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reported edCore.dll Crash - b2DynamicTree::RemoveLeaf + 0xBB
vex. replied to Heart8reaker's topic in Game Crash
(edCore): b2DynamicTree::RemoveLeaf + 0xBB (edCore): b2DynamicTree::MoveProxy + 0xB6 (Effects): Effects::loadShipWakeConfig + 0x2304 (Effects): Effects::loadShipWakeConfig + 0x2BFE (Visualizer): smSceneManager::DestroySceneManager + 0x11831 [...] dcs.log-20250919-161228.zip -
need track replay SPO-15 and Radar Problems MiG-29A Fulcrum
fjacobsen replied to VinntoreZ's topic in Bugs and Problems
I guess the treat table for the SPO is setup for what existed at the end of the Cold war i.e Hawk, Nike-Hercules, F-14, F-15, F-16A, F-4, F-5, Mirage F-1 etc.. AMRAAMS was not existing at it´s current setting -
I can't launch from CCIP, and the beep keeps coming. After the beep, the bombs fall in places outside the launch site. I also can't launch the fragmentation bombs. TOSS mode doesn't work either. If I'm doing the procedure wrong, please correct me! Could you investigate @NineLine? Thanks! MiG-29A Fulcrum Bomb and Bomb Frag.miz MiG-29A Fulcrum Bomb and Bomb Frag.trk
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Если бы... щас после последнего патча как буду летать, проверю, может чего пофиксили.
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investigating Landing gear damage model - too weak
Art-J replied to CF104's topic in Bugs and Problems
DCS has always been simplified/limited in this regard and doesn't differentiate between ground properties in winter or summer, wet or dry conditions, so there's no such thing as "frozen", "pepared/unprepared grass" etc. Maybe with a bit of exception re. grassy aifields on 3 WWII maps. Real life examples are irrelevant then - a more detailed implementation is needed (someday maybe?) and for now all we can do is being more careful and avoiding taxiing onto the dirt in anything newer than WWII planes. With that being said, gear collapse when taxiing seems too much - in other DCS jets one usually just gets "stuck" without such extensive damage. -
Target acquisition symbol control using an axis
Kuky replied to Monkman911's topic in DCS: MiG-29A Fulcrum
Question: Is this 'Target Acquisition Symbol Button Depress' command supposed to be used to lock targets or not? I thought it should but for me it doesn't do it, maybe its a bug or not, which is why I ask for intended purpose of it? -
On that same topic of making the visor a bit wider; for a 3-monitor setup the visor does not stretch to the full width. Would be more immersive to have it for the peripheral vision. The image is for a 5780x1080 resolution. Shouldn't be too difficult to stretch right?
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Retribution comes with Falklands/SA Map campaigns by default. It is not A mission. https://github.com/dcs-retribution/dcs-retribution
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Hi @Wags and @ThorBrasil I think many of us in the community have missed that the LOCK-ON botton must be used when doing manual bombing (!) From Eagle Dynamics MIG-29A Fulcrum Flight Manual : Please see the red underlines below:
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login2waybet joined the community
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Encouraged by the taxiing-related thread, which I don't want to derail, I finally tried the ground crew repair command to see what happens when it's used with Corsair, compared to other DCS planes. Something seems to be sketchy indeed. In other DCS warbirds upon spawn in single player mission, crew acknowledges the command, but nothing happens then and that's that. Only in Corsair, however, the 170 sec countdown does start (with all the messages + lifting and lowering of the A/C animation + relevant message in post-mission screen), which suggests the plane was somehow damaged somewhere already from the get go. I can ignore the landing gear showing unloaded state and sinking into the ground during lowering - I presume it's probably iffy animation and animations do not indicate what happens in physics code anyway. BUT, I also believe the repair cycle would/should not start at all if the plane was pristine in the first place, right? These are observations made today, based on cold-start missions (one stock and one custom) in latest version of the game.
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Sku11er started following CGTC - textures overhaul mod for the Caucasus map
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here we go: autoupdate_log.txt autoupdate.cfg
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correct as is FF MiG-29A Fulcrum tail strike when holding brakes.
