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andy825 started following Winwing MFD Instrumenten Display mit VR-Passthrough-Mode
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Ich habe 3 physische Winwing MFD inkl. Display welche ich in meinem FA18 Cockpit nutze. Nun habe ich eine Quest 3 gekauft und starte DCS über die VR-Brille und den VirtualDesktop. Damit ich mein physisches Cockpit sehe, habe ich mit der Software OpenKneeboard den gesamten Bereich meiner Flug-Instrumente im Passthrough-Modus bedienbar gemacht. Das Funktioniert ohne Probleme. Wo ich jetzt anstehe ist: Ich sehe auf den physischen MFD Instrumenten Display jeweils nur einen weiteren Windows 11 Bildschirm. Ohne VR-Brille mache ich das Setup über die SimAppPro Software und dort geht es bestens. Aber wie projiziere ich die 3 MFD Bilder auf die physischen Instrument Display, damit ich die Screens der FA18 durch das VR-Passthrough-Mode auch wirklich sehe.
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Now that is someone dedicated to bringing us some beautiful sceneries in DCS World. I would never imagine doing more of my day job as a side gig afterward. Thank you Specter for this level of dedication, which we all get to enjoy when flying through those maps.
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Question regarding Flyable Mods and skins in MP
Major Bug replied to ChrisG73's topic in Flyable/Drivable Mods for DCS World
Obviously he can join because of the Required Modules List which does not inhibit it. Thats why he sees a Su-27 instead of the Bronco. But anyway he needs the Bronco mod being installed to see an actual Bronco in the mission. Cheers, mb. -
If the HUD and TGP pointers are not in the same place that implies that the plane knows that the HUD and TGP are pointing at different locations which seems weird to me.
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Fixed the issue. Available with the next build, cheers Looks like DCS changes lead to the CATM not reporting "is infrared seeker" in the API anymore. So our F4 code didnt recognize it as Sidewinder variant anymore.
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It's the same in IL2, noticeably the clouds are fubar.
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Question regarding Flyable Mods and skins in MP
razo+r replied to ChrisG73's topic in Flyable/Drivable Mods for DCS World
He will need to have the mod installed, else he cannot even join the server. -
Binding Heading switch to Orion 2 Knob
Phantom711 replied to markmajor's topic in Controller Questions and Bugs
Not as far as I know. -
The actual SA assets pack has Argentina and Chilean units: Argentina Ships ARA Santa Fe SSK ARA 25 de Mayo CV Chilean Ships Almirante Condell PFG-06 Almirante Linch PFG-07 On fact, the Specter Studios has the same with build the SA assets pack. Has no propper "modern" UK, Argentia and Chilean units.
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Dallare joined the community
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It was further developed to VTAS II and III and even tested on the F-14A, but to be more useful, it required development of new high off-boresight missiles. In the end, the Navy decided to shift their missiles development funds elsewhere based on tests, tactical considerations and available budget (the primary limiting factor as always). If they had known in advance the Soviets would field such a system on the MiG-29 and Su-27, I guess they might have given it a higher priority.
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pex joined the community
- Today
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True, I deleted them after you said you took note of the bug. I need the space for screenshots If you still need the files, I’ll reattach them tonight .
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То есть, проще говоря, поэтому у Вихря датчики в заднице и находятся. Лазерный дальномер-целеуказатель светит ракете в зад и ведёт её, подобно тому, как "Атаку" ведут радиокоманды с 24-ки. Собственно, у Атаки тоже приёмник в задней части ракеты. А, например, Хеллфайер находит лазерное пятно, захватывает его и наводится сам. Спасибо за пояснения
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diamond26 started following What happened to the new MSI functionality?
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Mh, looks like the files you attached are "not available" anymore.
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TDC Slew disabled for the Winwing Throttle
SrSosio replied to SrSosio's topic in Controller Questions and Bugs
Oh wow! I don't know how could I miss that. Thanks! I'm blind I guess -
So here’s a question for the techies among us. If I make a multiplayer FAC mission with the Bronco mod for example, does the other player need to have the complete OV-10 module installed as well in order to see the actual Bronco skin in the multiplayer game, or is it possible for him just to save only the Bronco skins themselves in a folder somewhere and the Bronco skin will appear correct in the game, instead of the standard DCS SU-27 skin?
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investigating Game crashes when joining cpg seat (multicrew)
Special K replied to Keyser1800's topic in Bugs and Problems
Do you guys use OneDrive by chance, for instance to store your user profile (and with that your saved games folder)? The error code is a OneDrive error which looks like whenever you try to join, there's an error retrieving data from onedrive. -
LeCuvier started following TDC Slew disabled for the Winwing Throttle
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TDC Slew disabled for the Winwing Throttle
LeCuvier replied to SrSosio's topic in Controller Questions and Bugs
The commands you have highlighted are for the mouse only. For your throttle you need to bind "HOTAS Slew Horizontal" and "HOTAS Slew Vertical". -
Which of the existing warbirds should the Hellcat be most similar to with realistic modelling? Just curious as I love the P-47 and I see a lot of similarity between the two birds in terms of specs and design.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's because the assets in my mod packs doesn't have a Level Of Detail (LOD) configuration. Using this technique the models will be replaced with ones with much less polygons the further away they are. Without LODs your computer will have to calculate the max poly version of the asset regardless of the distance to you. My core DCS assets all have LODs, and I'm currently adding it to the mod packs also, but it'll take a while before it will be done to all of them. -
Раньше, на SA342, в ПНВ, был виден объект, подсвеченный лазером с наземки. Объект светился, среди остальных. Сейчас что-то уже не замечал
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Yes, exactly that!
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Endurance Calculated in Hours Only
Raven (Elysian Angel) replied to Yurgon's topic in Bugs and Problems
I can confirm. -
Yes that binding’s been there since the module launched, and is what I have been using. In your case, if you use the other bindings and don’t bind the Centre position, of course it won’t return to centre. It works the exact same way in other modules too. You have options depending on your specific setup: if you have a switch with 3 bindable positions, use the (recall-centre-acknowledge) binding, but in most cases people will have switches with 2 bindable positions that springloads back to centre, in which case use the (Recall <> Middle) and (Acknowledge <> Middle) bindings. Most if not all modules use the exact same logic.