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C-130J Preview in Chicago | Iraq Development Progress | Red Flag EU
Furiz replied to Graphics's topic in Official Newsletters
Will this Red Flag EU event be streamed somewhere? would love to watch this -
Thank! I have only used them on the 16. I was primarily wondering why it changed and if it was intended. Or if there is a new setting I am missing. If it was meant to be that way I can live with that. DCS videos I see out there show a much clearer picture. Mine use to look this way but suddenly changed in the last month.
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Dunx started following Oasis Driver now in Steam Store for windows mixed reality
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Eclipse started following General Warbird AI behavior
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General Warbird AI behavior
Eclipse replied to BlackCatActual's topic in Aircraft AI Bugs (Non-Combined Arms)
The general flight model for AI has been in development for years now. It is known that the existing flight model for AI is not the same physics-based model that players fly by, but a simpler model that results in the UFO behavior. That behavior is magnified within visual range and with slower aircraft. This is the single biggest issue that keeps me away from DCS warbiards and early jets. I'm very much looking forward to the new flight model eventually being implemented. I'm on the forum today looking for any updates beyond what was released about a year ago. -
Nicoleon started following DML - Mission Creation Toolbox [no Lua required]
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So the idea is to not just assume something is broken because someone said so - work the problem and try to figure it out for yourself! The major issue was the combat radius. Tweaking the speed, route and having the bomber start searching before the attack waypoint like your test mission, I got it to launch at max range. It would be cool feature to provide a dynamic fuel amt at every waypoint.
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Oasis Driver now in Steam Store for windows mixed reality
Tom Kazansky replied to Kayos's topic in Virtual Reality
IT IS RELEASED IN STEAM! 1 day earlier.... that's a new "soon"(TM) Thanks @mbucchia (forgive me the double post plz) -
Anything >=95% you can assume it is GPU bound. Even though the average utilization is less than 100%, some frames are taking longer than the 1000/<headset Hz> ms to render so you will be seeing stutters on those frames, so you're at the limit. You're missing the point that MoleUK is trying to make: in VR, it will NEVER show GPU limited even if you are GPU limited. Unless you enable Vsync. Weird, but try it out. Crank up the pixel density so you know you will definitely be GPU bound, and see what the fps counter says with/without Vsync. That's because Windows puts all programs on Core 0 by default, which on the 9950x3D is the one with the cache, so in Process Lasso set default affinity for all apps to the non x3D cores, and only DCS to x3D Even on other CPUs preventing DCS from using Core 0 often results in a smoother experience
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Eclipse started following General Flight Model Development Progress....any news?
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General Flight Model Development Progress....any news?
Eclipse replied to pabletesoy's topic in DCS Core Wish List
Anyone have any more recent news to share on this? This is (I think) the only issue that is keeping me from really diving into the warbiards and the Sabre and such, since the AI doesn't obey the same laws of physics with the current flight model. Thanks in advance! -
Weasel started following C-130J Preview in Chicago | Iraq Development Progress | Red Flag EU
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
DCS Screenshots From Newsletter: -
Hi, Think you mean my previous dynamic campaign Flaming Sunrise. Last time it was broken due to DCS AAR problems. They have fixed it now. As the AI AAR will certainly be broken again in future I'm just working to change AI flight behavior to prevent that happen. So at the moment it should be working normally.
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I wonder if those 6g on left hand part of the chart are a structural or aerodynamic limitation.
