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Which controller did you get? 1.0 or 2.0?
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I’m currently learning the F-14 and have run into a frustrating issue with Active Pause when switching to the RIO seat. Sometimes it works perfectly, but most of the time it doesn't—and when it doesn’t, it usually ends in a crash. Here’s what I’ve noticed: When it works: I can hop into the RIO seat, and my trim settings in the pilot seat stay at 0—everything’s stable. When it doesn’t: My pitch trim ends up way off—sometimes around 30 degrees nose-up—and I’m unable to trim it back down. The aircraft becomes uncontrollable, usually leading to a fatal stall or crash on resuming flight. Has anyone figured out the trick to making Active Pause consistently work when switching seats in the Tomcat? Any tips or workarounds from you seasoned pilots would be hugely appreciated! Thanks in advance! —Paul
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Another great report, thanks! This one is correct as is; Guard 1 is in the VHF AM frequency range and the ARC-164 can't go that low. So this preset is only available on the ARC-210. Not sure if there's a good way to signify this in the kneeboard without making it a good deal more complicated. But as far as I remember, there's no need to tune into the Emergency freq anyway. Thanks, will take a look at that as well.
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I understand that flying through the path of missile is extremely unlikely however this new effect would come in quite handy as an extra realism in DCS (which we all like) for when aircraft itself launches the missile. That is the time/point when missile thrust creates lot of turbulent air and the launching aircraft is flying right through it (obviously), most pronounced when missile is fired off the wing. So why not (if resources/time permitting) add this effect as well? EDIT: now after looking specifically for videos of cockpit view for aircraft launching missiles to see how much of an effect this would have, I came to realise its not that much at all, probably the weight loss from released weapon has more effect then missile plume itself... in which case you can ignore my "request"
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Useful Tips about f14 after touch down on runway
AndyJWest replied to Ddg1500's topic in DCS: F-14A & B
It's easier to keep the F-14 straight after touchdown with differential spoilers (i.e. stick left/right) than with rudder, in my experience. -
Mightforanis joined the community
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Useful Tips about f14 after touch down on runway
Ddg1500 replied to Ddg1500's topic in DCS: F-14A & B
5 When sufficiently slowed(100knots<), intermittently apply brakes to slow the aircraft, as full braking may also casue sideslip -
на "Команч" же вроде уже давно сняли всю секретность и сам гелик сняли.Вот его бы сюда!!! Балдел от него ещё в 90-х в Команч-3,потом в Команч VS Хокум
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Comms menu, move location on screen… semi solved
Kuky replied to MadKreator's topic in View and Spotting Bugs
Well, the purpose would be so that I don't have to edit the lua file every time DCS updates. Anyway, its no biggie, quick copy/paste after update still ok. -
Посмотрите на механику карьеры в разрабатываемом "Ил-2 Корея" https://il2-korea.ru/news/dd_40 Там компромисс между линейной и динамической компанией. При этом сохраняется общая историческая линия развития событий, но в деталях и конкретных сражениях динамика, плюс менеджмент между боями, как стратегическая составляющая. Роль игрока - командир полка.
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Host file hasn't changed and has no entries. Although, I did try adding api.digitalcombatsimulator.com to the host file which didn't change anything. nslookup is resolving the domain to 185.195.197.20 after failing the first time. It seems like my first time attempting to resolve most domains leads to a timeout, and is then successful on the second attempt. I disabled Windows Defender which didn't change anything. Oddly I can update just fine from the admin account but not from the user account. From the user account I run the updater as admin and it still fails. Just to rule out permissions I gave the user account full control of everything in the eagle dynamics folder as well.
