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Yes, ideally it would be like that in every fixed wing module, as that’s how it works IRL: there’s a lot more positive pitch travel than negative pitch - for pretty obvious reasons.
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Yes, I already figured it out, I should have boarded the Su-27 first, then the Mig-31
- 109 replies
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Time lord technology
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I also have problems after this update. The engine stops after approx. 3-5 minutes, even under different conditions (taxiing with take-off on airfield, in flight, and on landing after approx. 5 min. flight) and this while maintaining the specifications. That's why no track file helps, I think.
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X4n joined the community
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@BIGNEWY Now that we have dynamic cargo for all helos, are there plans (hopefully for the near future) for cargo to have at least semi realistic values? Meaning, one ammo crate transportable by Huey can't realistically fit 100 AMRAAMs inside nor should the weight be the same if we transport 1 missile or 100, but that's what we have right now. If it could be adjusted, that would be really welcome change. Main reason I'm asking is C-130 that's coming soon:tm: will have that capability, so is this something you are collaborating on and if not, could you? For the gameplay purposes it ofc doesn't have to be 100% realistic, but at least adjusting the transported cargo weight to account for what are we actually transporting would be a huge change and will bring the whole cargo gameplay loop closer to the sense of reality.
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Is this while you are actually DOING the Mission or when you watch it back afterwards?
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Hello everyone, Tracks are attached. Same scenario - 24 launched BGM-109 from 4 ships coming towards SA-22/SA-15. SA-22 does look like it can't track them properly and basically switching from one to another. SA-15 is capable to shoot 4 missiles simultaneously. SA-22 according to official public sources must do the same. But it rarely shoot 2 at the same time. Another problem - should skill level affect automated systems like SA-15/-22? There is a difference between amount of time between launches and amount of targets attacked. E.g., "average" Tor-M2 managed to launch only 3 missiles simultaneously. Can you please check this? Kind reagrds. sa22__excellent_4thts.trk torm2__excellent_4thts.trk
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Screen recordings with Quadviews have a fundamental problem. The recorded image can only come from the peripheral, i.e., low-resolution view. How did you manage to record good quality before?
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
After the update yesterday I wanted to sit in the Corsair after a quite some time again and it was impossible for me to taxi to the runway in that Mission where you have to transfer two corairs from Nellis. In no way this behavior can be acurate. First I thougt, I would be doing something terribly wrong but after checking this thread I´m glad to hear that I´m not the problem. But when I think twice it would be easier to avoid a mistake than dealing with a broken module. Quite dissapointing. Is it confirmed by M3 that it is a bug and they are working on it? -
Is the Water Injected WEP modeled or not? (Question to the Devs)
LeCuvier replied to peachmonkey's topic in Bugs and Problems
Yes I can see the effect when I'm at higher altitude. Expected something like MW50 in the German birds, but it's quite different. I would appreciate a comprehensive guide for its use. The bits and pieces in the posts don't help me. -
SuperKermit started following Specific Keybinds and Up/Down Keybinds for Selector Switches
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Specific Keybinds and Up/Down Keybinds for Selector Switches
SuperKermit posted a topic in Wish List
Aerges please add specific keybinds for selector switches such as IDN Mode Selector or Radar Function Selector, etc. Currently there are only options for turning the knob left/right. It would be very helpful to be able to directly select e.g. the radar modes (H.A, I.A, etc.) or the IDN modes (TT, TE, VT, AR). Many button boxes (e.g. VKB SEM or STECS) have mode selector switches which could then be bound to the functions mentioned above. On the other hand some switches like the Stores Jettison Select Switch only have bindings for their positions (up, middle, down). Here it would be great to have bindings to move them up/down, or - even better - toggle switches. The up/down keybinds could then be used with K-switches. Generally, having more options to add keybinds would greatly improve the usability for existing button boxes and HOTAS setups. -
WhaaaaaaaAAAAAAAAT!! Still not fixed?
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Thank you for replying
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Additional keybinds as a QOL update - F1CE, F1EE, F1BE, and F1M
SuperKermit replied to isotaan's topic in Wish List
As a new F1 pilot I would like to chime in - please add more toggle options! - Today
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Good to hear if the issue is fixed! Did not see a line item in the changelog for it
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How to setup 1 monitor for cockpit and other 1 for external view?
speed-of-heat replied to MivwTaupos's topic in DCS: F/A-18C
not sure thats what this is ? middle is an F-16 top is an F-18 ...might just be the screen backgound -
Tbh I wasn't aware the A-10C II did ever receive a gateway function already, be it with the implementation of the ARC-210, before or afterwards. So in my world, seeing a L16 Viper, Hornet or any flight's PPLI on the TAD seems wrong at this point, regardless A-10C or A-10C II, so I think the OP has a valid point. ED's manual for the A-10C II doesn't mention any gateway at all. Regarding datalink and TAD, it specifically focuses on SADL, which is incompatible to L16. I don't see how the fact that we can see L16 PPLIs on the TAD is basis for the assumption that we received a gateway capability. For now its a bug, unless ED confirms this is intended as simulating a gateway in any of the both A-10Cs we have.
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Still cannot get rid of blur looking to the sides, Pimax Super
Marshallman replied to Marshallman's topic in Pimax
Didnt sleep much last night so went through all of Talleymouse settings. Tried several options and eventually got to the stage of almost zero stutters and blur. Tried launch via Pimax, Launch direct from DCS, various and some minor tweaks to get a reasonable result. Personally It did require me reverting back to 1.40 version to acheive this. PC specs below. Regards -
Why would it? It is a replacement for WMR, so it is irrelevant whether or not you are running a Windows version that still has WMR in it.
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Training Mission - Kandahar Firing Ranges
graveyard4DCS replied to graveyard4DCS's topic in Missions and Campaigns
I'll try to find what asset must be replaced and release an update later this month. In the meantime, high digit SAM is a fairly common mod, you can find more here : -
Of course BigNewy.
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No but I have bumped the report internally. thank you Hi, CDU work will take a little more time sorry.
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folks please dial it back or this thread will get closed down.