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29 August 2025 Dear Fighter Pilots, Partners and Friends, We are making steady progress on DCS: Iraq. Work has focused on completing the Iraq North region with clipmap refinements, corrected road and rail alignment, and more lakes. New airfields include H-2, H-3 Main, H-3 Northwest, H-3 Southwest, Al Kut, and Mosul airfields. Existing airfields have also received attention with refined embankments, fixed taxiway collisions, added ground support objects, and a more accurate water tower at Qayyarah Airfield West. We have also cleaned up open hangars of excess detail and unified settings so that all non destructible models are correctly flagged as Indestructible. From the 5th to the 7th of September, 2025, make sure to check out the Sim Gaming Expo taking place at Renaissance Convention Center in Chicago. Renowned DCS campaign creator Baltic Dragon and the lead developer from the Airplane Simulation Company will be showcasing the imminent arrival of the DCS: C-130J. Don't miss your chance to get your hands on the first “big bird” in DCS aircraft with a 30% pre-purchase discount, and please drop by for the meet and greet. The Red Flag EU server will be hosting Operation Liberty Dawn on the 30th of November, 2025. We are inviting you to take part in Nevada Test and Training missions; please contact Command via the official Red Flag EU Discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Iraq Development Progress We are adding several new airfields to the Iraq North region and making a series of terrain and existing airfield refinements to the DCS: Iraq map. Clipmap adjustments are complete, and ground object settings have been normalized so that all non destructible models are now correctly flagged. This ensures consistent behaviour across the map as we move into the next round of art and performance passes. Please check out the development screenshots and stay tuned for the update coming soon. A key focus of this Iraq North update will be the addition of the H-2, H-3 Main, H-3 Northwest, and H-3 Southwest airfields in western Iraq. These served as critical Iraqi airbases during both Gulf Wars and as the focus on numerous offensive counter air, suppression of air defenses, SCUD-Hunt, and fighter sweep missions. To the north at Mosul, the Mosul Airfield has been added, as well as the surrounding area being improved. The southern portion of this region will see the addition of Al Kut airfield that also saw extensive action during the Gulf Wars and the earlier Iran-Iraq War. Several unique points of interest are also being added; the Kirkuk and Al-Shaab Stadiums, Tomb of the Unknown Soldier, the Grand Festival Square, Mar Mattai Monastery, Baghdad and Babylon palaces, and more.This is in addition to improvements to the existing airfields such as better hangars, control towers, and terminals. Following the release of the Iraq North update (similar to the recent Afghanistan Map update), the full-attention of the Iraq map team will focus on the southern region to include all or portions of southern Iraq, Kuwait, Saudi Arabia, Bahrain, and Qatar. Much of this work has already started, along with the addition of several Iranian airfields to allow Iran-Iraq War scenarios. Sim Gaming Expo Special guests We are excited to announce that DCS will be represented at the inaugural Sim Gaming Expo, a community-driven celebration of simulation taking place in Chicago, Illinois. This event will bring together enthusiasts from across the globe to experience the latest in simulation hardware, meet content creators, and take part in engaging panel discussions with industry leaders. One of the highlights of the show will be the opportunity to fly the upcoming DCS: C-130J by Airplane Simulation Company before its official launch. Campaign and mission developer Baltic Dragon will be there to showcase his specially crafted C-130J missions that demonstrate the full capabilities of this outstanding new module. Visitors will also have the chance to experience DCS on the impressive SimCraft full-motion simulator, flying missions designed by Baltic Dragon. DCS twitch streamer Ultrasaurus, known for sharing her DCS adventures, and Rifle, a real-world Special Forces Operator and JTAC/Instructor who actively uses DCS as a training tool, will be there to connect with fellow DCS pilots and share their experiences. RED FLAG EU Operation Liberty Dawn To mark the 50th Anniversary of Exercise Red Flag, RED FLAG EU will host its final event of the year: Operation Liberty Dawn. This will be a full-scale, multi-squadron, dawn strike against a hostile regime in the Nevada Test Training Range terrain. This large-force exercise will feature: Joint Task Force Blue executing SEAD, DEAD, OCA, SCAR, CAS, and Strike packages Player aggressors simulating hostile air opposition Heavy, layered IADS with realistic SAM placements Live JTAC, AWACS, ATC, and Range Control provided by Digital Controllers Aggressor operations provided by Bandit Works Squadrons from across the community will come together for a high-threat, contested environment, replicating the complexity and pressure of real world Red Flag exercise. Participation: This event is primarily for organized squadrons (limited solo pilot slots may be available). To request access, contact Command via the official Red Flag EU Discord. Thank you again for your passion and support, Yours sincerely,
