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  2. Update has not been released yet so you will not find it on the current Normandy map
  3. Does anyone know where can I find this tram and this USA steam-loco on the map ? Thanks
  4. Same place where all others are stored. Snip from my SnapViews.lua SnapViews["MiG-29 Fulcrum"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 96.995216,--FOV viewAngleVertical= 50.638279,--VFOV hAngle = 0.000000, vAngle = -9.729000, x_trans = 0.079000, y_trans = 0.008000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 1, }, [2] = {--LWin + Num1 : Snap View 1 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [3] = {--LWin + Num2 : Snap View 2 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [4] = {--LWin + Num3 : Snap View 3 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [5] = {--LWin + Num4 : Snap View 4 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [6] = {--LWin + Num5 : Snap View 5 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [7] = {--LWin + Num6 : Snap View 6 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [8] = {--LWin + Num7 : Snap View 7 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [9] = {--LWin + Num8 : Snap View 8 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [10] = {--LWin + Num9 : Snap View 9 viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [11] = {--look at left mirror viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [12] = {--look at right mirror viewAngle = 60.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = 0.000000, x_trans = 0.000000, y_trans = 0.000000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 0, }, [13] = {--default view viewAngle = 96.995216,--FOV viewAngleVertical= 50.638279,--VFOV hAngle = 0.000000, vAngle = -9.729000, x_trans = 0.079000, y_trans = 0.008000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 1, }, [14] = {--default view - VR viewAngle = 100.000000,--FOV viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000, vAngle = -9.729000, x_trans = 0.079000, y_trans = 0.008000, z_trans = 0.000000, rollAngle = 0.000000, cockpit_version = 1, }, }, }
  5. Yeah many people don't know about it. I don't remember if it was even mentioned in the changelog when it was implemented a couple of years ago. Very handy!
  6. After Enigma's (insightful at times) "leaked" video last week: I'd just like to say, DCS still has no rival. It will NEVER be bug free (it is WAY too complex and comprehensive), never. Most of the negative comments about DCS underneath his video are absurd to me. The constant comparison to BMS is mind-boggling. If DCS was an F-22, BMS is a Cessna 152 by comparison. The Dynamic Campaign is really very cool, but you're talking about a platform that had one archaic map and one aircraft. Try pulling that off with 50+ high fidelity aircraft, dozens of different maps, with exceptionally high graphic standards, controllable ground vehicles, and wildly compl....oh, wait. ED is ACTUALLY trying to do just that! My only real criticism has been that they've spread themselves WAY TOO THIN! But I do not fault them for being ambitious. Have they blundered some 3rd party business? Yes, it is impossible to be a business for decades and not burn a bridge now and again. Can they reconcile those differences? Of course. At the end of the day, DCS is the only air combat simulator right now that is cutting/bleeding edge in my book. Period. Dot. Keep up the good work, team.
  7. Do you see these silver paddles on back of throttles?
  8. макс скорость В-1 1.25М, с чего вдруг не догонит
  9. Yeah that seems like a very very low range
  10. Ok, I see this got marked as ‘correct as is’. Then in the manual, page 17 figure 10, #4 and #13 are incorrect. As the white pointer is not showing any desired course, but rather the bearing to either a wp or a/d, as selected. However, understand that this would make it different than what the actual mig-29 manual states, and even how this pointer behaves in the fc3 versions of the mig-29 and su-27/25, where the wide pointer does indeed show the desired course to the selected point.
  11. Unfortunately I experiencing the same: nothing happens when I push that refresh button. Moreover: refresh should reload/re-read not only changed/edited textures but associated description.lua files as well and the Encyclopedia Viewer (and the LOADOUT viewer too) should works similar as/to ModelViewer. Wishlist: LMB + mouse movements: ROTATE RMB + mouse movements: MOVE/SLIDE the model horizontally/vertically Mouse Wheel rotation/scroll: camera slow close/far - forward/backward 3rd mouse button: Pushing Mouse Wheel + mouse movements: camera fast move forward/backward Double RMB clicks: reset view: default model/camera position & FOV and/or would be nice to combine all mouse movements with usage of LShift, LCtrl, LAlt, LWin keys. Also would be nice to add 4th and 5th mouse button usage into DCS. (for example: 4th mouse button + mouse movements: changing wide/narrow camrera view FOV) Loadout View should use the same as above wishes: mainly I missing: RMB + mouse movements: MOVE/SLIDE the model horizontally/vertically
  12. Already exist. You can use any hat/button, and they will only browse the radio menu, when the menu is open. I don't remember what the "category" in the controls settings is called. But in the module drop down look for "command" or something similar. Personally, I use a free pling for VoiceAttack that let's me speak the commands. So I don't use the radio menu "at all". It's still needed for some cargo sling loading. Cheers! @BIGNEWY @NineLine This thread can be closed, and marked as "already implemented" in the header or something, as the wish has been granted years ago! Cheers!
  13. Sorry but your AP switch was in AP right?
  14. Alright, I can take that signal detection could be lower at side aspects but this just looks wrong... I did another test specific to see at what range the 90 deg light comes on, and it seems it comes on at only ~5.5Km and it comes on in conjunction with 50 deg light, not by itself. At the same time I notice the strength indicator lights stay at only 1st light until ~10Km when the 2nd light comes on also, which seems wrong also (too weak IMHO), I find it funny that how at the same time western radars in DCS are so good at detection at very long distances, their radars receive their signal back (which is much weaker than signal that comes out) but the MIG-29A system can't even detect this same signal at greater strength then what transmitting radar can receive as a bounce off signal... it just looks very off IMHO.
  15. I noticed when taxiing that the missiles are rocking a little bit in their rails. That‘s new as far as I can tell. Might even be realistic as far as I can tell. Intentional?
  16. Сейчас в игре чистый ТП строб тоже такое себе. В отличие от ГС варианта, в котором нет помех, если не ошибаюсь.
  17. Hi, Where does MiG-29 Fulcrum save its snap views, I can't seem to reset the view. I tried deleting Snap View lua from saved games, and also snap view default but with no joy. Anyone knows this?
  18. Today
  19. с простой пикой вроде не работает,по крайней мере через VD.Нужно через пиканект попробовать ещё,как то всё руки не доходят какой старый?Я на крайнем DLSS 4_310.4
  20. Doubt it, it was close enough for me to eat a Fox 2 into the face. Radar shows aiming que but no LA and no R distance markers after a cirtain point. Had it happen a couple of times in MP aleady, got lucky this time to have it on a first engagement so that track file is short enough and not broken.
  21. Bump for this idea - Only need UP, DOWN, IN, OUT commands.
  22. U can google TM 1-1520-Mi-17-10 (and it's also mentioned in the DCS Ka50 Manual,which has similar engines.)
  23. I would like to set the opacity of Viewports used for MFDs. I would like to set the opacity when defining the Viewports in the monitor setup .lua files stored in DCS World\config\MonitorSetup. Is there any parameter in the Viewport structure defining the opacity? Or is it defined somewhere else? Thanks.
  24. ещё бы!))) вот тока я хз на счёт 5070-она не слабее 4070тис будет?
  25. This post is over 6 years old, and the last response over 4 years old. If you are experiencing issues then raise a post of your own and attach your DCS log file.
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