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  2. Thank you for your hard work.
  3. Thanks for explnation. I try to follow the rules, but i know it`ll take a while til I got everything in mind. Thank you. I keep your advices in mind. And I will work hard to manage that bird. If others can, I can do it too (sooner or later).
  4. Gunfreak

    Ditching

    It's bad enough you can't ditch in the channel in ETO. It will be even worse in ETO. It you were in doubt you could do the landing on the boat (damage, visibility, etc) you ditched close to a destroyer in the fleet and got picked up. I also hope they fix the instant death of ejection into the sea. This is needed both both for Korea and Vietnam. Untold number of pilots got saved by barely making it feet wet in a damaged jet and ejecting into the water. Some times so close to shore the north Vietnamese tried to get the pilots by sending patrol boats after them
  5. Помимо любителей воевать, присутствуют ещё и любители просто летать и общаться с техникой. И ни один другой симулятор не сравнится в этих аспектах с DCS. Я вот обожаю процедуры, рутинные операции, выдерживание точных параметров полета, посадки в СМУ, отклик техники на мои действия и т.д. Боевая составляющая почти совсем неинтересна (хотя иногда и неплохо, что она есть). Для таких, как я, C-130 очень интересен. Особенно с учётом функции лоад-мастера. И мне бы хотелось, чтобы в DCS и дальше появлялись транспортные и другие небоевые аппараты. Спасательные или поисковые, например. Даже некоторые гражданские не помешали бы. Наоборот, даже украсили симулятор. И привлекли бы новых пользователей. Некоторые любители вертолетов пришли из гражданских симуляторов в DCS только из-за самой реалистичной физики, в не из-за возможности пострелять. Так что мнения о целесообразности модуля C-130 очень разнообразны и субъективны. Не надо категоричность.
  6. Ive taken a look at your miz and scripts and believe this is not a DCS issue A lot of your table structures are incorrect and some 'id' values you put in simply do not exist in DCS hense the "Unknown task" Errors and when the 'id' is valid you give it incorrect DATA than it wont accept so wont execute (BTW) in the scripting API attempting to making a plane land at the coords of a carrier i dont think it will do much because that would be a impossible task for the plane i dont know atm of a better solution for this.... Anyway DCS is requires specific table structures to make task works and even if it gets it it still does it own will TLDR; dont take this negatively but read the hoggit task wiki bit more : https://wiki.hoggitworld.com/view/Category:Tasks and follow the exact table structures and try doing one task at the time and maybe use "push task" not "set task" I have automated a lot of the task generation although working with AI is very difficult and annoying in the Scripting API All my systems still seem to work (Sorry cant share any) so with what ive seen very sure its not DCS today Hope this helps
  7. Thanks for the list if variants.
  8. For some reason I see two folders: C:\Users\USER_1\Saved Games: 1. DCS 2. DCS.openbeta Is this correct?
  9. "The number of times people have tested stuff that's broken, but when they do post a track it's user error....." Was this user error? Downloading it then loading DCS and pulling up the track takes nearly as much time as setting up two AI aircraft in the ME. This is not a complicated test to create. It also does not tell you what the group/waypoint settings were, whether the recorder is using mods or scripting that may interfere, or a host of other things that can cause strangeness. Already someone else did the same type of test and found additional variables without resorting to a specific track file. Sometimes, doing a simple test yourself is the easiest way to proceed. You wasted more time with your track file lecture than it takes to setup the test. So here we are.
  10. I have not tried VD with the Quest 3 as I use a powered USB cable. Do not see the need so far...
  11. The Dream Air SE looks interesting. Far more sensibly priced, higher res than the QP, Eye Tracking and a DPMI connection. No, it's not got the mega res of the full fat Dream Air, but that might be a good thing in DCS, as it'll be easier to run. I'll be looking out for reviews on that.
  12. Installing a customized cockpit folder, to %USERPROFILE%\Saved Games\DCS.openbeta\Liveries\Cockpit_AH-64D only works, if the folder is named 'Default' i.e. \Cockpit_AH-64D\Default. If any other name is used, it always results in the original cockpit textures being applied.
  13. Well, you have tables with the limits. If you don't want to kill your engines, you need to know the limits. And then it's just adjusting MP/RPM/blower to stay within engine operating limits and working the 3 cooler handles to keep the Oil, Cylinder and Carburetor temp within the limits. There is not much else a tutorial is able to teach you other than know the limits. If cylinder head temp gets too hot you can either increase speed, lower MP or open the cowl flaps. If carburetor temp gets too hot you can increase speed, change blower or open the intercooler flaps. If oil gets too hot you can increase speed, lower MP or open the oil cooler flaps. If you are at full throttle and MP keeps dropping, you must adjust blower. Just to mention a few examples. If the temps get too cold you can obviously do the opposite Look at the table on the left wall for general engine operating limits. They are probably in the manual too if you want to print it/not snap your neck.
