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Clemmer123 joined the community
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Arecibo started following Orbx Simulation Systems
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I already had the NLG seat which I was flying VR in. But I found that I could only fly for about 30 mins before I had to stop (eyes hurting, face looking like I had been in a furnace). I like your thinking. I will do some more thinking . The original plan was a heavy duty hinge (I found a TV swivel mount that could be perfect) and open up on the L/H side basically between rib 3 & 4 (counting from the back). If I was 10 years younger I would just jump over, getting older is now starting to impact my simming..
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Combine toggle binds for Visor and NVG
HeathenHedgehog replied to HeathenHedgehog's topic in Wish List
I mean the physical visor, the JHMCS display can toggle blanking with the recce switch (except with SA page SOI). Your solution is kind of makeshift implementation of what I'm asking, however there are times I want to simply show/hide the display quickly but keep the visor (daytime ops/combat) with the recce, and other times I want the visor up completely. I avoid modifiers in my controls for consistency and realism. Having a combined binding for the visor/goggles makes sense because it's just "flip the helmet mounted device up/down", one less binding to deal with but functionally identical. -
How did you get on @Burky?
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kkioussis joined the community
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Radio Transmission - Degradation: How to solve?
Mistermann replied to Mistermann's topic in Mission Editor
Thanks! My zone is attached to the player so LOS and distance shouldn't be an issue. I may play around with the zone and move it off the player just in case there's some bug in there somewhere. -
Great ! Does it overlap with the south border of CW Germany ?
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Although not as frequently as the Italian bases but two airbases in Hungary were also involved. TASZAR Airbase was busy as a logistic hub receiving many transport aircraft. Also reconnaissance operations with USAF Predators operating from the base. KECSKEMET Airbase was doing daily CAP operations with MiG-29 aircraft. null
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rogue tro8per changed their profile photo
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Yes please, if they move the border about 15KM East it will be able to also cover my previous home in Ukraine, would be super cool if i could bomb my younger self.
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Radio Transmission - Degradation: How to solve?
ChillNG replied to Mistermann's topic in Mission Editor
Two main factors can be at play I believe with radio transmissions - Line of Sight and Range. LOS is not usually a problem, just have a unit at high altitude send the transmission and you'll rarely have a problem. Range is a bigger issue once ED introduced the degradation of comms, so I usually just move units closer until I get the desired effect. If that's not an option then one solution is to just have the comms transmitted by the player and then you'll never get any degredation, but you'll have to make sure that the transmission is only played if the player is on the correct frequency so there is a little more work involved. -
To start the game. Then you turn them off to save battery and prolong lifespan.
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greta to have aviano, istrana but you can consider adding Rivolto AB LIPI too? THANK YOU
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Draistis joined the community
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very happy you guys are developing Balkans finally!!!!
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I'm a big fan of the L-39. The C-101 gets a lot of love on a regular basis and might be a better module, but I enjoy the L-39 more. Just threw in the NS430 and I like the way it sits in the instrument panel, as if it belongs right there. I have the MB-339 in the civvy sim and I really like it, but not so much in DCS, not sure why. For me: L-39 FTW!
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Military Assets for DCS by Currenthill
BlackFalco replied to currenthill's topic in Static/AI Mods for DCS World
FIX : I disabled Avro Lancaster mod and problem solved. In case anyone else will have something similar -
BlackFalco started following Missing Tank Engine Sounds - Fix
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mod conflict Missing Tank Engine Sounds - Fix
BlackFalco replied to DD_Friar's topic in DCS: Combined Arms
has anyone found any other mod causing this as well? -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Strange, I just tested the Russian pack, and I didn't have any issues with the sound. Disable all other mods just to be sure. -
reported R-27R missing targets also as 27ER.
Raven (Elysian Angel) replied to LaCiKa's topic in Weapon Bugs
This is very good news! -
VSN flyable aircraft mods
AG-51_Razor replied to razo+r's topic in Flyable/Drivable Mods for DCS World
I just downloaded the F9F Panther, a very beautiful model BTW, but after installing it into my Saved Games>Mods>aircraft folder, I can't get into the cockpit. I placed it on the USS Essex as a client flown a/c but no go. It is ver 2.8.7, am I missing an update? -
Hey, thanks for you feedback, I really appreciate . The Session02.Image01 is now published. For that session I move from option to option slowly and pointing out the differences.
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Military Assets for DCS by Currenthill
BlackFalco replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill Sorry, I don't know if its just me or not, but I'm not getting any external sound on new assets. I don't have A-4, Blackhawk mods installed, those I know could give problems. Again, prob it's an easy fix, let me know if you had any other feedback like this, thanks a lot in advance. -
Balkans map will be a great addition to DCS! I‘m very excited! It would be nice if Balkans and Germany would come close together in coverage in the north.
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This has been high in many players list. Mine included. A map that saw combat in the 90s. Which match a lot of the technology we have in DCS, even if aircraft models don't match. Within DCS limitations, we have F15, F14, F16, F18, Harrier(as long as she lasts) M2000(as long as she lasts) A6(when it comes) tornado (when it comes) MiG29, various helicopter, (all of them i would guess except the 50)
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Thank you I appreciate the input from the team!!!!
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I fail to see this question answered in FAQ, and i think it should be included What period is this map based on?
