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  2. у меня так VCOM подсел и подсдох.Щаз на ЭЛЕКТОПЕ всё норм.Для ку3 там с 2.5Гб коробок есть на али
  3. Here is a screenshot. Note that the other instruments are labelled in Russian except for the RPM gauge, hence my question
  4. More info: default FOV for MiG-29A is 119 degrees. All other DCS modules use ~82 degrees. If I could find a LUA to change this, I'll be home free. -Ryan
  5. Both the AI and static versions of the A-20G now appear very very small. Tried on Caucasus and South Atlantic maps. I ran through all the static models of aircraft and this was the only one that had been shrunk. nullnull
  6. Dumb question. But you tried the air to ground - air to air switch right? You won’t get CCIP until it takes less then 6 degree pipper depression to hit target. Beyond that it’s only CCRP so has to be held
  7. Тоже заметил преображения Кавказа
  8. Well you also have to remember MiG-29 has an ARU system, so deflection might be decreased by more then 50% at certain points
  9. It should live in "saved games\DCS\Config". If you don't have an autoexec.cfg, just make one.
  10. My guess is, they don't want CW scenarion with GDR rockin' NS430 to fight the Phantoms. They could always put it in loadout restriction, but I know you know what I mean
  11. Good day to the nice folks at ED! You guys did great work with the helmet sunvisor in VR, it is a feature I was missing since i've stop flying the F-15E. But would it be possible to make it just a bit wider for us folks still rocking older Pimax 5K and 8K? Thanks!
  12. Ok, so not as extreme as I thought at first. Went out with reduced fuel and was able to Redout pretty easily, the problem seems most extreme when I was starting in the air with 100% fuel. Still feels like it doesn't have enough nose down force, but I've never flown a Mig-29 so what do I know.
  13. What’s the problem with creating a bug report thread for that? Otherwise it will just get lost in this thread.
  14. Wags was asked this exact, specific question re: English cockpit with metric units, and answered that it would be an option. It would be nice to get clarification if Wags misunderstood the question, and there are no plans for English cockpit/metric units, or if it is something we can expect to be updated in the future.
  15. Actually, I just realized the problem was the electrical systems have to be online for the throttle cutoffs to work and then the engines have to be online for the flight controls to work! Please mark this is resolved!
  16. My first online game ever of any sort was Operation Flashpoint. Playing in a group with comms was such a great experience, and I also have longed for something similar. A little extra development of Combined Arms will go a long way to making DCS even better than it is. I don’t have CA because it’s not VR supported, but if and when it does, I’ll be back here begging for further CA development.
  17. I've tried everything and I can't get bombs to drop properly and detonate, even when armed. I'll just have to wait for Wags' video. I've read the entire manual.
  18. Doesn't work the other way - English cockpit but metric units in gameplay settings leaves the cockpit in Feet/Knots
  19. Yeah, I’ve noticed the smallness too. Most evident in places I’ve actually been like London and Paris. but the jets are the correct size, right? Or are they too small as well?
  20. Today
  21. The most current version of the mod has Rudel-Chw's training missions as part of the mod package, so a separate download is not required.
  22. In addition to the NS430 module, I also purchased the 3D extension for the Mig29A, but it doesn't display either as a popup or as a 3D model in the cockpit. All checkboxes are checked in the options, and the modules are also installed via the module manager. To test it, I loaded the Gazelle, and everything works perfectly. If I switch to the Mig29A, neither the popup nor the 3D model is displayed.
  23. Yes, change the units in the gameplay settings to metric. Imho this needs to be changed asap. Binding it to the native avionics option or putting it in the special options tab as a separate option are acceptable solutions to me. The units set in general gameplay options shouldn't effect cockpit instruments of individual modules.
  24. Don't see anything there either. So any pointers are welcome! Using the same AGM65D on other aircraft like the A-10 they have a much better picture.
  25. I have the same problem, and I use an FFB joystick as well (not sure if that is the reason of this issue).
  26. No rush sir - only at your time & convenience. In the meanwhile thank you for the skinpacks for our Long Tall Sally
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