic options in autoexec.cfg should be prefixed with options.graphics. - file encoding should be UTF-8 without BOM Example autoexec.cfg: options.graphics.maxfps = 30 options.graphics.render3D = false options.graphics.ScreenshotQuality = 75 -- add custom texture path -- note the slashes! table.insert(options.graphics.VFSTexturePaths, "c:/Users/<LOGIN>/Saved Games/DCS/MyTextures") Happy gaming! dsb at eagle dot ru
Dav IRL Posted May 18, 2013 Author Posted May 18, 2013 A better question is how are you capping FPS? Download notepad ++ Edit graphic config in Dcs directory Change line max fps to 30 Better graphics , smoother frame rate but slow gameplay. 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
LexiconG2 Posted May 18, 2013 Posted May 18, 2013 Do you have mirrors on by any chance? Or MSAA set to some insane number like 16 or something? No its not I am using the same settings that it was on in the past... ^^ thanks. Dell XPS 8500 Modified 700 Watt PSU Windows 8 Pro MCE Intel I7 3770 3.8 GHZ TR (stock) 16GB DDR 3 PC12800 Gigabyte 760 OC 2.0GB 2x 2TB HD
CompressorStall Posted May 18, 2013 Posted May 18, 2013 I have also been struggling with stutters since 1.2.4. At least in MP. So is it recommended to cap at say 30 or is it hit and miss ?
Darkwolf187 Posted May 19, 2013 Posted May 19, 2013 If you have a recent NVidia driver, turn OFF vertical sync in game, and then turn on adaptive sync in the Nvidia control panel. Running with vsync on when using hardware that can't actually do more than 60 fps reliably can cause all sorts of framerate choppiness. Adaptive sync does nicely, and seems to avoid most of the tearing. I definitely agree on smoothness over eye candy.
Rogue Trooper Posted May 19, 2013 Posted May 19, 2013 +1 one on adaptive sync, still gives tearing with TiR but less tearing than no Sync but more than Vsync (30 or 60). Far superior smoothness of game play than standard Vsync. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Rogue Trooper Posted May 19, 2013 Posted May 19, 2013 >>> \DCS World\Config\graphics_readme.txt Is this actualy capping the frame rate or is it a Vsync that halves the Fps each time the frames drop 1 fps below the set vsync (60 or 30 fps?) HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Tone71 Posted May 19, 2013 Posted May 19, 2013 I believe it's just a cap, not like vsync which synchronises with refresh rate. With vsync on I can also get 45 fps, not just 30 or 60. Windows 10 Home, Intel Core i7-9700K @ 4.6GHz, Gigabyte GTX 1070 G1 Gaming (8GB VRAM) on 34" LG curved monitor @ 3440x1440, 32GB RAM, TrackIR 3 (with Vector Expansion), Thrustmaster Warthog HOTAS, Saitek Combat Pedals, Thrustmaster Cougar MFDs.
Rogue Trooper Posted May 19, 2013 Posted May 19, 2013 hmmmm nice HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Darkwolf187 Posted May 20, 2013 Posted May 20, 2013 Capping framerate is also a good idea, since it can reduce micro-stutters that you get when you have an SLI setup. And in scenarios where your card is able to render much faster than 60 FPS it'll stop your card from stressing itself unnecessarily. Note, the tearing issue is NOT TrackIR's fault. It's just that when you are using a trackir you tend to swing your view around a lot and therefore change large sections of the screen at once, making the tearing more evident. You can see tearing without TrackIR. I run with maxfps set to 60, vsync off in-game, adaptive sync on in control panel, and display refresh set to 60 Hz. Works pretty nicely, although tbh my usual framerate is under 60 (45ish or so) since I'm pushing 7680x1440 resolution.
SkateZilla Posted May 20, 2013 Posted May 20, 2013 Sweet.. I dont have to move my Model Viewer AutoExec back from backup after every updte now! Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
SharpeXB Posted May 20, 2013 Posted May 20, 2013 If you have a recent NVidia driver, turn OFF vertical sync in game, and then turn on adaptive sync in the Nvidia control panel. Running with vsync on when using hardware that can't actually do more than 60 fps reliably can cause all sorts of framerate choppiness. Adaptive sync does nicely, and seems to avoid most of the tearing. I definitely agree on smoothness over eye candy. Yes. Adaptive Vsync works really well. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
martinistripes Posted May 20, 2013 Posted May 20, 2013 As I said, this tearing must be nvidia related. I had v-sync enabled in game only with no FPS limit and TrackIR5. There's been no tearing visible so the sync seems to work. Just in case I'd been missing something, I tried limiting FPS to 30. It made no visible difference to the sync, just made the game look consistently slower most the time. Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
Dav IRL Posted May 20, 2013 Author Posted May 20, 2013 If you have a recent NVidia driver, turn OFF vertical sync in game, and then turn on adaptive sync in the Nvidia control panel. Running with vsync on when using hardware that can't actually do more than 60 fps reliably can cause all sorts of framerate choppiness. Adaptive sync does nicely, and seems to avoid most of the tearing. I definitely agree on smoothness over eye candy. Just would like to say the adaptive v sync works amazing. Way better than expected very smooth. Thank you. :thumbup::thumbup::thumbup: 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
Oznerol256 Posted May 20, 2013 Posted May 20, 2013 For the people of you who ask themselves what causes the tearing, i have posted an explanation on another thread: http://forums.eagle.ru/showpost.php?p=1726869&postcount=20 [sIGPIC][/sIGPIC]
FZG_Immel Posted May 20, 2013 Posted May 20, 2013 I also like having 60-70 fps as a minimum [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
Bucic Posted May 22, 2013 Posted May 22, 2013 Related http://forums.eagle.ru/showthread.php?t=104346&highlight=vsync F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Bucic Posted May 22, 2013 Posted May 22, 2013 For the people of you who ask themselves what causes the tearing, i have posted an explanation on another thread: http://forums.eagle.ru/showpost.php?p=1726869&postcount=20 Thanks for the explanation. Now, if you'd just cut the bull* below out... This is ED Forums. You won't get far with it anyway. Apart from that, i dont see any reason why you would want to have a monitor that refreshes faster than 60 times a second (except you need one refresh for each eye e.g. when viewing stereoscopic 3D). Your eyes wont see any faster than 60 times a second. Do you know that most movies are recorded in frame rates like 30fps or 29.97fps ? Actually, projectors and TVs specifically build to view movies usually cant refresh faster than that framerate. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
winz Posted May 22, 2013 Posted May 22, 2013 Yep, your eye can certainly see the difference. Might not be so obvious in current LCD era. But back in CRT age 60hz vs 100hz was very very obvious. The Valley A-10C Version Revanche for FC 3
B25Mitch Posted May 22, 2013 Posted May 22, 2013 The reason movies are filmed at 24fps, and still look smooth and fluid, is due to one simple factor: motion blur. Motion blur, when done properly, fills in the missing information between frames and creates the illusion of continuous movement. Since we obviously don't have motion blur in DCS, we need much higher framerates to compensate for the disjointedness between frames. In film, the camera records all the photons entering the lens in that 1/24th of a second, which is why the resulting image conveys movement much better than our unedited screenshots do.
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