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v1.2 released: Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Supercarrier keybinds -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light https://www.mediafire.com/file/v4fqcx95ynicq72/VNAO_T45.zip/file32 points
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Hi fighters We're always closely monitoring your feedback and discussions on the forum. Thank you for every suggestion and bug report! Today's post is largely thanks to you, and we're ready to show you what we've fixed and added based on your requests. Amiens Prison Le pont de Solférino Major Feature: RAF Northolt You asked for this iconic Royal Air Force base—and here it is! Northolt played a huge role in the Battle of Britain, and now you can use it in your missions. We've overhauled many airfields. You asked for more hangars and unique buildings—here you go! We've added and updated hangars at key airfields. Historic features have been recreated to make the airfields unique. Tangmere West Malling Kenley: The officers' mess and operations rooms are the heart of the airfield. We've improved Ford, Kenley, Lashenden, and Headcorn airfields. ( @Fred901 @DD_Fenrir - thank you) We've decided not to wait and include the airfield changes in this update. Work on the airfields is ongoing, so stay tuned. Continue sharing your discoveries and ideas on the forum. Together, we'll make this project even better!27 points
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10 October 2025 Dear Fighter Pilots, Partners and Friends, This is your last chance to score some of the most popular aircraft and terrains at deep discounts during our DCS Autumn Sale 2025. If you’ve been eyeing something in your wishlist, it’s time to pull the trigger while the savings last. Shop now! The next update will feature an impressive update of the DCS: Kola terrain from Orbx. This update contains three new airfields and multiple fixes and enhancements to the summer textures. We look forward to your feedback. This week we shine our spotlight on the Modding Hub because of the creativity and expanded content they bring to the DCS experience. Check out scripts, custom sound packs, and experimental aircraft. There are often interesting and engaging DCS modification discussions too! Join the DCS Modding Hub Discord! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Autumn Sale Hurry! Sale ending Among the popular modules flying the virtual skies, you will find the DCS: F-16C Viper and DCS: F/A-18C. Our pilots love the Viper for its multi-role capabilities in both air-to-air and ground attack, while the Hornet stands out for doing the same, plus landing on aircraft carriers. On the terrain side, the DCS: Syria Map continues to be a popular multiplayer map and it serves as the location for many community-created missions due to its varied geography, large number of airbases and relevance in today’s world. The more recent DCS: Iraq, DCS: Afghanistan, and DCS: Cold War Germany are also fantastic terrains that offer a wide array of historic and hypothetical scenarios. Now is your last chance to land some great deals. These are some of our community’s favorites: DCS: F-16C Viper One of the most produced and most versatile multi-role fighters ever made, the Viper is a favorite thanks to its advanced avionics, sensor, weapon systems, and impressive flight performance. DCS: F/A-18C A workhorse of Naval aviation. The F/A-18C marries carrier operations with the ability to switch between air-to-air and air-to-ground modes with the press of a button. It also includes an impressive suite of advanced systems, sensors, and weapons. DCS: A-10C II Tank Killer Built around the GAU-8 cannon, the Hog is the master of close-support. It can be fitted with an advanced targeting pod, datalink and a wide array of guided and unguided weapons. DCS: F-14A/B Tomcat Perhaps the most beloved jet fighter, the F-14 specializes in beyond visual range combat and fleet defense. Paired with air-to-ground attack, including laser-guided bombs, the F-14 is one of the most capable and popular DCS aircraft. DCS: AJS-37 Viggen This unique double-delta Swedish fighter relies on high-speed and low-altitude attacks combined with advanced navigation and sensors of its time. The Viggen recently received a huge update including new warnings and failures, improvements to its radar warning receiver, and new instrument fault indications. DCS: F-5E Remastered A lightweight, nimble, supersonic fighter that is a great choice for those that love a dogfight. The remastered version added an updated external model and cockpit, as well as several new effects. DCS: AH-64D Our top helicopter module, the AH-64D offers unparalleled datalink capabilities, millimeter wave radar, guided missiles. It features advanced systems modeling such as targeting system and AI crew commands. Although not part of the Autumn Sale, the DCS: MiG-29A Fulcrum is turning heads. Fresh into Early Access with a 20% off discount, it is characterized by its high-alpha/high-G dogfighting capability, its R-73 air-to-air missile and the Helmet Mounted Sight pairing. Please note that the DCS Autumn Sale 2025 ends on Monday the 13th of October at 15:00 GMT. Kola Development Progress The next update for DCS: Kola Map brings a range of refinements across the northern Scandinavian region. Three new locations have been introduced: Hemavan Airport, Arvidsjaur Airport, and Boden Heliport. These new airfields expand operational opportunities across Sweden and Norway. The surrounding areas of Hemavan and Arvidsjaur have been