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You basically have to check three things: Firewall: Make su you've opend the firewall. Don't trust the "allow application", manually set the PORT TCP and UDP that you would like to use (default 10308) Port Forward: your router should allow and forward 10308 TCp and UDP to your local ip address of your computer (ofc is better to have static IP or static DHCP lease to avoid that your computer changes local IP address on device reboot) CGNAT: This something that is not something that you can deal with, since it's a techinque used by ISP to reduce the pubblic IPv4 usage. To make sure you're not under CGNAT, compare the IP address that you see on whatismyip and what youread inside WAN section of your router/modem. When we do have different version in the past, openbeta, stable and so on, there was a little chance also to be on different DCS version. nowday it should not be a problem since we do have only stable, but it's worth to check that you and your firend are running the same exact DCS version, compare untile very last digits current: 2.9.19.13478
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Don't you dare to tease us without following up with something substantial, dear Sir! There are some people figuratively starving for some news or updates on the MiG-21. Fooling around with their hopes and dreams is just cruel!
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Weasel started following DCS: MiG-29A Fulcrum Mini-Updates
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Hey ED, just tryin it the constructive way. The VR Hangar with the Flanker in it requires a certain amount of VRAM. I mostly notice it, when I am sitting in a demanding module like the Phantom on a demanding Map like Germany or Kola and open the F10 Map. After that problems like microstutters, and even weired display errors in my Quest 3 occur. So F10 Map is practically unusable for me under this circumstances. I would highly apreaciate an Option in the menu to disable the 3D UI environment. Just a black screen, or what ever you like which does not need to be rendered and does not require any VRAM would be fine. I hope this is not to much work, since there is an unofficial mod that seems to just do that. But I don´t like to work around with such mods, otherwise you will force me to uninstall it first before claiming an issue with anything esle. Could you by any chance try to make it happen? THX.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Silver_Dragon replied to Silver_Dragon's topic in DCS 2.9
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29 августа 2025 года Дорогие друзья, Мы продолжаем работы над картой DCS: Ирак и сейчас основные усилия сосредоточены на завершении северной части региона с уточнением границ обрезки оцифрованной местности, выравнивании автомобильных и железных дорог, а также добавлением новых озёр и водохранилищ. Новые аэродромы включают аэродромы H-2, H-3 Главный, H-3 Северо-Запад, H-3 Юго-Восток, Аль-Кут и Мосул. Улучшены и существующие аэродромы: улучшены насыпи, исправлены столкновения ИИ самолётов на рулёжных дорожках, добавлены объекты наземного обеспечения и более точная модель водонапорной башни на аэродроме Кайяра-Запад. Одновременно, мы убрали излишнюю детализацию при виде из открытых ангаров и унифицировали настройки, чтобы все неразрушаемые модели корректно воспринимались как таковые. Приглашаем всех желающих посетить выставку Sim Gaming Expo, которая пройдёт в Renaissance Convention Center в Чикаго с 5 по 7 сентября 2025 года. Там вы встретитесь с ведущим разработчиком кампаний DCS Baltic Dragon и руководителем Airplane Simulation Company, которые представят публике DCS: C-130J. Не упустите свой шанс получить первый транспортник в DCS со скидкой 30% за предзаказ и приходите на демонстрацию. 