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buur started following Coordinates Cold War map wrong/off by *** metres/Nm ??
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Yes, you can clearly see that in action in Yoyo's Mi-24 campaign, for example: there it takes roughly 8 minutes for the wingman to take off once you're in the air. Basically AI helicopters think they are heavies, and taxi/take off like a C-5 Galaxy would. So much for "the year of the helicopter" ED promised us years ago, eh?
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https://youtu.be/RvmHMgEPCQM?si=62fddx3-sA_Upx91
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Free Mi-24P Campaign : The Dawn Of The Soviet-Afghan War
Raffi75 replied to dggoofy's topic in Missions and Campaigns
In most cases, the AI took off from the runway. The exception was when I was traveling slowly and the distance between the two helicopters was too small (obstacle?). In that situation, it took off, stopping behind me on the taxiway. A similar situation occurred when four helicopters were taxiing and the distance between them was too small. Three or four took off from the taxiway. -
Here is the biggest concern one, 2 PL5s, 2 BRM pods (the weapon with the most drag on the JF17,) Same parameters, Syria, 35k, 20c 40nm Speed of mach 1.01 (0.09) slower than 2 SD10 & 2 PL5s
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I don't know why it is so hard to understand that NO ONE of us customers has the right to see even the smallest part of the contract between a 3rd party dev and ED. We are not involved in these contracts at all. It's not our business. The only contract we have the right to see is the contract WE sign. Means the contract between us and the seller of the module. I think many, many people here are extremely overrating their position as a customer of DCS modules. If i would be a 3rd Party Dev. and had released a module before this amendment of the contract to hand over the source code of my module and ED would publish this confidental information from our contract..... It also would have and impact on my sales numbers and as soon as i would realize a decreas in sales, i would be extremely pi**ed off and the whole DCS World community should better be prepared for the next dispute and the next abandoned module..... I'm happy that ED just stays professional and doesn't public any confidental contractual content just because some people here are claiming the right to get something which is absolutely none of their business....
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looping38 joined the community
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You can ALMOST hit mach with 2 SD10s, 2 PL5s & 2 GB-6 SFWs (0.11 slow than the subject in question, 2x Dual rack SD10) Same parameters, Syria, 35k, 20c (40nm trip)
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if someone could send me a package on how something like MSFS communicates with the PFP 3N, i could probably write a driver for it in C or C# with an interface for higher level languages to send arbitrary text to it. I unfortunatly cannot do this however, as i dont own MSFS and dont necessarily wanna buy it just to grab a packet
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reported One or more cores reaching 100%
Special K replied to 104th_Money's topic in Game Performance Bugs
It is an internal file that you do not have in your installation but that goes into Saved Games. At least that was the case. When MT was new, one could fine-tune stuff in there, but that was for the developers, not for the general public. Now, MT is much more advanced and stable than it was in the beginning. -
More testing, Both of these test are something the JF17 can not do in full burner. Same parameters, Syria, 35k, 20c - Flight time of 222nm Mach 1.33) (0.22 mach faster than a 40nm flight) null Same parameters, Syria, 35k, 20C - Flight of 222nm Mach 1.11 (0.01 Mach faster than 40nm)
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make night sky more realistic, including milky way
OmasRachE replied to nir's topic in DCS Core Wish List
Mmh, didn´t notice that. Will have a closer look next time. -
Hey @alboon2000 I will check it out. Could you send me the track file, it would be really useful.
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ZSU-57-2 prevents group from moving after firing.
BIGNEWY replied to Rhayvn's topic in Ground AI Bugs (Non-Combined Arms)
Hi please include a short track replay example, when we test the ZSU-57 will return to its path and the other units continue. thank you ZSU-57-Caucasus.trk -
Not in those terms, but pilots also commented on the Corsair having very light controls and being able to deflect the stick with just two fingers.
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reported One or more cores reaching 100%
scommander2 replied to 104th_Money's topic in Game Performance Bugs
Hi @Special K, thanks and I had searched all .lua files from the DCS installation, and I could not find the "exclusiveMainRenderCore" signature at all. -
Threads merged. I have reopened the tread for reporting more CDU issues. thank you
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Noted, will test without it.
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By the Spitfire we have: 250 lb Mk.1 GP Bomb 500 lb Mk.1 GP Bomb By the Mosquite we have: RP-3 25 lb AP Mk.1 Rocket RP-3 60 lb F No1 Mk.1 Rocket RP-3 60 lb SAP No1 Mk.1 Rocket 250 lb GP Mk.IV Bomb 250 lb GP Mk.V Bomb 250 lb MC Mk.I Bomb 250 lb MC Mk.II Bomb 250 S.A.P bomb 500 lb GP Mk.IV Bomb 500 lb GP Mk.V Bomb 500 lb GP Short Tail Bomb 500 lb MC Mk.II Bomb 500 lb MC Short Tail Bomb 500 lb S.A.P. Bomb By my data Corsair on the FAA carry 500 and 1000 Lb bombs, 8 5 in HVAR and 154 USG, but ED has not add any british 1000 lb bombs. GB/UK 500lb GP Mks IV, V, VI GB/UK 500lb MC Mks I, II GB/UK 500lb MC Mks III, V GB/UK 500lb MC MkIV GB/UK 500lb MC Mks VI-XII GB/UK 500lb SAP Mks IIC, IIIC, V GB/UK 1000lb GP Mks I-IV GB/UK 1000lb MC Mks I, II
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It is outdated now and best not used. thank you
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I am not sure, I didn't tested specifically for it lately. I will try to test some more. It was shared to forum by Bignewy a few times: It started using it a while after MT was released. But maybe you are right - it does nothing now. As I said above, I will try to test more. But for sure for older builds I was seeing performance improvements and Core 0 was not on 100% all the time.
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Hi, this is a known issue and reported. I have merged the threads fix should be in the next update. thank you
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I think it's just a pitot heat test switch, but I don't think that it's functional in game. I don't have any evidence or source to prove this though.