newly populated, adding life and visual depth to these northern settlements. Orbx has also implemented updates to airfield ground textures and introduced improved summer textures throughout the mountain regions. This has resulted in more natural and visually consistent terrain transitions. Several fixes were made to address community-reported issues such as updated runway markings at Poduzhemye, Kalevala, and Koshka Yavr, along with multiple vegetation and taxiway corrections. Trees obstructing taxi routes and runway approaches have been cleared, parking slot dimensions at Monchegorsk have been optimized and texture issues such as missing bridge materials have been resolved. Vector data across the eastern Russian side of the map has also been refined to improve geographical accuracy. These changes mark another step toward refining the authenticity, functionality, and visual fidelity of the Kola experience. Please note that DCS: Kola by Orbx is currently on sale with a 30% discount. DCS Modding Hub Community Spotlight Have you ever created a new livery, dabbled with sound packs, or wondered how users create their own aircraft? Then look no further than the DCS Modding Hub Discord. Born in 2017 to gather everything “mod-side” under one roof, the server has grown into the largest public workshop with dedicated channels for 3D modelling, texturing, scripting, FM tuning and mission assets. Beginners can follow pinned step-by-step guides, while veterans trade Blender shortcuts and Lua snippets. Show-and-Tell threads feature WIP cockpits and ground units long before they appear in the User Files section. They also have a roster of volunteer testers who help creators squash bugs. Join up and start creating on the DCS Modding Hub Discord! Thank you again for your passion and support, Yours sincerely,22 points
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Ai version is out everyone! Pick it up here: https://tallboy-sims.com/ Feel free to give us bug reports here or on discord.18 points
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Hi fighters War leaves scars not only on the battlefields but also on the streets of great cities. We’ve added new ruin objects in London and Paris that will make your flights over the cities even more atmospheric. Get ready for new challenges in DCS: Normandy 2.0! We added German radar points and air defense positions. The radars were laid out based on historical data, maps and reports including materials kindly provided by our community. Get ready to take off! … and check your flight plans so you don’t become a target yourself.18 points
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Hi all. Here you have an update on our projects. Work continues on all aspects: we keep advancing on coding for both the F1M, the F-104 and the radar upgrade, improving art, which includes pilot models, and progressing as well on several other improvements and features. In any case, it should be mentioned that some of these items are long term projects, not something imminent.17 points
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Filmed a rally stage with the OH-6. Thinking of doing a couple more - maybe a night stage and one in crappy weather. Way too much fun! Now, if there was ever a chance that MH-6 could get restarted...14 points
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Russia has started a full blown war against Finland, Norway and Sweden. You are a part of a coalition force called Polar Shield, consisting of these countries. As a Viper pilot, you have been sent to Evenes Air Base to be a part of the RNoAF 334 squadron. Defend Northern Europe against Russian aggression. Get to flight line and see what missions we have for you today. Polar Shield is a 24 mission campaign spanned over a year (march 2016 - feb 2017) in a fictional war between Russia and Northern Europe. This campaign consist of 5 main types of mission (CAP, CAS, Missile Defence, Pinpoint Strike and Sea Patrol). When you start a mission, you will get the option to pick from 3 different mission types, where CAP is always one of them, and the last two is a random mix of the last four. Each mission type consists of a variety of different sub missions (which will be generated randomly), so you will never get the same mission, since enemy and allied spawns are random. Overview: Each time you start a mission there will be randomly spawn X number of Bogey Groups coming from north west all down to south east of the map with X number of planes in each group (random of 2-4). Their spawning time is also a random time between mission start and 1 hour out. Expect Su-27/33, MiG-29, MiG-31 and occasionally Su-23 and Su-34. If you pick a mission type which is NOT CAP, both the north and east CAP will be taken care of by AI, also random what planes, but it's a mix of Finish F/A-18, Norwegian F-16 and Swedish JF-17 (sorry, the only stock DCS Swedish jet is Viggen, and it will be a little too old for the rest of the field. JF-17 is somewhat the closest I could find in DCS which can resemble the JAS 39 Gripen). Anyhow, if you're doing, for instance a CAS mission, and either the AI south or north CAP goes down, you will be asked to abort your current mission and be reassigned to do CAP. AWACS Overlord will tell you on UHF CH2 if that happens. (In testing I feel this scenario can happen 1/10 of the times). If you're doing a missile defence mission, and the above scenario occurs, you will not be reassigned to CAP unless you and your wingman has taken down all incoming cruise missiles. When you pick a mission, you will get a