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  2. Ok, wanted to help, but it seems you are trying to make a „me-problem“ a general problem. I put it bluntly. Your hardware isn’t up to the task.
  3. Dear, ED! I need some help and attention because I paid money for new module and even had been flying it for a week! But it doesn't work now and I'm getting a message every time while DCS starting - "Next DLC modules couldn't be authorize and will be turned off - MiG-29 9-12". I tried to repair DCS - no result! I tried to delete this module but strange thing happened - module refused to delete and continue to be visible in the list of installed modules! I assume the reason on your side! I definitely need help!
  4. I bet I can fixed all issues in DCS after buying 5090 how about that? Speaking of 'game-only machine' why are you running yours on 1440p? The only add thing is that the AH-64D is the single module in DCS which requires all 8GB VRAM and stutters. So yeah it's called optimization and for few months is the only scream I make on this forum that no ones cares and everyone chant 'buy new hardware'. Thanks, but no thanks!
  5. I have included a track replay. As short as possible. It is easily reproducible.
  6. Hello everyone, I'm a bit disapointed, The description said : "The NS 430 for the MiG-29A module integrates the NS 430 panel directly into the MiG-29A cockpit (not as a pop-up display). The NS 430 is fully wired into the electrical and radio systems of the MiG-29A. For work of this module, you must also own the DCS: NS 430 and DCS: MiG-29A modules. The NS 430 GPS navigation system, is an optional add-on module for DCS World aircraft. It provides powerful, yet intuitive, navigation and radio communications options to supplement the navigation and radio systems already integrated into our aircraft. The NS 430 is particularly useful for older aircraft with less sophisticated navigation and communication systems." So maybe I'm idiot and don't understand yet how radios are working, or maybe I blindly bought a product trusting what I read. Now after searching I mostly read that those radios aren't working for any module. Can anyone prove me that I'm wrong? I would be really happy to use them correctly rather than believe that I was trapped. Pouga
  7. @Ramius007 You're getting off topic. The topic is in tbe header. What would bring us SP guys over to MP, not why you guys prefer MP. That we already know. Cheers!
  8. HI @Tengah. This issue has been fixed internally this summer. Now we must wait for the next big Kola update.
  9. Is it missing from the hook? Pretty sure there is a bit of dash wobble. Get yourself some transducers and bring a bit of life in. Works well. I expect the herc will have a constant hum through the seat. The hook is a great module for transducers...
  10. L-39 принимает сигнал от штатных, и немногочисленных РСБН на Кавказе. Миг-29 их сигналы то же принимает. У Миг-21 - своя байда! На Кавказе, МИг-29 должен принимать сигналы всех АРК маяков и приводов. На других картах, в своих миссиях, можешь нафтыкать своих маяков РСБН и ПРМГ.
  11. Please accept my apology, because I see now that you were clear in your first response saying that it would be revisited and improved. It seems the combination of me responding before having my morning coffee, and my memory of previous discussion of this topic, led me to not read and comprehend what you plainly stated above. As far as how long it takes, I’m content to wait until you guys can devote the time needed to the issue. HB has a long history of continuously improving their modules, so I’m confident it will eventually be addressed.
  12. It's a tough call. When I see how you get thrown around in a GA in MSFS, even in moderate turbulences.... a middle ground would be nice. The Air in DCS could be more lively. But I think that is more an issue of the atmospheric model in DCS and less an aircraft specific issue.
  13. I split my time betwean pve and pvp, SP pve is usually played on "hardcore" settings, but people who claim that AI planes can offer higher or even similar level of challange as human players are dellusional.It's possible against begginers of course, but even semi advanced player will be stronger than AI. Similar level of detachment from reality are claims about cheating being part of pvp, it's practically non existent. Dream come true would be server that offers realistic scenario based on realistic order of battle, with many MOVING AI ground units, but with human players in air as opponents.
  14. The P4000 can't run complex games, better if you use it only for your professional software and buy a game-only machine.
  15. You can have spawning of units controlled by flags. So F10 would set some flags which would then be used to determine which units to spawn. Be aware that all the group activations should happen after the player set those flags, otherwise you would need to deactivate units, which is less straight forward i believe... I don't think there is a way to manipulate units skill setting with the ME tools though. *edit* Easiest way (but limited in many ways) would just be to spawn a limited set of groups for the "easy" experience and just "late activate" more groups for higher difficulty if flags are set appropriately. Would only need a few triggers.
  16. Баг! Писали-не писали? При переключении на щитке настроек ИЛС на сетку и обратно на день, ИЛС переключается на ночь и обратно в день уже не возвращается
  17. You could be right about the Gazelle though I can't remember for the Kiowa. I find the Kiowa is the easiest of them all actually. The Gazelle for sure had some "sticky" issues a while back. It was like one of the skids was glued to the ground. Especially sand in the PG. Tought me a neat trick though. Whenever I take off in the Gazelle, I'll apply right pedal torque, (I pretty much know how much about now), push cyclic forward and pull the collective in a firm steady motion, like you say, and off I go.
  18. I know what you mean. The tendency to tip over sideways due to "sticky" skids. The best way to deal with that (imHo) is to actually know (roughly) where you need to position the cyclic for a hover, hold it there right from the start and then carefully add collective until it starts moving. Of course you need to counteract any tipping moment immedietly (but measured, not erratic). "Jumping" up to overcome the critical phase is a workaround, but I think it reinforces problematic habbits and should be avoided if possible. (I always imagine I have an accident victim with a spinal injury on board....)
  19. Thanks. I always appreciate it when somebody comes in and can lighten it up a bit.
  20. @Ornithopter Well, in this scenario you're the girl and PC is you! Just kidding, couldn't resist!
  21. If I’m understanding the real manuals correctly: At an AoA of ~26 the stick pusher activates and drives the stick forward to lower the AoA. However, with a force of 17kg, the pilot can override the stick pusher and pull more AoA
  22. We have a new cycle starting this weekend! Come and join us and learn an airframe or topic of your choice! We offer pretty much every airframe and external topics like LSO, CATCC, Combined Arms (soon tm) and more!
  23. Coop need not be PvE. And PvP need not occur on open free-for-all servers. Obviously one can have a private server, with opposite teams both playing for "realism", thereby avoiding the pitfalls of the open servers. I've seen Milsim groups though that not only don't do PvP, they consider even the concept of it to be "unrealistic" as if it were some kind of blasphemy. I never understood how that could be...A skilled human opponent instead of a predictible AI? I hate to say it, but my guess is that a large number of MilSim-style/PvE only types would get their butts handed to them on a platter if they had to fight against a skilled human being. IMO, its an entirely new level of difficulty and requires a much higher level of skill. The open server people might not know how to communicate like a real pilot, fill out a comm card, or keep a tight formation, probably can't even navigate in the dark, but when it comes to shooting down the enemy, they are GOOD.
  24. I think it doesn't really matter. It's safe to say that currently every aircraft, be it a flyable module or AI is "broken" when it comes to the rendering of ext lights. I used to do bug reports for those issues, but they got ignored, so that's why it's a humble wishlist item now. I'm afraid that ED is silently aware that ext lights are broken since forever, but acknowledging that as bugs would put too much pressure on them to actually fix it?! It should not be rocket science to do it right, but would just need one orchestrated effort from the engineering and art departments. Every other game does this well and does it well since forever. It's negligence for the night environment and not an illusive art problem or a complex technical challenge. I sometimes hope that this is something that is on the back burner until vulcan get rolled out, but on the other hand it should not be complex enough for the vulcan switch to even affect it too much. It's a frustrating situation...
  25. Literally unplayable
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