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Посмотрите на лицензионное соглашение, какая там ответственность. Как правило, все ПО для масс-маркета продается с припиской "как есть", что разработчик ни какой ответственности перед покупателем не несет, и если ему захочется, то разработчик может отозвать право на использование его ПО, что уже и произошло с некоторыми играми на Steam
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Already reported, affects a few different pages:
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МэТ Вагнер говорил, что-то типа того, что ему очень хочется увидеть MH-60M Black Hawk в DCS, но есть препятствие в виде еще не снятой секретности. Вот как только снимут, так сразу
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Searching for information on the weapons loads of American bombers, in this case, the B-52, I found that during the 1960s and 1970s, a chaff rocket pod was added to the mounts currently used for the Litening target designator. This pod was the AN/ALE-25 with ADR-8 Rever rockets. https://www.designation-systems.net/dusrm/r-8.html Other systems on the B-52 (Many of them has no applicable): https://www.designation-systems.net/usmilav/jetds/an-ala2aln.html AN/AAQ - Airborne Infrared Multipurpose/Special Equipment AN/AAQ-4: Infrared Countermeasures System; manufactured by Hallicrafters; used in B-66, EB-66C/E, B-52, RF-4C AN/AAQ-6: FLIR Electro-Optical Viewing System; manufactured by Hughes; used in B-52G/H. Added? AN/AIC - Airborne Interphone Communications AN/AIC-10: Intercommunication Set; used in B-47, B-50, B-52, B-57, B-66, F-86, F-89, F-100, F-101, F/TF-102, RC-121D, C-123, C-130, KC-135, H-19, H-43, AT-28D, T-33, T-39 (N/A) AN/AJN - Airborne Electromechanical Navigation Equipment AN/AJN-8: True Heading Computer System; part of AN/ASQ-38; used in B-52E/F/G/H AN/AJQ - Airborne Electromechanical Multipurpose/Special Equipment AN/AJQ-3: Bombing/Navigation System; used in B-47, B-52 AN/AJQ-4: Bombing/Navigation System; used in B-47, B-52 AN/ALA - Airborne Countermeasures Auxiliary Assemblies AN/ALA-6: Direction Finding Receiver (Pulse Analyzer?); used in B-52, RB-66C, RB-47, EB-66, RC-135C AN/ALA-15: Antenna Group; used in B-52. AN/ALA-17: Flare; used with AN/ALE-20; used in B-52 AN/ALA-34: IR Flare Decoy; used in B-52 AN/ALE - Airborne Countermeasures Ejectors AN/ALE-1: Chaff Dispenser; manufactured by Ryan, Webcor; used in B-47, B-52, B-66 AN/ALE-6: Dispenser System; manufactured by Ryan, Lundy; used in B-52, B-57 AN/ALE-14: IR Flare Dispenser; used in B-52 AN/ALE-20: IR Flare Dispenser; used in B-52G/H, B-58 AN/ALE-23: Chaff/Flare Dispenser; used in B-52H, F-111 AN/ALE-24: Chaff Dispenser; manufactured by Lundy; used in B-52D/G/H AN/ALE-25: Decoy Rocket Pod (with ADR-8A rockets); manufactured by Boeing; used with B-52G/H AN/ALE-43: Chaff Cutter & Dispenser Pod; manufactured by Alliant Defense Electronics; used with ERA-3B, EA-6B, EA-7A, B-52, NKC-135, F-4, F-16, F/A-18, SH-3, P-3, CE-144 (Canada) AN/ALH - Airborne Countermeasures Recorders AN/ALH-4: Electronic Reconnaissance Video Recording Set; manufactured by Ampex; used with AN/GLH-3, AN/GLH-9; used in RB-47, B-52 AN/ALQ - Airborne Countermeasures Multipurpose/Special Equipment AN/ALQ-27: Multiband Automatic Jamming and Deception System; manufactured by Sperry; used in B-52?, B-58? AN/ALQ-59: VHF Data Link Jamming System (USAF version of AN/ALQ-55, developed from QRC-128); manufactured by Hallicrafters; used in F-105F, B-52, EB-66 AN/ALQ-71: "COMPASS ROBIN" 1-8GHz 2 Channel Noise Jammer (developed from QRC-160-1); manufactured by General Electric, Hughes; used in RF-101C, F-105F, A-7, B-52, B-57, EB-66, F-4, T-33, AQM-34H/M, F-16 (Denmark) AN/ALQ-75: Noise Jamming Pod (related to QRC-328-1 and QRC-494); manufactured by General Electric; used with AN/ALQ-77; used with B-52, F-4 AN/ALQ-77: Noise Jammer; used with AN/ALQ-75; used in B-52, F-4 AN/ALQ-122: False Target Generator (for "RIVET ACE" program; related to QRC-496); manufactured by Motorola; used in B-52G/H, E-3A AN/ALQ-153: Active Missile Approach Warning System; manufactured by Northrop Grumman (Westinghouse); used in B-52G/H, B-1, F-111, F-14, F-15; tested in pod with F-16 AN/ALQ-154: Tail Warning Radar; manufactured by AIL; used in B-52, B-1, F-14, F-15 AN/ALQ-155: Jammer Power Mangament System; manufactured by Northrop Grumman; used in B-52G/H, MC-130? AN/ALQ-168: ECM Antenna Set; used with AN/ALQ-155; used in B-52 AN/ALQ-172: "PAVE MINT" DECM System (upgraded AN/ALQ-117); manufactured by ITT; used in MC-130E/H, AC-130H/U, B-52G/H AN/ALR - Airborne Countermeasures Receivers AN/ALR-17: D/I-Band ELINT Collection System (Intercept Radar Receiver); used in RF-4C, B-52 AN/ALR-18: Threat Detection Receiver; manufactured by General Electric; part of AN/ALQ-27; used in EB-47, B-52, RB-66 AN/ALR-19: Panoramic EW Set-On Receiver; manufactured by RCA; part of AN/ALQ-27; used in RB-47H, B-52G/H AN/ALR-20: Panoramic Countermeasures Radar Warning Receiver; manufactured by Tasker Inc.; part of AN/ALQ-27; used in B-52G/H, EB/RB-66, F-111 AN/ALR-21: Infrared Tail Warning Set; manufactured by Texas Instruments; used in B-52, B-1, F-111, F-15 AN/ALR-23: IR Detection Set; manufactured by Cincinnati Electronics; used in B-52, F-111, F-14A AN/ALR-46: Digital Warning Receiver; manufactured by Litton (Dalmo Victor); used in B-52G/H, A-7D, A-10, C-130, F-104, F-105G, F-111, F-4, F-5E/F, RU-21H, OV-1, OV-10, HH-53 AN/ALR-56: Radar Warning Receiver; manufactured by Lockheed Martin (Loral); used with AN/ALQ-135; used in A-7D, B-52, RF-4, F-15, F-16C/D AN/ALT - Airborne Countermeasures Transmitters AN/ALT-3: 2-30 MHz Communications Jammer; manufactured by RCA; used in B-52 AN/ALT-6: Multi-Band Jammer; manufactured by General Electric (with plugins for L/S/X by Magnetron); AN/ALT-6B used with AN/ALR-18; used by B-47, B-52, B-57, B-66 AN/ALT-7: Jamming Transmitter (30-210 MHz swept frequency version of AN/APT-6); manufactured by Hallicrafters; used by B-47, B-52, B-66, A-1 AN/ALT-13: D/E-Band Noise Jammer (developed from QRC-95/96); manufactured by Hallicrafters, Raytheon; used in B-47, B-52, B-57, B-66, "EF-101B" (Canada) AN/ALT-15: A-Band Noise Jammer (repackaged AN/ALT-12); manufactured by Hallicrafters; used in B-47, B-52, B-57, B-66; replaced by AN/ALT-32 AN/ALT-16: D-Band Noise Barrage Jammer; manufactured by Hallicrafters, Sperry; used with AN/ALQ-122; used in B-47, B-52, B-57, B-66 AN/ALT-22: Continuous Wave Jamming Transmitter (improved AN/ALT-6B); manufactured by General Electric, Burroughs, Litton; used with B-52, B-66 AN/ALT-22: Noise Jammer; used in B-52 AN/ALT-28: Noise Jammer (development of AN/ALT-13; related to QRC-515); manufactured by Hallicrafters; used with AN/ALQ-155B; used in EA-6B, B-66, B-52G/H AN/ALT-30: ECM Transmitter (upgraded AN/ALT-13); manufactured by Hallicrafters; used in B-52 AN/ALT-31: Barrage Jammer (development of AN/ALT-16); manufactured by Northrop; used in B-52 AN/ALT-32: Communications Jammer (development of AN/ALT-15); manufactured by Northrop; used in B-52G/H, ERA-3B ADM-20 Quail Decoys (1960-1978): A B-52 will carry 8 on bomb bay or 3 on the aft part of the bomb bay. https://www.designation-systems.net/dusrm/m-20.html
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buur started following ED Launcher: Manuals
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good idea. Easy to implement but a huge help for the pilots.