briefing text with everything you need to know. You can view this briefing from the F10 menu anytime. Note : you can safely compress time whenever you want. Whenever something important comes up, the mission itself sets time compression back to normal. Note 2 : any mission will fail regardless of what you have achieved if the AWACS goes south Note 3 : steerpoint 1 will always be bullseye and steerpoint 2 will always be homeplate (Evenes) The 5 mission types 1. Combat Air Patrol This is your go-to A2A mission. You will be randomly sent to either EAST or NORTH. You will always fly as wingman #3. You must take your own decisions, you will not get any direct orders from wing lead. It's DCS AI, so don't expect them to be super smart. The bandit spawn odds will be multiplied by 1.8 if you pick the CAP mission, just to stir things up a bit. There will also be in total 7 friendly planes (including yourself) doing CAP, rather than the normal 4 (2 planes on each front). There's a magnitude of randomness that can happen here, so stay sharp. CAP is also the only mission type you really need to use the tanker. The other mission types will normally not require air-air refueling as long as you fly economically The CAP mission will always be available to choose, so A2A-only pilots at least has one A2A mission to pick. 2. Close Air Support There are 12 different locations on the map where you can be sent, as well as what kind of enemy units that can spawn is also random. There can be AAA and SAMs amongst those units. The JTAC/AFAC will prioritise those, if any. Hopefully Use the in game JTAC-feature to get MGRS unit coordinates and such. The JTAC will always be on VHF CH3 3. Pinpoint Strike 25 different buildings you can be tasked to destroy. All are within Russia border, and all are most likely guarded by SA-300 (which also spawns at random places every time). Due to a bug in the Kola map at the moment, it's not possible to detect whether a building on the map is destroyed or not, so I've putted a COW on the roof of the building you're expected to destroy. You will be escorted by 4 F-16s with Harms and AMRAMS, which will try to act as more attractive targets than yourself when you fence in. AWACS can ask you to go for another more important building mid flight, so you need to pay attention to UHF CH2. 4. Sea Patrol Either you will be tasked to check out suspicious Russian wessels near one of the oil rigs/gas fields of Norway, or you will be tasked to take out a Corvette (which will fire at you if you come close enough). You will, regardless of which sub mission, be given a picture of the ship type you're about to destroy. There can be a lot of civilian wessels (random spawns) out there, and shooting at one of them will automatically fail the mission. 5. Missile Defence 5 random different cities on the west coast of Norway can be attacked. You will fly lead with one wingman. You can change the ROE of your wingman with F10 menu, but it will not act as a "real" DCS wingman. Anyway, you need to take out in total of 6 cruise missiles (Kh-65) before they hit land. They fly kinda slow (around 4-500 knots?), but extremely low. You will get the radial to intercept the missiles in the mission briefing. Don't panic/rush, you have plenty of time to take them out. General tips Unless you're flying CAP, there's absolutely no need to use the burner at all. Kola is a big map, and there are some pretty far stretches you need to fly. Use time compression and autopilot rather than the blower. Just my 2 cents. CRUS page is your friend! One last thing, just in case it isn't obvious, don't forget to put some weapons on your plane with the Rearming/refueling screen before you take off Download: https://www.digitalcombatsimulator.com/en/files/3347247/ A big thank you to @Don Rudi. I really appreciate your valuable insights during beta testing. Appendix Skins 334sqd tail 666 https://www.digitalcombatsimulator.com/en/files/3309062/ 334sqd tail 659 https://www.digitalcombatsimulator.com/en/files/3309962/ 334sqd tail 667 https://www.digitalcombatsimulator.com/en/files/3309140/ 334sqd tail 665 https://www.digitalcombatsimulator.com/en/files/3309137/ 334sqd tail 664 https://www.digitalcombatsimulator.com/en/files/3309035/ 331sqd tail 677 https://www.digitalcombatsimulator.com/en/files/3309185/ 331sqd tail 686 https://www.digitalcombatsimulator.com/en/files/3309067/ Misc I've written a lua script which simulates bandit spawns in this campaign. Here are the results: EDIT : This data reflects the latest changes from 14. OCT 2025 CAP mission: Non-CAP mission:11 points
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This is incorrect. While it is true that from the perspective for the customer, there is no difference, it’s quite different from the perspective of the developer. While it may surprise you to learn that ED withholds all pre order revenue from 3rd parties until after they ship, this is the case. In this way, purchases on the ASC site directly fund ongoing development, while payments on the ED site don’t help us until some time later. In a steady state/post release environment, it doesn’t make much difference, but pre-release, it actually does.11 points
