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  2. I purchased Echo19 Spitfire sound mod. The Echo9 mods readme says to put the mods folder to "C:\Users\liebe\Saved Games\DCS\Mods\tech" .. it would look like this: "C:\Users\liebe\Saved Games\DCS\Mods\tech\ECHO19_Spitfire". But seems that sounds are not loading, I still cannot hear new sounds in cockpit. I also tried to put it into "C:\Users\liebe\Saved Games\DCS\Mods\resource\ECHO19_Spitfire" But still no new sounds. Can anybody help me to install and get sounds working? There are also new menu graphics in Echo19 folder. They are not coming up too. Here ist the entry.lua file within "C:\Users\liebe\Saved Games\DCS\Mods\tech\ECHO19_Spitfire": "declare_plugin("Echo 19 Spitfire", { installed = true, dirName = current_mod_path, displayName = "Spitfire IX Audio Enhancement", shortName = "E19 SpitfireLFMkIX", version = "2.0", developerName = "E19 Audio Production", info = "Echo 19 Audio Proudly Presents: The Submarine Spitfire audio enhancement pack. Aiming to faithfully recreate the amazing Spitfire Mk. IX with high fidelity recordings. Credit to Eagle Dynamics for engine integration and original audio set, misc items and for DCS: World! Please report any issues on our official Discord server! Thanks for playing!", state = "installed", Skins = { { name = "Echo 19 Audio Spitfire", dir = "Media" }, }, }) plugin_done() "
  3. That would be great: Silently communicating by wing wiggling alone is not very effective. And please add some animated pilot gestures for the pancake crowd as well...
  4. I did not touch DCS for several month or maybe more than a year. Now I got a problem with installing my graphics mods (cockpits). When putting my cockpit mods folder to "C:\Users\liebe\Saved Games\DCS\Liveries\Cockpit_Spitfire_LFMkIX\mymod" the mods name is shown in Spitfires special options menu and I set it active, but the graphics are not loading into cockpit. I found out, when I rename "mymod" to "default" and put my graphic files directly into "C:\Users\liebe\Saved Games\DCS\Liveries\Cockpit_Spitfire_LFMkIX\default" the graphics for the cockpit are loading correctly. Is there a way to not use "default" as folder and mod name in order to get graphics loading in cockpit?
  5. Yes. In DCS settings. I currently have the best graphics AND perfomance ever! I'm not using DLSS. I shall try to post more of my settings later, but here are nVidia settings for now: null Pimax play settings. (I use M'bucchias Quadviews) GPU upscaling off! null null
  6. It would be fantastic if the virtual hands in the game (both for VR controllers and Leap) were visible to other players in multiplayer mode. One player could indicate to a second player where to look or what to do. It would also be great to be able to link these hands to the pilot's arms (as in Microprose's CAP2).
  7. На днях зашел в онлайн и удивился, что у меня 16-30 фпс. Поставил новые дрова и снова стало 75 фпс. Но, когда я летом поставил новые дрова, при определенном освещении и погоде у меня дергалась кабина. Причем, только на карте Германии.
  8. I have a feeling this has to do with the target altitude in DTC. I couldn’t understand the way Wags explained it exactly what this was changing, and it seemed to be for every waypoint
  9. I just wish he would say what his sources are
  10. Works for me. I‘m still flabbergasted though that the issue comes and goes.
  11. Then it’s probably unfinished. But eventually you won’t be able to use gun with the tank
  12. Were you at low altitude? MPRF suffers below 3k meters In addition coop is perfect for MPRF because IRST will likely have lock when it drops. Probably why when fully implemented coop mode will lock radar to MPRF
  13. Ok, i think that's a NLU model, which allows you to say stuff out of order with the system still understanding your intent from a limited set of possible commands. These are lightweight and would also be part of my proposal. I just did not mention them specifically to make the post easier to digest. The benefits of optionally integrating an LLM would be that the AI could actually react dynamically to situations in the sim. The API would not only pass along player communications (in text, after STT), but also selected sim parameters. For example, a flight instructor LLM could assist new players, while a RIO could comment on your flying skills or provide input on the tactical situation. The API could expose different sets of parameters depending on the role the LLM is meant to "play." A RIO would receive aircraft states and the tactical picture (within the realistic limits of what it could actually know). The model could also be trained on DCS manuals and NATOPS. I think the advantages are obvious, but i admit that currently it might push most computers too far. However, in just a few years the situation will be very different. There are already extremely lightweight LLMs that, if trained on the right data and fed with real-time game states, could easily take on the role of an instructor or a cocky RIO.
  14. I'm not sure... it probably shouldn't be like that, because as I understand it, the tank blocks the opening of the shell ejection cover...
  15. As far as I know, Qusahwira was still under construction during the time period the PG map is representing. Same can be said for the air base in Zayeed Military City.
  16. -45 degrees and +70. There are some sources saying -37 and +56, but I believe this is only for search mode I appreciate you giving a track! 1. What do you mean HUDs work differently? 2. Because it’s incorrect and unfinished Nineline, Gman has given a track. References are combat employment manual which explains the degree size of the HUD scale and purpose of the rhombus/diamond, and this other 9.12/9.13 manual that explains the rhombus/diamond must be kept inside the square of the HUD to maintain lock, something it cannot do right now
  17. Вот с этого момента поподробнее, это что за "внутренние" документы (и кто их утвердил такой смелый) которые отменяют РЛЭ, НПП или ныне ФАП по 275 приказу МО РФ? Юморист...
  18. non ho parole è ricomparso magicamente sto secondo asse del grilletto del joypad.... maledetto windows
  19. Passengers skinpack 2 for A330 https://www.digitalcombatsimulator.com/en/files/3347122/ Former B757 skinpack's current condor scheme are in Red / Blue / Orange. Today's A330 are in Yellow / Green and only tailfin Blue.
  20. Indian capabilities in keeping their aircraft operational are quite well known. I'd assume that it was way worse in early to mid 2000s
  21. А вы знаете, что такое "приёмка", не как вам кажется, а как это трактуется требованиями ГОСТ РВ 15.307-2002? А вы в курсе, что ВВСТ кроме ОТК и ВП принимает комиссия из в/ч, и чем больше недостатков будет устранено на предприятии, тем проще потом будет эту технику эксплуатировать...Так что открывайте подобные "тайны", кому нибудь другому...
  22. They just use the Microsoft Speech Recognition included in Windows, like VoiceAttack/(VAICOM), but they use AI to "restructure" the speech-to-text, in case you say something in the incorrect order. Right now that's all we need in DCS in my opinion. And @SharpeXB is correct of course, they only need to use it for ATC. But that shouldn't stop us from giving commands to wingmen/JTAC in DCS. Hell, we can even do it now. But it's limited to exact commands limited by how VoiceAttack functions. Maybe VoiceAttack will include some sort of AI down the line. Then we're golden. Sort of. None of this will work until ED has fixed the overall AI in the game. And we can already do that by now with VAICOM, except you need to say the correct commands perfectly. That's where we need the AI like they've done in BeyondATC. I have no need to strike up conversations, but have the AI "understand" me in stressful situations. Maybe I'm missing your point, but what more do you really need? Cheers!
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