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Train refuses to be disabled
waterman replied to BEXHAUSTED's topic in Ground AI Bugs (Non-Combined Arms)
The Trains Deactivation has been broken by about 2 years ago very sad situation. It is Reported so may get looked at or broken even more by . However try the attached " Trains stop at station.miz " file it will be of some use for now . Also Do not use late activation with Trains that has also been broken by So for now - 1 - Train initialises at start waypoint with advanced waypoint action Halt 5 seconds adjust times as needed. 2 - Train proceeds to next waypoint and halts for 5 seconds. 3 - Train proceeds to final waypoint and Halts forever. Trains stop at station.miz -
Try a used Quest Pro. Depending where you live you can get one for about the same price as a Pico 4. Dynamic Foveated Rendering will help with performance.
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so ... will the F14B(U) be part of the F14A/B module or be a seperate, new module to purchase? Until now I was more under the impression, that it will be an addition to the already sold F14A/B module (like the Early A).
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There's combat fotage of them folded up as well. https://youtu.be/TEfd9uHrcHo?si=cnMdh5T4eRGFB-w0
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Just found it, it is Vaziani
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_picon started following Freezes for multiple seconds at a time
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dcs.log Digital Combat Simulator 2025-09-05 10-19-19.mp4 I'm experiencing some fairly hard freezes while playing DCS, rendering it unusable. Attaching a video, and DCS log (but not from the same run). It is not limited to the Hornet module, it seems. It is only DCS that freezes, while DCS is frozen, sound is happening, and I'm also able to alt-tab to another application. I did try removing all the plugins mentioned in .../Saved Gamex/DCS/Export.lua, no difference. If needed, I can share an ETL file (captured with gpuview/xperf), but it is a bit too big to go here. Other ideas welcome. Unfortunately, I don't really know when this started (haven't played for a while)
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I think I can answer that: Not today.
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Hey, thank you so much, I appreciate the kind words. I hope you’ll enjoy the rest of the campaign just as much
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I need to resurrect this thread, cause it deals with what I have currently trouble with. Please find a trk attached (worked for me as intended during replay). After aborting APU startup, I was not able to restart APU correctly again (even with ground power attached). Waited 30 seconds, started the APU, front panel showed APU starting and APU power on, I could hear the sound the light on the APU button was not lit. So for me there is no way to restart APU after aborted startup. Feel free to correct my actions which are shown in the track. Thanks 20250905_AH-64D_APU_failed_after_aborted_first_start.trk
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ASW started following Gulf Guardian Part I - Released July 1, 2025
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You can if yo nerd learn.
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Der Kraftstoff im Zusatztank wird sowieso zuerst verbraucht, dürfte also bei Feindkontakt schon leer sein.
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I use track replays all day every day reproducing issues and reporting them, as we have mentioned many times the replay system was initially a debug system and DCS has developed a lot over the last 16 years +. Our devs use the track replay system, our video producers do also, would they like to see improvement? for sure, we all do. We plan to redo the track replay system but it wont happen until we have free dev time, all teams are busy with current core projects. I think some of you forget we are not a massive studio compared to other companies, we do not have infinite resources. thank you
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Cool mod! Loving the flight model so far. I just found some bugs. They've probably been reported already but just thought I'd mention it just in case: - when sitting on the ground the rear trailing link gear legs aren't articulated enough for the aircraft to sit on the ground like it should, giving the aircraft a significant forward rake compared to real life - it's probably the only thing about the mod that is fairly immersion breaking - rain flows in the wrong direction on the right side of the canopy - after hooking a wire on the supercarrier, the aircraft gets permanently stuck on the wire without rolling back to retract the hook, and retracting the hook whilst in this stuck position has no effect - static Goshawks sit with their front wheels slightly off the ground - strange artifacts on the mirrors in the rear cockpit with the mirrors turned on - having selected the standard NAVY skin in the ME, the aircraft appears with a MARINES skin once loaded in the game Also have a quick question - I assume this is a feature, not a bug - does the throttle have a high flight idle with gear and flaps down? Anyways, looking forward to the v1.2 update. Can't wait to do some carrier stuff with it once we can get the supercarrier comms to work with it! Thanks for the hard work! Great aircraft
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The cannons are also lacking shells in their magazines, but they still work. At the moment it seems only the heavy flak is INOP as it tracks but doesn't fire.
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But some of the moderators/producers of this forum, even today and after everything that has been seen and said about the bugs of DCS “track files,” insist on using it as an excuse to dismiss certain bug reports—because for ED these are the elephants in the room (some problems have been around for so long in the game that the people responsible have grown so attached to them that they’re now incapable of killing the beast/bug). Needless to say, the method of having to come to the forum, make a report that’s open to discussion, seems absurd to me—because in 100% of cases, the first response always comes from a non-official “someone.” Then, after some time, a moderator shows up in that thread, usually 2 or 3 months later, and the most sensible thing they can think of is to ask you to create a short “track file” (as short as their reasoning) so they can start analyzing issues that have been reported here for many years. All this tells us is that they don’t feel like spending resources to fix certain bugs/problems/elephants. So the moderators/producers dedicate themselves to diluting problems: someone posts a report in the forum; outsiders jump in to say the OP is wrong, doesn’t know what they’re talking about, or hasn’t provided enough technical data to justify their complaint. Three months later, the producer in question asks for “proof” based on a corrupted file that’s completely useless. Some OPs waste their time generating that proof and attaching it to the thread. Another three months later—or maybe not—the producer gives an explanation in which, 99% of the time, they say they were unable to reproduce the OP’s error. And so the report sinks to the bottom of the programmers’ priority queue—in other words, it was never a high priority, but they never outright say no, they just completely ignore it, because for them it’s a problem they don’t want to face.
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Throwing my data in the pile (though track file too large to send). Flying single-player on Cold War Germany, cold start, simple range run out from Pferdsfeld to the Hammelburg range, dropping a stick of 12xMk82s, refueling at a tanker, and coming back to land gives me a perfectly normal replay track with no jitter. I have aircraft condition 100, wear and tear 0, "reference aircraft" is checked but I typically don't check that and don't recall any issues on those previous flights either. As to cold start having issues in replays because the crew chief commands don't work, I found the trick is to stay in F1 view and let the startup process finish before switching to an external view.
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draconus started following Persian Gulf and Nevada new Tech Tech
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I could only find 1 in the 2024-2025 changelogs: How is it that devs won't even change cfg file to give us better lights/objects visibility over current 5km on NTTR? We know the new maps are priority but there's this feeling the devs have no time at all for older projects while a single % of their time dedicated would be enough. You've just said they can't use Scratch
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Beslan?
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Complete loss of DCS installation with damaged computer Disc
Hiob replied to technic's topic in Payment and Activation
Cool, happy flying! -
Complete loss of DCS installation with damaged computer Disc
technic replied to technic's topic in Payment and Activation
Thank you all for help. DCS is installed and running... - Today
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Sniper Pod - lack of focus makes it nearly unusable at night
Dača replied to Posohm's topic in Bugs and Problems
I've attached my images to show noticable difference with my settings and Posohm's current settings. In his picture you cannot see anything, but mine is much better and you can even see IR "dots". I did mention that DCS sniper pod is a bit blurry than RL one, didn't I ? You can look it up above. I was able to use TGP without much problem. With TV mode during the day you can recognize anything. No problems there But with infra red modes, it is blurry. Hard to be sure what type of the tank it is, but I can see it is a tank (but not very far away). Just... a blurry tank. And use XR processing. It exists for a reason !