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  1. Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: No. The new core assets will take up most of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: SoonTM. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
    66 points
  2. 25 April 2025 Dear Fighter Pilots, Partners and Friends, The Cold War sale is in full swing and brings you great savings up to 50% across most modules including our most sought-after modules such as the DCS: F-16C Viper and DCS: F/A-18C at 40% off. Please check out the deals and detailed discounts below. We are collaborating with Currenthill to offer an exciting collection of air, land and sea AI assets. Each asset comes with high-resolution textures and 3D geometry, animations, and realistic weapon implementations. These assets will be added at no charge to the DCS core! Please check out the Contention PVP servers that feature large sandbox campaigns. Strike Package Studios has recently launched their new Cold War server that aims to focus on aircraft of the Cold War era. Join the Strike Package Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Cold War Sale Up to half price off Following the highly successful early access launch of Cold War Germany we have launched a DCS Cold War Sale to match the exciting mood. The sale is in full swing and offers you the opportunity of landing some fantastic deals across our wide range of aircraft, terrains, campaigns, and packs! These deals are available from our E-Shop until the 12th of May 2025, and on Steam until the 5th of May, 2025 at 15:00 GMT. Please do take advantage of these great bargains: Modules with 50% discount Fixed wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: I-16 DCS: L-39 Albatros DCS: MB-339 DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C for DCS World MiG-29 for DCS World Su-25 for DCS World Su-27 for DCS World Su-33 for DCS World Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: WWII Assets Pack Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Upgrades A-10C II Upgrade Black Shark 3 Upgrade Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-16C First In Weasels Over Syria Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Operation Pontus Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H Worlds Apart - Spring 2025 Campaign Modules with a 40% discount Fixed Wing DCS: F-16C Viper DCS: F/A-18C Hornet Other DCS: Supercarrier Modules with a 30% discount Fixed Wing DCS: JF-17 Thunder DCS: F-86F FC DCS: Mig-15bis FC Terrains DCS: Kola DCS: Syria DCS: Normandy 2.0 Campaigns DCS: A-10C Operation Persian Freedom Campaign DCS: AH-64D Outpost Campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Kerman Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C Dragon's Fury Campaign DCS: F-16C Last Out Weasels over Syria II Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Operation Cerberus North Campaign DCS: Mi-24P Outpost Campaign DCS: Mi-24P The Border Prequel Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: UH-1H The Last Show Modules with a 25% discount Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: A-10C Operation Agile Spear DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-16C The Gamblers Campaign by Baltic Dragon DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Green Line by BADGER633 DCS: F/A-18C Operation Mountain Breeze DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: M-2000C Red Flag Campaign DCS: The Enemy Within 3.0 Campaign DCS: UH-1 Paradise Lost Modules with a 20% discount Campaigns DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Modules with a 10% discount Campaigns DCS: UH-1H Worlds Apart Stormfront Campaign by Low Level Heaven Modules not on sale Fixed Wing DCS: AJS-37 Viggen DCS: AV-8B Night Attack V/STOL DCS: F-14 Tomcat DCS: F-15E DCS: F-4E Phantom II DCS: F-5E FC DCS: F-5E Remastered DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Flaming Cliffs 2024 Helicopter DCS: CH-47F DCS: OH-58D Kiowa Warrior Terrains DCS: Afghanistan DCS: Afghanistan Southwest DCS: Cold War Germany DCS: Iraq DCS: Iraq North DCS: Sinai DCS: South Atlantic Upgrades DCS: F-5E Upgrade Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-16C Arctic Thunder Campaign by Reflected Simulations DCS: F-4 MIG Killers Campaign by Reflected Simulations DCS: F/A-18C The Rampagers DCS: Fw 190 A-8 Horrido! Campaign DCS: Mosquito FB VI Freeman's Folly DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign Currenthill Assets Pack Announcement We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS. Contention PVP Servers by Strike Package Studios In Contention, you are given the tools to conquer the map and achieve victory using a wide variety of tactics including: Logistics, Forward Air Control (FAC), Drones, Bombers, Recon, Industrial Strikes, Naval Strikes, AWACS & Tanker Support, Airlifts, Convoys, and much more. Players can take advantage of many unique mechanics to make almost any aircraft viable. Helicopter logistics are the backbone of the campaign. Contention now has two servers online: Their very popular 80's/90's/Modern server and their new Contention Cold War server! The new Cold War server is designed around placing all the older aircraft in DCS in the spotlight. Live out your dreams of Vietnam-era dogfights on Contention Cold War! Please join their Discord and check out the Server Guide for more info! Thank you again for your passion and support, Yours sincerely,
