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  2. It seems that ships that have "Engage Air Weapons" set to ON don't defend against missile attacks until after they've been struck. This seems wrong to me, since I would think that the inbound missiles would already be considered an attack, unlike manned aircraft that can fly around the ship without attacking. The missiles will always attempt to strike the target and would be considered attacking even before they hit, so the ship would try to destroy them as soon as it sees them, not after they strike the ship. Please consider changing this feature, so they would defend against an attack of this type before getting hit... F-4E Anderson AB Training.miz
  3. Hi, guys! Excuse me. Does anyone know how to monitor the clicking actions of players in the cockpit? Use scripts instead of in the task editor. That is to say, every time a player clicks a switch or a button, an action will be triggered. Or rather, does DCS have a function that can monitor the click actions of users
  4. I haven't done a huge amount of testing with this but... ED's modules' exports are usually named LEFT_MFCD and RIGHT_MFCD as you know. The CH-47's files that have the exports in them, in GCBase and are there but commented out (not activated), as you mentioned, have 4 screens labelled LEFT_MFCD, and only one RIGHT_MFCD. When I tried simply removing the comments, to activate them, the exported screens were overlaying each other on the export monitor. So I was thinking that maybe, they were waiting for the "seat swap" code to work (like the Apache), where the MFCD exports would change depending on which seat you were sat in.
  5. Based on the DCS log analyzer, and the errors in the logs, it appears that there is a GPU related issue here as well. And yes, you do have mods. You also have a dxgi.dll file in the bin-mt directory of DCS, this does not ship with the game. There are only a couple of reasons you would do this, and has been known to cause crashes, so remove that, run a slow repair of the game choosing the option to remove files. There is a GPU-related error Remove any overclocking from your GPU. (some GPUs come with a factory overclock, you can confirm with MSI Afterburner) Uninstall your GPU driver with DDU and install a clean one. This aligns with the log file as well, tons of these errors. 2025-06-06 19:30:42.725 ERROR DX11BACKEND (18892): DX device removed. Reason: 0x887A0005 2025-06-06 19:30:42.725 ERROR DX11BACKEND (12260): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2025-06-06 19:30:42.725 ERROR DX11BACKEND (12260): CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2025-06-06 19:30:42.725 ERROR DX11BACKEND (12260): failed to create index buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2025-06-06 19:30:42.725 ERROR DX11BACKEND (12260): failed to create vertex buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2025-06-06 19:30:42.725 ERROR DX11BACKEND (12260): Failed assert `false && "failed to create vertex buffer"` Also appears in the DxDiag report as well: Windows Error Reporting (WER) Kernel Events The following kernel-events have been detected: VIDEO_ENGINE_TIMEOUT_DETECTED You should run DCS from the bin directory and not bin-mt as well. There is also an access denied error when it is trying to write a track file to Saved Games, do you run DCS as administrator? (You can check the Compatibility tab of the properties menu of your shortcut to ensure that this is not the case). There are other errors in DxDiag report as well, but the above may solve this. Application Errors DCS.exe: was hung for 58.12s and killed SimLogic.exe: c0000005 (WWTHID.dll) WWTStream.exe: c0000005 (WWTHID.dll) Memory Timing Issues Run SFC and DISM to check your Windows. Check for any updates of your BIOS or chipset drivers. Remove any overclocking (XMP) from your RAM. For the SFC and DISM checks open a command prompt as administrator and run the below two commands separately and restart your PC: dism /online /cleanup-image /restorehealth sfc /scannow
  6. Not possible to select in which floor the are. You can only hope they somewhat glitch around into and inside of the building.
  7. null This really sucks when working in the mission editor. Why is there even this continuous login check when ED says 99.999999999999999999999999% of the player base is single player?
  8. Hello couldn't you use binding porfiles in DCS instead?
  9. This was fixed, Thank you ED
  10. MP hasn't done much except hype up and live off the Copyrights for old MP projects they had zilch to do with, and when that revenue pool started shrinking, they increased the prices. $15 for Falcon 4.0 now is absurd, you can buy a F4 CD brand spankin' new at dollar general for $2, and they know the only reason it is still selling is because of BMS's requirement of having it. I paid $3.99 for the entire Falcon Collection, just so I wouldn't have to retain a DVD Drive in my rig anymore. F5 or any completely new sim of the 2020+ era is likely not even in active development, they are already way behind on their other projects, outside of bar napkin notes, there is likely no F5 work being done.