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In the next DCS update, George AI Pilot will be receiving some improvements to his existing logic and behavior in an effort to make him more realistic along with several new features to make him more capable. The most noticeable change is the addition of an AI Helper Interface wheel that functions in a similar manner as what is seen when controlling the AI CPG, which will help players understand which commands are available at any given time. The second change is the addition of a new command to the AH-64D CPG controls called "Multifunctional Input (Center)", which functions similarly to the Consent To Fire command for the AI CPG in that it corresponds with the actions displayed within the center of the AI Helper Interface wheel. Accordingly, the Consent To Fire command in the AH-64D Pilot controls has been renamed to "Multifunctional Input (Center)" to more accurately represent the evolution of this command following the changes to George AI CPG in the July 23rd update to DCS. In the graphic below, the new AI Helper Interface is shown for when the player is in the CPG seat, with some new commands identified when the interface is in Flight (FLT) mode. The player can now toggle the AI Pilot's speed reference between ground speed (GS) and true airspeed (TAS) with a short press (<0.5 seconds) of the Multifunctional Input command; or toggle the AI Pilot's altitude reference between radar altitude (R) and barometric altitude (B) with a long press (>0.5 seconds) of the Multifunctional Input command. One additional change that is worth noting is that the Right-Short commands have been swapped between Combat (CMBT) and Flight (FLT) modes to improve the workflow when using the AI. Now, when the AI Interface is set to FLT mode, Right-Short will command George to navigate the current route; and when the AI Interface is set to CMBT mode, Right-Short will command George to turn to where the player is looking. New Speed Settings & Altitude Conversions When set to FLT mode, the player will have additional speed options, which can be particularly useful when trying to creep along the terrain at NOE altitudes or when trying to synchronize a planned time-on-target. These speed options will now include 20, 40, 60, 75, 90, 100, 110, 120, and MAX, with the new speed options underlined. When toggling the altitude reference between radar and barometric, George will now perform a correct conversion between the AGL and MSL equivalent altitudes based on the elevation of the terrain below the helicopter. This will aid in a more natural switch between altitude references. Ground Operations George can now be commanded to perform start-up and shutdown procedures by accessing the new Ground (GND) mode of the AI Interface any time the helicopter is landed. FULL START - George will perform a full start-up procedure from turning on the battery to preparing the helicopter for takeoff. ENG FLY - George will initialize all systems, start the engines, and bring the Power levers to FLY, but will leave the APU on and wheel brakes applied until the player commands him to turn off the APU and release the brakes. Alternatively, this may also be used to command him to start the APU and apply the wheel brakes after landing. ENG IDLE - George will initialize all systems and start the engines, but will leave the Power levers at IDLE until the player commands him to bring the Power levers to FLY and/or prepare the helicopter for takeoff. Alternatively, this may also be used to command him to start the APU, apply the wheel brakes, and bring Power levers to IDLE after landing. APU ONLY - George will start the APU and initialize all systems and announce when he is ready to start engines. Alternatively, this may be used to command him to start the APU, apply the wheel brakes, and shut down the engines after landing but keep all systems initialized with the APU on. SHUTDOWN - George will perform a full shutdown procedure, to include shutting down the engines, powering down systems, turning off exterior lighting and the APU, and switching off the battery. CMWS ON/OFF - George will toggle the CMWS power on/off. When CMWS is on, he'll set the CMWS/NAV switch to CMWS for combat operations. When CMWS is off, he'll set the CMWS/NAV switch to NAV for non-tactical flights. Defense Settings In order to provide a more efficient workflow during missions, the CMWS mode has been removed from the typical AI Interface flow of FLT -> H-B -> CMBT and can only be accessed using a long press (>0.5 seconds) of the George AI - Show/Hide command. In addition, a new command for commanding George to configure the exterior lighting has been added, and the mode itself has been renamed to Defense (DEFN). The following exterior lighting configurations can be selected using the Right-Short AI Helper command. DAY - Day, non-combat operations. Anti-collision lights set to WHT. NT BRT - Night, non-combat operations. Anti-collision lights set to RED and navigation lights set to BRT. NT DIM - Night training missions. Anti-collision lights set to OFF, navigation lights set to DIM, and formation lights set to BRT. NT FORM - Night training/combat missions. All lights off except for formation lights. LTS OFF - Night training/combat missions. All lights off. Improved Flight Logic George's overall flight logic has been improved, most notably to avoid exceeding the engine or drive train limitations or ensuring the helicopter has sufficient power for what the player is asking George to do. George will use the PERF page calculations to properly assess the power margins and will now provide verbal feedback to the player if he is asked to adhere to airspeed or altitude parameters that exceed the acceptable power margins for the current gross weight, altitude, and temperature. In addition, he will automatically switch between "nose-to-tail trim" at low speeds and "aerodynamic trim" at high speeds. NOTE: Although George's flight logic has been