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Ddg1500 started following Useful Tips about f14 after touch down on runway
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Hello, i want to share some of my experience about controlling the f14 after touch down on runway. 1 f14 performs very differently with f18 after touch down, f18 is much more stable and doesn't sideslip easily, f14 is much more likely to sideslip if handled incorrectly, thus more experience is needed. 2 Before runway touch down, make sure you set you anti skid spolier brake to "both" or "spoiler brake", preferable to "both", as it allows greater control and greater speed reduction. 3 Make sure your wheel brake is unpressed(if you have one), as the little pressure would be detected and would cause differential braking (if you set your left&right pedal brake seperately in axis command), that would result in immediate and significant sideslip after touchdown 4 For wheel brake, apply both wheel brake after the speed is reduce to below 100 knots, as it would make sideslip much less likely, if still sideslip, immediately engage nose wheel steering to correct it. F14 requires greater skill to fly than hornet, even after touchdown, don't underestimate the handling after the runway touchdown, it can still spoil your landing if handled incorrectly, and trust me, it is more likely than you think.
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investigating CTD after commanding George to engage FCR target
mdtenor22001 replied to mdtenor22001's topic in Bugs and Problems
Can confirm. Did another slow repair just now. Different mission this time (Caucuses live fire range). Same result, CTD right after I selected a target from the FCR scan list. dcs.log-20250729-215940.zip dcs.log LastMissionTrack.trk -
Yes, changes stay applied but only for the currently installed version. When you update the driver (or roll back), you need to make the changes again.
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При атаке 4 целей в одном заходе GBU38, последовательным сбросом по одной, бомбы не летят в 4 цели, а летят в 2 цели по две бомбы. Такое бывало и раньше. Хотел в МТ посмотреть как оно теперь лихо и удобно - фик вам, 2/4. Переключаешься быстро между целями, затем сброс зажатием кнопки, во время которого производится передача данных. Но, половина бомб летит по координатам других бомб, которые уже сброшены. Почему так? Бага или фича, вечный вопрос....
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When using templates to place units it would be nice if the combined joint task force would compile the blue/red templates. Not game breaking but when using the templates we have to do it by individual countries. It would just be nice to have all of blue or red sides templates right in one spot. Unless the combined joint task force isn't using all the blue/red sides units and is it's own group but has all the vehicles and aircrafts?
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Does DLSS make spotting other aircraft near impossible?
RyanR replied to RyanR's topic in View and Spotting Bugs
I take it back. Things are still hopeless. At best, other aircraft are translucent. -Ryan -
I concede, I concede! I'll admit to pulling my shared idea of wartime build quality from other sources outside of aircraft parts, my main area was tanks and the quality is good but over time one notices little things that go by the wayside, especially on non-american machines. But I'll also admit that the behavior is something I'd still expect at low power on startup and low RPMs, but certainly should tighten up and smooth right out once you get past the sympathetic vibrations and wiggles, I'll agree there. Do I think the wings shimmying on the deck is a bit overboard for the system they are simulating? Yes. Do I think it looks cool? Also yes. Same with the aerial. Would I be sad if they fixed it to be more realistic? Not really. I just think its cool. Apologies for my broad assumption, I mistakenly opted to lump a bunch of things into something I didn't know too much about because of my experience in other areas. I stand corrected.
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I don't live in Poland so I didn't learn Russian in school. I started it out of my own free will because of being interested but the complexity (and the fact that I was already learning 3 other languages at the time) turned me off. I understand subtitles being distracting if you're familiar with the language and the enunciation of what's being said is good