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Posted

Hello community, this is the model of the Roussen class (http://en.wikipedia.org/wiki/Roussen-class_fast_attack_craft) missile boat where i am working from the first days of June. Today i finished the paint job on the model and i put it in the water. Well, i want to share with you this first screenshot from DCS world.

 

The number of triangles is 55.000 and i use one texture of 2048x2048. Now i make the damage model which include separately the 76mm gunhouse, the superstructure, the eight launchers of the exocet, the engine room and finaly the Mk49 launcher. Damage model texture will be 1024x1024.

 

Here is the pictures of the Roussen class fast attack craft.

 

Roussen_47_zpsc22ffa03.jpg

 

Roussen_50_zpse6a37c46.jpg

  • Like 3
Posted

Looking nice.

dUJOta.jpg

 

Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro

Posted
Very nice model, talk to ED to integrate it into DCS!

 

WTF!!! :doh: Need complete my ship :doh:

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted (edited)
Very nice model, talk to ED to integrate it into DCS!

 

Thanks Kuky, about the integration of the model in the game the only way i think is by distribute as a freeware mode for DCS world. I don't own a 3dsMAX licence, i am using the student version and if i have understand correctly the licence it's not possible even to donate the model to a commercial game.

 

Ok back to the model now, the damage model is ready and it's adds 14.000 triangles to the original model, ι have not painted yet. I made the DM model looking in modelviewer and copying somehow the way that ED made the dm model of ticonderoga and now i'm trying to figure out the GT.DM function in ticonderoga.lua ( i don't know programming), read first and ask later,for the next days i will searching the forum

Edited by Astoxos
Posted

I manage to paint something today. Eventually it took two textures of 512x512, one TGA for the planes of the hull/deck and a BMP for the damaged objects above the deck.

 

 

Roussen_55_dmg_512_zpsf989e885.jpg

 

Roussen_54_dmg_512_zps18eaffff.jpg

Posted

As far as I can see the next few days will be experimenting with the scripts trying to figure it out. I hope that in the next post I can present the missile craft in action, before that moment those are the missiles available for the ship:

 

Exocet MM40 block 2.......1574 triangles

Exocet MM40 block 3.......2800 triangles

RIM-116...........................2150 triangles

 

 

I made these models the last week and forgot to put it to the first post. The fins on all models folded as in reality, to fit them into the launcer.

 

Exocet_MM40_Block3_01_zps18825cfa.jpg

 

 

Exocet_MM40_Block3_02_zps018d2d11.jpg

Posted

Hi all,

 

because of my limited knowledge in programming, the introduction of the model in the simulator proceeds slowly. Unlike in 3d the work go faster, here is the LODs of the model.

 

Roussen_57_LODs_zps8713dbfd.jpg

Posted

I just finished the animations of the MG3 machine guns, 30mm guns and the 76mm cannon. All guns firing in their zone of surveillance and the traverse angles are limited due to the superstracture of the ship.

 

A small demo video, nothing fancy.

 

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