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I don't know if you noticed, but Bignavy wrote that they have no plans to change the gunner. I doubt they want to add another option (PK/PKM), since they can't even release an official, full manual so far.
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Баги, проблемы Великолепной Восьмерки
WaffenCat replied to Kotov's topic in DCS: Ми-8МТВ2 Великолепная Восьмерка
Добавлю ещё по борт номерам... Когда мы меняем борт номер в редакторе и при этом смотрим на вертолёт спереди, то видно как у членов экипажа опускаются головы Т.е. выставляя число от 1 до 9, видно как постепенно, приближаясь к девятки - они опускают голову, будто мёртвые. Если пишет двухзначный БН - то опускают голову уже двое. Если впишем 999 - "умрут" все. Ми-8.mp4 -
How to win at BFM in the Mighty F-4E Phantom
TotenDead replied to Victory205's topic in DCS: F-4E Phantom
Thank you for the info! The picture I used is from this document Also attached it to the post just in case The analysis is generally focused on the F-4J, however: Hopefully, the paper will be useful When it comes to the AOA, it would be interesting to see some true AoA numbers, I'd assume that there should be a formula to recalculate local aoa (or even units) to the true one. Just as an example - a formula for local-to-true aoa recalculation from MiG-23ML FM Speaking of 19 degrees departures, perhaps those happened when a pilot missed to see that the aircraft is flying with some degree of yaw? The 3 degrees difference between hard and slatted wings is an interesting piece of information. It would be great if the hard wing version aoa could be determined at least for some best case scenario a101646 (1).pdf -
Igelpolster joined the community
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I had the same problem with the A10C2. Initially, it displayed the correct value, but not the changed one. Since I didn't understand the code for the ARC210 as it was, I simply wrote my own new one, which works. -- ARC-210 Frequenz ------------------------------------------------- local ARC210_table_1 = {[0.00]=" ",[0.10]="1",[0.20]="2",[0.30]="3"} local ARC210_table_2 = {[0.00]="0",[0.10]="1",[0.20]="2",[0.30]="3",[0.40]="4",[0.50]="5",[0.60]="6",[0.70]="7",[0.80]="8",[0.90]="9"} local ARC210_table_3 = {[0.00]="00",[0.10]="25",[0.20]="50",[0.30]="75"} local ARC210_1xxMHZ_1 = ARC210_table_1[ExportScript.Tools.round(mainPanelDevice:get_argument_value(554), 1)] local ARC210_x1xMHZ_1 = ARC210_table_2[ExportScript.Tools.round(mainPanelDevice:get_argument_value(555), 1)] local ARC210_xx1MHZ_1 = ARC210_table_2[ExportScript.Tools.round(mainPanelDevice:get_argument_value(556), 1)] local ARC210_1xxkHZ_1 = ARC210_table_2[ExportScript.Tools.round(mainPanelDevice:get_argument_value(557), 1)] local ARC210_x11kHZ_1 = ARC210_table_3[ExportScript.Tools.round(mainPanelDevice:get_argument_value(558), 1)] ExportScript.Tools.SendData(2060, ARC210_1xxMHZ_1..ARC210_x1xMHZ_1..ARC210_xx1MHZ_1.."."..ARC210_1xxkHZ_1 .. ARC210_x11kHZ_1)
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I keep finding I have a smoke grenade suspended in mid air out side the Co-pilots side but i've neither selectged one or dropped one... its just there by random? Assuming its a bug?
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Различные устройства для DCS на 3д принтере и не только.
Krysnic replied to Krysnic's topic in Железо и софт
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reported CPU runs +20° hotter in idle after update to 2.9.16.10523.
scommander2 replied to Dmsea1's topic in Game Performance Bugs
No, it is correct. DCS uses vCPU instead and it is same as Task manager processor affinity due to hyper-threading for all P-Cores. And, PL looks the physical cores on another hand. So, sorry that it is the interoperation issue. Yes, I agree that we want the DCS render/common cores are on all P-Cores not E-Cores. About the 8th core, it should go by DCS counts or PL counts and it is very questionable since the different CPUs have different P-Core counts. Go back to the topic: I disabled the 8th core according to DCS counts and it did not make different in my environment. -
Sooooooooooooo...... I logged out of my DCS account entirely and then rebooted PC. I then logged back in using my credentrials and since then I have not had DCS Login Session expired errors. I'm calling this, from my perspective, solved
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я в целом не догоняю, что есть 9 осей. их шесть в трехмерном пространстве. движение по X, Y, Z и вращение вокруг них. откуда еще три ? может это трэкир из 4-го измерения ?
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Ok, thanks.
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reported CPU runs +20° hotter in idle after update to 2.9.16.10523.
draconus replied to Dmsea1's topic in Game Performance Bugs
This is correct. 13900 has 8 P-cores and 16 E-cores. https://www.intel.com/content/www/us/en/products/sku/230497/intel-core-i913900kf-processor-36m-cache-up-to-5-80-ghz/specifications.html -
Hello, I have never adjusted the HOF for either the CBU-105 or 97, I simply went with the default setting, I still have to try with stronger wind at least in the lower levels to the ground, so far the wind has mostly been weaker, I will try adjusting the HOF as well, I know about those settings.With the action of a weaker wind, the performance is solid, but for bombs of this purpose that have wind resistance, I assume it has to be much, much better.
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Gunthrek Academy: F/A-18C Hornet
-=Bagel=- replied to Gunthrek's topic in DCS: F/A-18C Hornet Tutorials
Yes, if you copy the new files from the archive folders to the corresponding campaign folders, replacing all old files there, you should save your progress and logged hours but get all new updates. -
Cant thank you and your team enough, having the Knox class show up just when I'm making a Praying Mantis mission set is miraculous! As a token of appreciation, have this small script the runs under MOOSE and gives you a F10 menu selection to ask your wingman for his fuel state. Once used, never fly without it... Couple grabs...April 1988....USS Bagley shelling the Sirri Oil Platform CheckState-Any.lua
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VestRivian joined the community
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My last “login session expired” crash was Monday morning. So I’m not sure if the time of day is a factor. And it does happen randomly. I can restart after it crashes and then play a full campaign mission fine.
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In 7 more years after the F4U-1d is release maybe
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Go to Options, Gameplay, Difficulties, uncheck TOOLTIPS !
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Hello, I can only abandon rockets (jettison) if I haven't fired them (by placing them on pylons 3 and 6). Is it my fault or is it a bug? Sincerely, Michael
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Thanks - I wasn't aware of this until you mentioned it. Nevertheless, someone else had already reported it to ED, so hopefully it'll be resolved soon.
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thanks, this is reported, but it is very low priority thank you
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? Kurzer Track hilft immer.
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Pico headsets: Pico Connect built-in experimental OpenXR runtime
andreawolp replied to mrsylvestre's topic in Virtual Reality
I hope this would be implemented very soon, I have a very modest internet (~40mbps) that doesn't run wifi VDXR through VD very well and it stutters in the headset. So I would really benefit from the USB 3.1 streaming- 11 replies
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
trindade replied to Dmsea1's topic in Game Performance Bugs
+1 -
From the first post in this thread: "We dont want to state any time window for release as the mod is still far off and we want to get it right without having to skip steps to meet a set date". If someone is working in their own spare time on something you will get for free, "when it's ready" is an entirely appropriate response, in my opinion. And very likely the only answer they can give, in such circumstances, since work, personal life etc may have to take priority.