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I'm not sure which wing root painting would be better The long black stripes or the short black stripes? Although I think the short one makes the Falcon look a bit fatter... I have also being working on the paint gaps for the gun fairings... As well as adding one more country to the roster... Which other detail should I change around? Which livery set should I release first?
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- mig-15bis
- korean war
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By the way, i can see that your are using the Pfp3n and it confirm that it works on this device too ! ( I was not able to test on this one ) . I'm not sure the "UFC radio report" is that useful on the AH64D, as you have this directly in front of you as a pilot . but leaving the keyboard display alone was "strange" . If you have any / suggestion let me know with direct message.
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DCS: R&R? DCS: Retired Aviator?
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As a mod developer, I found a clear issue/bug as below: When using For loop to create a lot object on MFD/HUD/HMD and DCS crash silently(without any log clue) in VR, but will work correctly in none-VR. Especially when creating EHSI\EADI , usually pre-create a lot line/dash/text to simulator vertical/speed/HDG which contains hundreds of objects.
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Yep, for me its 3 weeks to release. 17-18.09 sounds good.
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В чём это проявляется? Или, скажем, откуда вам известно, где сейчас разработчики?
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Thanks
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celestHawk started following Iranian Air Bases
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So, any timeline so far?
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What do the letters on the aircraft carrier EECSEDCMEESEWS mean?
Mapi replied to ASW's topic in DCS: Supercarrier
"the E's represent excellence awards for different areas of your operations" you will find all in the net -
Nik_Fast started following Кольский полуостров DCS World ORBX
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Может быть и так. Видел недавно в файлах пользователей кто-то выкладывал, вероятно решили пришить ему официально. Но МиГ-21 летает по своей системе, у него свой собственный скрипт с логическими данными о маяках, в то время как Ми-24П и Л-39 используют глобальный скрипт карты, которые непосредственно и вшиты в саму карту и такие маяки физически отображаются в редакторе. Поэтому вопрос к недоработке карты ещё открыт.
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VR stuttering - less cores, less stuttering (to a point)
Qcumber replied to NeinNineNiner's topic in VR Bugs
As Sleighzy said. QVFR is very different. -
Confirmed. My problem is caused by DLAA. Thanks.
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Hello everyone! I am very curious to know what aircraft you are flying at this moment. With so many modules in DCS and more to be released, I thought it would be fun know! Feel free to post pictures I am currently flying the F-4E Phantom and AJS-37 Viggen because of the intresting cold war design philosophy & technology going on. I love deploying those AGM 62- Walleye, GBU-8 Hobos, RB-04E and RB-15F!
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One thing people can do atleast with FF is switch the ARU as they like. So you could say, potentially move it into “Hard” where each trim press will move stabilizer as little as possible. I just am not sure if the way it is adjusted is 2 position, easy or hard. Or if the two positions allow you to make small adjustments if actuated shortly.
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I have made an updated Growler EW script
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- super hornet
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Hempstick breakthrough https://blog.hempstick.org/2025/08/hempstick-breakthrough.html
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The only fix I have found is to use vjoy + joystick gremlin. I have 2 virtual axis for h-trim and v-trim. Then I have the trim hat actually do adjustments to this axis. I can then control how fast it adjusts in units per second (though I update at 60hz). Then pressing down on my trim hat just resets everything to 0. Its basically what you want but it requires some real setup.
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ASW started following What do the letters on the aircraft carrier EECSEDCMEESEWS mean?
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dotolwi started following Flak Flash Script
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Electronic War Jamming Script V2.0
__Timberwolf__ replied to ESAc_matador's topic in Scripting Tips, Tricks & Issues
I have made a modernized EW script -
Ah it makes sense you were referencing this! I just went through the radar section, I see it mentioning RVV-AE use with TWS, that R-27 use transitions to single target track. But not necessarily excluding R-77 with STT. But I understand if I missed something. It stills blows my mind reading this that it can fire multiple R-73 onto different TWS tracks The J-11A has a TWS mode in DCS, not real life. Not something the N-001 does, which is odd. But then again in MiG-29 9.12/13, it’s meant help fighting without datalink as it auto selects a target. I was very surprised when I found this out myself that it does not have it. But I guess different manufacturers just do things differently, maybe it was a requirement on original 9.12/9.13 N-019. What he showed is a radio technical manual for the Yemeni MiG-29SMT. It’s a good read if you can find it. I agree about TWS2, I’m sure it’s down to how they coded it way back then. I’m doubtful for a change, but if there a proper change to for it only emit a RWR scan indication, it would be a really nice feature to have. Maybe ED could tidy it up to pair with FF……..