30 ноября 2025 года на европейском сервере Red Flag пройдет турнир под названием «Operation Liberty Dawn». Приглашаем вас принять участие в миссиях на карте Невады. Связь с организаторами – через официальный Discord-канал Red Flag EU. Благодарим за энтузиазм и поддержку. Искренне с Вами, Команда Eagle Dynamics Ирак Планомерное развитие Уже добавлено несколько новых аэродромов в северной части Ирака и идёт доработка рельефа местности и существующих аэродромов на карте DCS: Ирак. Мы завершили уточнение клип-карты местности, а параметры всех наземных объектов нормализованы; все неразрушаемые модели на карте теперь правильно помечены. Проделанная работа позволит нам перейти к следующему этапу графических улучшений и настройке производительности. Смотрите скриншоты разработки и следите за новостной лентой. Ключевым моментом обновления стало добавление аэродромов H-2, H-3 Главный, H-3 Север-Запад и H-3 Юго-Восток. Эти аэродромы сыграли важнейшую роль во время обеих войн в Персидском заливе и использовались для проведения многочисленных воздушных операций, вылетов на подавление ПВО, перехвата "Скадов" и зачисток воздушного пространства. К северу от Мосула добавлен аэродром и благоустроена прилегающая территория. В южной части этого региона будет построен аэродром Аль-Кут, который также имел важное значение во время боевых действиях в Персидском заливе и войне с Ираном. Также будет добавлено несколько уникальных достопримечательностей: стадионы в Киркук и Аш-Шааб, могила Неизвестного солдата, площадь Большого фестиваля, монастырь Мар Маттай, дворцы Багдад и Вавилон и многое другое. Дополнительно, на всех аэродромах совершенствуются строения и ангары, диспетчерские вышки и терминалы. После выхода обновления для Северного Ирака (по своей значимости не уступающему недавнему обновлению карты Афганистана), все внимание команды будет сосредоточено на южном регионе, который будет включать южные провинции Ирана, территории Кувейта, Саудовской Аравии, Бахрейна и Катара. Большая часть этой работы уже идёт, одновременно с добавлением нескольких иранских аэродромов, которые были задействованы в ирано-иракской войне. Sim Gaming Expo Особые гости Мы рады сообщить, что DCS будет представлен на первой выставке Sim Gaming Expo, мероприятии, организованном сообществом увлечённых и посвящённом исключительно симуляторам, которое пройдёт в Чикаго, штат Иллинойс. Это мероприятие соберёт энтузиастов со всего мира, познакомит с новейшим оборудованием для симуляторов, позволит встретиться с создателями контента и принять участие в увлекательных открытых дискуссиях с лидерами отрасли. Одним из главных событий выставки станет возможность полетать на новом DCS: C-130J от Airplane Simulation Company ещё до официального релиза. Разработчик кампаний и миссий Baltic Dragon представит свои специально созданные миссии для C-130J, которые продемонстрируют выдающиеся возможности нового модуля. Посетители смогут испытать DCS на впечатляющем полнофункциональном симуляторе от SimCraft, используя миссии, разработанными Baltic Dragon. Там будут известный Twitch-стример DCS Ultrasaurus, известный своими увлекательными рассказами о DCS и полётах, а также Rifle, служащий спецназа и инструктор JTAC, который использует DCS в качестве учебного инструмента в своих уроках, где активно делится опытом. RED FLAG EU Operation Liberty Dawn В честь 50-летия со дня первого проведения учений «Red Flag» игровой сервер RED FLAG EU проведёт заключительное мероприятие года: операцию «Рассвет свободы». Это будет полномасштабный утренний удар с участием нескольких эскадрилий по «вражескому режиму» на территории Невадского испытательного полигона. В этих учениях с участием крупных сил будут задействованы: Объединённая оперативная группа «Blue» проведёт вылеты на отработку задач по подавлению ПВО (SEAD), уничтожению ПВО (DEAD), авиационным контрударам (OCA), спасательно-розыскной деятельности (SCAR), поддержке наземных сил (CAS) и точечному поражению (Strike); Учебные «агрессоры», имитирующие вражеское воздушное сопротивление, возглавляемые командой Bandit Works; Многоуровневые системы противовоздушной обороны (IADS) с реалистичным размещением ЗРК; Реальные системы JTAC, AWACS, УВД, обеспечиваемые цифровыми средствами взаимодействия и передачи данных; Виртуальные эскадрильи со всего мира соберутся в условиях «повышенной опасности» и «напряженности», воссоздающих сложность и насыщенность реальных учений «Red Flag». Участие: Это мероприятие предназначено в первую очередь для организованных эскадрилий, поэтому количество мест для пилотов-одиночек может быть ограничено. Чтобы запросить доступ, свяжитесь с «оперативным штабом» через официальный Discord-канал Red Flag EU. Искренне,
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Not if you are hitting max refresh, and not if you are using reprojection. Using VD on my settings and hardware I am either hitting 72fps at 80-90% usage (I try and aim for 72fps, no reprojection with some free overhead), or if things get particularly busy I drop below 72fps and GPU pegs at 98-99% usage. That's expected. VD is far better at just maxing out the GPU load than Meta link is mind, as link likes to cut down to half refresh rate if it can't maintain the full refresh rate even with ASW disabled.
