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  2. Welcome On the Ivoox postcasting platform. Has release a interview to On Ivoox, an interview (on spanish) with Roberto "Vipera" Seoanei of AERGES, who talks about the birth, team, development, projects, and future of the 3rd-party company Aviodev. https://www.ivoox.com/127-aerges-creando-aviones-digitales-audios-mp3_rf_155630619_1.html
  3. Ничего не будет, они гаснут .
  4. From the HB manual: "A two-position switch that determines whether the fire control system launch parameter interlocks can prevent an AIM-7 from being launched when the trigger is pulled." "Interlocks engaged; range limits, ASE limits, or radar not in visual intercept inhibits launch."
  5. Buenas En la plataforma de postcasting de Ivoox, tenemos una entrevista con el Roberto "Vibora" Seoane de AERGES, que habla del nacimiento de Aviodev/Aerges y el progreso de los modulos y planes de la compañia. https://www.ivoox.com/127-aerges-creando-aviones-digitales-audios-mp3_rf_155630619_1.html
  6. I'm curious: what kind of restrictions are we talking about with interlocks set to IN?
  7. About what Mover wishes: KC-46 would be awesome --- https://www.precise3dmodeling.com got new web-page: (many older 3D model is not visible) AFAIK ED bought few models from P3DM in the past. (not the new B-1, B-52, S-3 models - MiG-23/25/27, Su-17, Tornado never been in P3DM portfolio unforunately)
  8. 'Dummy' is perhaps a Standby mode and in this mode it can be triggered by other systems to do the ranging?
  9. your experience will be poor at best, your processor is going to hold you up, your GPU has only 8Gb of RAM thats going to lead to stuttering in many VR scenarios... I would stick with 2D for now ... now i'm not an expert on the quest but search engine tells me that you can either run at 90 or 120 so if you use ASW that will be either 45 or 60FPS as your target consistent FPS not 40. to give you an example if you are able to get at least 180fps out of a resolution equivalent out of running a monitor in DCS at 2048 x 1024 at your current settings that would be the equivalent of running at the Q3's native resolution of 2064 x 2208 per eye (so x 2), at 45fps ... that's best case. edit just read you are running a 4k monitor at present .. so broadly your 4k experience will be about 80-90%with vsynch disabled what you would get in a Q3 headset ... but i still think your processor is going to disable your experience... i started with a 6600k and performance target of 45 ... which i was able to get with very compromised settings
  10. Thank you for your service. I was back in high school and college back then.
  11. Generally, stated ranges are based on flyout range, not on what's practical. Heaters will usually be limited by their seeker. While ET might have a better range against a rear aspect target in full AB (in fact, it's really well suited to this scenario, which is otherwise difficult), its main advantage in other situations is mostly that it's got a lot of energy to spare.
  12. Don’t need to to that. Just hit the autopilot disconnect button on the stick after engine 2 starts to spool up.
  13. Hi Leute, ich möchte gerne bei einer Mission, die in der Luft beginnt, in der F/A-18C die TACAN, ICLS, ACLS, Link4 Kanäle/Frequenzen voreinstellen, dass sich der Spieler nicht mehr darum kümmern muss. TACAN und ILCS sollen im HSI auch schon geboxt sein. (Lasercodes und Bomben-Lasercodes voreinstellen wäre auch noch ein Wunsch) Wie kann ich das im Editor (ohne Moose oder so) bewerkstelligen? Geringe .lua-Grundkenntnisse sind vorhanden, mehr aber auch nicht, habe schon probiert andere Missionen zu reverse-engineeren, da werde ich aber nicht schlau draus. Mir reichen ein paar Code-Zeilen für Copy/Paste und wo man die verbaut. Danke schon mal für Eure Hilfe. Gruss Purzel
  14. Today
  15. Всем привет! @Fighter29, подскажите пожалуйста, а на реальном мигаре, если забыть отключить взлётно/посадочные фары после уборки шассии что будет? Они продолжать гореть в шахтах или есть какой-то размыкающий концевик и они при выпуске шасси просто снова загорятся? Не самый важный вопрос, конечно, но интересно. В жизни, например, можно так остаться без фар, потому что перегорели без воздушного охлаждения в шахтах?
  16. Wags said so on a recent podcast. I think it was High Alpha Hooligans, but I might mistake it with another one *edit* found it - 14:55 in this link:
  17. modern fighters like only AI planes
  18. Video molto chiaro e ben fatto!! Grazie infinite!
  19. If it's just a switch box then as rapti says a simple usb game controller board removes this problem entirely. Or, look at solutions like the streamdeck where it's trivial to reconfigure all the buttons (and their labels) on the fly. Also, don't IF THEN ELSE this, this is what CASE statements are for. Somewhere a code tester gets a kidney stone every time you nest IF statements He said that switching the sketch on his Arduino was more work than he wanted to swap between aircraft, changing the whole switch box is going to have the same issue
  20. Never heard of such a conflict that F-35 would face Su-27SM or MiG-29SMT and it doesn't look like one is coming soon.
  21. Благодаря вашим видео я и обучился этому делу
  22. in real life there su27sm with fox3 etc. same with mig29 smt
  23. Yes please! Most of these are relics from LockOn and Black Shark and desperately need updating.
  24. i don't understand: if the radar switch is on "dummy" position → it wont be able to emmit. So, if "coop" switch is "ON" and radar is on "dummy" it activates the radar? I tought that the coop mode was to couple the radar emmision with irst but in this case radar is on "dummy"?
  25. Ogni componente dell'avionica nasconde molte piú informazioni di quanto appaia. Questo video inizia a mostrarle un po' alla volta, cominciando con l'ATA o Relative Bearing. L'ATA - Antenna Train Angle, é un angolo di per sé molto semplice, creato dalla direzione del nostro aereo e il bersaglio. Pertanto, fornisce un riferimento nel cockpit, ma incrementa nettamente la situational awareness dell'equipaggio. E chi ha piú SA, vince uno scontro. Fatemi sapere se é tutto chiaro. Per ora sto un po' "buttando lí" informazioni, ma tutto quando si infine fonderá per creare il quadro che ho mostrato nei primi minuti del video. Il prossimo video riguarderá l'aspetto: Target Aspect // Aspect Angle. Fatemi sapere se avete richieste alternative.
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