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DCS World 2025 Screenshots and Video Thread
Gunfreak replied to ST0RM's topic in Screenshots and Videos
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Well, in the next version 1.4.2, ME will act as the main command post. I disabled MC because I experimentally discovered that creating a huge brigade of several ME and 30+ PU increases the group's reaction time to 1-2 minutes (!!!). And this applies to any complexes in the game. I noticed that the more intermediaries there are between the detection radar and the TEL, the greater the implicit delay (not `reactionTime`). I assume this is caused by the iterative determination of virtual trackers by radars with the ability to detect and intercept multiple targets simultaneously. Simply put, the more `ws` in the SAM config, the more delay there is. I plan to refactor this part of the mod configuration in version 1.4.2.
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Wow, beautiful. I found the original text here: https://www.vfp62.com/SR-71.html And the relevant paragraph by Brian Schul: "One moonless night, while flying a routine training mission over the Pacific, I wondered what the sky would look like from 84,000 feet if the cockpit lighting were dark. While heading home on a straight course, I slowly turned down all of the lighting, reducing the glare and revealing the night sky. Within seconds, I turned the lights back up, fearful that the jet would know and somehow punish me. But my desire to see the sky overruled my caution, I dimmed the lighting again. To my amazement, I saw a bright light outside my window. As my eyes adjusted to the view, I realized that the brilliance was the broad expanse of the Milky Way, now a gleaming stripe across the sky. Where dark spaces in the sky had usually existed, there were now dense clusters of sparkling stars Shooting stars flashed across the canvas every few seconds. It was like a fireworks display with no sound. I knew I had to get my eyes back on the instruments, and reluctantly I brought my attention back inside. To my surprise, with the cockpit lighting still off, I could see every gauge, lit by starlight. In the plane's mirrors, I could see the eerie shine of my gold spacesuit incandescently illuminated in a celestial glow. I stole one last glance out the window. Despite our speed, we seemed still before the heavens, humbled in the radiance of a much greater power. For those few moments, I felt a part of something far more significant than anything we were doing in the plane. The sharp sound of Walt's voice on the radio brought me back to the tasks at hand as I prepared for our descent." https://en.wikipedia.org/wiki/Brian_Shul
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Pure io preso tramite il sito dello sviluppatore e non vedo l'ora di poterlo provare.
- 83 replies
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- c-130j
- super hercules
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DCS: AH-64D Screenshots and Videos (NO DISCUSSION)
Gunfreak replied to Sleepy's topic in DCS: AH-64D
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Anytime, Baby! - F-14 Docu-Campaign Announcement
Jenna Clarke replied to Reflected's topic in Community News
The F-14 is such an iconic aircraft, and having a docu-campaign dedicated to it is a big win for the DCS community. I’m really excited to see how the storyline unfolds. Campaigns like this not only test flying skills but also bring a lot of immersion and history to the sim. -
Icanfly2015 joined the community
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Was genau meinst du den? Es gibt nur eine F-15C, und die kann nur Luft-Luft, sie hat keine AG-Funktionalität.
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Will the rest of tutorial videos from Wags start rolling out soon for MiG-29 ?
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Hallo, ich hab die F15c von FC3 (Belsimtec) trotzdem wird mir die AA Variante nicht angezeigt, ich kann sie plazieren aber mehr nicht. Die AG funktioniert tadellos. Irgendwelche Ideen?
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Вы вторую миссию начинали? Всё так и задуманно . Это начало истории, пазл будет складываться с каждым новым вылетом. Замысел простирается дальше одной миссии. Он будет вести игрока — через каждый бой, каждый вылет и в небе и на земле — вплоть до финальной, 18-й "серии" этой кампании. Если есть сомнения куда лететь, откройте карту
- 2 replies
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- p-51d mustang
- mosquito fb vi
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LockOn Greece and JATF v-Iniochos 2025
=GR= Cypher replied to =GR= Cypher's topic in Tournaments & Events
Thanks to fellow member =GR= Jackal from the squadron, DML is working as a charm so CSAR is back on, along with DML persistence module, CSAR missions can be flown on another day if necessary! @cfrag Thanks for your efforts and support! - Today
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Please take a scan here;
- 22 replies
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- performance issue
- vr bug
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inaccurate and not planned GBU-54 Laser/GPS JDAM
Northstar98 replied to PacFlyer23's topic in Wish List