improved, it is still possible to force him into a situation in which he may collide with terrain or obstacles, particularly when he is being ordered to adhere to extremely low altitudes, operate with a high gross weight and narrow power margins, or fly at MAX speed (or a combination of these factors), the player should use prudence when selecting the airspeed and altitude combinations, and occasionally cross-check his flight path just as a real crewmember will typically do. As an example, if the helicopter does not have sufficient power margin to clear a ridgeline, the player can order George to slow to 75 or 60 knots TAS to improve his climb rate or climb angle. But if that is not sufficient, the player should order George to alter heading to avoid the rising terrain. When the AI Interface is set to Combat (CMBT) mode and the player presses the Up-Short command, George will perform the following contextual behavior. ALIGN TO TADS - George will align the nose towards the azimuth of the TADS sensor. ALIGN TO NTS - George will align the nose towards the FCR Next-To-Shoot (NTS) target. However, if the player's selected sight in the CPG seat is set to TADS or FCR and has actioned rockets, George will turn towards and actively maintain horizontal alignment with the Rocket Steering Cursor for 30 seconds, permitting the player to engage moving targets with rockets or make subsequent aiming adjustments. An updated George AI chapter describing the improvements to George AI Pilot will be included in a future edition of the DCS AH-64D Early Access Guide, but will not be finished in time for the upcoming update. We hope that these new features to George AI Pilot will allow players to utilize the front gunner seat more effectively across more phases of each mission while improving the player's reliance on George's piloting abilities.10 points
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Siori, ho aperto un canale YT in italiano, attualmente consta solo di una breve presentazione. L'idea non é di fare una traduzione di quanto giá faccio in inglese, ma qualcosa di meno rigido, piú simile a una discussione. Il quesito é quanto argomenti come geometria/intercettazioni, avionica, aria-aria, comms, basate su documentazione reale e chiacchierate con piloti e RIO/WSO/Navs di F-4, F-14, F-15, Tornado, Eurofighter, e altri possano interessare. Di solito, da quel che vedo, l'approccio della maggior parte della community é meno dettagliato - non che ci sia qualcosa che non va, ovviamente. Conscio di ció, considero il canale piú un esperimento che altro, in questa fase. Vedremo come andrá. Nel mentre, fatemi un fischio se ci sono argomenti che possono interessare.9 points
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LANCASTER BOMBER Ai Download is Live ! "AWESOME WW2 NEWS THANKYOU" You have made countless DCS users very very happy today Well done and a huge thankyou to the Lancaster Mod Developers for the massive amount of work involved Thankyou for sharing your Marvelous Ai Aircraft ! Download and do yourself a big favor Hit the F3 key. You will have a Big Smile as the Lancaster with those 4 Merlins roars past !9 points
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The latest Vaicom release is available on your Auto Updater, or you can find the latest version on GitHub. This update fixes a major bug with the F-5E-3 Flaming Cliffs module and adds a new approach for community support via the new more expansive Help tab in the Vaicom UI. This should allow new users to access the manual directly from the UI and also locate the tutorial videos on YouTube via a playlist view. The inclusion of Vaicom log file access directly from the Help tab in the UI should assist the community support team to help new users (Remember you need Debug enabled on the Config tab of the UI to log activity). It also sets the frameworks for future proofing the pending removal of Windows Speech Recognition (WSR) from Windows 11. This is disabled for now on the Preferences tab of the UI as at this time Microsoft have not provided any public API in the new Voice Access application for grabbing and using the detected speech like WSR does. I'm hoping this gets rectified and API's are provided prior to the removal of WSR completely. This only impacts our Keyword Training module, not Voice Attack's use of SAPI 5.4, which remains in Windows despite the impending removal of WSR. - Fixes DCS crash with F-5E-3 Flaming Cliffs version. - Add keyword training mode Windows Speech Recognition detection and logging enhancements. - Add option for Voice Access use with keyword training (disabled for now). - Change DIAG tab on Vaicom UI to Help tab. - Add Help tab button for direct log file access. - Add Help tab button for direct Vaicom PDF manual access. - Add Help tab button for direct YouTube tutorial access. - Other minor bug fixes with UI and module database. Known Issues - None null9 points
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Hi all, this is reported and we are already testing a fix internally that looks good, should be in the next patch. thank you for the track replays and the video.9 points
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The file is now active: https://www.digitalcombatsimulator.com/en/files/3347234/ only three missions for now, but hopefully I will add some more later as I’d like to do a training for the Radar employment. best regards, Eduardo8 points
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Ugra Media should make maps of Vietnam and Korea. I'd buy it on day one!8 points
