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  2. Затенение SSAO люто сажает производительность, попробуй выключи.Так же облака можно с ультра понизить.
  3. After enemy helicopters bug out (towards end of mission) I'm really low on gas... 2600 pounds. I notice that Texaco 7-1 is 35 mikes out and going 190 IAS round and round. Oh man, I think I can make it!!!! I get radio trigger after feet wet returning home that sure enough, that sweet drink is for me!!! Wait what? He was circling at 190, now he's going 380 AWAY FROM ME in a straight line?!?!?!?!?!?!?!?? Baltic... come on bro. Be honest... you enjoy the level of frustration you can induce. Just admit it. I think I'll like you more if you just come out with it.
  4. Nice ! I'm suggesting a release one by one (that way we can report possible issues quickly) and finally the package release.
  5. I will test your mission ASAP.
  6. And the news/rumor making the round is that Nvidia might be increasing the prices of gfx cards! Not sure how true that is, but the PNY 5080 OC card I got for MSRP is now listed by the same retailer for USD$200 more than I paid.
  7. I always thought that the right path is the folder in - c:\Users\Admin\Saved Games\DCS\Mods\tech\
  8. Finally got all the parts of my 9950X3D + PNY RTX-5080 OC + 128GB RAM machine, brought it up and seemed stabilized. And got some DCS modules installed with minimal setup. Jumped into an F-16 on both Mariana and NTTR maps. Texture and Terrain Texture both set high, DLSS on, QuadView on…. Quest Pro device res. set to the highest, 90Hz, PD 1.0. Got pretty much 90fps all around. Have not done much testings yet, like with a lot of explosions, AH64, F-4E etc. yet. But, the first impression is very smooth and very little to no stuttering.
  9. I found that marked piece on the texture, it is mapped between the vertical stabelizers. But there is a problem, it is overlapping (see picture)s. Could it please mapped on some free Space on texture? So it is impossible to paint that part seperate.
  10. Hahaha. Now go back up again and check the version in your headset too
  11. Looks good
  12. I've seen several photos of F-16 pilots using the Scorpion Helmet Mounted Display (HMD) helmet It would be nice if this type was also available
  13. Today
  14. I'm from Anacortes. I'd do anything to be able to fly the VR1355 in DCS, unfortunately, there's not enough to justify this map. This is why I wish we could have community-made maps.
  15. I used to be stationed there. Now I live in the hood in Marysville
  16. This is a gently used F/A-18 Hornet sensor panel made by OnYourTwelve. After I purchased it, installation was plug & play and DCS recognized it right away. Mapping the functions manually was easy. Only selling because I recently bought the complete Tekcreations F/A-18 right side panel which includes this panel. Includes: - Instrument panel with black enclosure box - 66" standard USB cord - Two mounting brackets (for desk mount/upright option). Can also be mounted flat (like it is in the jet) as well This unit functions as a USB game controller -- plug it in, bind the buttons and switches to the appropriate commands in DCS and that's it. Select knobs both rotate 360 degrees and have detents at correct positions. The panel is backlit in green, and brightness can be adjusted in-game. Controls include: - FLIR toggle switch - 3 position mini toggle switch - LTD/R toggle switch - 2 position fat-bat toggle switch - LST/NFLR toggle switch - 2 position mini toggle switch - RADAR selection knob - 4 position selector - INS selection knob - 8 position selector Dimensions of the UFC are: 150 x 90 x 35mm. The USB cable is about 66" long and feeds out the right side of the case; there are holes on the left side and back of the enclosure case that the USB cable can be rerouted through instead. 4 keyholes spaced in a 75 x 60mm rectangle can be found on the back of the case for mounting. Front mount brackets are included as an option. These attach to the sides of the case and allow you to attach the case to a desktop between 3/4 and 1 5/8 inches thick. This panel adds a nice level of immersion. I only fly in VR and the simplicity of the panel makes it easy to locate/manipulate the switches and knobs by feel. Thanks for looking. Here's the eBay link if you're interested: https://ebay.us/m/UyfqLO
  17. @Flappie So... I just spent four hours trying to figure out the cause of DCS silently crashing to desktop during a mission I'm building, and it turns out that it's this exact same issue from nearly a year ago (i.e. too many EPLRS setCommand calls in too short a space of time). Very frustrating waste of an evening. Can you check the bug database and see if the issue is still there, please? 11 months to address a 100% reproducible Class A crash bug (albeit something of an edge-case) is a little disappointing.
  18. Even at 1.2nm can be dicey. It's kind of weird because 1.2nm (IIRC) is within the prescribed procedure yet if you follow prescribed procedure of max 30 AoB in the groove turn while on-speed in DCS you will overshoot the LA every single time (WoD 27kts down the angle). I always need a more aggressive 35-40 AoB during the first 90 then I can settle into 30 in the last half of the groove to avoid a "wings" grade.
  19. I’m the friend. I’ve been trying to pinpoint exactly what causes it for a while now. With me it seems to happen right as I pull for a shot, fire, ease the pull a bit, and pull again within about 2-3 seconds. Only happens to me in the Hornet so I figured it couldn’t be my stick.
  20. What you describe is correct for munitions like the GB6. However, I don't recall seeing a similar cue on the HSD for other GPS guided ordnance like JDAMs (or their equivalent). If those cues were once present, they are not working in the current patch.
  21. Hello All, I want to try to get a certain shot, but I am having trouble figuring out how to achieve the shot. I want to follow a bomb from when it leave my plane's pylon to when it impacts its target, but I want to follow it from a pinned position. So like tracking the bomb from a pinned F11 camera on the ground that is pinned next to the target so I can watch the impact as if I was standing next to the target. Does anyone know how I may be able to achieve this shot?
  22. TRK File: https://www.dropbox.com/scl/fi/wiereouzhbpv1zopezej5/mobettametas_Dogfight_Arena_-_Caucuses_-_v2.65.1-20250512-164655.trk?rlkey=jieosu6sgauy4fuw3poqhn9d6&st=ucdeqqtz&dl=0 Issue: @ approximately 11:43 in the trk file I'm pulling a bandit in and the plane pitches over randomly and flys straight into the water. I'm looking at the stick and I can see that my inputs are pulling back on the stick but aircraft is non-responsive. I looked at the horizontal stabs and did not see movement. I opened Tacview (Attached - Time +01:03:23) and watched with control inputs showing and it shows that my inputs are inverted, that I'm pushing forward on the stick, however its clear in the trk file I'm pulling back. Earlier in the trk file I had an uncommanded roll, at the time I thought I departed, but it was faster that it should have been for a departure. I do not know the time stamp on it. I thought maybe it was my stick, however a friend that flies the 18 more than I do says he has had the same issue occasionally. He says sometimes it will happen 3 or 4 times in a night, then it won't happen to him for two weeks. Tacview-20250512-164727-DCS-Client-mobettametas_Dogfight_Arena_-_Caucuses_-_v2.65.1.zip.acmi
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