    44 points
  3. Hey, everyone. We know that many of you are very anxious to get your hands on this; so, I wanted to give you a little update All primary functions are now in, and internal testing has started. The bones are looking good, and we have a good handle on what needs to be changed/added. Please note that we are simulating the Sniper ATP per OFP 4.2+. We are still on track to release by the end of Q2, which should be June 2025. Naturally, if in test we discover blockers that prevent this, we'll need to work on it further. But for now, things are looking good. Also, given the large number of missions and campaigns that are using the current TGP (LANTIRN/Litening mash-up), we'll keep both around, at least for a while. Wags
    27 points
  4. Good Morning/Afternoon, Everyone, I'm sorry. I have been focusing on my health for the past six weeks or more. I'm happy to report that my back surgery (Disc replacement) went well. My back X-rays look great. It can take 6 months to a year for my back to fully recover. It should be known after three months whether the surgery was truly successful based on any back pain I'm experiencing. Lately, my back pain has been constant but manageable. --The problem with any kind of pain is that it interferes with your concentration and focus, so some days I'm just not into modeling. Concerning creating 3d models for DCS. I have been working on mods in the background just to keep my skill level up, but I'm not working on anything that I will be releasing. I have a lot of military assets I have that I would like to work on. CH helped me correct some of the issues with creating Military Tanks. I created a Tank for DCS some years back, but that's when the coding for DCS was much simpler. Coding is still simple as long as you have good instructions, but that is non-existent as far as I know. You're pretty much on your own when it comes to creating mods for DCS. Thankfully, I understand the basics. Anyway, when I feel like I'm healthy enough to return. I will let you all know. Thanks for all your concerns. I appreciate it. It shows you're human. PatPatpowerCat, thanks for modifying the Admiral Ushakov AI ship mod. At some point, I will work backwards to correct all the issues with the mods. Thanks, everyone, I hope you all have a great weekend.
    22 points
  5. Agreed. The mods are very nicely done and are provided free of charge to everyone. Love to see those who complain try to make even one as nicely as the 100+ Currenthill has made.
    19 points
  6. ED: Sniper Pod is planned for the end of Q2, probably June 2025: (illustrative image)
    19 points
  7. Currenthill Assets Pack We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS.
    18 points
  8. Hey! Here is the first version of the FAQ: I will update it as we move along.
    18 points
  9. I stopped reading at: "We are collaborating with Currenthill... " and started celebrating
    17 points
  10. ...Yeah, the silliness is often off the charts sometimes here for new incoming things (I'm tired, boss™). I can't imagine the work involved on pushing out so many models as a hobby for a videogame as Currenthill did. For folks who just won't get their hands dirty on making a single dent of contribution to DCS to say it was a 'school boy' level work is unbelievable. We all need these models in the sim. We are short of them immensely. Instead of complaining about the quality of 'free' stuff, get to work on something. My thoughts exactly. We need them. Doesn't matter if a bolt or a grill is miss placed by a few cm. For a mod made at home, they are unbelievably nice; to look at and having in the sim.
    16 points
  11. F/A-18C Hornet guide updated with some corrections to the GBU-12 procedure.
    15 points
  12. So, the inner wheels should be slighty wider ? That´s your criticism ? I`m not sure what I´m supposed to look at with the Iskander. Both the T-90 and the Iskander look fantastic to me and I´m really looking forward to these assets. I think you have to tone down your expectations to a realistic level. Most of the time, people are looking at these through a targeting pod from 10 miles away. And I think it´s really unfair to the developers to call these "very bad" or "made by a schoolboy" - these are very high quality models.
    14 points
  13. Good news is that Berlin does do black outs if set to WWII time frame in ME. Except for the football stadiums?
    14 points
  14. Hey guys! I'm working on a FAQ to answer most of the questions. I'll link to it as soon as I'm done.
    14 points
  15. Oh fantastic! One humble request. I feels kinda too much given how much Work Currenthill and now ED is putting into this. But we sorley need updated 3d models for the MiG23 and Su17/22. These are major cold war assets used by Soviets and others from early 70 and into the 90s. Because of the terrible 3d models on these I have to use MiG21 as standins for both. The MiG29 didn't show up in useful numbers until the mid 80s. Giving a 10 year period where the 23 should be the main soviet air to air fighter. And the 3d model is so out of place many mission and campaign makers simply won't use it.