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You can monitor GPU usage quite easily and see when it can't keep up. DCS VR being primarily CPU bound hasn't been true for over 2 years, since the introduction of MT. Before MT it was heavily CPU bound while still heavy on the GPU. Now it's vastly more likely to be GPU (or vram/ram) bound, except for unusual missions. Many VR users are also using quad view, which increases the CPU load and decreases GPU load. The only reason quadview gives such performance gains is because we have the available CPU overhead to exchange for GPU gains. Even a 5800X3D which is fairly dated will not struggle to keep up with DCS VR atm for the most part, even with quad view enabled. This is why I've been saying the FPS graph in DCS is misleading, if you've been led to believe you were CPU bottlenecked when you were not.
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DCS: MiG-29A Fulcrum | Cold Start, Taxi, and Takeoff DCS: MiG-29A Fulcrum | Cold Start, Taxi, and Takeoff In this DCS: MiG-29A Fulcrum video, we’ll learn how to cold start the Fulcrum, taxi to the runway, and takeoff. If you have not already done so, you may wish to first review the MiG-29A Introduction video to acquaint yourself with the cockpit layout. In general, starting the MiG is a rather simple affair, particularly if you bypass the rather extensive tests and checks we’ll be reviewing. Let’s get started. COLD START We are sitting in the cockpit of a MiG-29A at Herat airfield in western Afghanistan. First, if the wheel chocks are not already in place, press forward slash (\)to bring up the radio menu, select Ground Crew, select Wheel Chocks…, and then Place. Next, go back to the Ground Crew radio options and select Ground Electric Power…, and then On. We’ll now have external electrical power supplied to the jet. To enable the electrical system, flip the ground battery supply switch on the right wall. To make it easier to see the instrument panel and lower, center post, mouse-click the base of the control stick to hide it. Check to make sure the volage meter indicates around 28 volts. Next, also on the right wall, lift the “Tomb” cover to enable all the electrical power switches. Also, at the back of the right console, set the Navigation, Gyro Standby, Gyro Main, and Aircraft Systems switches on from the bank of system power switches. On the clock, press the right button to start the stopwatch, which is the lower, smaller gauge in the clock. After 30 to 40 seconds, the gyros will have power, and we can begin the heading alignment. Mouse click and hold the Magnetic Heading Slave button below the HSI while pressing the Compensation Zero button on the Navigation Panel. If easier, you can press J for the Magnetic Heading Slave button and 9 for the Compensation Zero button at the same time. Confirm that the HSI needle aligns with your true heading, in this case 8-degrees. Back to the system power switches, set the Prepare switch to Operate (OPER). The FAST PREP, or fast preparation, light will illuminate once the inertial navigation system is aligned. In the meantime, press the Lamps Test button to ensure that all indicator lights illuminate around the cockpit. And then press the flashing Master Caution Light to reset it. On the True Air Speed indicator, confirm that the Mach needle is showing 0.2 and the TAS shows between 110 and 190 as indication of proper operation. From the Radar Altimeter, set the bug to 200 feet, and check that the Test button indicates about 50 feet. On the Combined Pressure Indicator, check that the Hydraulic needles are in the red, PAK region. Below the AEKRAN display, press the AEKRAN CALL button, and a short while later, you should see SELFTEST followed by AEKRAN READY, on the AEKRAN display. This can be either in English or Cyrillic based on your preference. Internal fuel with no centerline external fuel tank you should be about 2,700. On the Navigation Panel, confirm that the waypoint / aerodrome 1 button is illuminated. We’ll now test the standby gyro by setting the main gyro to standby and confirming that our HSI heading is the same. Once confirmed, we’ll re-enable the