ED struggles enough getting the Hornet finished as-is and that's after removing or not planning for features that are perfectly accurate for the stated scope, even for the exact timeframe, variant and operator. Hell, this even applies to modules that are missing trivial additions, where there's no research or technical hurdle, the features are perfectly accurate to the exact scope ED stated and they're features present on other ED modules and yet, despite all of that, we can't get them. It's not only unrealistic (in a couple of senses of the word) but something really wouldn't sit right with me if unrealistic features get implemented while perfectly realistic ones (like TAMMAC maps for instance) get snubbed. And what's even more realistic still? A 2005 Hornet with 2005-era weapons. And this is a false equivalency - DCS mission design is designed to be a sandbox and completely up to you - the aircraft often are not. This is by design - the idea is that the building blocks of the missions are supposed to be accurate, but the scenario you make out of them is up to you. I'd argue that restricting away fictional or hypothetical missions and only permitting accurate, historical ones is far more limiting in terms of gameplay, than having aircraft that's supposed to be accurate. The other thing when it comes to missions is that DCS more often than not lacks coherent, comprehensive assets on relevant theatres to make realistic missions and campaigns - it's always the same ship of theseus thing where far more units need to have stand-ins because the correct one doesn't exist. So in that sense, it would be impossible to make accurate, historical missions in the first place. Let's just take an example - aircraft carrier operations. Using the non tanker version of the S-3B? Well that's an aircraft variant from prior to 1998. Using CVNs 71-75 of the Supercarrier module? Well, what they're fitted with means they range from 2008 (CVN 73) to 2017 (CVN 72) at the absolute earliest and yet they're using a Sea Sparrow version from the mid 1980s. Using the E-2D? That didn't reach IOC until 2015 either, only it's defined with the wrong radar and the performance is wrong even to that radar. We've already got an incoherent mess and we've only gotten started. And let's say we get the GBU-54, okay great, we've made the already incoherent aircraft even more so, great! Are we going to get anything else a 2012 Hornet might have? AIM-120C-7 for instance? No? I mean, we can't get it for the F-16CM either, even though it's accurate there. It isn't puzzling - it's perfectly consistent with the design of the game, as stated previously. I mean, nothing is stopping me from having a Pakistan vs Sweden scenario, set on the Falkland Islands, set before the first manned aircraft took flight. It doesn't make a blind bit of difference to what weapons are available to the aircraft or what systems it has. Except this is utterly dreadful logic which taken to its ends permits basically anything so long players have the choice not to be affected by it: Let's make the Hornet's radar see things 400 nmi away, if players don't like it, simply choose not to set your radar scale so far out. Let's add the PL-15 and PL-17 or hell any other weapon ever, players still have CHOICE not to use these, so what's the issue? Let's make the aircraft fly at mach 5, don't like it? Choose not to fly so fast. Found a bug with a weapon? Choose not to use it, problem solved! Or how about, if you don't like the fact that the Hornet predates GBU-54 and doesn't have it, choose to fly something else that does have it. Clearly a line has to be drawn somewhere and again, given ED's issues with finishing their aircraft, even to very narrow scopes I don't see any good reason to have that line any further from where it is now. If that wasn't the case and the Hornet had all the relevant features it should, maybe I'd agree with you, but it doesn't, so I don't. -
Mike Force Team started following Yellowcake
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Absolutely. There’s a note about that in the mission description. In short, you’ll need to pull the script out of the .miz and modify the fuel tank capacity, save, reload into the .miz. The script is well-documented and you’ll see exactly what to do once you open it.
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TheBiggerBass started following BRONCO OV-10A V1.24
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Ist im Moment schwierig, wei ich das Modul schon wieder deaktiviert habe und ich mich erst mal weiter mit anderen Baustellen beschäftige. Ich mache das aber später mal. Ich habe parallel aber bei auch schon mal bei Rudel nachgefragt. Scheint so zu sein, dass das Teil mit einem separaten Pedal wesentlich leichter steuerbar ist. Leider kann ich aus gesundheitlichen Gründen kein Pedal nutzen.
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71st_Mastiff started following Unacceptable performance in VR
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Any word on the VR performance, Afghanistan, GermanyCW, Kola, Mariana’s Normandy is horrible. Only mediocre VR performance in Caucuses. VR PiMax Crystal V1. OG.
- 22 replies
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- performance issue
- vr bug
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Ich habe den Mod gerade mal frisch installiert, und obwohl meine eine Bremse sogar etwas verkalibriert ist, lässt sich die Maschine für mich ohne Probleme am Boden differentiell bremsen, abheben, landen und nach dem Aufsetzen runterbremsen, ohne dass sie nennenswert in irgendeine Richtung zieht. Kannst du mal einen kurzen Track im Kaukasus aufnehmen und hier teilen?
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TheFreshPrince changed their profile photo
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It says 2.9.13 or above (higher).
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I have yet to survive a mission by myself. In almost every mission I get hit by the Sam's, no matter how hard I yank and flare...
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Скорее всего автобитрейт включен и получается 100 и так и сяк. Если не выходит 500 значит дело в сети, а снижение битрейта это костыль.
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How does it works? I tried to install it in the main DCS folder, firstly with OVGME, it didn't work and then I copied CoreMods and Mods folders in the main DCS folder and it didn't work, In my settings, I don't have any new category of inputs and in game, when I press space, it doesn't fire But, I can chooses ammo type in the ME, so it is recognized by DCS but I can't fire