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  2. That's all true, but for a civilian airliner module ED could skirt around licensing issues by not using the brand and product names. The visual external appearance of a 737 is not something you will get dragged to court about. Maybe change a few details visually to be extra safe. I mean have a look at DCS: NS 430. Looks suspiciously similar to a GNS 430. I think this is a case in trademark law where courts have decided more clearheaded than people suspect...
  3. We might get lucky with a MKK/MK2 because it’s an export product. i would love both flankers though SM for radar and thrust vectoring. the mod team has one of five manuals MK2 for missiles and air to ground. Better documented jet and much more similar to the base flanker (it comes across more as a modernization then a different jet. —- we also have the pocket guide for the Yemeni SMT manual
  4. So, "F-35 Fat Amy" then? No, not really. Su-27 is called flanker sometimes though
  5. Look up the thread under the Input thread, and the Discord is very helpful if you need any. Cheers!
  6. @tekwoj Not what I wrote. I'm not talking about what trim setting you are using. (Instant is of course the correct one for FFB). There should be a some special settings for FFB under the Special Settings IIRC. Can't remember what it's called and my computer is dead, so I can't check for you. Sorry! Cheers! EDIT: Have you remembered to swap the axis under the FFB tune?
  7. I'll let the group know you are unable to join the discord server.
  8. WOLF_PACK_US_WWII_DYNAMIC_BASE_CAPTURE_v6.5.1U (1)-20250930-183236.trk
  9. Hi all, How do you find the height perception in DCS? I have a Facebook Q3 headset, and I really feel I don’t get enough sense of the altitude. It’s decades since I was last in the cockpit of something decent, and my eyes aren’t what they used to be, but I’ve always thought that you don’t get sufficient impression of altitude and the enormity of one’s surroundings in DCS. But, as said, I’m old so I figured it just could be that. However, just a few days ago I was passenger on a civilian flight in a place covered by DCS. It was scattered clouds as well and I knew that altitude. So, I thought id recreate what I saw out of the window in dcs. And now I’m certain that there’s something off in altitude perception or perspective in DCs. anyone else noticed this? And is there settings I can change to rectify this? (It would not ve surprising if I’m to blame…)
  10. Quaggles just enables you to add commands in Saved Games, and if one uses Munkwolf's keybinds, they are named differently and have their own category, so no. Even so. It's been acknowledged as a bug and will be corrected. Cheers!
  11. yes: instant is what I described, fade in/fade out is same but slow, so a jolt to trimmer press position then slow move to the release position none is same as instant (wtf?) central position just puts stick back in center after trimmer release. None of the modes move the trim position while trimmer button is depressed and stick is moved. The move happens when trimmer is released, if you're lucky it moves between signals sent to the base, if not then there's a strong jolt when the stick goes back to old center for a fraction of a second.
  12. Let's just look at "others" CIV/MIL simulators: - In civilian flight simulators, certain companies like Boeing are very protective of their products. - In a certain truck simulator... they used fictional truck models until they reached agreements with certain manufacturers (and now that they're moving into bus simulators, they'll probably do the same). - In military simulators, it's the same thing; certain companies demand royalties, just for using certain weapons brands. Imagine what could happen if a company comes along and issues a "cease and desist" order... only to make a 3D model.
  13. VAICOM huh... I'll have a loot at it at some point. Thanks.
  14. Setting a higher polling rate for the mouse causes stuttering. Logs attached, one with and one without. The effect seems to occur randomly. DxDiag.txt dcs no stutter.log dcs stutter.log
  15. Hi yes this is a fantastic thread. I am contemplating going vr and have wing wing ddi and hud plus To panel etc etc Now I can maybe think I have a chance of getting this lot to work in VR / reality. Thank you
  16. I love this aircraft
  17. Ah, true unfortunately. Licensing is a bitch! Companies should rather see this as free advertising. Pretty sure no one required licenses back in the 80s/90s. I wonder how Corgi and Matchbox dealt with this. Sent from my SM-A536B using Tapatalk
  18. I thought about it, but I trusted my instincts. Thanks.
  19. For one, the 3D models must have been created by those guys or if purchased elsewhere their license would have to allow royalty free use for ED, for two, you would need to get licenses from Boeing or Airbus, which probably are not cheap. We, as simple dcs users, probably can’t imagine the amount of resources needed to add such assets to the Sim.
  20. Looking for some help with programming the stream deck for use in Multiplayer mode if possible? When I try to start it asks me for a Server IP and port number. Also how do you program the buttons? Like -artillery, .00000000001 so I don't have to contsantly type it in, just press the button and away it goes... Thanks
  21. pretty much 3 sheets of 2400x1200 and 1 sheet of 1200 x 1200. Yeah I was cutting out by jigsaw but decided to go the CNC route. I had some files in dxf format as that is what the local CNC shop needed But others will take the svg files no problems. It was cheaper than printing out a hornet build . Not too expensive.
  22. I am using an extension but due to my set up and the physical size of FFBeast base I can't have the same length lever arm as the real aircraft. My extension is about 10cm. Need to make do with compromises for now. It works well though. I have no complaints overall.
  23. Hola te escribi en post en el repositorio de github en issue. Gracias
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