    13 points
  16. 12 points
  17. Regarding: Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS.
    11 points
  18. Congratulations Currenthill and great job ED listening and acting in interest of your customers!
    11 points
  19. I have not freaking idea about who is legally right, like everybody else writing here. I am only sure that the actions taken after the conflict are not in my interest as a paying customer. Really the only leverage ED had was to stop paying Razbam for the work they have already delivered??Not to pay them for sales of the F15E which they have committed years of development and bring them to the brink of bankruptcy?? I don't buy that, sorry. How about just to say, hey Razbam, this Tucano module cannot come into DCS until you agree the terms. Period. That looks to me leverage enough and a much more fair approach for everybody, including the customers of existing modules. And better for ED itself I'd say. In the long run at least, in the short run we all know they have pocketed 100% of the gains of one of the most successful modules, made by others. Even if ED is right on its claims, which I don’t know, the way they have acted has made them loose my confidence as a customer. Until I see how the resolution of this conflict is, I only buy DCS modules in 3rd party shops, so I am sure that my money goes first to the hands of those who have done the work. And then let a judge decided if that money should go elsewhere.
    10 points
  20. Some work in progress updates. I've gone through all of the MFD/PMFD pages and removed references to the FCS modes. Cleaned up duplicate information and de-cluttered them. Adjusted previous functions for the new EFM. UFD now has all pertinent flight data along with advisories on one page and updated fuel display on the other. Clocks were moved to ICP, Zulu and Mission. The other clocks were configured for local mission time. Updated the systems page to show a fake BIT series that also happens to explain why you can't use GPS guided munitions (If you didn't know there are bombs in the mod but they are unguided.) Updated fuel pages for the Raptor's 18k lbs of internal fuel. As you can see in one shot, the fuel was set at 75% in the mission editor and is reflected as such on the screens. I updated the UFD fuel page to be scaled in thousands of pounds. The default scale isn't linear, but the way the gauge works is. So now it's at least pretty close. I've come up with a means to use the external tanks if desired and have a maximum of 26k lbs of fuel. 18k is generally going to be enough though. Lots of things happening behind the scenes. EFM is close to a release candidate. Weapons tweaks continue. Some new assets are being developed and added. Things are coming along nicely. I almost forgot. With the update to 2.9.15 there's a bug that won't allow sounds in saved\sounds to override the existing ones. I created a separate sounds mod for the F-22 that corrects that and also eliminates Betty's OVER G, MAXIMUM SPEED, MINIMUM SPEED alerts. This can be used with the existing version as it's a separate mod. NOTE: IT DOES REPLACE SU-25 SOUNDS as those are still the sound files the F-22 uses. https://www.dropbox.com/scl/fi/yrd4p48gfzq2pkf2hahlr/F-22A-Raptor-Sounds.zip?rlkey=oycxuf5794aadq1ck7pzu66f0&dl=0
    10 points
  21. agree, I almost added this fella to the ignore list on the spot ...
    10 points
  22. Wow, great stuff with AI assets keep it going
    10 points
  23. I've never understood why we don't have a full SU-25 Module........
    9 points
  24. There is no world where it is better to have some asset as a mod rather than in the game. Running endless mods, especially with a software like DCS that makes it a hecking headache is not really an option for large MP communities, PvE or PvP. "Oh just get the mod" ignores such a glaring majority of the reality of multiplayer, the nature of DCS, and online communities. It's good that CH assets are in the game. I don't want mods if I can help it.
    9 points
  25. No spoilers! But I think the first batch of assets is a good indicator of the very wide spread of asset types to expect.
    9 points
  26. Currenthill section added to DCS core forum area. https://forum.dcs.world/forum/1337-currenthill-asset-packs/
    9 points
  27. Congrats CH, nice to see your hard work has paid off. I am also very happy to see ED didn't miss this chance to put up to date with so much needed assets.
    9 points
  28. I've been working closely with the GD team on the merge. We are very close. Once the initial merge is done, updates should be easier. When that's done and I've gotten some additional features added (force feedback, GCAS, etc.) I may have time to start looking at custom avionics. I think Nightstorm has a great start on some of the screens, we just need a functional radar, RWR, countermeasures, weapons, NAV and radios - which I've already started looking into. It's a major undertaking and realistically could take up to a year or longer to build it all out.
    8 points
  29. Yea, several people are working on it, but the star of the show is Bhoop and the EFM. You all are going to LOVE this thing.
