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Piper L-4A "Grasshopper" (J3 Cub)
AFlowPNW replied to Cliffhanger31's topic in Flyable/Drivable Mods for DCS World
Any update on this? Really looking forward to it! -
Has the problem with the F18C JSOWs falling short been fixed?
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LaCiKa started following R-27R missing targets also as 27ER.
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Same story no difference, just when missile is about to hit, it goes in other direction. 27R3rdmiss.trk 27R4thmiss.trk 27R5thmiss.trk 27R1stmiss.trk 27R2ndmiss.trk 2ndMiss27R.acmi 1stMiss27R.acmi 5thMiss27R.acmi 4thMiss27R.acmi 3rdMiss27R.acmi
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Hace poco publicaron en un podcast ,una entrevista a un miembro del equipo de Aerges muy interesante..siguen trabajando en el F-1M a tope incluyendo mejoras gráficas en cabina,sabiendo que el cokpit resulta muy oscuro.sobre todo en VR.no quieren anticiparse demasiado hasta que esté todo,en la medida de lo posible,bien acabado...tengo plena confianza en Aerges,por qué me lo han demostrado con echos..tengamos paciencia que no me cabe duda que valdrá la pena...Ánimo Aerges
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Thats an impressive changelog
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Waow, can't wait
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Boardson joined the community
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DCS Campaign IS COMING!!! Dynamic Campaign what do you want to see in it?
Czar replied to cptmrcalm's topic in Mission Editor
There were posts like this: https://www.digitalcombatsimulator.com/en/news/2024-07-26/ on newsletters and videos. It is a very labor intensive thing I imagine, but the dynamic campaign has been presented alongside AI improvements in a consistent manner, albeit reports have been very rare about it in community updates. I'm very disappointed to have just discovered it will be Caucasus only, for a while! lol but oh well.... the map doesn't look bad. ...and looking on the bright side; perhaps the AI improvements will make it up for majority of the update because it can potentially positively affect external dynamic campaigns and mission generators. -
Track for CCIP, no predesg, 2 bombing runs, all short. @BIGNEWY BOMB TEST 29 CCIP.trk
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@BIGNEWY I ovbserve the same behaviour. Checking the control indicator that was introduced with the patch today showed that the center point for aileron trim appears to be at the precise point where the light comes on at the panel. If you trim for center after the AFCS check and trim it a little further than that, it introduces left aileron trim according to the indicator. First image: Light is still off - Trim is almost perfectly center: Second and third image: I tap the trim hat left once. Light comes on but the control indicator already indicates a very slight aileron trim to the left Aileron_Trim_CWG_Fulcrum.trk
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Пробовал - очень очень слабенькая с точки зрения стратегического геймплея камень\ножницы\бумага "аркада". Во первых симуляция брони\снаряда уступает даже первому древнему блицкригу, вместо характеристик тут абстрактные баффы\дебаффы типа "гусеницы в грязи". Во вторых - разрабы зачем то с разбегу решили наступить на старые грабли с привязанным тпором - дурацкие и бессмысленные точки, которые надо зачем то контролировать, причём с точностью до местра, получая вот все эти очки и прочие реинфосменты. В итоге имеем типичный подтип RTS известный как "Варгейм" коих как грязи, где вместо вдумчивого и реалистичного боя, имеем "квейк" где на карте творится вакханалия, боты прут радостно на смерть, с тактической точки, происходящее выгдит как "сражение за вон тот сортир в поле". Такое себе, хотя движок неплох. ИМХО тут та же беда как у серии Вархаммер - упорные попытки вкорячить концепцию настолки с фигурками в RTS
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Military Assets for DCS by Currenthill
Stratos replied to currenthill's topic in Static/AI Mods for DCS World
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I wish the QAG included an option to add a JTAC which would call out the locations of the randomly selected and placed enemy ground units. I know I can do it through the mission editor but then I see where the units are located and the radomness is lost.
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Cold start training mission problem
LoLevel replied to LoLevel's topic in Controller Questions and Bugs
Thank you for your answer. That was exactly the problem. When programming the button, I reversed the wheels up and the wheels down. -
What we need from the Encyclopedia for Skinning Going Forward
Mach3DS replied to Awacs_bandog's topic in DCS Core Wish List
I mean, why not just make the launching of model viewer with it's ability to view encrypted models, limited to launching from inside DCS or better yet, the DCS launcher, the way the updates are started. You can check DRM etc etc. then on launch, it shuts down DCS and we can simply use the new Model Viewer which can view encrypted models. But please, as mentioned, the files themselves need to be unencrypted and viewable. I don't understand this decision? I also, find the similar phrase of "We made skins before model viewer" to be gas lighting and extremely condescending. We're not children. We're mostly grown men. I can't speak for others, but I know like many of us, we're professionals. Working in many cases along side the real world counter parts to many of the things in DCS. Please, we do all of this for free for the community and as hobby. Help us help you make the best decision that won't hand tie us, and that won't put you into a corner in the future because of what could be a myopic stance in the short term. -
[Official] SimShaker for Aviators
Lovcar replied to f4l0's topic in PC Hardware and Related Software
А есть такие щасливчики у кого работает накидка на новом МиГ-29 А?И как это вам удалось?? -
А можно индикацию органов управления вернуть в правый нижний угол? Где она всегда и была.
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I'm not the developer, but I understand that these are the v1.2 changes: v1.2 Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light
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Will do again showing my tests. Thanks Bignewy
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Pretty sure they are not. He's just frustrated like the rest of us. We basically all the want the same thing. ED should hire a "game" manager that overseas the devs working on the core, and then all the engineers can tinkle with FF all they want. They sure do! You're not alone, and it must be frustrating for the mods when asked for updates each and every day when there's nothing new to show. I'm just addicted to this community, and read most of the posts here. Ah, don't mind us "veterans" that frequent the forum daily. We might forget that new users, (that's why I looked up your join date), join from time to time and haven't read all the posts we have! Welcome to the forum! I think you can bring a lot of interesting discussions to the table. Cheers!
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Sea Power офигенная штука, но есть одно большое НО, которое поидее не так сложно поправить - ракеты имеют бесконечное топливо, то есть движок горит до предельной дальности. У нас в DCS вот всё правильно - ракета с прогоревшим движком это управяемое бревно, теряющее энергию.
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Сдался вам вообще этот автопилот?) Вы там по 500 км в одну сторону летаете?)
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please feel free to add a track replay example we can check, if you do it on Caucasus it would be optimal. thanks
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For your information, I detected an issue with the CPG Sight Adjustment knob: only 50% of the joystick axis is used for now. This is reported and will probably get fixed with the next core update.
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LaCiKa started following R-27ER missing target.
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So right now update came out and 27ER is not hitting target no more at range of 15km (No Escape Zone), its missing enemy for few meters. 27ERmiss2.trk 27ERmiss3AUTOmodeLockOn.trk 27ERmissing1.trk AUTOmodeLockOnMiss.zip.acmi HeadOnModeLockOnMiss.zip.acmi P-ModeLockOnMiss.zip.acmi
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А у пилота Фулкрума как раз под планшетом ))