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__Timberwolf__ started following EA-18G Style Electronic Warfare Script
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EA-18G Style Electronic Warfare Script by Timberwolf As we all know, ESAc_matador's EW script is now quite outdated. I have created this script, which emulates EA-18G style jamming, including defensive and offensive jamming, spot jamming, a jammer capacity system, and a loadout system. 1. Setup Place your Growler unit in the mission editor with the exact unit name defined in the script (default: "Growler" in jammerUnits). Ensure MIST is loaded before this script. Load this script as a DO SCRIPT FILE trigger at mission start. Spot jamming may break if the jet is spawned within 80nm of SAMs. Also, spot jamming may sometimes jam the wrong target; just turn it OFF and back ON to fix it. 2. F10 Radio Menu Once the mission starts and your aircraft spawns, open the F10 Other menu. You’ll see: EW Jamming Loadout Sets emitter capacity (energy available for jamming). Options: No Jammers, 1x ALQ-99, 2x ALQ-99, 3x ALQ-99, 2x ALQ-249, 2x ALQ-249 + 1x ALQ-99. Capacity scales from 0 to 3500 units. Defensive Area Jamming On/Off – continuously spoofs incoming radar-guided missiles in a full 360° bubble. Offensive Area Jamming On/Off – suppresses all enemy SAM radars within ~50 km (line-of-sight). Directional Jamming Offensive and Defensive submenus Select front, left, right, rear arcs for sector-based jamming. Spot Jamming Off – disable spot jamming Target Selection – submenu auto-populates with SAM/ship radars in range. Each option is shown as: NATO Name | Bearing° | Range nm Selecting one will start focused jamming against that site. 3. Jamming Behavior Emitter Capacity Energy is consumed while jamming and regenerates when idle. Rates: Defensive area: 15/sec Offensive area: 15/sec Directional: 5/sec Spot jamming: 30/sec (tripled from original 10) Defensive Jamming Attempts to spoof incoming radar-guided missiles. Success chance increases closer in (e.g., 98% inside 3 nm). Spoofed missiles are destroyed, with a debug message showing approximate distance and bearing (e.g., “Spoofed missile at ~5 nm (3 o’clock)”). Offensive/Spot Jamming Puts SAMs into WEAPON HOLD while suppression is active. They return to OPEN FIRE if jamming ends, emitter capacity depletes, range/LOS is broken, or spot target is lost. Spot jamming is strongest within ~35–50 nm (depending on loadout), with probabilities tapering to ~20–25% at max range. Altitude improves spot jamming effectiveness. 4. Overheat Protection If emitter capacity drops below 15 units, all jamming shuts down to prevent “overheat.” A debug message will inform you: “Growler jamming automatically shut down due to overheat.” 5. Debug Messages Show emitter capacity, active modes, spoofed missile kills, suppression successes/failures, and automatic shutdowns. Messages are group-specific (only your flight sees them). 6. Best Practices Use Loadout menu before enabling jamming. Conserve energy—full-area defensive + offensive together will drain capacity quickly. Spot jamming is energy-intensive (30/sec). Save it for priority threats (e.g., SA-10 or Patriot). If capacity runs out, wait ~20–30 seconds to regenerate before re-enabling. Flying higher improves spot jamming line-of-sight and effectiveness. Attached is the script, MIST, and a sample mission file with everything already loaded. For the sample file, make sure to select your loadout first and then wait for the jammer capacity to spool up before spawning the strike flight and jamming. Have fun EA18G EW Script by Timberwolf.lua mist_4_5_126.lua EW Script Demo.miz
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Party pooper.
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This is possible, but no plans to add at this time.