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@Hammer1-1 @NRG-Vampire Gents, I am going to pull an early father Christmas here for both of you. You are both clearly passionate about aviation and particularly the Cobra. That is a great thing. You should both appreciate your enthusiasm to debate the accuracy of this free mod, but let's not turn this into a bar fight for such a silly debate. Shake hands and both of you look forward to this coming out. I would hate to see the ED team come in and crash the party because this convo goes off in the weeds. What I think would be awesome is if you 2 tag up when this is released and take turns in the pilot and gunner seat. I would donate $10 to hear the video debate in cockpit. LOL
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Into the Jungle - Next Gen
TheBiggerBass replied to Mistermann's topic in User Created Missions General
Thanks! It works now. -
I have heard this on numerous occasions. I have to put the video together yet, but these were 2 of the several suggested riverine boats I was going to suggest the VWV guys made. I would much rather see these tied into their mod under one hat than having to go locate and keep up with an individual mod. I will get a video out soon to VWV team, but I know they are currently focused on AI aircraft (AWESOME and support this!) Looks like the future of the mod is healthy and would be wiling to bet we might see them down the road in the mod. Appreciate the kind words. I was curious how many others might miss the fighters. I would agree with you Kandy, Zipper and I spent most our time in the weeds with the helos or the Bronco. I was on Voodoo's server one time and they were rockin the F-5's. I feel like I flew the Phantom the most because its my baby, but I could see the WW2 map without it. To Kany's point though, there is TON of scripting on his end if we were to do that. I am going to bait him into flying guam with me on the WW2 map and get his opinion, but it is to early to make promises yet. Appreciate and encourage all the feedback the community can give. Anytime! You can add the aircraft to the WW2 map but the runways were small and meant for WW2 aircraft, not jets. You do not have a true paved runway which to me would absolutely kill the immersion. That said, not for the C-130, Bronco, or in the future, the Skyraider. Those could all fly from dirt fields. To my knowledge, there is no way to add trees. Years and years ago I vaguely remember someone turning the Caucus trees into Jungle trees. I am not sure how they did it but I think that mod dies many moons ago.
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It's just not working (although I thought at 1 stage it did). The zone is big enough. I have attached a test mission just concentrating on this section of mission. Hopefully someone can help. I surmise it's the way I have set up the "switched" and Repetitive" conditions. I have tried them is different ways. even tried 2 repetitive conditions instead of switched, with more flags and that did nothing as well. Switch Imortality Test V4.miz
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I have already corrected it
- Yesterday
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Into the Jungle - Next Gen
f14f15f16f18 replied to Mistermann's topic in User Created Missions General
Thx for the Reply. If i understood: Mariana WW2 doesn't allow to add to the mod planes like the F-4 F-5 A-4E? If you keep then improving the mod on the mariana modern version, is it possible to add more trees to increase the trees density? -
For the F-5E remastered, the folder should be: /Saved Games/DCS/Liveries/F-5E3_2024
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Hi all , I just wanted to say thank you to everyone that contributed to answering the question I had. I'm always amazed at how knowledgeable the wealth of people in the community are, but what really confirms my thoughts on the human race is the way everyone is very generous and accommodating to those of us that need help and guidance. Once again, thank you all. I trust this message finds you and yours all fine and dandy. Take care, Dave
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South Atlantic for the size and shape and high altitude view.
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missing evidence Master Arm indication on the SMS page
RogueSpecterGaming replied to Jeeve79's topic in Wish List
Sort of kinda. When Master Arm is ON you get the "RDY" above osb 13 on the MFD screen, if in SIM you get "SIM". All that is there in the jet already. -
I've uploaded some files on VNAO discord that fix some problems with the launch bar binds, hook lever animation, carrier tacan and allows to use the secondary radio.
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provide images of clear jhmcs visor Clear visor option
RogueSpecterGaming replied to Pribs86's topic in Wish List
As someone who works on fighters irl and has 5 years on the F16, not once have I ever seen the JHMCS with a clear visor. For night flying they swap to using NVGs which is a completely different helmet (just the basic one). That thread you shared is a Scorpion helmet and does not combine JHMCS with it. The Scorpion is also a different helmet setup than the JHMCS helmet, and I believe that that helmet does have swappable visors, but the JHMCS does not. So, I don't think ED is going to provide a "clear" option just because people want to use JHMCS at night. Take the JHMCS off, use NVGs like real pilots do. You get the same info inside your cockpit. Or just use the JHMCS still at night and deal with the tint. Only the JHMCS II comes with a clear option but that is only when they do night ops and is only currently available on the F-16V. -
Scotch75 started following An F/A-18C Lot 20 Cockpit that Looks and Feels... Right (56° FoV)
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
CapnCoke replied to CapnCoke's topic in Utility/Program Mods for DCS World
Updated. Let me know how it goes. Can't seem to figure out the visor thing at the moment. In vanilla DCS if you want to use HMCS you need the visor to be down. So at the moment JHMCS II works but you can't lift up the visor. Did this in a hurry so hopefully didn't break anything. I lost the old texture template with the fingerprint and scratch layers. You can run this mod using the vanilla textures. If you want the black modern screens but clean, I recommend JustDuFF Canadian F18 cockpit textures which uses upgraded black screens from his discord.- 229 replies
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- grayscale
- situational awareness