BIGNEWY replied to Johnnymar15's topic in Bugs and Problems
Hi, thanks for the track. From the manual. Afterburner takeoff Afterburner detents unlock by pressing [0] the on the throttles when needed If an AB takeoff is desired, smoothly advance throttles to max AB after brake release. Maintain directional control with the rudder pedals. Wheel braking should not be used for directional control during takeoff roll. Due to a nose-lowering tendency during intake duct opening delay rotation until it has occurred. When reaching safe altitude retract gear and thereafter the flaps. Rapid full aft movement of the stick may result in the exhaust nozzles hitting the runway Page 78 So you should be releasing the brakes before reaching full afterburner. thank you -
I asked about this in the patch notes thread but didn't receive a reply. I went ahead and bought it and was disappointed to see it's not implemented. I would have bought it anyway but it would have been nice to clarify in the release notes that it was only teasing a possible future feature that may or may note be implemented. I know it says experimental on the video, but something can still be classed as experimental and still be included. Anyway, personally it's a feature I would very much like included on all modules. I think it would add greatly to VR immersion, even if it's only implemented as an animation of walking up the ladder and into the cockpit when doing a cold start, (although I'd prefer a full walkaround).
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Uninstall the maps that are being updated. Update your sim. Reinstall the maps. Will will reduce the space needed for large number of maps updated at once like one this patch. You need to uninstall. Not just flip the switch on module manager. Updating a map will download a lot of data first, which will occupy space beyond the currently installed map(s) files, and only then it will patch the data into the current installation. This will require a lot of space to do. Doing the steps above will relieve your system to need such space for the patch. It will use a lot of bandwidth regardless.
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Logan54 started following Mirror shakin during gun firing
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Yep, good addition)
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cannot reproduce Different sounds between engine 1 and 2 when Idle/AB
TheGoose replied to TheGoose's topic in Bugs and Problems
Mig29 test.trk Its just a short one, ground hot start, left engine AB, right idle and vice versa. Still different -
haha. mine was over 300. we have no choice except wait. as @Hiob stated, it is based on AC and terrains you have.
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Great job , Spike. I'm trying to add in additional callsigns into the a7e.lua file. I'm close but just cant seem to get it working right. if someone could have a look, much appreciated a-7e_edited.lua
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Ещё вопрос, как расставлять ПРМГ группу. Просто в зону аэродрома или в определённые места и выверять их расположение и направление ?
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The only way to optimize your VR experience with DLSS is to make sure you use the most recent version and preset K. Then supersample to about 4800-5000 pixels. If you combine this with QVFR then you should get reasonable results. I find that there is only a slight smearing of aircraft against some backgrounds, low over trees for example. My biggest bug is spotting dots which look smudged compared to no AA or MSAA.
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will winwing NavyAce-UFC and VR hands line up?
rocket302 replied to rocket302's topic in Virtual Reality
No you do not need to map the devices. Just use them a feel . -
It does not accept keyboard or joystick inputs.
silverdevil replied to yakiniku's topic in General Bugs
i see in your log 2025-09-19 13:39:39.417 INFO INPUT (Main): created [Keyboard] 2025-09-19 13:39:39.424 INFO INPUT (Main): created [WINWING Orion Throttle Base II + F15EX HANDLE L + F15EX HANDLE R] with full id [WINWING Orion Throttle Base II + F15EX HANDLE L + F15EX HANDLE R {F7B1ED60-DDCA-11ef-8001-444553540000}], ForceFeedBack: no 2025-09-19 13:39:39.425 INFO INPUT (Main): created [T-Rudder] with full id [T-Rudder {AC1AA1A0-1F3C-11ef-8001-444553540000}], ForceFeedBack: no 2025-09-19 13:39:39.435 INFO INPUT (Main): created [WINWING Orion Joystick Base 2 + JGRIP-F16] with full id [WINWING Orion Joystick Base 2 + JGRIP-F16 {1D001920-DDCB-11ef-8002-444553540000}], ForceFeedBack: no 2025-09-19 13:39:39.459 INFO INPUT (Main): created [TrackIR] is it possible your bindings got deleted or corrupted?