    8 points
  30. Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.
    8 points
  31. Kindly ensure that the grass is significantly shorter on all airfield, its the return of the "plus knee high" killer grass which is far from beeing accurate. Might be nice for a horror movie but not a flight sim... it's at most just foot-high. And NO, turning the grass OFF is not an option.. THANX
    8 points
  32. More AI assets in DCS is always good news! /eagerly awaits the Tu-16
    8 points
  33. AI_ATC is now available. Updated first post.
    8 points
  34. Well off topic for this thread really, but the MiG-29 could usher in more Redfor aircraft depending on how popular it is. So we will see. Kate (our COO) has stated that the team is eager to explore more Ru aircraft if given the green light, and that the MiG-23, one way or another, would most likely be in DCS one day.
    8 points
  35. Meine ersten Eindrücke von/mit der Pimax Crystal Super: 1) Eine 5090 wäre keine schlechte Sache . 2) „Tigerstripes“ sehe ich keine in DCS. 3) „Mura“ ist vielleicht im Himmel von DCS zu sehen…aber wenn, dann hatte es meine OG-Crystal auch schon…in der Sache kann ich keine echten Unterschiede erkennen . 4) Mir ist das Teil zu hell und zu grell…habe die Brightness auf 50% reduziert und den Kontrast ebenfalls auf -2 gestellt. 5) Bestimmt wäre das Teil auch sofort „out oft the box“ ordentlich gelaufen, wenn ich den DP-Stecker so reinsteckt hätte, dass er auch Kontakt bekommen hätte . 6) Gegenüber der OG-Crystal muss ich für DCS die Auflösung in PimaxPlay von 100% auf 75% reduzieren (und in QV ebenfalls von 140% auf 100% runterdrehen), um annähernd die gleiche FPS-Zahl (72) zu bekommen bei ansonsten gleichen Einstellungen, wie bei der OG-Crystal. 7) Die Super ist wesentlich bequemer, leichter und ausbalancierter als meine OG-Crystal. Ebenso ist sie etwas besser verarbeitet mit etwas mehr Liebe zum Detail. Luft nach oben ist natürlich noch vorhanden. Aber die Super würde ich als „solide“ bezeichnen. In dem Spiel Kayak Mirage (...wer es nicht kennt, sollte es sich unbedingt mal ansehen ) in dem dunklen Dschungelabschnitt, da ist die Super um Welten besser, als die OG-Crystal. Das neue „Local Dimming 2.0“ ist eine enorme Verbesserung! 9) Was den Bildvergleich zwischen OG-Crystal und Crystal Super angeht…da ist der Unterschied in DCS nicht groß, da ich für die Super runterregeln muss mit der 4090 um die 72 FPS zu halten…im Klartext: Im Cockpit scheint es etwas schärfer, als in der OG-Crystal. Auch die Außenansicht und Landschaft ist möglicherweise leicht schärfer, dafür habe ich im Außenbereich – zu meiner großen Überraschung – nun wieder mehr Kantenflimmern als unter der OG-Crystal . 10) Das horizontale FOV der Super ist rund 25 Grad breiter als das meiner OG-Crystal...das nehme, zumindest ich, kaum wahr . In meinem Fall ist die Crystal Super daher in der Praxis erstmal keine bedeutende grafische Verbesserung. Wenn man eine OG-Crystal besitzt und die mit einer 4090 betreibt, dann hat die Crystal Super für DCS keinen großen Mehrwert...gefühlt wird das bessere Bild der Super durch die 4090er-Limitierung aufgehoben...wer A sagt, müsste eigentlich auch B sagen und sich um eine 5090 bemühen, damit die Super sich entfalten kann. Auch wenn die 5090 objektiv betrachtet kein Überflieger ist, würden die rund 30% mehr Rasterleistung doch dem Potential der Crystal Super gerecht werden und den Unterschied machen ...ich drücke es mal so aus: Die Pimax Crystal Super ist zukunftssicher und wird mit den nächsten Grafikkartengenerationen noch locker fertig werden . Das sind aber nur meine ersten Eindrücke und es gilt noch einiges auszuprobieren und zu verstellen. Zudem muss ich noch mit billigen Lesebrillen aus dem Drogeriemarkt arbeiten, weil es noch keine individuell angefertigte Linsen mit Sehhilfe gibt...das Teil ist dafür noch zu neu. Ach ja...die Qualitätskontrolle scheint in meinem Fall gut gearbeitet zu haben...ich kann keine Fehler oder Mängel erkennen.
