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  2. Ну в одну не летаем, но в тудавой сюдовой и больше 500 бывает. Нужно и на сверхдальные перелеты потестить и по "профелям" на перехваты полетать. Привыкнуть к аппарату так сказать.
  3. That's ok, because Russian was the official aviation language in military and commercial aviation in East Germany (and all other Warsaw Pact states)
  4. Yeah, that would be cool! [emoji1303] Excuse my ignorance, but what is "teplay"? Cheers Sent from my SM-A536B using Tapatalk
  5. I have several missions with either MK-82s and others with GBU12 and CBU87. All of them now say "incompatible settings" for pylons 3 and 7. Moreover, the GBUs no longer release with those missions. CBUs do release, but the GBUs, while indicating RDY on the SMS page and while the targeting pod is targeted squarely on the target, and the HUD indicates I am in the release range - the weapon release button does not release the GBUs. This happened after the two most recent updates. It was working perfectly well up until about two weeks ago. I did run DCS repair (all files) I removed the caches in the fxo and metashafers2 directories neither of these two suggested fixes made any difference. Tried also rebuilding the loadouts, with no difference. Does anyone have any idea what's the problem or how to fix it? Is it me or did they break the F-16c recently?
  6. Polish Air Force F-16C "4055" - F-16 Tiger Demo Team Poland special livery. It was intended as a surprise for aviation fans at the Radom Air Show 2025, but due to the crash and the pilot's death, the show was canceled. The aircraft is now commemorating the tragic death of demonstration pilot Lieutenant Colonel Maciej "SLAB" Krakowian and is participating in the NATO Tiger Meet 2025 in Beya, Portugal.
  7. Guys, I'm customizing my cockpit and two texture errors popped up, and no matter what I do, I can't fix them. I've been trying for a week. Pls help me
  8. Das musst du nicht unbedingt. Das kommt darauf an, wie du deine Mission aufbaust. Ich habe ja zusätzlich eine Textmeldung integriert (Waffen gesichert und Waffen freigegeben). Würdest du das jetzt auf kontinuierlich stellen, dann würde in meiner Mission eine dieser Textmeldungen jede Sekunde erscheinen, da das kontinuierlich ausgeführt wird. Bei Vorbedingung ist es jetzt so, dass die Bedingung um den Befehl auszulösen einmal anders sein muss. Also in dem Fall musst du einmalig über 3000 m fliegen, um den Trigger beim Unterschreiten von 3000 m auszulösen und umgekehrt. Im Gegensatz zu einmalig ist das aber wiederholbar.
  9. The CF-18 Hornet carries the ATP both on the cheek (Since 2011) and the centre station. Any chance we could see this in a future update? Cheers!
  10. you've been spot on, both the throttle and joystick mini-throttle axis were assigned and i noticed myself. i haven't focused on it since i use this axis only for rpm control in allied ww2 aircraft. so everything is fine here.
  11. I mean if you happen to have an actual schematic of the blanker boards along with a technical description from the 9.12 you could just post those for us too. That would clear this up. There are people working on finding em, but if you got em already that would save a ton of time.
  12. Yes, will be and will post an announcement in here and in discord
  13. Thx for the info @Nix Mills I already knew the discrepancy in the indicated altitude on HUD and normally adjusting the QNH did the trick, but this time is impossible. For any good count, if I stay at 24000ft ( indicated on HUD) , I respect the airspace rule or is a penalty? Thx for the support for this great Campaign, I love all the mission played 'till now
  14. Same problem here, indeed happens only rarely but I was able to save a track file this time! Hard right roll without any aileron/rudder input and in the past I've also noticed one of the main landing gears not retracting when this happens. LastMissionTrack.trk
  15. Any update on this? Really looking forward to it!
  16. Has the problem with the F18C JSOWs falling short been fixed?
  17. Same story no difference, just when missile is about to hit, it goes in other direction. 27R3rdmiss.trk 27R4thmiss.trk 27R5thmiss.trk 27R1stmiss.trk 27R2ndmiss.trk 2ndMiss27R.acmi 1stMiss27R.acmi 5thMiss27R.acmi 4thMiss27R.acmi 3rdMiss27R.acmi
  18. Hace poco publicaron en un podcast ,una entrevista a un miembro del equipo de Aerges muy interesante..siguen trabajando en el F-1M a tope incluyendo mejoras gráficas en cabina,sabiendo que el cokpit resulta muy oscuro.sobre todo en VR.no quieren anticiparse demasiado hasta que esté todo,en la medida de lo posible,bien acabado...tengo plena confianza en Aerges,por qué me lo han demostrado con echos..tengamos paciencia que no me cabe duda que valdrá la pena...Ánimo Aerges
  19. Thats an impressive changelog
  20. Waow, can't wait
  21. There were posts like this: https://www.digitalcombatsimulator.com/en/news/2024-07-26/ on newsletters and videos. It is a very labor intensive thing I imagine, but the dynamic campaign has been presented alongside AI improvements in a consistent manner, albeit reports have been very rare about it in community updates. I'm very disappointed to have just discovered it will be Caucasus only, for a while! lol but oh well.... the map doesn't look bad. ...and looking on the bright side; perhaps the AI improvements will make it up for majority of the update because it can potentially positively affect external dynamic campaigns and mission generators.
  22. Track for CCIP, no predesg, 2 bombing runs, all short. @BIGNEWY BOMB TEST 29 CCIP.trk
  23. @BIGNEWY I ovbserve the same behaviour. Checking the control indicator that was introduced with the patch today showed that the center point for aileron trim appears to be at the precise point where the light comes on at the panel. If you trim for center after the AFCS check and trim it a little further than that, it introduces left aileron trim according to the indicator. First image: Light is still off - Trim is almost perfectly center: Second and third image: I tap the trim hat left once. Light comes on but the control indicator already indicates a very slight aileron trim to the left Aileron_Trim_CWG_Fulcrum.trk
  24. Пробовал - очень очень слабенькая с точки зрения стратегического геймплея камень\ножницы\бумага "аркада". Во первых симуляция брони\снаряда уступает даже первому древнему блицкригу, вместо характеристик тут абстрактные баффы\дебаффы типа "гусеницы в грязи". Во вторых - разрабы зачем то с разбегу решили наступить на старые грабли с привязанным тпором - дурацкие и бессмысленные точки, которые надо зачем то контролировать, причём с точностью до местра, получая вот все эти очки и прочие реинфосменты. В итоге имеем типичный подтип RTS известный как "Варгейм" коих как грязи, где вместо вдумчивого и реалистичного боя, имеем "квейк" где на карте творится вакханалия, боты прут радостно на смерть, с тактической точки, происходящее выгдит как "сражение за вон тот сортир в поле". Такое себе, хотя движок неплох. ИМХО тут та же беда как у серии Вархаммер - упорные попытки вкорячить концепцию настолки с фигурками в RTS
  25. Please, consider adding this three! T-62 tank, and the BTR60 and BTR152 APC's!!
  26. I wish the QAG included an option to add a JTAC which would call out the locations of the randomly selected and placed enemy ground units. I know I can do it through the mission editor but then I see where the units are located and the radomness is lost.
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