main gyro. On the HSI, set the course switch from automatic to manual, and then rotate the course knob to set our takeoff and landing course of 188-degrees. Then, set it back to automatic. On the back of the left console, confirm the oxygen valve is open and the mix is set to 100%. We’ll test the toe brakes now, you can press W, and expect to see around 8 kg/cm2. With the feet off the brakes, the value should be 0. Energize the radio equipment by enabling the radio switch on the systems power panel. We’ll now turn on the Recorder from the systems power panel. Along the forward section of the left wall is the canopy lever. Right mouse button click on it once to partially close it, and then a second time to fully close it. Look to the right wall now and note that the canopy sealed pin will recess when sealed. The canopy lock light will also extinguish. I already have the radio channels preset for the mission, so we’ll now open the radio message, contact ATC, and request engine start. From the start up panel on the right console, we’re going to do it the simplest way. Make sure that the Start Up Mode switch is set to the center, Both position. Next, press Right Alt and Home to move the left throttle from OFF to IDLE and then press Left Shift and Home to set the right throttle from OFF to IDLE. Now, just press the Ground Start button on the Start Up panel. From here, the aircraft will start both engines for you, starting with the right engine. As each engine starts, you’ll see the right and left engine start lights illuminating on the Telelight panel. As RPM rises for each engine, the hydraulic system light will extinguish, and hydraulic pressures will rise on the combined pressure indicator. As the RPM for each engine reaches 35%, its intake ramp will close, as indicated on the intake ramp position indicator. At the same time, the “gills” on top of the leading-edge extensions open. Once both engines are started, the engine start lights should both be off, the EGT at idle should be around 300-degrees, and RPMs between 58 and 72% We’ll now contact the ground crew again and ask them to disconnect ground electrical power and the onboard generator is supplying all the juice we need. With both engines up and running, we’ll now run through a few post-start procedures. I’ll also make the control stick visible again by clicking on its base. First, using the trim hat on the stick, set the pitch trim all the way forward and then all the way aft and check stick travel. Once complete, trim to center until the STAB TRIM NEUTAL light illuminates. Next, do the same thing with the trim hat left and right to test aileron trim. Once complete, enter aileron trim until the AIL TRIM NEUTRAL light appears. Last, using the rudder trim switch at the bottom of the left quarter panel, set it to the maximum left and right and then center until the RUD TRIM NEUTRAL light illuminates. From the system power switches, enable the Automatic Flight Control System, or AFCS, switch. This will initiate a self-test and the DAMPER light on the autopilot panel will flash. Once the BIT is complete, the DAMPER OFF extinguishes, the DAMPER light illuminates on the Telelight panel, and the DAMPER green button stops flashing and is steady. We’ll now do a quick Automatic Direction Finding, or ADF, check by setting the ADF/RSBN switch to ADF on the Navigation panel. Then, set the UHF/VHF radio panel on the left console to ADF mode. We’ll then hear the inner ADF beacon code. We’ll also see the yellow needle on the HSI align with the selected ADF beacon. With that check done, set the radio back to non-ADF mode and the navigation panel back to RSBN. Enable power to the SRO-15 radar warning receiver by selecting the RWR power button. Let’s run a self-test by first holding the Test switch to the right in the AUTO position. Upon doing so, the function light, off the nose of the aircraft symbol, will extinguish but all the other lights will illuminate. After a few seconds, the function light will illuminate, and you can release the switch. You can also repeatedly move the switch to the right to manually test the azimuth indications. The knob allows you to