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  2. Here’s the latest production progress update for the Crystal Super:
  3. Does anyone how to get the mouse pointer to be at the fingertip of the the VR hands. or at least in alignment with the finger. i have tried setting the position sliders but nothing works. I am using the Quest 3 and no mater what the pointer is off to the left a bit. if i can get the alignment right then i can just point at things and then click my mouse or a key binding. right now its pointing to the wrong contorls will Htcc help? is there some type of calibration? any ideas? thanks
  4. About Us: vCVW-11 is a group of virtual naval aviators that are focused on providing a medium-milsim level of realism while also providing a safe and enjoyable environment to learn and have fun. Our squadron looks to mimic the real world naval operations of the 3 variants of the Superhornet with Squadrons for each variant (E, F, and G) Air Wing Requirements: - Must be 18+ - HOTAS required - Mic (SRS/Discord) - Intermediate level understanding of F/A-18 airframe Joining Process: - Once a new member has joined, they will be required to have a familiarization flight with one of the Squadrons Leaders to provide a better understanding of our level of realism and expectations before moving forward into training. No Intense checkrides or hoops to jump through, just go on the fam flight and see if this group is right for you! - After the Familiarization Flight is complete, recruits may select a squadron and begin training for deployment What we offer: - Friendly and helpful environment to allow members to learn and grow together as virtual pilots - Realistic Training operations to ensure readiness for deployment - Realistic Cyclic operations - Working in-game EW jamming for EA-18G Growler - 24/7 Training Server Airframes: CJS Superbug Mod featuring the F/A-18E, F/A-18F, and EA-18G with jamming support (Mod requires ownership of DCS F/A-18C Module) Squadrons: - VAQ-137 - EA-18G - VFA-34 - F/A-18E - VFA-25 - F/A-18E - VFA-154 - F/A-18F Discord: https://discord.gg/WrZgfz4Y3G
  5. Lockheed Martin has launched an updated civilian version of its C-130J Super Hercules transport, and expects to receive its first order from a customer later this year. https://www.flightglobal.com/lockheed-launches-civilian-version-of-c-130j/112319.article I would like to see a civilian version of the aircraft, or at least a livery.
  6. Maybe using the word "feel" wasn't the best word choice. What I meant to say is that the tail wheel does not free-wheel caster, which then requires that the airplane be operated in a manner that is not at all what you would experience in planes that have fully castering tailwheels. Of course, there is no way to model actual feel, but I think it's important that the airplane steers in a way conceptually consistent with what is physically expected on taildraggers with free-wheeling castering tailwheels. The corsair module has been in development for over a decade...the amount of details in the visual modeling is jaw-dropping, and it's obvious much love was put into this so far. I'm not expecting "zero bugs" at release. I'm sure the developer wants to address the issues/bugs that will come up, as nobody that has crafted something like this module would be content to leave it in EA. I just don't think people should be content with accepting this bug just because they can manage to turn it by blasting a few hundred horsepower through the prop, or because simming ground handing is hard. Just the opposite, I hope this bug is prioritized because it's directly affects the operation of the plane on a basic level.
  7. P-47 stall speed with flaps up is 99kts or thereabouts. Going vertical for a 2000ft altitude gain then nosing over for level flight without losing much more than 100ft in the process at 83kts with flaps up, two bombs, and two bazooka rocket racks is a violation of physics.
  8. Does it mean that all available CPUs can be opted in the render core rather than DCS defaults the few specific CPUs Thanks. There is my research about "exclusiveMainRenderCore". The search mentions that: Since Intel 11th gen+ with two different cores: For AMD, there is no P/E cores. I think that DCS has handled this matter already. According to the dcs.log, both, render/common, cores should be assigned with P-Cores only.
  9. Just finished the campaign, it was great. Thanks for putting it together. I admit that mission 3 took several and I do mean several attempts to figure out. Also helped me learn more about the Kiowa. Really enjoyed the whole campaign. Looking forward to getting into your Hind campaign. Thanks again!