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Так снимал с монитора как на ноуте без изменений
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An F/A-18C Lot 20 Cockpit that Looks and Feels... Right (56° FoV) The Mk.1 Eyeball - is a 1X instrument. It sees in 52.5 MIL's, or 52.5 ft. @ 1,000 ft./1° of angle. If one sees less, they are zoomed in with a reduced FoV(Field of View); more, and they are zoomed out with an increased FoV. This is not about realistic relativity, but scale and proportion. Take a picture with a 1X lens, and that image will show a 52.5 MIL view regardless of the image size, postage stamp to jumbo-tron, or viewing distance, 30" or 30'. 52.5 MIL's. To simplify DCS, the FoV of the A/C have been increased to allow panoramic viewing, reducing the need to pan. But it is no longer 52.5 MIL's., more like Twice that. This bends the image and reduces the size of objects, near and far, to get then to fit in the single Arcade view. Flat 52.5 MIL human sight requires that one point their nose in the direction of the new view - Pan. The difficulty lies with determining what is a 52.5 MIL view, if desired, from a user perspective. Subjective analysis - of how known things should look, in relation to other things, at understandable distances. F/A-18C Lot 20: (56° FoV) Save a 'RAlt+num0' cockpit view angle to get it implanted in the User 'SnapViews' file. With Notepad++, open C:/user/"user name"/Saved Games/DCS.openbeta/Config/View/SnapViews.lua. (make a copy first and rename it. e.g. "SnapViews - OEM.lua". Find the new "FA-18C_hornet" section. Change (copy/paste): SnapViews["FA-18C_hornet"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 56.000000,--FOV 60.000000, 56.000000, OEM 63.000000 "FA-18C_hornet" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap Center)/(Cockpit panel view in)(-15°) vAngle = -30.000000,-- Cockpit View -30.000000, OEM -15.700000 x_trans = 0.015000,-- Cockpit View In_Trans 0.015000(60/56°), OEM 0.130000 y_trans = -0.017000,-- Cockpit View Up_Trans -0.017000, OEM -0.008300 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, }, ... [13] = {--default view viewAngle = 41.000000,--FOV 44.180000(60°), 41.000000(56°), OEM 63.000000 "FA-18C_hornet" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.000000, OEM -15.700000 x_trans = 0.015000,-- Cockpit View In_Trans 0.015000(60/56°), OEM 0.130000 y_trans = -0.017000,-- Cockpit View Up_Trans -0.017000, OEM -0.008300 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, }, Give it a try. Bowie
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Melk changed their profile photo
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A/ACD is the dedicated DCS battalion of the 7th Cavalry Gaming Regiment, offering structured, immersive tactical gameplay rooted in military realism. We emphasize chain of command, multi faceted in flight coordination, and battlefield discipline while maintaining a supportive, respectful community. Whether you're new to milsim or a veteran looking for organized play, we have a place for you. Whether you want to produce campaigns, command an entire battlefield as a GCI, develop liveries, or get your hands dirty in the fight, we have a role for you. The more we grow, the further we stride with more maps, operations, and airframe support extending beyond what we currently field. We offer ground up training for all skill levels. Main Language: English Operation Times: Official Public Operations: Tuesdays typically @ 2300z & Saturdays @ 0000z +/- an hour depending on mission requirements Section Drills/Practices: Scheduled by each individual section (typically weekday evenings EST) Public Operations & Community Nights: Hosted regularly Operation Type: Versatile tactical milsim — Combination of fixed wing and rotary flights working together to achieve mission completion. Required Mods: SRS Highly recommended DLC: Syria Module Discord Link: https://discord.gg/7cav Other Essential Info: Must be 18+ to enlist Microphone & push-to-talk required Full rank structure with opportunities for advancement Leadership & specialist roles available Training and mentorship provided for all new members Weekly drills, promotions, and internal events Website: https://7cav.us/
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I'll delete the payload and then assign it again. This is really all I can do from the mission editor.
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Hi Mistermann If the following does not work please tell me to shut up and please delete my post thanks Waterman Hi i was just thinking which could be a dangerous thing - if the required missing module is a very important key item you wish to keep working in a mission. Would this work to replace the missing module with a similar one. 1 - Create a new mission and place a suitable replacement module anywhere on the map E.G. a user made tank you do have to replace a missing user made tank 2 - save the mission 3 - now edit the mission using Notepad++ and copy the name of the module. ( this is so you use the correct name ) 4 - now edit the mission using Notepad++ you need to replace the missing module in. 5 - search and replace all instances of the missing module name with the name you copied. 6 - save the mission etc
- 1 reply
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- mission mod
- load without mod
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Hi, I use Roll dice function, try this code, it randoms group spawns in a givem zone, it can be adapted to your needs via triggers, or expanded. do local zone1 = 'INTERCEPT-1' local zone2 = 'INTERCEPT-2' local target1 = Group.getByName( 'BOGEY-1' ) local target2 = Group.getByName( 'BOGEY-2' ) local target3 = Group.getByName( 'BOGEY-3' ) local target4 = Group.getByName( 'BOGEY-4' ) local target5 = Group.getByName( 'BOGEY-5' ) local DiceA = math.floor (math.random(1, 5), 1) if DiceA == 1 then mist.respawnInZone(target1, {zone1, zone2}, false) trigger.action.outSound("l10n/DEFAULT/Beep long.ogg" ) end
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Into the Jungle - Next Gen
TheBiggerBass replied to Mistermann's topic in User Created Missions General
Thanks, but access to download seems to be restricted. I've sent an access request a few minutes ago. -
Because I have 0 intention of using long alignment and pretty sure few people do as well lol
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SabreDancer started following DCS Su-22 by VinntoreZ - Mod Developement Thread
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okopanja started following Fast and Long alignment question.
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Why not calculate and compare in your videos?