    7 points
  36. You'll just have to play around with it. Strange, I checked the 1.5.0 package and all the Buk M3 units are present. Well, let's just say I'll be quite busy for a while. Haha, I always do my best to get things done. Well, I quite like to have the assets automatically sorted by type. For example, all the MBTs in one place, regardless of who made it. But there will most likely be a suffix for the credit. I think the prefix is more important to identify mods. These assets will be part of the DCS core.
    7 points
  37. How do you know ? They´re not added yet. From the FAQ: Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc.
    7 points
  38. Она мало того, что имеет большие неточности по отношению к прототипу, ещё и уродлива в силу возраста. То, что ей где-то траву подтянули и пару домиков, никак не помогает ей в сравнении с Нормандией или Марианскими островами.
    7 points
  39. Hi everyone, I would really love to see civilian airliners—similar to modern Boeings or other types from various eras—added to DCS World. They don't necessarily have to carry real-world names or branding, but having modern and historical airliner models would be extremely useful, especially for creating more immersive and realistic QRA (Quick Reaction Alert) missions. I know there are some community-made mods out there, but I would prefer not to require my mission users to download external content. Having an official, built-in (vanilla) option would be much more convenient and accessible for everyone. In my opinion, having civilian traffic in a flight simulator like DCS makes a lot of sense, both for mission variety and realism. It would be a great addition to the mission editor and open up new possibilities for both singleplayer and multiplayer scenarios. Thanks for considering this!
    6 points
  40. Thank you! Thanks! Stay tuned for upcoming batches of assets, we try to find an interesting mix. Thank you! Thanks for your input! I see your point, it's definitely different from before. But I consider the good things completely overshadowing the bad ones. We finally get more advanced weaponry in DCS, like the Iskander, ATACMS, GMLRS etc. Weapons that we could only badly emulate with mods. And they will be available for everyone, without them knowing anything about mod installation. I hope you'll enjoy the new core assets! Thank you very much! Yep, that's a compromise done to keep development time and polygon count lower. Since they are AI assets primarily made to enhance immersion and most often viewed from afar.
    6 points
  41. Лично для меня подбор цветов на Кавказе самый приятный. И в целом ощущение простора. И горы, и реки и моря.. Все в одном флаконе + приятная природа. Единственное чего не хватает, это движухи на аэродромах. Да и в целом детализацию накинуть и вполне достаточно.
    6 points
  42. I second this. Sure, you can set the pressure setting to anything on the ground if you have the reference altitude (so either zero it if setting QFE, or set it to the aerodrome altitude if using QNH), but there is no way to reliably alter the pressure airborne since you have no reference to set it with. For those who don't know: as the air pressure changes either with time or you moving from A to B, the altimeter has to be reset in the air at the very least for landing. DCS doesn't have a proper simulation of airmasses yet (the old dynamic weather front system is horrible to use), but as the dynamic weather is introduced at some point this *WILL* become a problem for the F-15C pilots. Not a matter of if, but when. Altimeter setting is one of the handful of critical things any airman must handle. ED please get this fixed
    6 points
  43. Do us all a Favour MA-VMF... Post the Modules you have made... or SHUT up Thanx
    6 points
  44. @ ED and @Wags and the team... GOOD DECISION and THANK YOU!! : ) looking forward to currenthill's work showing up in DCS : )
    6 points
  45. Congratulations to CH for the collaboration with ED. The integration of some (for now) of its models in DCS raises some questions for me. In particular the following: a) what will those who have already installed the mod packages containing the same units that ED has decided to integrate in DCS have to do? Will they have to uninstall the individual integrated models with no small problems? b) I think I read that ballistic missiles will also be integrated, would this mean that ED will finally allow truly "ballistic" trajectories?
    6 points
  46. https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.15.9599/ DCS Core CTD with IR missiles launch at F-86 and L-39 fixed DCS: Data Transfer Cartridge (DTC) by Eagle Dynamics Fixed: Crash when F/A-18 CMDS set to AUTO after using custom DTC CMDS threat tables. Initial improvement based on user feedback: Moved DTC panel upper (ME). Moved current cartridge combolist and partition combolist to one vertical line (ME). Moved DTC panel upper (Sim). DCS: F-16C Viper by Eaglе Dynamics Fixed: DTE category labels should clear after loading. Fixed: Crash F16C.dl.
    6 points
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