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Hi, Today I finally managed to complete the Tacan & VFR landing training mission, it works like this: I just need to add and correct a few details and hopefully tonight I will upload the set of three missions to the User Files section. Eduardo8 points
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In the next DCS update, the F-16 will be getting a new DTC feature: RWR Reprogramming. The F-16's ALR-56 radar warning receiver (RWR) can only display 16 radar symbols in OPEN mode or 5 radar symbols in PRIORITY mode. With these display limitations, the RWR automatically prioritizes these threats to ensure the most relevant radar threats are presented to the pilot. Up until this point, the F-16 RWR prioritized threats based on three tiers, with each subsequent tier out-weighed by the tier listed above it: Threat Lethality - All radars that are detected to be in a "Launch" mode in which the radar is likely guiding a missile are of a higher priority for display than those radars that are only in "Tracking" or "Search" modes; and all radars that are in a "Tracking" mode are of a high priority for display than those radars that are only in "Search" mode. Threat Type - The type of radar is prioritized according to the threat table uploaded to the RWR software. Those that are higher in the table are prioritized for display over those below it. Signal Strength - The strength of a radar's signal is weighted against others of the same radar type. If two radars of the same type are detected, the stronger signal will be prioritized for display over the weaker signal. These tiers of prioritization remain un-changed with this new DTC feature, but now players and mission makers have direct control over tier 2 and can reprogram the threat table to suit the mission or their individual preferences. The F-16 RWR is reprogrammed by accessing the Threat Tables (ELINT) partition of the DTC and selecting the RWR tab. Two independent threat tables may be uploaded simultaneously, HIGH and LOW, which can be toggled from within the cockpit at any time using the ALT button on the Threat Warning Auxiliary control panel. Each individual radar type can be moved up or down in the displayed table using the arrow buttons along the right side of the table itself. The Display checkbox determines which threats are actually programmed into the RWR database. If any of these boxes are un-checked, the RWR will not be programmed to recognize these radar signals. In this example, only the friendly coalition is equipped with Patriot SAM batteries, so that radar can be un-checked to declutter that friendly radar type from the RWR display. The SEARCH checkbox determines which threats are hidden from the RWR display when the SEARCH button is not enabled on the Threat Warning Auxiliary control panel. These radar threats will still be recognized by the RWR, but will only be displayed and inserted into the priority ranking when the pilot enables SEARCH. This can be useful to hide any radars that cannot perform tracking or missile guidance functions, but can also be used to selectively hide any friendly radars while retaining those types within the programmed RWR database. The UNKNOWN checkbox functions identically to the SEARCH checkbox, but corresponds to the UNKNOWN button on the Threat Warning Prime control panel adjacent to the RWR Azimuth Indicator itself. This can be useful to hide any radars that the player wishes to selectively declutter from the display, such as friendly radars, naval radars, etc. These threat tables are uploaded by pressing the ELINT OSB on the DTE MFD format.7 points
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As the campaign designer, i appreciate feedback. However, that does not give you the right to be rude to people who are asking you to be constructive. I think it's strange that you are starting out blaming me for things outside of my control. 1. Broken Triggers - As ED make game changes, it can break things designers have built. We rely on player inputs to fix bugs 2. Voice Audio and Content - Again, when i built the campaign, there were no radio effects in game. Since the campaign was released, it is ED who have made changes to radio effects, that seem to be the reason you now feel it "Makes your ears bleed". Those are just 2 examples of things I cannot control. As for the actual scripts. Having flown aircraft in the UK RAF for over 25 years, I have some experience with radio calls and banter within a crew/team. So, I find your comments to be incorrect and a little out of order. BUT, that is my opinion and we are all entitled to them. I thank the other people on this thread, for their constructive comments.7 points
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7 points