adjust the panel’s brightness. From the Flaps panel, set the flaps to the takeoff, left button. Note that although the left and center flaps buttons are marked as down, they are different. Left is for takeoff, and the center is for landing, they have different scheduling, particularly for the leading-edge slats. Moving to the back of the right console again, we’ll enable the Weapons and Armament Control System, or ACS, switches. Check that the neutral stabilator, aileron, and rudder lights are all lit on the Telelight panel and press the AEKRAN call button until all messages are cleared. Bring up the radio menu again and contact the ground crew to remove the wheel chocks and then ATC to request taxi to runway. TAXI Time to taxi to the runway. We’ll first test the toe brakes by pressing W and advancing the throttles to about 80% RPM. When ready to roll, release the toe brakes and bring the throttles back before getting too fast. Once at the hold short, turn on the pitot heat, arm the ejection seat, contact ATC again, and request takeoff. Once cleared, enter the runway and align yourself down the centerline takeoff course. TAKEOFF Takeoffs and generally performed at military power, but afterburner should be used if the aircraft is heavy loaded like today. The real MiG-29A has a latch that must be lifted to move the throttles in and out of afterburner. This can be done automatically or based on an input as selected from the MiG-29A Special Tab Throttle Auto Latch option. When checked, you can move the throttle in and out of afterburner without having to activate the latch with the 0 key. Ensure that the flaps are set to the takeoff position, left-most flap button, and confirm with the flaps, slats, and gear indication. Wipe the controls and check that stab, aileron, and rudder trim is neutral on the Telelight panel one more time. Confirm your takeoff and landing course on the HSI, the altimeter is zeroed out, and the FEEL UNIT TAKEOFF-LANDING lamp is lit. It’s a sunny day, so let’s lower the visor. Start the stopwatch with a click of the right clock button. While standing on the brakes, gradually run up the throttles to military power as the nose strut compresses. Confirm that the EGT gauges are in the yellow region and that there is no more than a 4% RPM difference between the engines. Release the brakes and engage afterburner. Use gentle rudder inputs to track down the center of the runway. At 230 to 250 kph, apply back stick with 8 to 10 degrees of pitch, or keep the horizon right above the IRST sensor as a rule of thumb. Maintain this climb angle and retract the landing gear at 10 to 15 meters of altitude. Confirm that the landing gear is stowed on the flaps, slaps and landing gear indicator and that the hydraulic pressure is normal on the combined pressure gauge. At 100 meters, raise the flaps by pressing the right flaps button. Once you’ve reached 500 kph, adjust throttles to 83 to 85% for an efficient climb rate of 5 to 7 meters per second. … and that is how you cold start, taxi, and take off in a MiG-29A Fulcrum. Before I leave you, a common question we got from the previous Introduction video was the ability to display either Cyrillic or English cockpits. We’ve made both an option. From the MiG-29A Special Tab, you can select ENG or the default Cyrillic from the Customize Cockpit option. This determines the language of the cockpit. To determine the language of the avionics systems like the HUD and AEKRAN, go to the Gameplay tab and select either English or the Native Cyrillic from the Avionics Language option. I hope you enjoyed this video, and I’ll see you next time. Thanks. NOTE: This video was created with a pre-release version, and elements will likely change at release and after.
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From my flying previously, at lower altitudes, leaving the oil cooler and intercooler at 50% is fine, intercooler can even remain closed. One thing you should check is Cowl Flaps. I had to adjust them constantly not to overheat or undercool the engine. Also feel free to upload a track showing a seizing engine of yours so we can pinpoint exactly where the issue was.