  11. The manual says that two things are filtered out. Things with no ground speed, such as mountains and a notching aircraft, and things with no relative speed, such as an aircraft moving away from you at the same speed as you. My question, is why is it like this? Do these both create no doppler shift? If so, why? Since a mountain is not moving, it should create no doppler shift, so it is filtered, then why is an aircraft moving away from you at your same speed filtered out? It is moving away; shouldn't it create a doppler shift? Otherwise, why does a mountain not create a doppler shift? The mountain is still moving towards you. My question is, why do these both create no doppler shift? I would thing one would create no doppler shift and the other would create a doppler shift.
  12. I would like to place infantry like soldiers inside of buildings with open windows that they can fire from the ground floor or the first, second…. I also tried that by changing the alt, but I can‘t change the alt of infantry units.
  13. Thanks, yeah that was the best part, as he's going off to college in the fall. We purchased the HOTAS prior to the existence of Thrustmaster's Hornet grip. We've talked about swapping, and we still might, but we've gotten used to the functions we've mapped to the extra switches. We did at least mod the grip so that it's mounted with the correct rotation.
  14. Today
  15. Hi, thanks for your input. I agree with you, searching through the flight performance manual is time consuming, and I bet no one does it on a regular basis. If you fly the Hornet or the Hawg, you might be interested in AMVI's mission planner, it will answer you needs I believe. Personally, I'm used to making rough mental calculations which work quite well for performance (fuel vs time vs speed). And the big advantage of this method is that it remains valid in real time, since there's no dependency on external software when you're in the cockpit. But I agree that it can be useful for finer calculations, when you're within a few hundred pounds in terms of accuracy.
  16. Like it or not, there are people who are willing to use mods. The fact you hate mods doesn't change that fact. The fact there are people out there like yourself who hate mods is the reason that I want a filter so they can hide servers that use mods and official asset packs they don't have. There are developers who get their start developing mods for DCS and there are modules which were originally mods. I understand you don't want mods which is why I think as there needs to be a filter. Even if there were no mods there would need to be a filter because of asset packs
  17. Yak-52 would be a good thing to start with (it is a prop trainer with for the most part an excellent flight model) & maybe the NS 430 so you can find your way once you get lost doing dead reckoning and following radio beacons.
  18. I reinstalled everything and autorotate is working fine now.
  19. I agree about the gunfire thing - if Peter's boy can tell there's someone firing, it's not super difficult to work out if the projectiles are aimed at you & if they are, the offending unit should be on the target list (Actually, skip that - the SIM knows without calculation, because THE SIM is omniscient. The code's just not passing the information along.) Ordering the threats is probably the hardest part - is an infantry unit that's already firing at you more or less of a threat than the Strella you're still well out of range of - & is that more of a threat than the tank that is currently tracking you & that in 2 seconds you'll be within range of?
  20. Perfect, nice work!
  21. Since unofficial mods are unofficial the game wouldn’t know what they are in order to filter them. There could be an overall mods On or Off mode but I wouldn’t want the Devs to spend their limited resources on mods one way or the other.
  22. Hi all, I have a VKB STECS as my throttle and have added its five mode switches as Modifiers on DCS. This multiplies my controls assigned by five as I can switch mode on the STECS and the new modifier is active for all buttons. The issue is that it's literally a switch you rotate - if I set mode 1 for example, as it's defined as a modifier, the button is permanently pressed. This stops me being able to even use default keyboard controls such as view modes as the mode switch being set means the modifier is always active. I found that to fix this, I can basically modify my controls to add the same buttons but for all combos with each individual switch mode, so if any modifier is active, it can work. Like if I want the F2 external view for example, I have to add F2 + STECS Mode 1, F2 + STECS Mode 2, F2 + STECS Mode 3, etc, until mode 5. This way the F2 external view keypress works anyhow. If I just leave it as F2 alone, as it is by default, it doesn't work as any of the STECS modes are always active. My question is - is there a way to avoid having to add all combos with all switch modes? Like maybe adding a control combo in such a way that modifiers are ignored for this control? Thank you!
  23. OT, but saying it anyway... I've been coming here for a long time, & I've never seen anyone banned for pointing out a problem - or perceived problem - with the game. What I have seen a lot of people banned for being d*cks in the way they go about pointing out those problems. 2 quite different things...
  24. Are you sure about this? It is my understanding that within NEZ the missile can be defeated only by breaking some other link in the intercept chain, like tracking for example. I would assume that missile would out maneuver the target as it can pull some 4-5 times more G. Maybe SAMs don't have NEZ? Not sure. --- Just checked out a BUK missile and it looks like it can pull around 20G. So I guess it would be possible to outmaneuver.
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