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I’m somewhat unsure as to what ‘ like to see here? When you see the option for Visa cards, (as you clearly understand, per your post) that doesn’t mean visa “credit” cards, in the technical sense. It just means that the word Visa is on the piece of plastic that you are looking at. Regarding PayPal, we actually did support PayPal at launch. The experience went as follows: 1) We put PayPal on the site, and began collecting money. 2) Single digit hours post launch, I notice a small notification on the top corner of the PayPal website. I click. It says: “We need some more information about your business!” I open the window, and find questions like “Please show your suppliers receipts for XXXX order number”, along with identical requests from other order numbers. As a person selling a digital product… I have no “suppliers receipts”… I cannot, like, upload the receipts from my aluminum distributor, or something. But, I replied to these questions in good faith, attempting to clarify that the product sold here was a piece of software, with no physical suppliers, and that the deliverable was a license code. 3) I press “submit” on the form, and am greeted by a page that says “your account is temporarily suspended, but we will review your submission within 72 business hours.” This feels.. kind of like a long time, but sure. 4) Very shortly afterwards, the page reloads, and _now_ reads: “We have determined that we cannot support your business, and are permanently closing your account. We will release any funds collected by PayPal in 180 days.” This is not a joke… So, no. We wont be using PayPal. Not now, not ever. If you doubt this story, just google “PayPal closed my business account”, and you'll find dozens of identical stories. Regarding your concern about separation of… whatever: modern pin-and-chip cards, and the transactions they execute (ie: google/Apple Pay) do not actually result in your literal credit card number ever being shared with the vendor. Further, I (the asc owner) am not in a position to receive your card number EVER, regardless. Instead, Stripe, the company who processes a majority of the worlds credit/debit cards payments deal with such a thing. Stripe is not getting hacked. Last, as to whether it matters whether you purchase the c-130 from ASC directly, see my post above.7 points
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Hi Ugra Media Team, And thank you for your awesome work on your maps. I wanted to take a moment to express my sincere appreciation for the fantastic job your team is doing. The commitment to quality and continuous development is truly impressive. I'm consistently amazed by the regular updates that bring new visual elements and details. It's not just about major overhauls; the steady, careful improvements make a huge difference. The performance of your maps is also outstanding, providing a smooth and immersive experience even in demanding scenarios. One of the things I love most is that regularly, when I replay a mission, I discover a new detail or a small visual upgrade that I hadn't noticed before. It always results in an "oh wow!" moment of surprise and delight. It keeps the environments feeling fresh and alive. Thank you for your passion and dedication. It makes a world of difference to the community and is hugely appreciated. Keep up the incredible work Daniel7 points
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Not the best weekend to be away but hope you all enjot the release! its good to finally have something to show for all of the work that we have put into the model over the last 5 years and 3 remodels Has anyone found the golden rivet yet? The bort numbers are some what magical in how they work and how the middle bort is the only one not to show the background of the default texture, we dont entirely know why. The liveries having borts forced on should be a quick fix that I didnt get around to but should make the premade liveries way better to look at. The website link is currently down but the link we were using was costing money to use so we have set it up to redirect to a Google Drive (when it comes online) Temporary link here: https://drive.google.com/file/d/1MEU_4TBrNTxcPjx1Q5CViV_29QIks71m/view?usp=drive_link @Joe1978 The right wing is the file that I predominantly work on and the changes are mirrored onto the left wing, let me know what the issue is and I can take a look6 points
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Прочитал )) только не понял что ответить ? Разве что могу повториться . При ведении ВБ это изделие бесполезно . Оно не дает никакой situation awareness, но больше мешает . Сразу при входе в зону боя при велючении СПО получаешь набор звуковых и световых хаотичных эффектов, и если там еще не один самолет а пара или две и еще у тебя ведомый , то эта цветомузыка еще веселее. В процессе боя что либо оценить по ней не представляется возможным. Поэтому лично я всегда выкручивал звук на минимум и выключал режим обзор , чтобы видеть только режим захвата . Хотя при ведении боев с однотипными целями это и так понятно , когда тебя захватили . Более менее адекватно СПО работает с ЗРК . Много летали на подыгрыш ПВО и если их не много одновременно включалось , то в принципе можно было что то оценить . Но это опять же в простом полете , максимум при выполнении какой нибудь змейки . Не знаю как бы она мне помогла , если бы я знал что ракеты могли в меня полететь . Это был бы уже другой полет . Поэтому мы все эту цветомузыку изучали и знали , но в основном только то что по ней ответить на контроле готовности и все к этому относились очень скептически. Так что многие в реальной жизни ее никогда или почти никогда вообще не включали .6 points
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Как же невероятно приятно летать на МиГ-29 на системе FFBeast, просто кайф! И круто, что можно поделиться, так сказать своими чувствами через трек, а в ВР можно просто за компанию слетать) MiG29 Garz Airshow.trk6 points
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AMAZING work, guys ! A HUGE THANK YOU for your patience and for creating this masterpiece. I discovered a small thing that I suspect will be fixed soon: There's a display issue with the numbers and roundels on the fuselage on all skin versions. The "Loki's Revenge" version is missing an upper texture. The "Tiger Force" version's tailplane texture should be white, not brownish-green. The observer's hole isn't round. Screenshots are below. Thanks again for making us dream. NOTE: I haven't finished counting the rivets yet !6 points