  14. Read the included manual, and read real-world handbooks, and you’ll be good. Goggle “Corsair POH” and you’ll find a real handbook. Also, watch all of Reflected’s videos pinned in the forum. You can also download my checklists here and follow them, and you should be good , but you still need the knowledge of how the aircraft works by reading the documentation mentioned above. This module, like most, is very in depth and requires some studying before you hop into the cockpit. I would also suggest finding a MP group that appeals to you, one where people are flying the Corsair. The community is very friendly and someone will take you up on an invaluable training flight. If you can’t find one, hit me up on Discord, same username, and we’ll see if our schedules align one of these days https://www.digitalcombatsimulator.com/en/files/3345803/
  15. Hi. just to share a simple way to point Shkval at a known target in mountain areas,some of u may already known,but in case u don't 1. A known target,u need to know it's coordinates and elevation(in this case,the target(actually a friendly LAV25)is at 579m) 2.Enter it via PVI-800,as a target point,and select it via PVI-800.(note PVI800 uses Lat Long Decimal Minutes format,u can use LALT+Y to change the coordinates format displayed on the F10 map) 3.check ur local QNH,ur can check briefing in most case,but if the mission is using dynamic weather,u may want to find it urself.(ie.landing on a place which elevation is known,and set cockpit altimeter to match the ground elevation,then the altimeter pressure setting will be ur QNH) 4.use any calculator(u can find a lot via google),input target elevation and QNH(lines), convert them into target QFE (circle) (meter and mmHg is used for ka50) 5.Input the target QFE in ur cockpit altimeter 6.!!!!!!FLY ABOVE 300 METERS AGL!!!!! (VERY IMPORTENT,since when above 300m AGL the yellow Shkval LOS line drawn on the ABRIS will use cockpit altimeter as the altitude reference,when below 300m AGL,radar altimeter reading will be used,u won't want that unless the terrain is perfectly flat,in that case just starting from step7) 7.uncage Shkval,since u can't enter altitude via PVI800,it will point at mean sea level,the target is lined up only horizontally,u need to adjust on vertical direction by urself. 8.focus on the ABRIS,adjust Shkval vertically,until the end of "yellow Shkval LOS line" is merged with the "blue target box",DON'T use laser rangefinder through out the whole process. 9.Bingo.(note the more altitude difference between u and the target,the more accurate it will be,also there will be some heading error due to INS drift) also after u have found the target u can use range finder to make Shkval LOS fixed at it's position.
  16. This issue one would have thought they should have caught for sure with beta testers playing normally. I'm reasonably proficient with the ME and it too me longer than a minute to set it all up and boot into it. If you had bothered to post a track I wouldn't have needed to. And with the details you provided it definitely wasn't clear that it happened in all aircraft/with all weapons (saying you tested this extensively is meaningless because it could have been variations on the same specific combinations of aircraft that had an issue where others might not have). It baffles my mind why people are so completely resistant to posting a track when they say they've tested it extensively. Just hit save track and post the freaking thing. Honestly it's just the polite thing to do so somebody else doesn't have to spend time recreating it. And this "yahoo" definitely won't be posting tracks for you next time when you have that attitude. The number of times people have tested stuff that's broken, but when they do post a track it's user error.....
  17. I need a good tutorial, which explains what and when to do the right thing. Until then I will be lost-the new features make me crazy.
  18. Eagerly waiting for this magnificent airplane.
  19. Today
  20. AC-130 это Call of Duty, когда от неё не хотелось блевать (ну или не так сильно). Косплей миссии из игры. И всё. Больше ничем AC-130 не интересен.
  21. Okay, I managed to successfully complete this mission on my third attempt. I simply waited for Weasel 41 to hit the first APC and then attacked the second one. This time it worked. Interestingly, Weasel 41 previously destroyed the APC in the east, and now in the south, so it's completely different. I have no idea why. However, someone already mentioned it here in this mission, some of our units are too close to being hit:
  22. They seem to occasionally react to AIM-54 and R-77, but not always. It's difficult to tell when it's the AI launching against other AI because it sometimes fires 54s as Fox1. The R-77 also usually is launched in STT by the AI. STT locks cause the AI to react for both the 54 and 77, but not the 120.
  23. This asset pack also needs to have FOB buildings, especially LAMS-A. Some of the FOBs on the map have them preinserted on the map but it's not an option under static objects to get the FOBs to match their real-life version.
  24. Thanks for the responses, I appreciate it! I certainly hope this is a bug, the "Effects" string is coming out of the mission lua and I don't have another source for that value. What I mean is, I'm not running the method with values I'm providing, they are coming from an external source. I know there are differences between how the mission stores statics and what the addStaticObject method takes, but if you're correct, I'd be in a pretty bad place. Thanks again and let me know if you discover anything else, I'll do the same!
  25. there's an error also saving destroyed statics, no scripting in this case. place a static warehouse on the map, destroy it and then save. reproducible every time. 2025-08-16 20:47:24.740 ERROR LuaGUI (Main): [string "./MissionEditor/modules/me_exportToMiz.lua"]:98: [string "./MissionEditor/modules/me_exportToMiz.lua"]:1939: attempt to index local 'unitDef' (a nil value)
  26. Any idea if whoever designed this will work on the M model at all? The L is great, but the M is the new hotness. Perhaps even the MH-60M DAP with the LASS wings and all the new goodies on the MH versions...Or am I just too hopeful? Lol
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