  10. It requires GLONASS (Not the US GPS) which should have limited availability (Russia & Environs) from 82, and full availability by 1995: Then it gradually lost coverage until it was re-prioritised:
  11. I hadn't played DCS for a couple of months and after updating it I noticed it was looking very washed out in the OG Crystal. That improved a bit with the Super (all stock settings). IL2, on the other hand, superb levels in all regards.
  12. Today
  13. Just drop everything and start a new project all together, Gawwwwwwd.
  14. You mentioned that trim on the german models is caused by moving the entire (fixed) portion of the horizontal stabilizer. Interesting...I never studied how those work, so I'm not sure how that would translate to changes in the stick position as the airplane is trimmed to hold different speeds. The other airplanes that have trim tabs, however, should end up in a different position after trimming. It would end up in the position that you were holding to maintain level flight...except after trimming, you wouldn't feel the forces needed to maintain level flight (and you would be able to go "hands off" for short periods of time without the plane immediately changing altitude. Regarding your FFB stick... do you actually have to return the stick to "center" after trimming? Because if the position isn't in a different place after trimming, as you say...then that means it would have to go back to some sort of preset center position, which is exactly what happens on a regular non-FFB stick. That would be very odd. But...maybe it is actually changing position on your FFB, but you don't actually notice it? Ironically, if you are trimming using "correct" technique, you should be using the stick to hold level altitude, and then trim button to "relieve forces" at that new position. So maybe you are trimming correctly, so you're not seeing the stick move per se...just feeling the relieved pressure otherwise needed hold it in position. You should be able to verify it's working correctly in flight by just using the trim, if you just use the trim without putting pressure on the stick. As it trims to a new position, you should see your stick move without needing to touch the stick itself (besides the trim hat if you use that for trim). Hopefully it actually works on your other planes...since 100 percent of the true purpose of FFB is precisely to simulate trimming forces/stick forces. By the way, if stopped on the ground, the stick just falls forward...if the the elevator is heavy enough to droop from gravity. Once you have a little prop blast or airspeed, the air picks it up, which moves the stick along with it (since it's mechanically directly linked via cable/pulleys, or pushrods). The only planes where it might not fall forward is on planes that have balanced "stabilators" (like Piper Archers, Arrows, etc), where the entire horizontal stabilizer rotates around one axis in order make pitch changes on the airplane.
  15. are far as im aware abris requires gps but ive never tested it
  16. The way the Tomcat rewards those who study it.
  17. As soon as I get over the mountain and Chevy 1 identifies the build up in the clearing it bugs. I've seen a video where you're told to hit the targets marked with Willy pete but that doesn't happen for me. Anybody have the same problem? I take out the whole clearing but I can't progress because the mission seems to be lost. It's a piss off wasting time trying to play a paid mission.
  18. That sounds like exactly what happened to me last week on a MP server. I posted about it in this post in bug forums. I did turn off the HTS and it returned the TGP returned to normal. When I turned the HTS back on, it started looking off at some random spot. I did not even use the mark point page on the DED that flight. I did command the SEAD page using the TMS so I could cycle targets before it became unresponsive. I don't believe it's a scripting problem. When it happened to me, the SAMs I was trying to target were alive and shooting at me. I was going to try to test something out in SP, but I haven't been able to play DCS since then.
  19. Sorry for the delay, but all good with AAR in docs. Missed it while scanning docs. PS: Did they ever fix the F-18 G issue or do I have to use the M setting 234.00 to get G. Right now in Mission 13 Prt 1 it still has Com 2 G with no frequency. Haven’t been able to complete the mission as I get no response using G Com 2.
  20. The screenshot was taken with the lua file. I've been using it since it was released on the forums
  21. I mean... I feel that way right now, but for reasons outside of DCS... Namely life treating my intestines like the perfect target for a 12G Shotgun....
  22. Have you done a repair? And was it Quick or Long?
  23. Could make a go around a bit rough, but not crash rough.
  24. Thanks for the update @NineLine
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