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6 points
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Я остаюсь при своем мнении, которое вам не изменить, а ваш выпад - проигнорирую6 points
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Oh you beauties! Well done, congrats and a massive thank you to everyone that worked on this. You’re all diamonds, tea and medals all round, Distinguished Modding Medal? I can’t get on DCS til later on so haven’t checked it out yet, other than watching the little vid here but I’m so chuffed to see this released. All those hours of tapping, both on your heads and your keyboards was well worth it, good on ya lads and thanks again. Looking forward to checking it all out later on, one day we’ll fly it too, it’ll get there. AI for now has me chuffed to bits for all of us, what treat eh absolute blinder6 points
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6 points
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Nuevo@ MAESTRO0 Actualización del desarrollo de Normandy 2.0.6 points
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@MAESTR0 My heartiest thanks to both you and the team at Ugra for taking onboard the feedback from an admittedly fussy old salt and acting on it - frankly, when I saw the Cold War Germany Map I suddenly realised what a vast undertaking your team had taken on, and I was humbled: clearly you all had a huge task and it suddenly made the reasons for the apparent lack of momentum on the fixes for Normandy airfields quite understandable. However, seeing that our research efforts have not been in vain is satisfying, and initial scrutiny of the teams efforts at Kenley, West Malling and Ford give much reason to cheer. So it is that I wish to congratulate you for what appears to be a most successful new map release, and again pass on my appreciation to all of the team at Ugra for their hard work and for listening to the community - or at least a few cantankerous old fusspots therein!6 points
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ED discord: https://discord.com/channels/542985647502393346/1402701497678168084/14255776971191746976 points
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1) How long did it take to build? A bit less than a year, from start to finish, but I just retired so next one should be less. But each one I build I gain experience, and each build is better than the previous, 2) How difficult is it to get into? My simpit is very basic but it is a challenge to my hips and knees. Pretty easy to get into, the sides slide out for easy access. 3) Does than fan sound more like the real Corsair engine than the sim? Lol, currently yes.6 points
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How? Ergonomics isn’t only HOTAS. Soviets had a department of psychology look over the cockpit and make recommendations. They recommended to use round dials and only use tape for fuel. All your radar stuff is together. All your weapon stuff together. Pylon selection above throttle. Everything you need in combat is easily reachable by the left arm without moving in your seat. Your instruments are grouped together logically. It is vast improvement over all MiG aircraft before it6 points
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What you're missing in part is that the Litening in DCS was (and is) WAAAYYYYY overpowered to what it should be. So it's not really an ATP problem, it's a Litening problem.6 points
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Hello everyone!! The S-70 drone link that was for testing members has now been removed due to rules, as soon as it it complete and bug free it will be available for the whole DCS community as freeware just like the Su-57. You all have a wonderful day.6 points
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5 points
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Yeah this is my interpretation of the documents we have. Moreover the "flase" signals displayed are what actually happens when the SPO starts to go out of synch. As for how ED implements this correctly, IDK. Maybe just a special option to fly with the broken SPO. And then have a "perfect SPO" as the default option. Ideally maybe they have errors that start to appear (desynch) after some random amount of flying time. What we lack is info on rapidly the spo would desynch, could be minutes, or tens of hours. And then to reset it, well that takes a radar technician to reset it with his gear.5 points
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You must be sick of hearing that the Normandy map is looking fantastic! Yes! The map is fantastic!5 points
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Work is still in progress, I am hoping we can have an update for the CH-47 in November, but that will depend on task completion and QA testing. thank you5 points
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First of all, thank you for this most anticipated map! I like it very much and can´t wait to fly more missions in it, especially in the coming eastern part. Just flew a dawn raid mission with helos and found it slightly disturbing that even the remotest villages had all houses lightened up. That was not the case IRL... Maybe you could deactivate the electricity in the villages. That would improve the immersion, thank you.5 points
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